Use dominant hand setting and handle setting changes

This commit is contained in:
David Rowe 2017-07-29 16:10:48 +12:00
parent 19fc8b2ed0
commit 1d500dd3aa
4 changed files with 92 additions and 62 deletions

View file

@ -22,16 +22,14 @@ CreatePalette = function (side, leftInputs, rightInputs) {
LEFT_HAND = 0,
AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}",
ZERO_ROTATION = Quat.fromVec3Radians(Vec3.ZERO),
HAND_JOINT_NAME = side === LEFT_HAND ? "LeftHand" : "RightHand",
controlJointName,
CANVAS_SIZE = { x: 0.21, y: 0.13 },
LATERAL_OFFSET = side === LEFT_HAND ? -0.01 : 0.01,
PALETTE_ROOT_POSITION = { x: -CANVAS_SIZE.x / 2 + LATERAL_OFFSET, y: 0.15, z: 0.09 },
PALETTE_ROOT_POSITION = { x: -CANVAS_SIZE.x / 2, y: 0.15, z: 0.09 },
PALETTE_ROOT_ROTATION = Quat.fromVec3Degrees({ x: 0, y: 180, z: 180 }),
ZERO_ROTATION = Quat.fromVec3Radians(Vec3.ZERO),
lateralOffset,
PALETTE_ORIGIN_PROPERTIES = {
dimensions: { x: 0.005, y: 0.005, z: 0.005 },
@ -97,17 +95,16 @@ CreatePalette = function (side, leftInputs, rightInputs) {
return new CreatePalette();
}
controlHand = side === LEFT_HAND ? rightInputs.hand() : leftInputs.hand();
function setHand(uiSide) {
side = uiSide;
function setHand(hand) {
// Assumes UI is not displaying.
side = hand;
controlHand = side === LEFT_HAND ? rightInputs.hand() : leftInputs.hand();
if (isDisplaying) {
// TODO: Move UI to other hand.
}
controlJointName = side === LEFT_HAND ? "LeftHand" : "RightHand";
lateralOffset = side === LEFT_HAND ? -0.01 : 0.01;
}
setHand(side);
function getEntityIDs() {
return [palettePanelOverlay, cubeOverlay];
}
@ -141,14 +138,15 @@ CreatePalette = function (side, leftInputs, rightInputs) {
function display() {
// Creates and shows menu entities.
var handJointIndex;
var handJointIndex,
properties;
if (isDisplaying) {
return;
}
// Joint index.
handJointIndex = MyAvatar.getJointIndex(HAND_JOINT_NAME);
handJointIndex = MyAvatar.getJointIndex(controlJointName);
if (handJointIndex === -1) {
// Don't display if joint isn't available (yet) to attach to.
// User can clear this condition by toggling the app off and back on once avatar finishes loading.
@ -157,18 +155,23 @@ CreatePalette = function (side, leftInputs, rightInputs) {
}
// Calculate position to put palette.
PALETTE_ORIGIN_PROPERTIES.parentJointIndex = handJointIndex;
paletteOriginOverlay = Overlays.addOverlay("sphere", PALETTE_ORIGIN_PROPERTIES);
properties = Object.clone(PALETTE_ORIGIN_PROPERTIES);
properties.parentJointIndex = handJointIndex;
properties.localPosition = Vec3.sum(PALETTE_ROOT_POSITION, { x: lateralOffset, y: 0, z: 0 });
paletteOriginOverlay = Overlays.addOverlay("sphere", properties);
// Create palette items.
PALETTE_PANEL_PROPERTIES.parentID = paletteOriginOverlay;
palettePanelOverlay = Overlays.addOverlay("cube", PALETTE_PANEL_PROPERTIES);
CUBE_PROPERTIES.parentID = paletteOriginOverlay;
cubeOverlay = Overlays.addOverlay("cube", CUBE_PROPERTIES);
properties = Object.clone(PALETTE_PANEL_PROPERTIES);
properties.parentID = paletteOriginOverlay;
palettePanelOverlay = Overlays.addOverlay("cube", properties);
properties = Object.clone(CUBE_PROPERTIES);
properties.parentID = paletteOriginOverlay;
cubeOverlay = Overlays.addOverlay("cube", properties);
// Prepare cube highlight overlay.
CUBE_HIGHLIGHT_PROPERTIES.parentID = paletteOriginOverlay;
cubeHighlightOverlay = Overlays.addOverlay("cube", CUBE_HIGHLIGHT_PROPERTIES);
properties = Object.clone(CUBE_HIGHLIGHT_PROPERTIES);
properties.parentID = paletteOriginOverlay;
cubeHighlightOverlay = Overlays.addOverlay("cube", properties);
isDisplaying = true;
}

View file

@ -42,7 +42,7 @@ ToolIcon = function (side) {
visible: true
},
HAND_JOINT_NAME = side === LEFT_HAND ? "LeftHand" : "RightHand",
handJointName,
iconOverlay = null;
@ -50,6 +50,13 @@ ToolIcon = function (side) {
return new ToolIcon();
}
function setHand(side) {
// Assumes UI is not displaying.
handJointName = side === LEFT_HAND ? "LeftHand" : "RightHand";
}
setHand(side);
function update() {
// TODO: Display icon animation.
// TODO: Clear icon animation.
@ -60,7 +67,7 @@ ToolIcon = function (side) {
var handJointIndex,
iconProperties;
handJointIndex = MyAvatar.getJointIndex(HAND_JOINT_NAME);
handJointIndex = MyAvatar.getJointIndex(handJointName);
if (handJointIndex === -1) {
// Don't display if joint isn't available (yet) to attach to.
// User can clear this condition by toggling the app off and back on once avatar finishes loading.
@ -93,6 +100,7 @@ ToolIcon = function (side) {
return {
NONE: NONE,
SCALE_HANDLES: SCALE_HANDLES,
setHand: setHand,
update: update,
display: display,
clear: clear,

View file

@ -22,16 +22,14 @@ ToolMenu = function (side, leftInputs, rightInputs, setAppScaleWithHandlesCallba
LEFT_HAND = 0,
AVATAR_SELF_ID = "{00000000-0000-0000-0000-000000000001}",
ZERO_ROTATION = Quat.fromVec3Radians(Vec3.ZERO),
HAND_JOINT_NAME = side === LEFT_HAND ? "LeftHand" : "RightHand",
controlJointName,
CANVAS_SIZE = { x: 0.21, y: 0.13 },
LATERAL_OFFSET = side === LEFT_HAND ? -0.01 : 0.01,
PANEL_ROOT_POSITION = { x: CANVAS_SIZE.x / 2 + LATERAL_OFFSET, y: 0.15, z: -0.04 },
PANEL_ROOT_POSITION = { x: CANVAS_SIZE.x / 2, y: 0.15, z: -0.04 },
PANEL_ROOT_ROTATION = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 }),
ZERO_ROTATION = Quat.fromVec3Radians(Vec3.ZERO),
lateralOffset,
PANEL_ORIGIN_PROPERTIES = {
dimensions: { x: 0.005, y: 0.005, z: 0.005 },
@ -93,15 +91,16 @@ ToolMenu = function (side, leftInputs, rightInputs, setAppScaleWithHandlesCallba
controlHand = side === LEFT_HAND ? rightInputs.hand() : leftInputs.hand();
function setHand(uiSide) {
side = uiSide;
function setHand(hand) {
// Assumes UI is not displaying.
side = hand;
controlHand = side === LEFT_HAND ? rightInputs.hand() : leftInputs.hand();
if (isDisplaying) {
// TODO: Move UI to other hand.
}
controlJointName = side === LEFT_HAND ? "LeftHand" : "RightHand";
lateralOffset = side === LEFT_HAND ? -0.01 : 0.01;
}
setHand(side);
function getEntityIDs() {
return [menuPanelOverlay, buttonOverlay];
}
@ -131,14 +130,15 @@ ToolMenu = function (side, leftInputs, rightInputs, setAppScaleWithHandlesCallba
function display() {
// Creates and shows menu entities.
var handJointIndex;
var handJointIndex,
properties;
if (isDisplaying) {
return;
}
// Joint index.
handJointIndex = MyAvatar.getJointIndex(HAND_JOINT_NAME);
handJointIndex = MyAvatar.getJointIndex(controlJointName);
if (handJointIndex === -1) {
// Don't display if joint isn't available (yet) to attach to.
// User can clear this condition by toggling the app off and back on once avatar finishes loading.
@ -147,18 +147,23 @@ ToolMenu = function (side, leftInputs, rightInputs, setAppScaleWithHandlesCallba
}
// Calculate position to put menu.
PANEL_ORIGIN_PROPERTIES.parentJointIndex = handJointIndex;
menuOriginOverlay = Overlays.addOverlay("sphere", PANEL_ORIGIN_PROPERTIES);
properties = Object.clone(PANEL_ORIGIN_PROPERTIES);
properties.parentJointIndex = handJointIndex;
properties.localPosition = Vec3.sum(PANEL_ROOT_POSITION, { x: lateralOffset, y: 0, z: 0 });
menuOriginOverlay = Overlays.addOverlay("sphere", properties);
// Create menu items.
MENU_PANEL_PROPERTIES.parentID = menuOriginOverlay;
menuPanelOverlay = Overlays.addOverlay("cube", MENU_PANEL_PROPERTIES);
BUTTON_PROPERTIES.parentID = menuOriginOverlay;
buttonOverlay = Overlays.addOverlay("cube", BUTTON_PROPERTIES);
properties = Object.clone(MENU_PANEL_PROPERTIES);
properties.parentID = menuOriginOverlay;
menuPanelOverlay = Overlays.addOverlay("cube", properties);
properties = Object.clone(BUTTON_PROPERTIES);
properties.parentID = menuOriginOverlay;
buttonOverlay = Overlays.addOverlay("cube", properties);
// Prepare button highlight overlay.
BUTTON_HIGHLIGHT_PROPERTIES.parentID = menuOriginOverlay;
buttonHighlightOverlay = Overlays.addOverlay("cube", BUTTON_HIGHLIGHT_PROPERTIES);
properties = Object.clone(BUTTON_HIGHLIGHT_PROPERTIES);
properties.parentID = menuOriginOverlay;
buttonHighlightOverlay = Overlays.addOverlay("cube", properties);
isDisplaying = true;
}

View file

@ -190,6 +190,7 @@
function setHand(side) {
toolIcon.setHand(otherHand(side));
toolMenu.setHand(side);
createPalette.setHand(side);
getIntersection = side === LEFT_HAND ? rightInputs.intersection : leftInputs.intersection;
@ -1034,12 +1035,31 @@
}
}
function onDominantHandChanged() {
/*
// TODO: API coming.
dominantHand = TODO;
*/
function onDominantHandChanged(hand) {
dominantHand = hand === "left" ? LEFT_HAND : RIGHT_HAND;
if (isAppActive) {
// Stop operations.
Script.clearTimeout(updateTimer);
updateTimer = null;
inputs[LEFT_HAND].clear();
inputs[RIGHT_HAND].clear();
ui.clear();
editors[LEFT_HAND].clear();
editors[RIGHT_HAND].clear();
}
// Swap UI hands.
ui.setHand(otherHand(dominantHand));
if (isAppScaleWithHandles) {
ui.setToolIcon(ui.SCALE_HANDLES);
}
if (isAppActive) {
// Resume operations.
ui.display();
update();
}
}
@ -1052,11 +1072,7 @@
}
// Settings values.
// TODO: API coming.
dominantHand = RIGHT_HAND;
/*
dominantHand = TODO;
*/
dominantHand = MyAvatar.getDominantHand() === "left" ? LEFT_HAND : RIGHT_HAND;
// Tablet/toolbar button.
button = tablet.addButton({
@ -1083,11 +1099,9 @@
editors[RIGHT_HAND].setReferences(inputs[RIGHT_HAND], editors[LEFT_HAND]);
// Settings changes.
/*
// TODO: API coming.
TODO.change.connect(onDominantHandChanged);
*/
MyAvatar.dominantHandChanged.connect(onDominantHandChanged);
// Start main update loop.
if (isAppActive) {
update();
}