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fix scaling threshold
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@ -19,7 +19,7 @@
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#include "shared/JSONHelpers.h"
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void Transform::evalRotationScale(Quat& rotation, Vec3& scale, const Mat3& rotationScaleMatrix) {
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const float ACCURACY_THREASHOLD = 0.00001f;
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const float ACCURACY_THREASHOLD = 0.000001f;
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// Following technique taken from:
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// http://callumhay.blogspot.com/2010/10/decomposing-affine-transforms.html
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