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Fix MyAvatar.gotoLocation()'s "withSafeLanding" parameter JSDoc
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@ -2072,8 +2072,8 @@ public slots:
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* @param {boolean} [hasOrientation=false] - Set to <code>true</code> to set the orientation of the avatar.
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* @param {boolean} [hasOrientation=false] - Set to <code>true</code> to set the orientation of the avatar.
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* @param {Quat} [orientation=Quat.IDENTITY] - The new orientation for the avatar.
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* @param {Quat} [orientation=Quat.IDENTITY] - The new orientation for the avatar.
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* @param {boolean} [shouldFaceLocation=false] - Set to <code>true</code> to position the avatar a short distance away from
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* @param {boolean} [shouldFaceLocation=false] - Set to <code>true</code> to position the avatar a short distance away from
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* @param {boolean} [withSafeLanding=true] - Set to <code>false</code> MyAvatar::safeLanding will not be called (used when teleporting).
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* the new position and orientate the avatar to face the position.
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* the new position and orientate the avatar to face the position.
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* @param {boolean} [withSafeLanding=true] - Set to <code>false</code> to disable safe landing when teleporting.
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*/
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*/
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void goToLocation(const glm::vec3& newPosition,
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void goToLocation(const glm::vec3& newPosition,
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bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
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bool hasOrientation = false, const glm::quat& newOrientation = glm::quat(),
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