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Mark px shaders dirty on change
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4dad797e20
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1 changed files with 5 additions and 1 deletions
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@ -101,6 +101,7 @@ bool Procedural::parseUrl(const QUrl& shaderUrl) {
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}
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}
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_shaderUrl = shaderUrl;
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_shaderUrl = shaderUrl;
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_shaderDirty = true;
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if (_shaderUrl.isLocalFile()) {
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if (_shaderUrl.isLocalFile()) {
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_shaderPath = _shaderUrl.toLocalFile();
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_shaderPath = _shaderUrl.toLocalFile();
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@ -230,7 +231,10 @@ void Procedural::prepare(gpu::Batch& batch, const glm::vec3& position, const glm
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if (replaceIndex != std::string::npos) {
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if (replaceIndex != std::string::npos) {
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fragmentShaderSource.replace(replaceIndex, PROCEDURAL_BLOCK.size(), _shaderSource.toLocal8Bit().data());
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fragmentShaderSource.replace(replaceIndex, PROCEDURAL_BLOCK.size(), _shaderSource.toLocal8Bit().data());
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}
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}
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//qDebug() << "FragmentShader:\n" << fragmentShaderSource.c_str();
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// Leave this here for debugging
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// qDebug() << "FragmentShader:\n" << fragmentShaderSource.c_str();
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_fragmentShader = gpu::Shader::createPixel(fragmentShaderSource);
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_fragmentShader = gpu::Shader::createPixel(fragmentShaderSource);
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_shader = gpu::Shader::createProgram(_vertexShader, _fragmentShader);
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_shader = gpu::Shader::createProgram(_vertexShader, _fragmentShader);
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