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remove debug
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@ -246,7 +246,6 @@ void Camera::lookAt(const glm::vec3& lookAt) {
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}
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void Camera::keepLookingAt(const glm::vec3& point) {
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qDebug() << "Camera::keepLookingAt()... point=" << point.x << ", "<< point.y << ", " << point.z;
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lookAt(point);
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_isKeepLookingAt = true;
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_lookingAt = point;
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