Checkpoint exploring use of getLastSynchronizedElapsed and fixing paintWait (which may go away).

This commit is contained in:
Howard Stearns 2015-12-07 10:01:46 -08:00
parent 34de4d67d8
commit 1d4cc7c984

View file

@ -1126,9 +1126,9 @@ void Application::paintGL() {
// Time between previous paintGL call and this one, which can vary not only with vSync misses, but also with QT timing.
// We're using this as a proxy for the time between vsync and displayEnd, below. (Not exact, but tends to be the same over time.)
// This is not the same as update(deltaTime), because the latter attempts to throttle to 60hz and also clamps to 1/4 second.
const float actualPeriod = diff / (float)USECS_PER_SECOND; // same as 1/instantaneousFps but easier for compiler to optimize
//const float actualPeriod = diff / (float)USECS_PER_SECOND; // same as 1/instantaneousFps but easier for compiler to optimize
// Note that _lastPaintWait (stored at end of last call) is for the same paint cycle.
float deducedNonVSyncPeriod = actualPeriod - _lastPaintWait + _marginForDeducedFramePeriod; // plus a some non-zero time for machinery we can't measure
float deducedNonVSyncPeriod = (float) getActiveDisplayPlugin()->getLastSynchronizedElapsed() / (float) MSECS_PER_SECOND; /*actualPeriod - _lastPaintWait + _marginForDeducedFramePeriod; // plus a some non-zero time for machinery we can't measure
// We don't know how much time to allow for that, but if we went over the target period, we know it's at least the portion
// of paintWait up to the next vSync. This gives us enough of a penalty so that when actualPeriod crosses two cycles,
// the key part (and not an exagerated part) of _lastPaintWait is accounted for.
@ -1136,7 +1136,7 @@ void Application::paintGL() {
if (_lastPaintWait > EPSILON && actualPeriod > targetPeriod) {
// Don't use C++ remainder(). It's authors are mathematically insane.
deducedNonVSyncPeriod += fmod(actualPeriod, _lastPaintWait);
}
}*/
_lastDeducedNonVSyncFps = 1.0f / deducedNonVSyncPeriod;
_lastInstantaneousFps = instantaneousFps;
@ -1375,6 +1375,7 @@ void Application::paintGL() {
}
// deliver final composited scene to the display plugin
uint64_t displayStart = usecTimestampNow();
{
PROFILE_RANGE(__FUNCTION__ "/pluginOutput");
PerformanceTimer perfTimer("pluginOutput");
@ -1396,7 +1397,6 @@ void Application::paintGL() {
Q_ASSERT(!_lockedFramebufferMap.contains(finalTexture));
_lockedFramebufferMap[finalTexture] = scratchFramebuffer;
uint64_t displayStart = usecTimestampNow();
Q_ASSERT(QOpenGLContext::currentContext() == _offscreenContext->getContext());
{
PROFILE_RANGE(__FUNCTION__ "/pluginSubmitScene");
@ -1404,10 +1404,6 @@ void Application::paintGL() {
displayPlugin->submitSceneTexture(_frameCount, finalTexture, toGlm(size));
}
Q_ASSERT(QOpenGLContext::currentContext() == _offscreenContext->getContext());
uint64_t displayEnd = usecTimestampNow();
const float displayPeriodUsec = (float)(displayEnd - displayStart); // usecs
_lastPaintWait = displayPeriodUsec / (float)USECS_PER_SECOND;
}
{
@ -1418,6 +1414,9 @@ void Application::paintGL() {
batch.resetStages();
});
}
uint64_t displayEnd = usecTimestampNow();
const float displayPeriodUsec = (float)(displayEnd - displayStart); // usecs
_lastPaintWait = displayPeriodUsec / (float)USECS_PER_SECOND;
}
void Application::runTests() {