Fix entity detaching from head joint not becoming visible

This commit is contained in:
David Rowe 2018-06-15 16:36:16 +12:00
parent 74e5c4bf60
commit 249f72758e
2 changed files with 32 additions and 6 deletions

View file

@ -531,10 +531,10 @@ void MyAvatar::forgetChild(SpatiallyNestablePointer newChild) const {
SpatiallyNestable::forgetChild(newChild);
}
void MyAvatar::updateChildCauterization(SpatiallyNestablePointer object) {
void MyAvatar::updateChildCauterization(SpatiallyNestablePointer object, bool cauterize) {
if (object->getNestableType() == NestableType::Entity) {
EntityItemPointer entity = std::static_pointer_cast<EntityItem>(object);
entity->setCauterized(!_prevShouldDrawHead);
entity->setCauterized(cauterize);
}
}
@ -544,16 +544,41 @@ void MyAvatar::simulate(float deltaTime) {
animateScaleChanges(deltaTime);
if (_cauterizationNeedsUpdate) {
const std::unordered_set<int>& headBoneSet = _skeletonModel->getCauterizeBoneSet();
// Redisplay cauterized entities that are no longer children of the avatar.
auto cauterizedChild = _cauterizedChildrenOfHead.begin();
if (cauterizedChild != _cauterizedChildrenOfHead.end()) {
auto children = getChildren();
while (cauterizedChild != _cauterizedChildrenOfHead.end()) {
if (!children.contains(*cauterizedChild)) {
updateChildCauterization(*cauterizedChild, false);
_cauterizedChildrenOfHead.erase(*cauterizedChild);
}
++cauterizedChild;
}
}
// Update cauterization of entities that are children of the avatar.
auto headBoneSet = _skeletonModel->getCauterizeBoneSet();
forEachChild([&](SpatiallyNestablePointer object) {
bool isChildOfHead = headBoneSet.find(object->getParentJointIndex()) != headBoneSet.end();
if (isChildOfHead) {
updateChildCauterization(object);
// Cauterize or display children of head per head drawing state.
updateChildCauterization(object, !_prevShouldDrawHead);
object->forEachDescendant([&](SpatiallyNestablePointer descendant) {
updateChildCauterization(descendant);
updateChildCauterization(descendant, !_prevShouldDrawHead);
});
_cauterizedChildrenOfHead.insert(object);
} else if (_cauterizedChildrenOfHead.find(object) != _cauterizedChildrenOfHead.end()) {
// Redisplay cauterized children that are not longer children of the head.
updateChildCauterization(object, false);
object->forEachDescendant([&](SpatiallyNestablePointer descendant) {
updateChildCauterization(descendant, false);
});
_cauterizedChildrenOfHead.erase(object);
}
});
_cauterizationNeedsUpdate = false;
}

View file

@ -1566,6 +1566,7 @@ private:
glm::quat _goToOrientation;
std::unordered_set<int> _headBoneSet;
std::unordered_set<SpatiallyNestablePointer> _cauterizedChildrenOfHead;
bool _prevShouldDrawHead;
bool _rigEnabled { true };
@ -1621,7 +1622,7 @@ private:
// height of user in sensor space, when standing erect.
ThreadSafeValueCache<float> _userHeight { DEFAULT_AVATAR_HEIGHT };
void updateChildCauterization(SpatiallyNestablePointer object);
void updateChildCauterization(SpatiallyNestablePointer object, bool cauterize);
// max unscaled forward movement speed
ThreadSafeValueCache<float> _walkSpeed { DEFAULT_AVATAR_MAX_WALKING_SPEED };