Warn against zero-length vectors

This commit is contained in:
Clement 2018-08-01 11:39:14 -07:00
parent 3a140145ae
commit 2dd70f1fcd

View file

@ -294,7 +294,13 @@ glm::vec3 safeEulerAngles(const glm::quat& q) {
// Helper function returns the positive angle (in radians) between two 3D vectors
float angleBetween(const glm::vec3& v1, const glm::vec3& v2) {
float cosAngle = glm::dot(v1, v2) / (glm::length(v1) * glm::length(v2));
float lengthFactor = glm::length(v1) * glm::length(v2);
if (lengthFactor < EPSILON) {
qWarning() << "DANGER: don't supply zero-length vec3's as arguments";
}
float cosAngle = glm::dot(v1, v2) / lengthFactor;
// If v1 and v2 are colinear, then floating point rounding errors might cause
// cosAngle to be slightly higher than 1 or slightly lower than -1
// which is are values for which acos is not defined and result in a NaN