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@ -165,7 +165,6 @@ private:
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float _fieldOfView = DEFAULT_FIELD_OF_VIEW_DEGREES;
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glm::vec4 _corners[8];
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glm::vec3 _cornersWorld[8];
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// enum { TOP_PLANE = 0, BOTTOM_PLANE, LEFT_PLANE, RIGHT_PLANE, NEAR_PLANE, FAR_PLANE };
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::Plane _planes[6]; // How will this be used?
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const char* debugPlaneName (int plane) const;
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