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removed some crufty comments
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@ -98,8 +98,6 @@ void BoxEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBitst
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}
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#ifdef USE_BULLET_PHYSICS
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// BOOKMARK: move EntityMotionState implementation to Entities
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// also define interface for it (dunno what to call it)
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EntityMotionState* BoxEntityItem::createMotionState() {
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if (!_motionState) {
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_motionState = new EntityMotionState(this);
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