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Fix the Space Bubble button flash behavior
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parent
5ce768f402
commit
1bda3faaf2
1 changed files with 22 additions and 11 deletions
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@ -18,8 +18,6 @@
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var bubbleOverlayTimestamp;
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var bubbleOverlayTimestamp;
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// Used for flashing the HUD button upon activation
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// Used for flashing the HUD button upon activation
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var bubbleButtonFlashState = false;
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var bubbleButtonFlashState = false;
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// Used for flashing the HUD button upon activation
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var bubbleButtonTimestamp;
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// Affects bubble height
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// Affects bubble height
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var BUBBLE_HEIGHT_SCALE = 0.15;
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var BUBBLE_HEIGHT_SCALE = 0.15;
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// The bubble model itself
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// The bubble model itself
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@ -36,6 +34,7 @@
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var bubbleActivateSound = SoundCache.getSound(Script.resolvePath("assets/sounds/bubble.wav"));
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var bubbleActivateSound = SoundCache.getSound(Script.resolvePath("assets/sounds/bubble.wav"));
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// Is the update() function connected?
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// Is the update() function connected?
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var updateConnected = false;
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var updateConnected = false;
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var bubbleFlashTimer = false;
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var BUBBLE_VISIBLE_DURATION_MS = 3000;
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var BUBBLE_VISIBLE_DURATION_MS = 3000;
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var BUBBLE_RAISE_ANIMATION_DURATION_MS = 750;
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var BUBBLE_RAISE_ANIMATION_DURATION_MS = 750;
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@ -81,9 +80,16 @@
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visible: true
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visible: true
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});
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});
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bubbleOverlayTimestamp = Date.now();
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bubbleOverlayTimestamp = Date.now();
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bubbleButtonTimestamp = bubbleOverlayTimestamp;
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Script.update.connect(update);
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Script.update.connect(update);
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updateConnected = true;
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updateConnected = true;
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// Flash button
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if (!bubbleFlashTimer) {
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bubbleFlashTimer = Script.setInterval(function () {
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writeButtonProperties(bubbleButtonFlashState);
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bubbleButtonFlashState = !bubbleButtonFlashState;
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}, 500);
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}
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}
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}
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// Called from the C++ scripting interface to show the bubble overlay
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// Called from the C++ scripting interface to show the bubble overlay
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@ -103,12 +109,6 @@
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var delay = (timestamp - bubbleOverlayTimestamp);
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var delay = (timestamp - bubbleOverlayTimestamp);
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var overlayAlpha = 1.0 - (delay / BUBBLE_VISIBLE_DURATION_MS);
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var overlayAlpha = 1.0 - (delay / BUBBLE_VISIBLE_DURATION_MS);
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if (overlayAlpha > 0) {
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if (overlayAlpha > 0) {
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// Flash button
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if ((timestamp - bubbleButtonTimestamp) >= BUBBLE_VISIBLE_DURATION_MS) {
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writeButtonProperties(bubbleButtonFlashState);
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bubbleButtonTimestamp = timestamp;
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bubbleButtonFlashState = !bubbleButtonFlashState;
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}
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if (delay < BUBBLE_RAISE_ANIMATION_DURATION_MS) {
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if (delay < BUBBLE_RAISE_ANIMATION_DURATION_MS) {
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Overlays.editOverlay(bubbleOverlay, {
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Overlays.editOverlay(bubbleOverlay, {
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@ -157,8 +157,11 @@
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Script.update.disconnect(update);
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Script.update.disconnect(update);
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updateConnected = false;
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updateConnected = false;
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}
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}
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var bubbleActive = Users.getIgnoreRadiusEnabled();
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if (bubbleFlashTimer) {
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writeButtonProperties(bubbleActive);
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Script.clearTimeout(bubbleFlashTimer);
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bubbleFlashTimer = false;
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}
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writeButtonProperties(Users.getIgnoreRadiusEnabled());
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}
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}
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}
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}
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@ -166,6 +169,10 @@
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// NOTE: the c++ calls this with just the first param -- we added a second
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// NOTE: the c++ calls this with just the first param -- we added a second
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// just for not logging the initial state of the bubble when we startup.
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// just for not logging the initial state of the bubble when we startup.
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function onBubbleToggled(enabled, doNotLog) {
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function onBubbleToggled(enabled, doNotLog) {
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if (bubbleFlashTimer) {
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Script.clearTimeout(bubbleFlashTimer);
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bubbleFlashTimer = false;
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}
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writeButtonProperties(enabled);
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writeButtonProperties(enabled);
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if (doNotLog !== true) {
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if (doNotLog !== true) {
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UserActivityLogger.bubbleToggled(enabled);
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UserActivityLogger.bubbleToggled(enabled);
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@ -200,6 +207,10 @@
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// Cleanup the tablet button and overlays when script is stopped
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// Cleanup the tablet button and overlays when script is stopped
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Script.scriptEnding.connect(function () {
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Script.scriptEnding.connect(function () {
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button.clicked.disconnect(Users.toggleIgnoreRadius);
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button.clicked.disconnect(Users.toggleIgnoreRadius);
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if (bubbleFlashTimer) {
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Script.clearTimeout(bubbleFlashTimer);
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bubbleFlashTimer = false;
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}
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if (tablet) {
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if (tablet) {
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tablet.removeButton(button);
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tablet.removeButton(button);
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}
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}
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