Update play area and sensor overlay models and raise a little

This commit is contained in:
David Rowe 2018-10-03 11:09:04 +13:00
parent 488599dbb0
commit 2bdd8bfdc7
5 changed files with 4 additions and 6 deletions

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@ -150,13 +150,13 @@ Script.include("/~/system/libraries/controllers.js");
this.teleportParabolaHeadCollisions;
this.PLAY_AREA_OVERLAY_MODEL = Script.resolvePath("../../assets/models/trackingSpacev12.fbx");
this.PLAY_AREA_OVERLAY_MODEL = Script.resolvePath("../../assets/models/trackingSpacev18.fbx");
this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS = { x: 1.969, y: 0.001, z: 1.969 };
this.PLAY_AREA_FLOAT_ABOVE_FLOOR = 0;
this.PLAY_AREA_FLOAT_ABOVE_FLOOR = 0.005;
this.PLAY_AREA_OVERLAY_OFFSET = // Offset from floor.
{ x: 0, y: this.PLAY_AREA_OVERLAY_MODEL_DIMENSIONS.y / 2 + this.PLAY_AREA_FLOAT_ABOVE_FLOOR, z: 0 };
this.PLAY_AREA_SENSOR_OVERLAY_MODEL = Script.resolvePath("../../assets/models/oculusSensorv4.fbx");
this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS = { x: 0.1198, y: 0.2981, z: 0.1199 };
this.PLAY_AREA_SENSOR_OVERLAY_MODEL = Script.resolvePath("../../assets/models/oculusSensorv11.fbx");
this.PLAY_AREA_SENSOR_OVERLAY_DIMENSIONS = { x: 0.1198, y: 0.2981, z: 0.1198 };
this.PLAY_AREA_SENSOR_OVERLAY_ROTATION = Quat.fromVec3Degrees({ x: 0, y: -90, z: 0 });
this.PLAY_AREA_BOX_ALPHA = 1.0;
this.PLAY_AREA_SENSOR_ALPHA = 0.8;
@ -398,7 +398,6 @@ Script.include("/~/system/libraries/controllers.js");
_this.playAreaOverlay = Overlays.addOverlay("model", {
url: _this.PLAY_AREA_OVERLAY_MODEL,
textures: { "Map #264": Math.random().toString() }, // Work around model displaying black.
drawInFront: false,
visible: false
});
@ -509,7 +508,6 @@ Script.include("/~/system/libraries/controllers.js");
var sensorToTargetRotation = Quat.multiply(Quat.inverse(targetRotation), sensorToWorldRotation);
var relativePlayAreaCenterOffset =
Vec3.sum(this.playAreaCenterOffset, { x: 0, y: -TARGET_MODEL_DIMENSIONS.y / 2, z: 0 });
Overlays.editOverlay(this.playAreaOverlay, {
parentID: this.targetOverlayID,
localPosition: Vec3.multiplyQbyV(Quat.inverse(targetRotation),