Merge remote-tracking branch 'upstream/master' into somebow

This commit is contained in:
James B. Pollack 2016-06-29 10:17:47 -07:00
commit 1b61a240c1
239 changed files with 8274 additions and 4147 deletions

72
.eslintrc.js Normal file
View file

@ -0,0 +1,72 @@
module.exports = {
"root": true,
"extends": "eslint:recommended",
"parserOptions": {
"ecmaVersion": 5
},
"globals": {
"Account": false,
"AnimationCache": false,
"Assets": false,
"Audio": false,
"AudioDevice": false,
"AudioEffectOptions": false,
"AvatarList": false,
"AvatarManager": false,
"Camera": false,
"Clipboard": false,
"Controller": false,
"DialogsManager": false,
"Entities": false,
"FaceTracker": false,
"GlobalServices": false,
"HMD": false,
"LODManager": false,
"Mat4": false,
"Menu": false,
"Messages": false,
"ModelCache": false,
"MyAvatar": false,
"Overlays": false,
"Paths": false,
"Quat": false,
"Rates": false,
"Recording": false,
"Reticle": false,
"Scene": false,
"Script": false,
"ScriptDiscoveryService": false,
"Settings": false,
"SoundCache": false,
"Stats": false,
"TextureCache": false,
"Uuid": false,
"UndoStack": false,
"Vec3": false,
"WebSocket": false,
"WebWindow": false,
"Window": false,
"XMLHttpRequest": false,
"location": false,
"print": false
},
"rules": {
"brace-style": ["error", "1tbs", { "allowSingleLine": false }],
"comma-dangle": ["error", "only-multiline"],
"camelcase": ["error"],
"curly": ["error", "all"],
"indent": ["error", 4, { "SwitchCase": 1 }],
"keyword-spacing": ["error", { "before": true, "after": true }],
"max-len": ["error", 128, 4],
"new-cap": ["error"],
//"no-magic-numbers": ["error", { "ignore": [0, 1], "ignoreArrayIndexes": true }],
"no-multiple-empty-lines": ["error"],
"no-multi-spaces": ["error"],
"no-unused-vars": ["error", { "args": "none", "vars": "local" }],
"semi": ["error", "always"],
"spaced-comment": ["error", "always", {
"line": { "markers": ["/"] }
}],
"space-before-function-paren": ["error", "never"]
}
};

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@ -13,13 +13,13 @@ We no longer require install of qt5 via our [homebrew formulas repository](https
Assuming you've installed OpenSSL or Qt 5 using the homebrew instructions above, you'll need to set OPENSSL_ROOT_DIR and QT_CMAKE_PREFIX_PATH so CMake can find your installations.
For OpenSSL installed via homebrew, set OPENSSL_ROOT_DIR:
export OPENSSL_ROOT_DIR=/usr/local/Cellar/openssl/1.0.2d_1
export OPENSSL_ROOT_DIR=/usr/local/Cellar/openssl/1.0.2h_1/
For Qt 5.5.1 installed via homebrew, set QT_CMAKE_PREFIX_PATH as follows.
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt5/5.5.1_2/lib/cmake
export QT_CMAKE_PREFIX_PATH=/usr/local/Cellar/qt55/5.5.1/lib/cmake
Not that these use the versions from homebrew formulae at the time of this writing, and the version in the path will likely change.
Note that these use the versions from homebrew formulae at the time of this writing, and the version in the path will likely change.
###Xcode
If Xcode is your editor of choice, you can ask CMake to generate Xcode project files instead of Unix Makefiles.

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@ -4,8 +4,8 @@ set(EXTERNAL_NAME neuron)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(NEURON_URL "https://s3.amazonaws.com/hifi-public/dependencies/neuron_datareader_b.12.zip")
set(NEURON_URL_MD5 "0ab54ca04c9cc8094e0fa046c226e574")
set(NEURON_URL "https://s3.amazonaws.com/hifi-public/dependencies/neuron_datareader_b.12.2.zip")
set(NEURON_URL_MD5 "84273ad2200bf86a9279d1f412a822ca")
ExternalProject_Add(${EXTERNAL_NAME}
URL ${NEURON_URL}

View file

@ -57,30 +57,7 @@ if (WIN32)
elseif(APPLE)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/lib/osx_x64/release_dll/libsixense_x64.dylib CACHE TYPE INTERNAL)
set(${EXTERNAL_NAME_UPPER}_LIBRARY_DEBUG ${SOURCE_DIR}/lib/osx_x64/debug_dll/libsixensed_x64.dylib CACHE TYPE INTERNAL)
set(_SIXENSE_LIB_DIR "${SOURCE_DIR}/lib/osx_x64")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name-release
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SIXENSE_LIB_DIR}/release_dll -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
set(_SIXENSE_LIB_DIR "${SOURCE_DIR}/lib/osx_x64")
ExternalProject_Add_Step(
${EXTERNAL_NAME}
change-install-name-debug
COMMENT "Calling install_name_tool on libraries to fix install name for dylib linking"
COMMAND ${CMAKE_COMMAND} -DINSTALL_NAME_LIBRARY_DIR=${_SIXENSE_LIB_DIR}/debug_dll -P ${EXTERNAL_PROJECT_DIR}/OSXInstallNameChange.cmake
DEPENDEES install
WORKING_DIRECTORY <SOURCE_DIR>
LOG 1
)
# We no longer support Sixense on Macs due to bugs in the Sixense DLL
elseif(NOT ANDROID)

View file

@ -22,7 +22,7 @@ macro(optional_win_executable_signing)
# setup a post build command to sign the executable
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND ${SIGNTOOL_EXECUTABLE} sign /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 ${EXECUTABLE_PATH}
COMMAND ${SIGNTOOL_EXECUTABLE} sign /fd sha256 /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 ${EXECUTABLE_PATH}
)
else ()
message(FATAL_ERROR "HF_PFX_PASSPHRASE must be set for executables to be signed.")

View file

@ -6,9 +6,11 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(TARGET_SIXENSE)
add_dependency_external_projects(sixense)
find_package(Sixense REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${SIXENSE_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${SIXENSE_LIBRARIES})
add_definitions(-DHAVE_SIXENSE)
if(NOT APPLE)
add_dependency_external_projects(sixense)
find_package(Sixense REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${SIXENSE_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${SIXENSE_LIBRARIES})
add_definitions(-DHAVE_SIXENSE)
endif()
endmacro()

View file

@ -64,7 +64,7 @@
; The Inner invocation has written an uninstaller binary for us.
; We need to sign it if it's a production or PR build.
!if @PRODUCTION_BUILD@ == 1
!system '"@SIGNTOOL_EXECUTABLE@" sign /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 $%TEMP%\@UNINSTALLER_NAME@' = 0
!system '"@SIGNTOOL_EXECUTABLE@" sign /fd sha256 /f %HF_PFX_FILE% /p %HF_PFX_PASSPHRASE% /tr http://tsa.starfieldtech.com /td SHA256 $%TEMP%\@UNINSTALLER_NAME@' = 0
!endif
; Good. Now we can carry on writing the real installer.

View file

@ -1,5 +1,5 @@
{
"version": 1.4,
"version": 1.5,
"settings": [
{
"name": "metaverse",
@ -116,6 +116,7 @@
"name": "hosts",
"label": "Hosts",
"type": "table",
"can_add_new_rows": true,
"help": "Usernames of hosts who can reliably show your domain to new visitors.",
"numbered": false,
"columns": [
@ -130,6 +131,7 @@
"name": "tags",
"label": "Tags",
"type": "table",
"can_add_new_rows": true,
"help": "Common categories under which your domain falls.",
"numbered": false,
"columns": [
@ -139,6 +141,218 @@
"can_set": true
}
]
},
{
"label": "Operating Hours",
"help": "\"Open\" domains can be searched using their operating hours. Hours are entered in the local timezone, selected below.",
"name": "weekday_hours",
"caption": "Weekday Hours (Monday-Friday)",
"type": "table",
"can_add_new_rows": false,
"columns": [
{
"name": "open",
"label": "Opening Time",
"type": "time",
"default": "00:00",
"editable": true
},
{
"name": "close",
"label": "Closing Time",
"type": "time",
"default": "23:59",
"editable": true
}
]
},
{
"name": "weekend_hours",
"label": "Weekend Hours (Saturday/Sunday)",
"type": "table",
"can_add_new_rows": false,
"columns": [
{
"name": "open",
"label": "Opening Time",
"type": "time",
"default": "00:00",
"editable": true
},
{
"name": "close",
"label": "Closing Time",
"type": "time",
"default": "23:59",
"editable": true
}
]
},
{
"label": "Time Zone",
"name": "utc_offset",
"caption": "Time Zone",
"help": "This server's time zone. Used to define your server's operating hours.",
"type": "select",
"options": [
{
"value": "-12",
"label": "UTC-12:00"
},
{
"value": "-11",
"label": "UTC-11:00"
},
{
"value": "-10",
"label": "UTC-10:00"
},
{
"value": "-9.5",
"label": "UTC-09:30"
},
{
"value": "-9",
"label": "UTC-09:00"
},
{
"value": "-8",
"label": "UTC-08:00"
},
{
"value": "-7",
"label": "UTC-07:00"
},
{
"value": "-6",
"label": "UTC-06:00"
},
{
"value": "-5",
"label": "UTC-05:00"
},
{
"value": "-4",
"label": "UTC-04:00"
},
{
"value": "-3.5",
"label": "UTC-03:30"
},
{
"value": "-3",
"label": "UTC-03:00"
},
{
"value": "-2",
"label": "UTC-02:00"
},
{
"value": "-1",
"label": "UTC-01:00"
},
{
"value": "",
"label": "UTC±00:00"
},
{
"value": "1",
"label": "UTC+01:00"
},
{
"value": "2",
"label": "UTC+02:00"
},
{
"value": "3",
"label": "UTC+03:00"
},
{
"value": "3.5",
"label": "UTC+03:30"
},
{
"value": "4",
"label": "UTC+04:00"
},
{
"value": "4.5",
"label": "UTC+04:30"
},
{
"value": "5",
"label": "UTC+05:00"
},
{
"value": "5.5",
"label": "UTC+05:30"
},
{
"value": "5.75",
"label": "UTC+05:45"
},
{
"value": "6",
"label": "UTC+06:00"
},
{
"value": "6.5",
"label": "UTC+06:30"
},
{
"value": "7",
"label": "UTC+07:00"
},
{
"value": "8",
"label": "UTC+08:00"
},
{
"value": "8.5",
"label": "UTC+08:30"
},
{
"value": "8.75",
"label": "UTC+08:45"
},
{
"value": "9",
"label": "UTC+09:00"
},
{
"value": "9.5",
"label": "UTC+09:30"
},
{
"value": "10",
"label": "UTC+10:00"
},
{
"value": "10.5",
"label": "UTC+10:30"
},
{
"value": "11",
"label": "UTC+11:00"
},
{
"value": "12",
"label": "UTC+12:00"
},
{
"value": "12.75",
"label": "UTC+12:45"
},
{
"value": "13",
"label": "UTC+13:00"
},
{
"value": "14",
"label": "UTC+14:00"
}
]
}
]
},
@ -170,7 +384,7 @@
"name": "standard_permissions",
"type": "table",
"label": "Domain-Wide User Permissions",
"help": "Indicate which users or groups can have which <a data-toggle='tooltip' data-html=true title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>domain-wide permissions</a>.",
"help": "Indicate which users or groups can have which <a data-toggle='tooltip' data-html=true title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>domain-wide permissions</a>.",
"caption": "Standard Permissions",
"can_add_new_rows": false,
@ -180,7 +394,7 @@
"span": 1
},
{
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
"span": 6
}
],
@ -249,7 +463,7 @@
"span": 1
},
{
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
"label": "Permissions <a data-toggle='tooltip' data-html='true' title='<p><strong>Domain-Wide User Permissions</strong></p><ul><li><strong>Connect</strong><br />Sets whether a user can connect to the domain.</li><li><strong>Lock / Unlock</strong><br />Sets whether a user change the &ldquo;locked&rdquo; property of an entity (either from on to off or off to on).</li><li><strong>Rez</strong><br />Sets whether a user can create new entities.</li><li><strong>Rez Temporary</strong><br />Sets whether a user can create new entities with a finite lifetime.</li><li><strong>Write Assets</strong><br />Sets whether a user can make changes to the domain&rsquo;s asset-server assets.</li><li><strong>Ignore Max Capacity</strong><br />Sets whether a user can connect even if the domain has reached or exceeded its maximum allowed agents.</li></ul><p>Note that permissions assigned to a specific user will supersede any parameter-level permissions that might otherwise apply to that user. Additionally, if more than one parameter is applicable to a given user, the permissions given to that user will be the sum of all applicable parameters. For example, let&rsquo;s say only localhost users can connect and only logged in users can lock and unlock entities. If a user is both logged in and on localhost then they will be able to both connect and lock/unlock entities.</p>'>?</a>",
"span": 6
}
],

View file

@ -243,6 +243,16 @@ $(document).ready(function(){
}
});
$('#' + Settings.FORM_ID).on('change', 'input.table-time', function() {
// Bootstrap switches in table: set the changed data attribute for all rows in table.
var row = $(this).closest('tr');
if (row.hasClass("value-row")) { // Don't set attribute on input row switches prior to it being added to table.
row.find('td.' + Settings.DATA_COL_CLASS + ' input').attr('data-changed', true);
updateDataChangedForSiblingRows(row, true);
badgeSidebarForDifferences($(this));
}
});
$('.advanced-toggle').click(function(){
Settings.showAdvanced = !Settings.showAdvanced
var advancedSelector = $('.' + Settings.ADVANCED_CLASS)
@ -447,6 +457,8 @@ function disonnectHighFidelityAccount() {
}, function(){
// we need to post to settings to clear the access-token
$(Settings.ACCESS_TOKEN_SELECTOR).val('').change();
// reset the domain id to get a new temporary name
$(Settings.DOMAIN_ID_SELECTOR).val('').change();
saveSettings();
});
}
@ -545,7 +557,7 @@ function createNewDomainID(description, justConnected) {
// get the JSON object ready that we'll use to create a new domain
var domainJSON = {
"domain": {
"description": description
"private_description": description
},
"access_token": $(Settings.ACCESS_TOKEN_SELECTOR).val()
}
@ -738,8 +750,8 @@ function chooseFromHighFidelityDomains(clickedButton) {
_.each(data.data.domains, function(domain){
var domainString = "";
if (domain.description) {
domainString += '"' + domain.description + '" - ';
if (domain.private_description) {
domainString += '"' + domain.private_description + '" - ';
}
domainString += domain.id;
@ -987,7 +999,7 @@ function makeTable(setting, keypath, setting_value, isLocked) {
html += "<td class='key'>" + rowIndexOrName + "</td>"
}
var isNonDeletableRow = false;
var isNonDeletableRow = !setting.can_add_new_rows;
_.each(setting.columns, function(col) {
@ -1007,6 +1019,10 @@ function makeTable(setting, keypath, setting_value, isLocked) {
html += "<td class='" + Settings.DATA_COL_CLASS + "'name='" + col.name + "'>"
+ "<input type='checkbox' class='form-control table-checkbox' "
+ "name='" + colName + "'" + (colValue ? " checked" : "") + " /></td>";
} else if (isArray && col.type === "time" && col.editable) {
html += "<td class='" + Settings.DATA_COL_CLASS + "'name='" + col.name + "'>"
+ "<input type='time' class='form-control table-time' "
+ "name='" + colName + "' value='" + (colValue || col.default || "00:00") + "' /></td>";
} else {
// Use a hidden input so that the values are posted.
html += "<td class='" + Settings.DATA_COL_CLASS + "' name='" + colName + "'>"
@ -1196,15 +1212,21 @@ function addTableRow(add_glyphicon) {
// Hide inputs
var input = $(element).find("input")
var isCheckbox = false;
var isTime = false;
if (input.hasClass("table-checkbox")) {
input = $(input).parent();
isCheckbox = true;
} else if (input.hasClass("table-time")) {
input = $(input).parent();
isTime = true;
}
var val = input.val();
if (isCheckbox) {
val = $(input).find("input").is(':checked');
// don't hide the checkbox
val = $(input).find("input").is(':checked');
} else if (isTime) {
// don't hide the time
} else {
input.attr("type", "hidden")
}

View file

@ -10,16 +10,18 @@
#include "DomainMetadata.h"
#include <HifiConfigVariantMap.h>
#include <AccountManager.h>
#include <DependencyManager.h>
#include <HifiConfigVariantMap.h>
#include <LimitedNodeList.h>
#include "DomainServer.h"
#include "DomainServerNodeData.h"
const QString DomainMetadata::USERS = "users";
const QString DomainMetadata::USERS_NUM_TOTAL = "num_users";
const QString DomainMetadata::USERS_NUM_ANON = "num_anon_users";
const QString DomainMetadata::USERS_HOSTNAMES = "user_hostnames";
const QString DomainMetadata::Users::NUM_TOTAL = "num_users";
const QString DomainMetadata::Users::NUM_ANON = "num_anon_users";
const QString DomainMetadata::Users::HOSTNAMES = "user_hostnames";
// users metadata will appear as (JSON):
// { "num_users": Number,
// "num_anon_users": Number,
@ -27,26 +29,30 @@ const QString DomainMetadata::USERS_HOSTNAMES = "user_hostnames";
// }
const QString DomainMetadata::DESCRIPTORS = "descriptors";
const QString DomainMetadata::DESCRIPTORS_DESCRIPTION = "description";
const QString DomainMetadata::DESCRIPTORS_CAPACITY = "capacity"; // parsed from security
const QString DomainMetadata::DESCRIPTORS_RESTRICTION = "restriction"; // parsed from ACL
const QString DomainMetadata::DESCRIPTORS_MATURITY = "maturity";
const QString DomainMetadata::DESCRIPTORS_HOSTS = "hosts";
const QString DomainMetadata::DESCRIPTORS_TAGS = "tags";
const QString DomainMetadata::Descriptors::DESCRIPTION = "description";
const QString DomainMetadata::Descriptors::CAPACITY = "capacity"; // parsed from security
const QString DomainMetadata::Descriptors::RESTRICTION = "restriction"; // parsed from ACL
const QString DomainMetadata::Descriptors::MATURITY = "maturity";
const QString DomainMetadata::Descriptors::HOSTS = "hosts";
const QString DomainMetadata::Descriptors::TAGS = "tags";
const QString DomainMetadata::Descriptors::HOURS = "hours";
const QString DomainMetadata::Descriptors::Hours::WEEKDAY = "weekday";
const QString DomainMetadata::Descriptors::Hours::WEEKEND = "weekend";
const QString DomainMetadata::Descriptors::Hours::UTC_OFFSET = "utc_offset";
const QString DomainMetadata::Descriptors::Hours::OPEN = "open";
const QString DomainMetadata::Descriptors::Hours::CLOSE = "close";
// descriptors metadata will appear as (JSON):
// { "capacity": Number,
// TODO: "hours": String, // UTF-8 representation of the week, split into 15" segments
// { "description": String, // capped description
// "capacity": Number,
// "restriction": String, // enum of either open, hifi, or acl
// "maturity": String, // enum corresponding to ESRB ratings
// "hosts": [ String ], // capped list of usernames
// "description": String, // capped description
// TODO: "img": {
// "src": String,
// "type": String,
// "size": Number,
// "updated_at": Number,
// },
// "tags": [ String ], // capped list of tags
// "hours": {
// "utc_offset": Number,
// "weekday": [ { "open": Time, "close": Time } ],
// "weekend": [ { "open": Time, "close": Time } ],
// }
// }
// metadata will appear as (JSON):
@ -54,36 +60,178 @@ const QString DomainMetadata::DESCRIPTORS_TAGS = "tags";
//
// it is meant to be sent to and consumed by an external API
DomainMetadata::DomainMetadata() {
_metadata[USERS] = {};
_metadata[DESCRIPTORS] = {};
// merge delta into target
// target should be of the form [ OpenTime, CloseTime ],
// delta should be of the form [ { open: Time, close: Time } ]
void parseHours(QVariant delta, QVariant& target) {
using Hours = DomainMetadata::Descriptors::Hours;
assert(target.canConvert<QVariantList>());
auto& targetList = *static_cast<QVariantList*>(target.data());
// if/when multiple ranges are allowed, this list will need to be iterated
assert(targetList[0].canConvert<QVariantList>());
auto& hours = *static_cast<QVariantList*>(targetList[0].data());
if (!delta.canConvert<QVariantList>()) {
return;
}
auto& deltaList = *static_cast<QVariantList*>(delta.data());
if (deltaList.isEmpty()) {
return;
}
auto& deltaHours = *static_cast<QVariantMap*>(deltaList.first().data());
if (deltaHours.isEmpty()) {
return;
}
// merge delta into base
static const int OPEN_INDEX = 0;
static const int CLOSE_INDEX = 1;
auto open = deltaHours.find(Hours::OPEN);
if (open != deltaHours.end()) {
hours[OPEN_INDEX] = open.value();
}
assert(hours[OPEN_INDEX].canConvert<QString>());
auto close = deltaHours.find(Hours::CLOSE);
if (close != deltaHours.end()) {
hours[CLOSE_INDEX] = close.value();
}
assert(hours[CLOSE_INDEX].canConvert<QString>());
}
void DomainMetadata::setDescriptors(QVariantMap& settings) {
const QString CAPACITY = "security.maximum_user_capacity";
DomainMetadata::DomainMetadata(QObject* domainServer) : QObject(domainServer) {
// set up the structure necessary for casting during parsing (see parseHours, esp.)
_metadata[USERS] = QVariantMap {};
_metadata[DESCRIPTORS] = QVariantMap { {
Descriptors::HOURS, QVariantMap {
{ Descriptors::Hours::WEEKDAY, QVariantList {
QVariantList{ QVariant{}, QVariant{} } }
},
{ Descriptors::Hours::WEEKEND, QVariantList {
QVariantList{ QVariant{}, QVariant{} } }
}
}
} };
assert(dynamic_cast<DomainServer*>(domainServer));
DomainServer* server = static_cast<DomainServer*>(domainServer);
// update the metadata when a user (dis)connects
connect(server, &DomainServer::userConnected, this, &DomainMetadata::usersChanged);
connect(server, &DomainServer::userDisconnected, this, &DomainMetadata::usersChanged);
// update the metadata when security changes
connect(&server->_settingsManager, &DomainServerSettingsManager::updateNodePermissions,
this, static_cast<void(DomainMetadata::*)()>(&DomainMetadata::securityChanged));
// initialize the descriptors
securityChanged(false);
descriptorsChanged();
}
QJsonObject DomainMetadata::get() {
maybeUpdateUsers();
return QJsonObject::fromVariantMap(_metadata);
}
QJsonObject DomainMetadata::get(const QString& group) {
maybeUpdateUsers();
return QJsonObject::fromVariantMap(_metadata[group].toMap());
}
void DomainMetadata::descriptorsChanged() {
// get descriptors
assert(_metadata[DESCRIPTORS].canConvert<QVariantMap>());
auto& state = *static_cast<QVariantMap*>(_metadata[DESCRIPTORS].data());
auto& settings = static_cast<DomainServer*>(parent())->_settingsManager.getSettingsMap();
auto& descriptors = static_cast<DomainServer*>(parent())->_settingsManager.getDescriptorsMap();
// copy simple descriptors (description/maturity)
state[Descriptors::DESCRIPTION] = descriptors[Descriptors::DESCRIPTION];
state[Descriptors::MATURITY] = descriptors[Descriptors::MATURITY];
// copy array descriptors (hosts/tags)
state[Descriptors::HOSTS] = descriptors[Descriptors::HOSTS].toList();
state[Descriptors::TAGS] = descriptors[Descriptors::TAGS].toList();
// parse capacity
static const QString CAPACITY = "security.maximum_user_capacity";
const QVariant* capacityVariant = valueForKeyPath(settings, CAPACITY);
unsigned int capacity = capacityVariant ? capacityVariant->toUInt() : 0;
state[Descriptors::CAPACITY] = capacity;
// TODO: Keep parity with ACL development.
const QString RESTRICTION = "security.restricted_access";
const QString RESTRICTION_OPEN = "open";
// const QString RESTRICTION_HIFI = "hifi";
const QString RESTRICTION_ACL = "acl";
const QVariant* isRestrictedVariant = valueForKeyPath(settings, RESTRICTION);
bool isRestricted = isRestrictedVariant ? isRestrictedVariant->toBool() : false;
QString restriction = isRestricted ? RESTRICTION_ACL : RESTRICTION_OPEN;
QVariantMap descriptors = settings[DESCRIPTORS].toMap();
descriptors[DESCRIPTORS_CAPACITY] = capacity;
descriptors[DESCRIPTORS_RESTRICTION] = restriction;
_metadata[DESCRIPTORS] = descriptors;
// parse operating hours
static const QString WEEKDAY_HOURS = "weekday_hours";
static const QString WEEKEND_HOURS = "weekend_hours";
static const QString UTC_OFFSET = "utc_offset";
assert(state[Descriptors::HOURS].canConvert<QVariantMap>());
auto& hours = *static_cast<QVariantMap*>(state[Descriptors::HOURS].data());
hours[Descriptors::Hours::UTC_OFFSET] = descriptors.take(UTC_OFFSET);
parseHours(descriptors[WEEKDAY_HOURS], hours[Descriptors::Hours::WEEKDAY]);
parseHours(descriptors[WEEKEND_HOURS], hours[Descriptors::Hours::WEEKEND]);
#if DEV_BUILD || PR_BUILD
qDebug() << "Domain metadata descriptors set:" << descriptors;
qDebug() << "Domain metadata descriptors set:" << QJsonObject::fromVariantMap(_metadata[DESCRIPTORS].toMap());
#endif
sendDescriptors();
}
void DomainMetadata::securityChanged(bool send) {
// get descriptors
assert(_metadata[DESCRIPTORS].canConvert<QVariantMap>());
auto& state = *static_cast<QVariantMap*>(_metadata[DESCRIPTORS].data());
const QString RESTRICTION_OPEN = "open";
const QString RESTRICTION_ANON = "anon";
const QString RESTRICTION_HIFI = "hifi";
const QString RESTRICTION_ACL = "acl";
QString restriction;
const auto& settingsManager = static_cast<DomainServer*>(parent())->_settingsManager;
bool hasAnonymousAccess =
settingsManager.getStandardPermissionsForName(NodePermissions::standardNameAnonymous).canConnectToDomain;
bool hasHifiAccess =
settingsManager.getStandardPermissionsForName(NodePermissions::standardNameLoggedIn).canConnectToDomain;
if (hasAnonymousAccess) {
restriction = hasHifiAccess ? RESTRICTION_OPEN : RESTRICTION_ANON;
} else if (hasHifiAccess) {
restriction = RESTRICTION_HIFI;
} else {
restriction = RESTRICTION_ACL;
}
state[Descriptors::RESTRICTION] = restriction;
#if DEV_BUILD || PR_BUILD
qDebug() << "Domain metadata restriction set:" << restriction;
#endif
if (send) {
sendDescriptors();
}
}
void DomainMetadata::usersChanged() {
++_tic;
#if DEV_BUILD || PR_BUILD
qDebug() << "Domain metadata users change detected";
#endif
}
void DomainMetadata::updateUsers() {
void DomainMetadata::maybeUpdateUsers() {
if (_lastTic == _tic) {
return;
}
_lastTic = _tic;
static const QString DEFAULT_HOSTNAME = "*";
auto nodeList = DependencyManager::get<LimitedNodeList>();
@ -112,21 +260,32 @@ void DomainMetadata::updateUsers() {
}
});
QVariantMap users = {
{ USERS_NUM_TOTAL, numConnected },
{ USERS_NUM_ANON, numConnectedAnonymously },
{ USERS_HOSTNAMES, userHostnames }};
_metadata[USERS] = users;
assert(_metadata[USERS].canConvert<QVariantMap>());
auto& users = *static_cast<QVariantMap*>(_metadata[USERS].data());
users[Users::NUM_TOTAL] = numConnected;
users[Users::NUM_ANON] = numConnectedAnonymously;
users[Users::HOSTNAMES] = userHostnames;
#if DEV_BUILD || PR_BUILD
qDebug() << "Domain metadata users updated:" << users;
qDebug() << "Domain metadata users set:" << QJsonObject::fromVariantMap(_metadata[USERS].toMap());
#endif
}
void DomainMetadata::usersChanged() {
++_tic;
void DomainMetadata::sendDescriptors() {
QString domainUpdateJSON = QString("{\"domain\":%1}").arg(QString(QJsonDocument(get(DESCRIPTORS)).toJson(QJsonDocument::Compact)));
const QUuid& domainID = DependencyManager::get<LimitedNodeList>()->getSessionUUID();
if (!domainID.isNull()) {
static const QString DOMAIN_UPDATE = "/api/v1/domains/%1";
QString path { DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)) };
DependencyManager::get<AccountManager>()->sendRequest(path,
AccountManagerAuth::Required,
QNetworkAccessManager::PutOperation,
JSONCallbackParameters(),
domainUpdateJSON.toUtf8());
#if DEV_BUILD || PR_BUILD
qDebug() << "Domain metadata users change detected";
qDebug() << "Domain metadata sent to" << path;
qDebug() << "Domain metadata update:" << domainUpdateJSON;
#endif
}
}

View file

@ -19,46 +19,56 @@
class DomainMetadata : public QObject {
Q_OBJECT
public:
using Tic = uint32_t;
static const QString USERS;
static const QString USERS_NUM_TOTAL;
static const QString USERS_NUM_ANON;
static const QString USERS_HOSTNAMES;
class Users {
public:
static const QString NUM_TOTAL;
static const QString NUM_ANON;
static const QString HOSTNAMES;
};
static const QString DESCRIPTORS;
static const QString DESCRIPTORS_DESCRIPTION;
static const QString DESCRIPTORS_CAPACITY;
static const QString DESCRIPTORS_HOURS;
static const QString DESCRIPTORS_RESTRICTION;
static const QString DESCRIPTORS_MATURITY;
static const QString DESCRIPTORS_HOSTS;
static const QString DESCRIPTORS_TAGS;
static const QString DESCRIPTORS_IMG;
static const QString DESCRIPTORS_IMG_SRC;
static const QString DESCRIPTORS_IMG_TYPE;
static const QString DESCRIPTORS_IMG_SIZE;
static const QString DESCRIPTORS_IMG_UPDATED_AT;
class Descriptors {
public:
static const QString DESCRIPTION;
static const QString CAPACITY;
static const QString RESTRICTION;
static const QString MATURITY;
static const QString HOSTS;
static const QString TAGS;
static const QString HOURS;
class Hours {
public:
static const QString WEEKDAY;
static const QString WEEKEND;
static const QString UTC_OFFSET;
static const QString OPEN;
static const QString CLOSE;
};
};
public:
DomainMetadata();
DomainMetadata(QObject* domainServer);
DomainMetadata() = delete;
// Returns the last set metadata
// If connected users have changed, metadata may need to be updated
// this should be checked by storing tic = getTic() between calls
// and testing it for equality before the next get (tic == getTic())
QJsonObject get() { return QJsonObject::fromVariantMap(_metadata); }
QJsonObject getUsers() { return QJsonObject::fromVariantMap(_metadata[USERS].toMap()); }
QJsonObject getDescriptors() { return QJsonObject::fromVariantMap(_metadata[DESCRIPTORS].toMap()); }
uint32_t getTic() { return _tic; }
void setDescriptors(QVariantMap& settings);
void updateUsers();
// Get cached metadata
QJsonObject get();
QJsonObject get(const QString& group);
public slots:
void descriptorsChanged();
void securityChanged(bool send);
void securityChanged() { securityChanged(true); }
void usersChanged();
protected:
void maybeUpdateUsers();
void sendDescriptors();
QVariantMap _metadata;
uint32_t _lastTic{ (uint32_t)-1 };
uint32_t _tic{ 0 };
};

View file

@ -76,6 +76,8 @@ DomainServer::DomainServer(int argc, char* argv[]) :
setApplicationVersion(BuildInfo::VERSION);
QSettings::setDefaultFormat(QSettings::IniFormat);
qDebug() << "Setting up domain-server";
// make sure we have a fresh AccountManager instance
// (need this since domain-server can restart itself and maintain static variables)
DependencyManager::set<AccountManager>();
@ -94,10 +96,6 @@ DomainServer::DomainServer(int argc, char* argv[]) :
qRegisterMetaType<DomainServerWebSessionData>("DomainServerWebSessionData");
qRegisterMetaTypeStreamOperators<DomainServerWebSessionData>("DomainServerWebSessionData");
// update the metadata when a user (dis)connects
connect(this, &DomainServer::userConnected, &_metadata, &DomainMetadata::usersChanged);
connect(this, &DomainServer::userDisconnected, &_metadata, &DomainMetadata::usersChanged);
// make sure we hear about newly connected nodes from our gatekeeper
connect(&_gatekeeper, &DomainGatekeeper::connectedNode, this, &DomainServer::handleConnectedNode);
@ -108,34 +106,31 @@ DomainServer::DomainServer(int argc, char* argv[]) :
connect(&_settingsManager, &DomainServerSettingsManager::updateNodePermissions,
&_gatekeeper, &DomainGatekeeper::updateNodePermissions);
// update the metadata with current descriptors
_metadata.setDescriptors(_settingsManager.getSettingsMap());
if (optionallyReadX509KeyAndCertificate() && optionallySetupOAuth()) {
// we either read a certificate and private key or were not passed one
// and completed login or did not need to
qDebug() << "Setting up LimitedNodeList and assignments.";
setupNodeListAndAssignments();
// setup automatic networking settings with data server
setupAutomaticNetworking();
// preload some user public keys so they can connect on first request
_gatekeeper.preloadAllowedUserPublicKeys();
optionallyGetTemporaryName(args);
// send metadata descriptors
QString domainUpdateJSON = QString("{\"domain\":%1}").arg(QString(QJsonDocument(_metadata.getDescriptors()).toJson(QJsonDocument::Compact)));
const QUuid& domainID = DependencyManager::get<LimitedNodeList>()->getSessionUUID();
static const QString DOMAIN_UPDATE = "/api/v1/domains/%1";
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
AccountManagerAuth::Required,
QNetworkAccessManager::PutOperation,
JSONCallbackParameters(),
domainUpdateJSON.toUtf8());
// if we were given a certificate/private key or oauth credentials they must succeed
if (!(optionallyReadX509KeyAndCertificate() && optionallySetupOAuth())) {
return;
}
setupNodeListAndAssignments();
setupAutomaticNetworking();
if (!getID().isNull()) {
setupHeartbeatToMetaverse();
// send the first heartbeat immediately
sendHeartbeatToMetaverse();
}
// check for the temporary name parameter
const QString GET_TEMPORARY_NAME_SWITCH = "--get-temp-name";
if (args.contains(GET_TEMPORARY_NAME_SWITCH)) {
getTemporaryName();
}
_gatekeeper.preloadAllowedUserPublicKeys(); // so they can connect on first request
_metadata = new DomainMetadata(this);
qDebug() << "domain-server is running";
}
DomainServer::~DomainServer() {
@ -163,6 +158,10 @@ void DomainServer::restart() {
exit(DomainServer::EXIT_CODE_REBOOT);
}
const QUuid& DomainServer::getID() {
return DependencyManager::get<LimitedNodeList>()->getSessionUUID();
}
bool DomainServer::optionallyReadX509KeyAndCertificate() {
const QString X509_CERTIFICATE_OPTION = "cert";
const QString X509_PRIVATE_KEY_OPTION = "key";
@ -248,34 +247,26 @@ bool DomainServer::optionallySetupOAuth() {
static const QString METAVERSE_DOMAIN_ID_KEY_PATH = "metaverse.id";
void DomainServer::optionallyGetTemporaryName(const QStringList& arguments) {
// check for the temporary name parameter
const QString GET_TEMPORARY_NAME_SWITCH = "--get-temp-name";
void DomainServer::getTemporaryName(bool force) {
// check if we already have a domain ID
const QVariant* idValueVariant = valueForKeyPath(_settingsManager.getSettingsMap(), METAVERSE_DOMAIN_ID_KEY_PATH);
if (arguments.contains(GET_TEMPORARY_NAME_SWITCH)) {
// make sure we don't already have a domain ID
const QVariant* idValueVariant = valueForKeyPath(_settingsManager.getSettingsMap(), METAVERSE_DOMAIN_ID_KEY_PATH);
if (idValueVariant) {
qWarning() << "Temporary domain name requested but a domain ID is already present in domain-server settings."
<< "Will not request temporary name.";
qInfo() << "Requesting temporary domain name";
if (idValueVariant) {
qDebug() << "A domain ID is already present in domain-server settings:" << idValueVariant->toString();
if (force) {
qDebug() << "Requesting temporary domain name to replace current ID:" << getID();
} else {
qInfo() << "Abandoning request of temporary domain name.";
return;
}
// we've been asked to grab a temporary name from the API
// so fire off that request now
auto accountManager = DependencyManager::get<AccountManager>();
// get callbacks for temporary domain result
JSONCallbackParameters callbackParameters;
callbackParameters.jsonCallbackReceiver = this;
callbackParameters.jsonCallbackMethod = "handleTempDomainSuccess";
callbackParameters.errorCallbackReceiver = this;
callbackParameters.errorCallbackMethod = "handleTempDomainError";
accountManager->sendRequest("/api/v1/domains/temporary", AccountManagerAuth::None,
QNetworkAccessManager::PostOperation, callbackParameters);
}
// request a temporary name from the metaverse
auto accountManager = DependencyManager::get<AccountManager>();
JSONCallbackParameters callbackParameters { this, "handleTempDomainSuccess", this, "handleTempDomainError" };
accountManager->sendRequest("/api/v1/domains/temporary", AccountManagerAuth::None,
QNetworkAccessManager::PostOperation, callbackParameters);
}
void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
@ -286,11 +277,13 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
static const QString DOMAIN_KEY = "domain";
static const QString ID_KEY = "id";
static const QString NAME_KEY = "name";
static const QString KEY_KEY = "api_key";
auto domainObject = jsonObject[DATA_KEY].toObject()[DOMAIN_KEY].toObject();
if (!domainObject.isEmpty()) {
auto id = domainObject[ID_KEY].toString();
auto name = domainObject[NAME_KEY].toString();
auto key = domainObject[KEY_KEY].toString();
qInfo() << "Received new temporary domain name" << name;
qDebug() << "The temporary domain ID is" << id;
@ -306,9 +299,13 @@ void DomainServer::handleTempDomainSuccess(QNetworkReply& requestReply) {
// change our domain ID immediately
DependencyManager::get<LimitedNodeList>()->setSessionUUID(QUuid { id });
// change our automatic networking settings so that we're communicating with the ICE server
setupICEHeartbeatForFullNetworking();
// store the new token to the account info
auto accountManager = DependencyManager::get<AccountManager>();
accountManager->setTemporaryDomain(id, key);
// update our heartbeats to use the correct id
setupICEHeartbeatForFullNetworking();
setupHeartbeatToMetaverse();
} else {
qWarning() << "There were problems parsing the API response containing a temporary domain name. Please try again"
<< "via domain-server relaunch or from the domain-server settings.";
@ -347,8 +344,7 @@ bool DomainServer::packetVersionMatch(const udt::Packet& packet) {
}
void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
void DomainServer::setupNodeListAndAssignments() {
const QString CUSTOM_LOCAL_PORT_OPTION = "metaverse.local_port";
QVariant localPortValue = _settingsManager.valueOrDefaultValueForKeyPath(CUSTOM_LOCAL_PORT_OPTION);
@ -473,29 +469,23 @@ bool DomainServer::resetAccountManagerAccessToken() {
}
void DomainServer::setupAutomaticNetworking() {
auto nodeList = DependencyManager::get<LimitedNodeList>();
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
resetAccountManagerAccessToken();
_automaticNetworkingSetting =
_settingsManager.valueOrDefaultValueForKeyPath(METAVERSE_AUTOMATIC_NETWORKING_KEY_PATH).toString();
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = getID();
if (_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
setupICEHeartbeatForFullNetworking();
}
_hasAccessToken = resetAccountManagerAccessToken();
if (!_hasAccessToken) {
qDebug() << "Will not send heartbeat to Metaverse API without an access token.";
qDebug() << "If this is not a temporary domain add an access token to your config file or via the web interface.";
return;
}
if (_automaticNetworkingSetting == IP_ONLY_AUTOMATIC_NETWORKING_VALUE ||
_automaticNetworkingSetting == FULL_AUTOMATIC_NETWORKING_VALUE) {
const QUuid& domainID = nodeList->getSessionUUID();
if (!domainID.isNull()) {
qDebug() << "domain-server" << _automaticNetworkingSetting << "automatic networking enabled for ID"
<< uuidStringWithoutCurlyBraces(domainID) << "via" << _oauthProviderURL.toString();
@ -507,9 +497,6 @@ void DomainServer::setupAutomaticNetworking() {
// have the LNL enable public socket updating via STUN
nodeList->startSTUNPublicSocketUpdate();
} else {
// send our heartbeat to data server so it knows what our network settings are
sendHeartbeatToMetaverse();
}
} else {
qDebug() << "Cannot enable domain-server automatic networking without a domain ID."
@ -517,18 +504,20 @@ void DomainServer::setupAutomaticNetworking() {
return;
}
} else {
sendHeartbeatToMetaverse();
}
}
qDebug() << "Updating automatic networking setting in domain-server to" << _automaticNetworkingSetting;
// no matter the auto networking settings we should heartbeat to the data-server every 15s
void DomainServer::setupHeartbeatToMetaverse() {
// heartbeat to the data-server every 15s
const int DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS = 15 * 1000;
QTimer* dataHeartbeatTimer = new QTimer(this);
connect(dataHeartbeatTimer, SIGNAL(timeout()), this, SLOT(sendHeartbeatToMetaverse()));
dataHeartbeatTimer->start(DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS);
if (!_metaverseHeartbeatTimer) {
// setup a timer to heartbeat with the metaverse-server
_metaverseHeartbeatTimer = new QTimer { this };
connect(_metaverseHeartbeatTimer, SIGNAL(timeout()), this, SLOT(sendHeartbeatToMetaverse()));
// do not send a heartbeat immediately - this avoids flooding if the heartbeat fails with a 401
_metaverseHeartbeatTimer->start(DOMAIN_SERVER_DATA_WEB_HEARTBEAT_MSECS);
}
}
void DomainServer::setupICEHeartbeatForFullNetworking() {
@ -547,22 +536,21 @@ void DomainServer::setupICEHeartbeatForFullNetworking() {
limitedNodeList->startSTUNPublicSocketUpdate();
// to send ICE heartbeats we'd better have a private key locally with an uploaded public key
auto accountManager = DependencyManager::get<AccountManager>();
auto domainID = accountManager->getAccountInfo().getDomainID();
// if we have an access token and we don't have a private key or the current domain ID has changed
// we should generate a new keypair
if (!accountManager->getAccountInfo().hasPrivateKey() || domainID != limitedNodeList->getSessionUUID()) {
accountManager->generateNewDomainKeypair(limitedNodeList->getSessionUUID());
auto accountManager = DependencyManager::get<AccountManager>();
if (!accountManager->getAccountInfo().hasPrivateKey() || accountManager->getAccountInfo().getDomainID() != getID()) {
accountManager->generateNewDomainKeypair(getID());
}
// hookup to the signal from account manager that tells us when keypair is available
connect(accountManager.data(), &AccountManager::newKeypair, this, &DomainServer::handleKeypairChange);
if (!_iceHeartbeatTimer) {
// setup a timer to heartbeat with the ice-server every so often
// setup a timer to heartbeat with the ice-server
_iceHeartbeatTimer = new QTimer { this };
connect(_iceHeartbeatTimer, &QTimer::timeout, this, &DomainServer::sendHeartbeatToIceServer);
sendHeartbeatToIceServer();
_iceHeartbeatTimer->start(ICE_HEARBEAT_INTERVAL_MSECS);
}
}
@ -1090,12 +1078,14 @@ void DomainServer::performIPAddressUpdate(const HifiSockAddr& newPublicSockAddr)
}
void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = nodeList->getSessionUUID();
// Setup the domain object to send to the data server
QJsonObject domainObject;
// add the version
static const QString VERSION_KEY = "version";
domainObject[VERSION_KEY] = BuildInfo::VERSION;
// add networking
if (!networkAddress.isEmpty()) {
static const QString PUBLIC_NETWORK_ADDRESS_KEY = "network_address";
domainObject[PUBLIC_NETWORK_ADDRESS_KEY] = networkAddress;
@ -1104,37 +1094,83 @@ void DomainServer::sendHeartbeatToMetaverse(const QString& networkAddress) {
static const QString AUTOMATIC_NETWORKING_KEY = "automatic_networking";
domainObject[AUTOMATIC_NETWORKING_KEY] = _automaticNetworkingSetting;
// add a flag to indicate if this domain uses restricted access - for now that will exclude it from listings
const QString RESTRICTED_ACCESS_FLAG = "restricted";
// consider the domain to have restricted access if "anonymous" connections can't connect to the domain.
// add access level for anonymous connections
// consider the domain to be "restricted" if anonymous connections are disallowed
static const QString RESTRICTED_ACCESS_FLAG = "restricted";
NodePermissions anonymousPermissions = _settingsManager.getPermissionsForName(NodePermissions::standardNameAnonymous);
domainObject[RESTRICTED_ACCESS_FLAG] = !anonymousPermissions.canConnectToDomain;
// Add the metadata to the heartbeat
static const QString DOMAIN_HEARTBEAT_KEY = "heartbeat";
auto tic = _metadata.getTic();
if (_metadataTic != tic) {
_metadataTic = tic;
_metadata.updateUsers();
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
if (!temporaryDomainKey.isEmpty()) {
// add the temporary domain token
const QString KEY_KEY = "api_key";
domainObject[KEY_KEY] = temporaryDomainKey;
}
if (_metadata) {
// Add the metadata to the heartbeat
static const QString DOMAIN_HEARTBEAT_KEY = "heartbeat";
domainObject[DOMAIN_HEARTBEAT_KEY] = _metadata->get(DomainMetadata::USERS);
}
domainObject[DOMAIN_HEARTBEAT_KEY] = _metadata.getUsers();
QString domainUpdateJSON = QString("{\"domain\":%1}").arg(QString(QJsonDocument(domainObject).toJson(QJsonDocument::Compact)));
static const QString DOMAIN_UPDATE = "/api/v1/domains/%1";
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
AccountManagerAuth::Required,
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_UPDATE.arg(uuidStringWithoutCurlyBraces(getID())),
AccountManagerAuth::Optional,
QNetworkAccessManager::PutOperation,
JSONCallbackParameters(),
JSONCallbackParameters(nullptr, QString(), this, "handleMetaverseHeartbeatError"),
domainUpdateJSON.toUtf8());
}
void DomainServer::handleMetaverseHeartbeatError(QNetworkReply& requestReply) {
if (!_metaverseHeartbeatTimer) {
// avoid rehandling errors from the same issue
return;
}
// check if we need to force a new temporary domain name
switch (requestReply.error()) {
// if we have a temporary domain with a bad token, we get a 401
case QNetworkReply::NetworkError::AuthenticationRequiredError: {
static const QString DATA_KEY = "data";
static const QString TOKEN_KEY = "api_key";
QJsonObject jsonObject = QJsonDocument::fromJson(requestReply.readAll()).object();
auto tokenFailure = jsonObject[DATA_KEY].toObject()[TOKEN_KEY];
if (!tokenFailure.isNull()) {
qWarning() << "Temporary domain name lacks a valid API key, and is being reset.";
}
break;
}
// if the domain does not (or no longer) exists, we get a 404
case QNetworkReply::NetworkError::ContentNotFoundError:
qWarning() << "Domain not found, getting a new temporary domain.";
break;
// otherwise, we erred on something else, and should not force a temporary domain
default:
return;
}
// halt heartbeats until we have a token
_metaverseHeartbeatTimer->deleteLater();
_metaverseHeartbeatTimer = nullptr;
// give up eventually to avoid flooding traffic
static const int MAX_ATTEMPTS = 5;
static int attempt = 0;
if (++attempt < MAX_ATTEMPTS) {
// get a new temporary name and token
getTemporaryName(true);
} else {
qWarning() << "Already attempted too many temporary domain requests. Please set a domain ID manually or restart.";
}
}
void DomainServer::sendICEServerAddressToMetaverseAPI() {
if (!_iceServerSocket.isNull()) {
auto nodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& domainID = nodeList->getSessionUUID();
const QString ICE_SERVER_ADDRESS = "ice_server_address";
QJsonObject domainObject;
@ -1142,6 +1178,13 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
// we're using full automatic networking and we have a current ice-server socket, use that now
domainObject[ICE_SERVER_ADDRESS] = _iceServerSocket.getAddress().toString();
const auto& temporaryDomainKey = DependencyManager::get<AccountManager>()->getTemporaryDomainKey(getID());
if (!temporaryDomainKey.isEmpty()) {
// add the temporary domain token
const QString KEY_KEY = "api_key";
domainObject[KEY_KEY] = temporaryDomainKey;
}
QString domainUpdateJSON = QString("{\"domain\": %1 }").arg(QString(QJsonDocument(domainObject).toJson()));
// make sure we hear about failure so we can retry
@ -1153,7 +1196,7 @@ void DomainServer::sendICEServerAddressToMetaverseAPI() {
static const QString DOMAIN_ICE_ADDRESS_UPDATE = "/api/v1/domains/%1/ice_server_address";
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_ICE_ADDRESS_UPDATE.arg(uuidStringWithoutCurlyBraces(domainID)),
DependencyManager::get<AccountManager>()->sendRequest(DOMAIN_ICE_ADDRESS_UPDATE.arg(uuidStringWithoutCurlyBraces(getID())),
AccountManagerAuth::Optional,
QNetworkAccessManager::PutOperation,
callbackParameters,

View file

@ -80,6 +80,8 @@ private slots:
void handleTempDomainSuccess(QNetworkReply& requestReply);
void handleTempDomainError(QNetworkReply& requestReply);
void handleMetaverseHeartbeatError(QNetworkReply& requestReply);
void queuedQuit(QString quitMessage, int exitCode);
void handleKeypairChange();
@ -96,11 +98,13 @@ signals:
void userDisconnected();
private:
void setupNodeListAndAssignments(const QUuid& sessionUUID = QUuid::createUuid());
const QUuid& getID();
void setupNodeListAndAssignments();
bool optionallySetupOAuth();
bool optionallyReadX509KeyAndCertificate();
void optionallyGetTemporaryName(const QStringList& arguments);
void getTemporaryName(bool force = false);
static bool packetVersionMatch(const udt::Packet& packet);
@ -108,6 +112,7 @@ private:
void setupAutomaticNetworking();
void setupICEHeartbeatForFullNetworking();
void setupHeartbeatToMetaverse();
void sendHeartbeatToMetaverse(const QString& networkAddress);
void randomizeICEServerAddress(bool shouldTriggerHostLookup);
@ -172,13 +177,13 @@ private:
DomainServerSettingsManager _settingsManager;
DomainMetadata _metadata;
uint32_t _metadataTic{ 0 };
HifiSockAddr _iceServerSocket;
std::unique_ptr<NLPacket> _iceServerHeartbeatPacket;
QTimer* _iceHeartbeatTimer { nullptr }; // this looks like it dangles when created but it's parented to the DomainServer
// These will be parented to this, they are not dangling
DomainMetadata* _metadata { nullptr };
QTimer* _iceHeartbeatTimer { nullptr };
QTimer* _metaverseHeartbeatTimer { nullptr };
QList<QHostAddress> _iceServerAddresses;
QSet<QHostAddress> _failedIceServerAddresses;
@ -187,9 +192,8 @@ private:
int _numHeartbeatDenials { 0 };
bool _connectedToICEServer { false };
bool _hasAccessToken { false };
friend class DomainGatekeeper;
friend class DomainMetadata;
};

View file

@ -21,10 +21,13 @@
#include <QtCore/QUrl>
#include <QtCore/QUrlQuery>
#include <QTimeZone>
#include <Assignment.h>
#include <HifiConfigVariantMap.h>
#include <HTTPConnection.h>
#include <NLPacketList.h>
#include <NumericalConstants.h>
#include "DomainServerSettingsManager.h"
@ -69,7 +72,7 @@ DomainServerSettingsManager::DomainServerSettingsManager() :
}
static const QString MISSING_SETTINGS_DESC_MSG =
QString("Did not find settings decription in JSON at %1 - Unable to continue. domain-server will quit.\n%2 at %3")
QString("Did not find settings description in JSON at %1 - Unable to continue. domain-server will quit.\n%2 at %3")
.arg(SETTINGS_DESCRIPTION_RELATIVE_PATH).arg(parseError.errorString()).arg(parseError.offset);
static const int MISSING_SETTINGS_DESC_ERROR_CODE = 6;
@ -258,6 +261,11 @@ void DomainServerSettingsManager::setupConfigMap(const QStringList& argumentList
_standardAgentPermissions.clear();
_agentPermissions.clear();
}
if (oldVersion < 1.5) {
// This was prior to operating hours, so add default hours
validateDescriptorsMap();
}
}
unpackPermissions();
@ -266,6 +274,49 @@ void DomainServerSettingsManager::setupConfigMap(const QStringList& argumentList
appSettings.setValue(JSON_SETTINGS_VERSION_KEY, _descriptionVersion);
}
QVariantMap& DomainServerSettingsManager::getDescriptorsMap() {
validateDescriptorsMap();
static const QString DESCRIPTORS{ "descriptors" };
return *static_cast<QVariantMap*>(getSettingsMap()[DESCRIPTORS].data());
}
void DomainServerSettingsManager::validateDescriptorsMap() {
static const QString WEEKDAY_HOURS{ "descriptors.weekday_hours" };
static const QString WEEKEND_HOURS{ "descriptors.weekend_hours" };
static const QString UTC_OFFSET{ "descriptors.utc_offset" };
QVariant* weekdayHours = valueForKeyPath(_configMap.getUserConfig(), WEEKDAY_HOURS, true);
QVariant* weekendHours = valueForKeyPath(_configMap.getUserConfig(), WEEKEND_HOURS, true);
QVariant* utcOffset = valueForKeyPath(_configMap.getUserConfig(), UTC_OFFSET, true);
static const QString OPEN{ "open" };
static const QString CLOSE{ "close" };
static const QString DEFAULT_OPEN{ "00:00" };
static const QString DEFAULT_CLOSE{ "23:59" };
bool wasMalformed = false;
if (weekdayHours->isNull()) {
*weekdayHours = QVariantList{ QVariantMap{ { OPEN, QVariant(DEFAULT_OPEN) }, { CLOSE, QVariant(DEFAULT_CLOSE) } } };
wasMalformed = true;
}
if (weekendHours->isNull()) {
*weekendHours = QVariantList{ QVariantMap{ { OPEN, QVariant(DEFAULT_OPEN) }, { CLOSE, QVariant(DEFAULT_CLOSE) } } };
wasMalformed = true;
}
if (utcOffset->isNull()) {
*utcOffset = QVariant(QTimeZone::systemTimeZone().offsetFromUtc(QDateTime::currentDateTime()) / (float)SECS_PER_HOUR);
wasMalformed = true;
}
if (wasMalformed) {
// write the new settings to file
persistToFile();
// reload the master and user config so the merged config is correct
_configMap.loadMasterAndUserConfig(_argumentList);
}
}
void DomainServerSettingsManager::packPermissionsForMap(QString mapName,
NodePermissionsMap& agentPermissions,
QString keyPath) {

View file

@ -41,6 +41,8 @@ public:
QVariantMap& getUserSettingsMap() { return _configMap.getUserConfig(); }
QVariantMap& getSettingsMap() { return _configMap.getMergedConfig(); }
QVariantMap& getDescriptorsMap();
bool haveStandardPermissionsForName(const QString& name) const { return _standardAgentPermissions.contains(name); }
bool havePermissionsForName(const QString& name) const { return _agentPermissions.contains(name); }
NodePermissions getStandardPermissionsForName(const QString& name) const;
@ -72,6 +74,8 @@ private:
friend class DomainServer;
void validateDescriptorsMap();
void packPermissionsForMap(QString mapName, NodePermissionsMap& agentPermissions, QString keyPath);
void packPermissions();
void unpackPermissions();

View file

@ -139,7 +139,7 @@ link_hifi_libraries(shared octree gpu gl gpu-gl procedural model render
recording fbx networking model-networking entities avatars
audio audio-client animation script-engine physics
render-utils entities-renderer ui auto-updater
controllers plugins display-plugins input-plugins steamworks-wrapper)
controllers plugins ui-plugins display-plugins input-plugins steamworks-wrapper)
# include the binary directory of render-utils for shader includes
target_include_directories(${TARGET_NAME} PRIVATE "${CMAKE_BINARY_DIR}/libraries/render-utils")

View file

@ -1,18 +1,26 @@
{
"name": "Vive to Standard",
"channels": [
{ "from": "Vive.LY", "when": "Vive.LSOuter", "filters": ["invert"], "to": "Standard.LY" },
{ "from": "Vive.LX", "when": "Vive.LSOuter", "to": "Standard.LX" },
{ "from": "Vive.LT", "to": "Standard.LT" },
{ "from": "Vive.LY", "when": "Vive.LSY", "filters": ["invert"], "to": "Standard.LY" },
{ "from": "Vive.LX", "when": "Vive.LSX", "to": "Standard.LX" },
{
"from": "Vive.LT", "to": "Standard.LT",
"filters": [
{ "type": "deadZone", "min": 0.05 }
]
},
{ "from": "Vive.LeftGrip", "to": "Standard.LeftGrip" },
{ "from": "Vive.LS", "to": "Standard.LS" },
{ "from": "Vive.LSTouch", "to": "Standard.LSTouch" },
{ "from": "Vive.RY", "when": "Vive.RSOuter", "filters": ["invert"], "to": "Standard.RY" },
{ "from": "Vive.RX", "when": "Vive.RSOuter", "to": "Standard.RX" },
{ "from": "Vive.RT", "to": "Standard.RT" },
{ "from": "Vive.RY", "when": "Vive.RSY", "filters": ["invert"], "to": "Standard.RY" },
{ "from": "Vive.RX", "when": "Vive.RSX", "to": "Standard.RX" },
{
"from": "Vive.RT", "to": "Standard.RT",
"filters": [
{ "type": "deadZone", "min": 0.05 }
]
},
{ "from": "Vive.RightGrip", "to": "Standard.RightGrip" },
{ "from": "Vive.RS", "to": "Standard.RS" },
{ "from": "Vive.RSTouch", "to": "Standard.RSTouch" },

View file

@ -0,0 +1,105 @@
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After

Width:  |  Height:  |  Size: 8 KiB

View file

@ -20,9 +20,10 @@ Window {
objectName: "AddressBarDialog"
frame: HiddenFrame {}
hideBackground: true
visible: false
destroyOnInvisible: false
shown: false
destroyOnHidden: false
resizable: false
scale: 1.25 // Make this dialog a little larger than normal
@ -145,14 +146,14 @@ Window {
if (addressLine.text !== "") {
addressBarDialog.loadAddress(addressLine.text)
}
root.visible = false;
root.shown = false;
}
Keys.onPressed: {
switch (event.key) {
case Qt.Key_Escape:
case Qt.Key_Back:
root.visible = false
root.shown = false
event.accepted = true
break
case Qt.Key_Enter:

View file

@ -15,15 +15,15 @@ import Qt.labs.settings 1.0
import "styles-uit"
import "controls-uit" as HifiControls
import "windows-uit"
import "windows"
import "dialogs"
Window {
ScrollingWindow {
id: root
objectName: "AssetServer"
title: "Asset Browser"
resizable: true
destroyOnInvisible: true
destroyOnHidden: true
implicitWidth: 384; implicitHeight: 640
minSize: Qt.vector2d(200, 300)

View file

@ -2,22 +2,24 @@ import QtQuick 2.3
import QtQuick.Controls 1.2
import QtWebEngine 1.1
import "controls"
import "styles"
import "controls-uit"
import "styles-uit"
import "windows"
Window {
ScrollingWindow {
id: root
HifiConstants { id: hifi }
title: "Browser"
resizable: true
destroyOnInvisible: true
destroyOnHidden: true
width: 800
height: 600
property alias webView: webview
x: 100
y: 100
Component.onCompleted: {
visible = true
shown = true
addressBar.text = webview.url
}
@ -30,15 +32,9 @@ Window {
Item {
id:item
anchors.fill: parent
Rectangle {
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
anchors.bottom: webview.top
color: "white"
}
width: pane.contentWidth
implicitHeight: pane.scrollHeight
Row {
id: buttons
spacing: 4
@ -46,25 +42,37 @@ Window {
anchors.topMargin: 8
anchors.left: parent.left
anchors.leftMargin: 8
FontAwesome {
id: back; text: "\uf0a8"; size: 48; enabled: webview.canGoBack;
HiFiGlyphs {
id: back;
enabled: webview.canGoBack;
text: hifi.glyphs.backward
color: enabled ? hifi.colors.text : hifi.colors.disabledText
size: 48
MouseArea { anchors.fill: parent; onClicked: webview.goBack() }
}
FontAwesome {
id: forward; text: "\uf0a9"; size: 48; enabled: webview.canGoForward;
HiFiGlyphs {
id: forward;
enabled: webview.canGoForward;
text: hifi.glyphs.forward
color: enabled ? hifi.colors.text : hifi.colors.disabledText
MouseArea { anchors.fill: parent; onClicked: webview.goBack() }
size: 48
MouseArea { anchors.fill: parent; onClicked: webview.goForward() }
}
FontAwesome {
id: reload; size: 48; text: webview.loading ? "\uf057" : "\uf021"
MouseArea { anchors.fill: parent; onClicked: webview.loading ? webview.stop() : webview.reload() }
HiFiGlyphs {
id: reload;
enabled: webview.canGoForward;
text: webview.loading ? hifi.glyphs.close : hifi.glyphs.reload
color: enabled ? hifi.colors.text : hifi.colors.disabledText
size: 48
MouseArea { anchors.fill: parent; onClicked: webview.goForward() }
}
}
Border {
Item {
id: border
height: 48
radius: 8
anchors.top: parent.top
anchors.topMargin: 8
anchors.right: parent.right
@ -86,15 +94,18 @@ Window {
onSourceChanged: console.log("Icon url: " + source)
}
}
TextInput {
TextField {
id: addressBar
anchors.right: parent.right
anchors.rightMargin: 8
anchors.left: barIcon.right
anchors.leftMargin: 0
anchors.verticalCenter: parent.verticalCenter
focus: true
colorScheme: hifi.colorSchemes.dark
placeholderText: "Enter URL"
Component.onCompleted: scriptsModel.filterRegExp = new RegExp("^.*$", "i")
Keys.onPressed: {
switch(event.key) {
case Qt.Key_Enter:
@ -110,7 +121,7 @@ Window {
}
}
WebView {
WebEngineView {
id: webview
url: "http://highfidelity.com"
anchors.top: buttons.bottom
@ -119,7 +130,7 @@ Window {
anchors.left: parent.left
anchors.right: parent.right
onLoadingChanged: {
if (loadRequest.status == WebEngineView.LoadSucceededStatus) {
if (loadRequest.status === WebEngineView.LoadSucceededStatus) {
addressBar.text = loadRequest.url
}
}
@ -127,7 +138,7 @@ Window {
console.log("New icon: " + icon)
}
profile: desktop.browserProfile
//profile: desktop.browserProfile
}

View file

@ -12,9 +12,9 @@ import QtQuick 2.5
import Hifi 1.0 as Hifi
import "controls-uit"
import "windows-uit" as Windows
import "windows" as Windows
Windows.Window {
Windows.ScrollingWindow {
id: root
width: 800
height: 800

View file

@ -14,7 +14,7 @@ import "controls"
import "styles"
import "windows"
Window {
ScrollingWindow {
id: root
HifiConstants { id: hifi }
objectName: "LoginDialog"
@ -22,8 +22,9 @@ Window {
width: loginDialog.implicitWidth
// FIXME make movable
anchors.centerIn: parent
destroyOnInvisible: false
visible: false
destroyOnHidden: false
hideBackground: true
shown: false
LoginDialog {
id: loginDialog
@ -268,8 +269,8 @@ Window {
}
}
onVisibleChanged: {
if (!visible) {
onShownChanged: {
if (!shown) {
username.text = ""
password.text = ""
loginDialog.statusText = ""
@ -282,7 +283,7 @@ Window {
switch (event.key) {
case Qt.Key_Escape:
case Qt.Key_Back:
root.visible = false;
root.shown = false;
event.accepted = true;
break;

View file

@ -13,16 +13,16 @@ import QtQuick.Controls 1.4
import QtWebEngine 1.1
import QtWebChannel 1.0
import "windows-uit" as Windows
import "windows" as Windows
import "controls-uit" as Controls
import "styles-uit"
Windows.Window {
Windows.ScrollingWindow {
id: root
HifiConstants { id: hifi }
title: "WebWindow"
resizable: true
visible: false
shown: false
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer
destroyOnCloseButton: false
property alias source: webview.url

View file

@ -14,7 +14,7 @@ Windows.Window {
HifiConstants { id: hifi }
title: "QmlWindow"
resizable: true
visible: false
shown: false
focus: true
property var channel;
// Don't destroy on close... otherwise the JS/C++ will have a dangling pointer

View file

@ -15,18 +15,18 @@ import QtWebEngine 1.1
import QtWebChannel 1.0
import Qt.labs.settings 1.0
import "windows-uit"
import "windows"
import "controls-uit"
import "styles-uit"
Window {
ScrollingWindow {
id: toolWindow
resizable: true
objectName: "ToolWindow"
destroyOnCloseButton: false
destroyOnInvisible: false
destroyOnHidden: false
closable: true
visible: false
shown: false
title: "Edit"
property alias tabView: tabView
implicitWidth: 520; implicitHeight: 695
@ -142,7 +142,7 @@ Window {
return;
}
}
visible = false;
shown = false;
}
function findIndexForUrl(source) {
@ -172,7 +172,7 @@ Window {
var tab = tabView.getTab(index);
if (newVisible) {
toolWindow.visible = true
toolWindow.shown = true
tab.enabled = true
} else {
tab.enabled = false;

View file

@ -3,11 +3,11 @@ import QtQuick 2.3
import QtQuick.Controls 1.3
import QtQuick.Controls.Styles 1.3
import QtGraphicalEffects 1.0
import "controls"
import "styles"
import "controls-uit"
import "styles-uit"
import "windows"
Window {
ScrollingWindow {
id: root
HifiConstants { id: hifi }
objectName: "UpdateDialog"

View file

@ -15,7 +15,7 @@ import QtQuick.XmlListModel 2.0
import "../styles-uit"
import "../controls-uit" as HifiControls
import "../windows-uit"
import "../windows"
import "../hifi/models"
TableView {

View file

@ -24,6 +24,13 @@ FocusScope {
readonly property int invalid_position: -9999;
property rect recommendedRect: Qt.rect(0,0,0,0);
property var expectedChildren;
property bool repositionLocked: true
onRepositionLockedChanged: {
if (!repositionLocked) {
d.handleSizeChanged();
}
}
onHeightChanged: d.handleSizeChanged();
@ -56,6 +63,10 @@ FocusScope {
id: d
function handleSizeChanged() {
if (desktop.repositionLocked) {
return;
}
var oldRecommendedRect = recommendedRect;
var newRecommendedRectJS = (typeof Controller === "undefined") ? Qt.rect(0,0,0,0) : Controller.getRecommendedOverlayRect();
var newRecommendedRect = Qt.rect(newRecommendedRectJS.x, newRecommendedRectJS.y,
@ -64,7 +75,7 @@ FocusScope {
var oldChildren = expectedChildren;
var newChildren = d.getRepositionChildren();
if (oldRecommendedRect != Qt.rect(0,0,0,0)
if (oldRecommendedRect != Qt.rect(0,0,0,0) && oldRecommendedRect != Qt.rect(0,0,1,1)
&& (oldRecommendedRect != newRecommendedRect
|| oldChildren != newChildren)
) {
@ -93,6 +104,17 @@ FocusScope {
return item;
}
function findMatchingChildren(item, predicate) {
var results = [];
for (var i in item.children) {
var child = item.children[i];
if (predicate(child)) {
results.push(child);
}
}
return results;
}
function isTopLevelWindow(item) {
return item.topLevelWindow;
}
@ -106,19 +128,9 @@ FocusScope {
}
function getTopLevelWindows(predicate) {
var currentWindows = [];
if (!desktop) {
console.log("Could not find desktop for " + item)
return currentWindows;
}
for (var i = 0; i < desktop.children.length; ++i) {
var child = desktop.children[i];
if (isTopLevelWindow(child) && (!predicate || predicate(child))) {
currentWindows.push(child)
}
}
return currentWindows;
return findMatchingChildren(desktop, function(child) {
return (isTopLevelWindow(child) && (!predicate || predicate(child)));
});
}
function getDesktopWindow(item) {
@ -227,22 +239,16 @@ FocusScope {
}
function getRepositionChildren(predicate) {
var currentWindows = [];
if (!desktop) {
console.log("Could not find desktop");
return currentWindows;
}
for (var i = 0; i < desktop.children.length; ++i) {
var child = desktop.children[i];
if (child.shouldReposition === true && (!predicate || predicate(child))) {
currentWindows.push(child)
}
}
return currentWindows;
return findMatchingChildren(desktop, function(child) {
return (child.shouldReposition === true && (!predicate || predicate(child)));
});
}
function repositionAll() {
if (desktop.repositionLocked) {
return;
}
var oldRecommendedRect = recommendedRect;
var oldRecommendedDimmensions = { x: oldRecommendedRect.width, y: oldRecommendedRect.height };
var newRecommendedRect = Controller.getRecommendedOverlayRect();
@ -265,6 +271,63 @@ FocusScope {
}
}
property bool pinned: false
property var hiddenChildren: []
function togglePinned() {
pinned = !pinned
}
function setPinned(newPinned) {
pinned = newPinned
}
property real unpinnedAlpha: 1.0;
Behavior on unpinnedAlpha {
NumberAnimation {
easing.type: Easing.Linear;
duration: 300
}
}
state: "NORMAL"
states: [
State {
name: "NORMAL"
PropertyChanges { target: desktop; unpinnedAlpha: 1.0 }
},
State {
name: "PINNED"
PropertyChanges { target: desktop; unpinnedAlpha: 0.0 }
}
]
transitions: [
Transition {
NumberAnimation { properties: "unpinnedAlpha"; duration: 300 }
}
]
onPinnedChanged: {
if (pinned) {
nullFocus.focus = true;
nullFocus.forceActiveFocus();
// recalculate our non-pinned children
hiddenChildren = d.findMatchingChildren(desktop, function(child){
return !d.isTopLevelWindow(child) && child.visible && !child.pinned;
});
hiddenChildren.forEach(function(child){
child.opacity = Qt.binding(function(){ return desktop.unpinnedAlpha });
});
}
state = pinned ? "PINNED" : "NORMAL"
}
onShowDesktop: pinned = false
function raise(item) {
var targetWindow = d.getDesktopWindow(item);
if (!targetWindow) {
@ -422,7 +485,6 @@ FocusScope {
event.accepted = false;
}
function unfocusWindows() {
var windows = d.getTopLevelWindows();
for (var i = 0; i < windows.length; ++i) {
@ -433,6 +495,8 @@ FocusScope {
FocusHack { id: focusHack; }
FocusScope { id: nullFocus; }
Rectangle {
id: focusDebugger;
objectName: "focusDebugger"

View file

@ -18,7 +18,7 @@ import QtQuick.Dialogs 1.2 as OriginalDialogs
import ".."
import "../controls-uit"
import "../styles-uit"
import "../windows-uit"
import "../windows"
import "fileDialog"
@ -729,7 +729,7 @@ ModalWindow {
Action {
id: cancelAction
text: "Cancel"
onTriggered: { canceled(); root.visible = false; }
onTriggered: { canceled(); root.shown = false; }
}
}

View file

@ -14,7 +14,7 @@ import QtQuick.Dialogs 1.2 as OriginalDialogs
import "../controls-uit"
import "../styles-uit"
import "../windows-uit"
import "../windows"
import "messageDialog"
@ -24,7 +24,7 @@ ModalWindow {
implicitWidth: 640
implicitHeight: 320
destroyOnCloseButton: true
destroyOnInvisible: true
destroyOnHidden: true
visible: true
signal selected(int button);

View file

@ -13,14 +13,14 @@ import QtQuick.Controls 1.4
import "../controls-uit" as HifiControls
import "../styles-uit"
import "../windows-uit"
import "../windows"
import "preferences"
Window {
ScrollingWindow {
id: root
title: "Preferences"
resizable: true
destroyOnInvisible: true
destroyOnHidden: true
width: 500
height: 577
property var sections: []

View file

@ -14,7 +14,7 @@ import QtQuick.Dialogs 1.2 as OriginalDialogs
import "../controls-uit"
import "../styles-uit"
import "../windows-uit"
import "../windows"
ModalWindow {
id: root

View file

@ -12,7 +12,7 @@ import QtQuick 2.5
import QtQuick.Controls 1.4
import QtWebEngine 1.1
import "../../windows-uit" as Windows
import "../../windows" as Windows
import "../../controls-uit" as Controls
import "../../styles-uit"
@ -23,15 +23,10 @@ Windows.Window {
resizable: true
modality: Qt.ApplicationModal
Item {
width: pane.contentWidth
implicitHeight: pane.scrollHeight
Controls.WebView {
id: webview
anchors.fill: parent
url: "https://metaverse.highfidelity.com/marketplace?category=avatars"
focus: true
}
Controls.WebView {
id: webview
anchors.fill: parent
url: "https://metaverse.highfidelity.com/marketplace?category=avatars"
focus: true
}
}

View file

@ -1,14 +1,18 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtWebEngine 1.1;
import Qt.labs.settings 1.0
import "../desktop"
import "../desktop" as OriginalDesktop
import ".."
import "."
import "./toolbars"
Desktop {
OriginalDesktop.Desktop {
id: desktop
MouseArea {
id: hoverWatch
anchors.fill: parent
hoverEnabled: true
propagateComposedEvents: true
@ -18,13 +22,6 @@ Desktop {
acceptedButtons: Qt.NoButton
}
Component.onCompleted: {
WebEngine.settings.javascriptCanOpenWindows = true;
WebEngine.settings.javascriptCanAccessClipboard = false;
WebEngine.settings.spatialNavigationEnabled = false;
WebEngine.settings.localContentCanAccessRemoteUrls = true;
}
// The tool window, one instance
property alias toolWindow: toolWindow
ToolWindow { id: toolWindow }
@ -47,7 +44,42 @@ Desktop {
}
}
property var toolbars: ({})
Component { id: toolbarBuilder; Toolbar { } }
Component.onCompleted: {
WebEngine.settings.javascriptCanOpenWindows = true;
WebEngine.settings.javascriptCanAccessClipboard = false;
WebEngine.settings.spatialNavigationEnabled = false;
WebEngine.settings.localContentCanAccessRemoteUrls = true;
var sysToolbar = desktop.getToolbar("com.highfidelity.interface.toolbar.system");
var toggleHudButton = sysToolbar.addButton({
objectName: "hudToggle",
imageURL: "../../../icons/hud-01.svg",
visible: true,
pinned: true,
});
toggleHudButton.yOffset = Qt.binding(function(){
return desktop.pinned ? 50 : 0
});
toggleHudButton.clicked.connect(function(){
console.log("Clicked on hud button")
var overlayMenuItem = "Overlays"
MenuInterface.setIsOptionChecked(overlayMenuItem, !MenuInterface.isOptionChecked(overlayMenuItem));
});
}
// Create or fetch a toolbar with the given name
function getToolbar(name) {
var result = toolbars[name];
if (!result) {
result = toolbars[name] = toolbarBuilder.createObject(desktop, {});
result.objectName = name;
}
return result;
}
}

View file

@ -6,17 +6,17 @@ import QtQuick.Controls.Styles 1.4
import "../../styles-uit"
import "../../controls-uit" as HifiControls
import "../../windows-uit"
import "../../windows"
import "attachments"
Window {
ScrollingWindow {
id: root
title: "Attachments"
objectName: "AttachmentsDialog"
width: 600
height: 600
resizable: true
destroyOnInvisible: true
destroyOnHidden: true
minSize: Qt.vector2d(400, 500)
HifiConstants { id: hifi }

View file

@ -9,9 +9,9 @@ import "../models"
import "../../styles-uit"
import "../../controls-uit" as HifiControls
import "../../windows-uit"
import "../../windows"
Window {
ScrollingWindow {
id: root
resizable: true
width: 600

View file

@ -15,14 +15,14 @@ import Qt.labs.settings 1.0
import "../../styles-uit"
import "../../controls-uit" as HifiControls
import "../../windows-uit"
import "../../windows"
Window {
ScrollingWindow {
id: root
objectName: "RunningScripts"
title: "Running Scripts"
resizable: true
destroyOnInvisible: true
destroyOnHidden: true
implicitWidth: 424
implicitHeight: isHMD ? 695 : 728
minSize: Qt.vector2d(424, 300)
@ -34,6 +34,9 @@ Window {
property var runningScriptsModel: ListModel { }
property bool isHMD: false
onVisibleChanged: console.log("Running scripts visible changed to " + visible)
onShownChanged: console.log("Running scripts visible changed to " + visible)
Settings {
category: "Overlay.RunningScripts"
property alias x: root.x

View file

@ -7,7 +7,7 @@ import "../../windows"
import "../../js/Utils.js" as Utils
import "../models"
Window {
ScrollingWindow {
id: root
resizable: true
width: 516

View file

@ -8,7 +8,7 @@ import "."
import ".."
import "../../../styles-uit"
import "../../../controls-uit" as HifiControls
import "../../../windows-uit"
import "../../../windows"
Item {
height: column.height + 2 * 8

View file

@ -3,7 +3,7 @@ import QtQuick.Controls 1.4
import "../../../styles-uit"
import "../../../controls-uit" as HifiControls
import "../../../windows-uit"
import "../../../windows"
Item {
id: root

View file

@ -0,0 +1,151 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import Qt.labs.settings 1.0
import "../../windows"
import "."
Window {
id: window
frame: ToolFrame {
horizontalSpacers: horizontal
verticalSpacers: !horizontal
}
hideBackground: true
resizable: false
destroyOnCloseButton: false
destroyOnHidden: false
closable: false
shown: true
width: content.width
height: content.height
visible: true
// Disable this window from being able to call 'desktop.raise() and desktop.showDesktop'
activator: Item {}
property bool horizontal: true
property real buttonSize: 50;
property var buttons: []
property var container: horizontal ? row : column
Settings {
category: "toolbar/" + window.objectName
property alias x: window.x
property alias y: window.y
}
onHorizontalChanged: {
var newParent = horizontal ? row : column;
for (var i in buttons) {
var child = buttons[i];
child.parent = newParent;
if (horizontal) {
child.y = 0
} else {
child.x = 0
}
}
}
Item {
id: content
implicitHeight: horizontal ? row.height : column.height
implicitWidth: horizontal ? row.width : column.width
Row {
id: row
spacing: 6
}
Column {
id: column
spacing: 6
}
Component { id: toolbarButtonBuilder; ToolbarButton { } }
Connections {
target: desktop
onPinnedChanged: {
if (!window.pinned) {
return;
}
var newPinned = desktop.pinned;
for (var i in buttons) {
var child = buttons[i];
if (desktop.pinned) {
if (!child.pinned) {
child.visible = false;
}
} else {
child.visible = true;
}
}
}
}
}
function findButtonIndex(name) {
if (!name) {
return -1;
}
for (var i in buttons) {
var child = buttons[i];
if (child.objectName === name) {
return i;
}
}
return -1;
}
function findButton(name) {
var index = findButtonIndex(name);
if (index < 0) {
return;
}
return buttons[index];
}
function addButton(properties) {
properties = properties || {}
// If a name is specified, then check if there's an existing button with that name
// and return it if so. This will allow multiple clients to listen to a single button,
// and allow scripts to be idempotent so they don't duplicate buttons if they're reloaded
var result = findButton(properties.objectName);
if (result) {
return result;
}
properties.toolbar = this;
properties.opacity = 0;
result = toolbarButtonBuilder.createObject(container, properties);
buttons.push(result);
result.opacity = 1;
updatePinned();
return result;
}
function removeButton(name) {
var index = findButtonIndex(name);
if (index < -1) {
console.warn("Tried to remove non-existent button " + name);
return;
}
buttons[index].destroy();
buttons.splice(index, 1);
updatePinned();
}
function updatePinned() {
var newPinned = false;
for (var i in buttons) {
var child = buttons[i];
if (child.pinned) {
newPinned = true;
break;
}
}
pinned = newPinned;
}
}

View file

@ -0,0 +1,65 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
Item {
id: button
property alias imageURL: image.source
property alias alpha: button.opacity
property var subImage;
property int yOffset: 0
property int buttonState: 0
property var toolbar;
property real size: 50 // toolbar ? toolbar.buttonSize : 50
width: size; height: size
property bool pinned: false
clip: true
Behavior on opacity {
NumberAnimation {
duration: 150
easing.type: Easing.InOutCubic
}
}
property alias fadeTargetProperty: button.opacity
onFadeTargetPropertyChanged: {
visible = (fadeTargetProperty !== 0.0);
}
onVisibleChanged: {
if ((!visible && fadeTargetProperty != 0.0) || (visible && fadeTargetProperty == 0.0)) {
var target = visible;
visible = !visible;
fadeTargetProperty = target ? 1.0 : 0.0;
return;
}
}
onButtonStateChanged: {
yOffset = size * buttonState
}
Component.onCompleted: {
if (subImage) {
if (subImage.y) {
yOffset = subImage.y;
}
}
}
signal clicked()
Image {
id: image
y: -button.yOffset;
width: parent.width
}
MouseArea {
anchors.fill: parent
onClicked: button.clicked();
}
}

View file

@ -39,6 +39,19 @@ Item {
onSelected: d.handleSelection(subMenu, currentItem, item)
}
}
property var delay: Timer { // No setTimeout in QML.
property var menuItem: null;
interval: 0
repeat: false
running: false
function trigger(item) { // Capture item and schedule asynchronous Timer.
menuItem = item;
start();
}
onTriggered: {
menuItem.trigger(); // Now trigger the item.
}
}
function toModel(items) {
var result = modelMaker.createObject(desktop);
@ -128,7 +141,8 @@ Item {
case MenuItemType.Item:
console.log("Triggering " + item.text)
item.trigger();
// Don't block waiting for modal dialogs and such that the menu might open.
delay.trigger(item);
clearMenus();
break;
}

View file

@ -1,119 +0,0 @@
//
// DefaultFrame.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "."
import "../styles-uit"
Frame {
HifiConstants { id: hifi }
Rectangle {
// Dialog frame
id: frameContent
readonly property int iconSize: hifi.dimensions.frameIconSize
readonly property int frameMargin: 9
readonly property int frameMarginLeft: frameMargin
readonly property int frameMarginRight: frameMargin
readonly property int frameMarginTop: 2 * frameMargin + iconSize
readonly property int frameMarginBottom: iconSize + 11
anchors {
topMargin: -frameMarginTop
leftMargin: -frameMarginLeft
rightMargin: -frameMarginRight
bottomMargin: -frameMarginBottom
}
anchors.fill: parent
color: hifi.colors.baseGrayHighlight40
border {
width: hifi.dimensions.borderWidth
color: hifi.colors.faintGray50
}
radius: hifi.dimensions.borderRadius
// Enable dragging of the window
MouseArea {
anchors.fill: parent
drag.target: window
}
Row {
id: controlsRow
anchors {
right: parent.right;
top: parent.top;
topMargin: frameContent.frameMargin + 1 // Move down a little to visually align with the title
rightMargin: frameContent.frameMarginRight;
}
spacing: frameContent.iconSize / 4
HiFiGlyphs {
// "Pin" button
visible: false
text: (frame.pinned && !pinClickArea.containsMouse) || (!frame.pinned && pinClickArea.containsMouse) ? hifi.glyphs.pinInverted : hifi.glyphs.pin
color: pinClickArea.containsMouse && !pinClickArea.pressed ? hifi.colors.redHighlight : hifi.colors.white
size: frameContent.iconSize
MouseArea {
id: pinClickArea
anchors.fill: parent
hoverEnabled: true
propagateComposedEvents: true
onClicked: { frame.pin(); mouse.accepted = false; }
}
}
HiFiGlyphs {
// "Close" button
visible: window ? window.closable : false
text: closeClickArea.containsPress ? hifi.glyphs.closeInverted : hifi.glyphs.close
color: closeClickArea.containsMouse ? hifi.colors.redHighlight : hifi.colors.white
size: frameContent.iconSize
MouseArea {
id: closeClickArea
anchors.fill: parent
hoverEnabled: true
onClicked: window.visible = false;
}
}
}
RalewayRegular {
// Title
id: titleText
anchors {
left: parent.left
leftMargin: frameContent.frameMarginLeft + hifi.dimensions.contentMargin.x
right: controlsRow.left
rightMargin: frameContent.iconSize
top: parent.top
topMargin: frameContent.frameMargin
}
text: window ? window.title : ""
color: hifi.colors.white
size: hifi.fontSizes.overlayTitle
}
DropShadow {
source: titleText
anchors.fill: titleText
horizontalOffset: 2
verticalOffset: 2
samples: 2
color: hifi.colors.baseGrayShadow60
visible: (window && window.focus)
cached: true
}
}
}

View file

@ -1,60 +0,0 @@
//
// Fadable.qml
//
// Created by Bradley Austin Davis on 15 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import "../styles-uit"
// Enable window visibility transitions
FocusScope {
id: root
HifiConstants { id: hifi }
Component.onCompleted: {
fadeTargetProperty = visible ? 1.0 : 0.0
}
// The target property to animate, usually scale or opacity
property alias fadeTargetProperty: root.opacity
// always start the property at 0 to enable fade in on creation
fadeTargetProperty: 0
// DO NOT set visible to false or when derived types override it it
// will short circuit the fade in on initial visibility
// visible: false <--- NO
// Some dialogs should be destroyed when they become
// invisible, so handle that
onVisibleChanged: {
// If someone directly set the visibility to false
// toggle it back on and use the targetVisible flag to transition
// via fading.
if ((!visible && fadeTargetProperty != 0.0) || (visible && fadeTargetProperty == 0.0)) {
var target = visible;
visible = !visible;
fadeTargetProperty = target ? 1.0 : 0.0;
return;
}
}
// The actual animator
Behavior on fadeTargetProperty {
NumberAnimation {
duration: hifi.effects.fadeInDuration
easing.type: Easing.InOutCubic
}
}
// Once we're transparent, disable the dialog's visibility
onFadeTargetPropertyChanged: {
visible = (fadeTargetProperty != 0.0);
}
}

View file

@ -1,133 +0,0 @@
//
// Frame.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "../styles-uit"
import "../js/Utils.js" as Utils
Item {
id: frame
HifiConstants { id: hifi }
default property var decoration
property bool gradientsSupported: desktop.gradientsSupported
readonly property int frameMarginLeft: frameContent.frameMarginLeft
readonly property int frameMarginRight: frameContent.frameMarginRight
readonly property int frameMarginTop: frameContent.frameMarginTop
readonly property int frameMarginBottom: frameContent.frameMarginBottom
// Frames always fill their parents, but their decorations may extend
// beyond the window via negative margin sizes
anchors.fill: parent
children: [
focusShadow,
decoration,
sizeOutline,
debugZ,
sizeDrag
]
Text {
id: debugZ
visible: DebugQML
text: window ? "Z: " + window.z : ""
y: window ? window.height + 4 : 0
}
function deltaSize(dx, dy) {
var newSize = Qt.vector2d(window.width + dx, window.height + dy);
newSize = Utils.clampVector(newSize, window.minSize, window.maxSize);
window.width = newSize.x
window.height = newSize.y
}
RadialGradient {
id: focusShadow
width: 1.66 * window.width
height: 1.66 * window.height
x: (window.width - width) / 2
y: window.height / 2 - 0.375 * height
visible: gradientsSupported && window && window.focus && pane.visible
gradient: Gradient {
// GradientStop position 0.5 is at full circumference of circle that fits inside the square.
GradientStop { position: 0.0; color: "#ff000000" } // black, 100% opacity
GradientStop { position: 0.333; color: "#1f000000" } // black, 12% opacity
GradientStop { position: 0.5; color: "#00000000" } // black, 0% opacity
GradientStop { position: 1.0; color: "#00000000" }
}
cached: true
}
Rectangle {
id: sizeOutline
x: -frameMarginLeft
y: -frameMarginTop
width: window ? window.width + frameMarginLeft + frameMarginRight + 2 : 0
height: window ? window.height + frameMarginTop + frameMarginBottom + 2 : 0
color: hifi.colors.baseGrayHighlight15
border.width: 3
border.color: hifi.colors.white50
radius: hifi.dimensions.borderRadius
visible: window ? !pane.visible : false
}
MouseArea {
// Resize handle
id: sizeDrag
width: hifi.dimensions.frameIconSize
height: hifi.dimensions.frameIconSize
enabled: window ? window.resizable : false
hoverEnabled: true
x: window ? window.width + frameMarginRight - hifi.dimensions.frameIconSize : 0
y: window ? window.height + 4 : 0
property vector2d pressOrigin
property vector2d sizeOrigin
property bool hid: false
onPressed: {
//console.log("Pressed on size")
pressOrigin = Qt.vector2d(mouseX, mouseY)
sizeOrigin = Qt.vector2d(window.content.width, window.content.height)
hid = false;
}
onReleased: {
if (hid) {
pane.visible = true
frameContent.visible = true
hid = false;
}
}
onPositionChanged: {
if (pressed) {
if (pane.visible) {
pane.visible = false;
frameContent.visible = false
hid = true;
}
var delta = Qt.vector2d(mouseX, mouseY).minus(pressOrigin);
frame.deltaSize(delta.x, delta.y)
}
}
HiFiGlyphs {
visible: sizeDrag.enabled
x: -11 // Move a little to visually align
y: window.modality == Qt.ApplicationModal ? -6 : -4
text: hifi.glyphs.resizeHandle
size: hifi.dimensions.frameIconSize + 10
color: sizeDrag.containsMouse || sizeDrag.pressed
? hifi.colors.white
: (window.colorScheme == hifi.colorSchemes.dark ? hifi.colors.white50 : hifi.colors.lightGrayText80)
}
}
}

View file

@ -1,98 +0,0 @@
//
// ModalFrame.qml
//
// Created by Bradley Austin Davis on 15 Jan 2016
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import "."
import "../controls-uit"
import "../styles-uit"
Frame {
HifiConstants { id: hifi }
Rectangle {
id: frameContent
readonly property bool hasTitle: window.title != ""
readonly property int frameMarginLeft: hifi.dimensions.modalDialogMargin.x
readonly property int frameMarginRight: hifi.dimensions.modalDialogMargin.x
readonly property int frameMarginTop: hifi.dimensions.modalDialogMargin.y + (frameContent.hasTitle ? hifi.dimensions.modalDialogTitleHeight + 10 : 0)
readonly property int frameMarginBottom: hifi.dimensions.modalDialogMargin.y
signal frameClicked();
anchors {
fill: parent
topMargin: -frameMarginTop
leftMargin: -frameMarginLeft
rightMargin: -frameMarginRight
bottomMargin: -frameMarginBottom
}
border {
width: hifi.dimensions.borderWidth
color: hifi.colors.lightGrayText80
}
radius: hifi.dimensions.borderRadius
color: hifi.colors.faintGray
// Enable dragging of the window
MouseArea {
anchors.fill: parent
drag.target: window
enabled: window.draggable
onClicked: window.frameClicked();
}
Item {
visible: frameContent.hasTitle
anchors.fill: parent
anchors {
topMargin: -parent.anchors.topMargin
leftMargin: -parent.anchors.leftMargin
rightMargin: -parent.anchors.rightMargin
}
Item {
width: title.width + (icon.text !== "" ? icon.width + hifi.dimensions.contentSpacing.x : 0)
x: (parent.width - width) / 2
onWidthChanged: window.titleWidth = width
HiFiGlyphs {
id: icon
text: window.iconText ? window.iconText : ""
size: window.iconSize ? window.iconSize : 30
color: hifi.colors.lightGray
visible: text != ""
anchors.verticalCenter: title.verticalCenter
anchors.left: parent.left
}
RalewayRegular {
id: title
text: window.title
elide: Text.ElideRight
color: hifi.colors.baseGrayHighlight
size: hifi.fontSizes.overlayTitle
y: -hifi.dimensions.modalDialogTitleHeight
anchors.right: parent.right
}
}
Rectangle {
anchors.left: parent.left
anchors.right: parent.right
height: 1
color: hifi.colors.lightGray
}
}
}
}

View file

@ -1,28 +0,0 @@
//
// ModalWindow.qml
//
// Created by Bradley Austin Davis on 22 Jan 2016
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import "."
Window {
id: window
modality: Qt.ApplicationModal
destroyOnCloseButton: true
destroyOnInvisible: true
frame: ModalFrame { }
property int colorScheme: hifi.colorSchemes.light
property bool draggable: false
signal frameClicked();
anchors.centerIn: draggable ? undefined : parent
}

View file

@ -1,343 +0,0 @@
//
// Window.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtGraphicalEffects 1.0
import "."
import "../styles-uit"
// FIXME how do I set the initial position of a window without
// overriding places where the a individual client of the window
// might be setting the position with a Settings{} element?
// FIXME how to I enable dragging without allowing the window to lay outside
// of the desktop? How do I ensure when the desktop resizes all the windows
// are still at least partially visible?
Fadable {
id: window
HifiConstants { id: hifi }
// The Window size is the size of the content, while the frame
// decorations can extend outside it.
implicitHeight: content ? content.height : 0
implicitWidth: content ? content.width : 0
x: desktop.invalid_position; y: desktop.invalid_position;
enabled: visible
signal windowDestroyed();
property int modality: Qt.NonModal
readonly property bool topLevelWindow: true
property string title
// Should the window be closable control?
property bool closable: true
// Should the window try to remain on top of other windows?
property bool alwaysOnTop: false
// Should hitting the close button hide or destroy the window?
property bool destroyOnCloseButton: true
// Should hiding the window destroy it or just hide it?
property bool destroyOnInvisible: false
// FIXME support for pinned / unpinned pending full design
// property bool pinnable: false
// property bool pinned: false
property bool resizable: false
property bool gradientsSupported: desktop.gradientsSupported
property int colorScheme: hifi.colorSchemes.dark
property vector2d minSize: Qt.vector2d(100, 100)
property vector2d maxSize: Qt.vector2d(1280, 800)
// The content to place inside the window, determined by the client
default property var content
property var footer: Item { } // Optional static footer at the bottom of the dialog.
function setDefaultFocus() {} // Default function; can be overridden by dialogs.
property var rectifier: Timer {
property bool executing: false;
interval: 100
repeat: false
running: false
onTriggered: {
executing = true;
x = Math.floor(x);
y = Math.floor(y);
executing = false;
}
function begin() {
if (!executing) {
restart();
}
}
}
onXChanged: rectifier.begin();
onYChanged: rectifier.begin();
// This mouse area serves to raise the window. To function, it must live
// in the window and have a higher Z-order than the content, but follow
// the position and size of frame decoration
property var activator: MouseArea {
width: frame.decoration.width
height: frame.decoration.height
x: frame.decoration.anchors.leftMargin
y: frame.decoration.anchors.topMargin
propagateComposedEvents: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
onPressed: {
//console.log("Pressed on activator area");
window.raise();
mouse.accepted = false;
}
}
// This mouse area serves to swallow mouse events while the mouse is over the window
// to prevent things like mouse wheel events from reaching the application and changing
// the camera if the user is scrolling through a list and gets to the end.
property var swallower: MouseArea {
width: frame.decoration.width
height: frame.decoration.height
x: frame.decoration.anchors.leftMargin
y: frame.decoration.anchors.topMargin
hoverEnabled: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
onClicked: {}
onDoubleClicked: {}
onPressAndHold: {}
onReleased: {}
onWheel: {}
}
// Default to a standard frame. Can be overriden to provide custom
// frame styles, like a full desktop frame to simulate a modal window
property var frame: DefaultFrame { }
// Scrollable window content.
property var pane: Item {
property bool isScrolling: scrollView.height < scrollView.contentItem.height
property int contentWidth: scrollView.width - (isScrolling ? 10 : 0)
property int scrollHeight: scrollView.height
anchors.fill: parent
anchors.rightMargin: isScrolling ? 11 : 0
Rectangle {
id: contentBackground
anchors.fill: parent
anchors.rightMargin: parent.isScrolling ? 11 : 0
color: hifi.colors.baseGray
visible: modality != Qt.ApplicationModal
}
LinearGradient {
visible: gradientsSupported && modality != Qt.ApplicationModal
anchors.top: contentBackground.bottom
anchors.left: contentBackground.left
width: contentBackground.width - 1
height: 4
start: Qt.point(0, 0)
end: Qt.point(0, 4)
gradient: Gradient {
GradientStop { position: 0.0; color: hifi.colors.darkGray }
GradientStop { position: 1.0; color: hifi.colors.darkGray0 }
}
cached: true
}
ScrollView {
id: scrollView
contentItem: content
horizontalScrollBarPolicy: Qt.ScrollBarAlwaysOff
verticalScrollBarPolicy: Qt.ScrollBarAsNeeded
anchors.fill: parent
anchors.rightMargin: parent.isScrolling ? 1 : 0
anchors.bottomMargin: footer.height > 0 ? footerPane.height : 0
style: ScrollViewStyle {
padding.right: -7 // Move to right away from content.
handle: Item {
implicitWidth: 8
Rectangle {
radius: 4
color: hifi.colors.white30
anchors {
fill: parent
leftMargin: 2 // Finesse size and position.
topMargin: 1
bottomMargin: 1
}
}
}
scrollBarBackground: Item {
implicitWidth: 10
Rectangle {
color: hifi.colors.darkGray30
radius: 4
anchors {
fill: parent
topMargin: -1 // Finesse size
bottomMargin: -2
}
}
}
incrementControl: Item {
visible: false
}
decrementControl: Item {
visible: false
}
}
}
Rectangle {
// Optional non-scrolling footer.
id: footerPane
anchors {
left: parent.left
bottom: parent.bottom
}
width: parent.contentWidth
height: footer.height + 2 * hifi.dimensions.contentSpacing.y + 3
color: hifi.colors.baseGray
visible: footer.height > 0
Item {
// Horizontal rule.
anchors.fill: parent
Rectangle {
width: parent.width
height: 1
y: 1 // Stop displaying content just above horizontal rule/=.
color: hifi.colors.baseGrayShadow
}
Rectangle {
width: parent.width
height: 1
y: 2
color: hifi.colors.baseGrayHighlight
}
}
Item {
anchors.fill: parent
anchors.topMargin: 3 // Horizontal rule.
children: [ footer ]
}
}
}
children: [ swallower, frame, pane, activator ]
Component.onCompleted: {
window.parentChanged.connect(raise);
raise();
setDefaultFocus();
centerOrReposition();
}
Component.onDestruction: {
window.parentChanged.disconnect(raise); // Prevent warning on shutdown
windowDestroyed();
}
onVisibleChanged: {
if (!visible && destroyOnInvisible) {
destroy();
return;
}
if (visible) {
raise();
}
enabled = visible
if (visible && parent) {
centerOrReposition();
}
}
function centerOrReposition() {
if (x == desktop.invalid_position && y == desktop.invalid_position) {
desktop.centerOnVisible(window);
} else {
desktop.repositionOnVisible(window);
}
}
function raise() {
if (visible && parent) {
desktop.raise(window)
}
}
function pin() {
// pinned = ! pinned
}
// our close function performs the same way as the OffscreenUI class:
// don't do anything but manipulate the targetVisible flag and let the other
// mechanisms decide if the window should be destroyed after the close
// animation completes
// FIXME using this close function messes up the visibility signals received by the
// type and it's derived types
// function close() {
// console.log("Closing " + window)
// if (destroyOnCloseButton) {
// destroyOnInvisible = true
// }
// visible = false;
// }
function framedRect() {
if (!frame || !frame.decoration) {
return Qt.rect(0, 0, window.width, window.height)
}
return Qt.rect(frame.decoration.anchors.leftMargin, frame.decoration.anchors.topMargin,
window.width - frame.decoration.anchors.leftMargin - frame.decoration.anchors.rightMargin,
window.height - frame.decoration.anchors.topMargin - frame.decoration.anchors.bottomMargin)
}
Keys.onPressed: {
switch(event.key) {
case Qt.Key_Control:
case Qt.Key_Shift:
case Qt.Key_Meta:
case Qt.Key_Alt:
break;
case Qt.Key_W:
if (window.closable && (event.modifiers === Qt.ControlModifier)) {
visible = false
event.accepted = true
}
// fall through
default:
// Consume unmodified keyboard entries while the window is focused, to prevent them
// from propagating to the application
if (event.modifiers === Qt.NoModifier) {
event.accepted = true;
}
break;
}
}
}

View file

@ -1,20 +1,48 @@
//
// DefaultFrame.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "."
import "../controls"
import "../styles-uit"
Frame {
id: frame
property bool wideTopMargin: (window && (window.closable || window.title));
HifiConstants { id: hifi }
Rectangle {
anchors { margins: -iconSize; topMargin: -iconSize * (wideTopMargin ? 2 : 1); }
anchors.fill: parent;
color: "#7f7f7f7f";
radius: 3;
// Dialog frame
id: frameContent
// Allow dragging of the window
readonly property int iconSize: hifi.dimensions.frameIconSize
readonly property int frameMargin: 9
readonly property int frameMarginLeft: frameMargin
readonly property int frameMarginRight: frameMargin
readonly property int frameMarginTop: 2 * frameMargin + iconSize
readonly property int frameMarginBottom: iconSize + 11
anchors {
topMargin: -frameMarginTop
leftMargin: -frameMarginLeft
rightMargin: -frameMarginRight
bottomMargin: -frameMarginBottom
}
anchors.fill: parent
color: hifi.colors.baseGrayHighlight40
border {
width: hifi.dimensions.borderWidth
color: hifi.colors.faintGray50
}
radius: hifi.dimensions.borderRadius
// Enable dragging of the window
MouseArea {
anchors.fill: parent
drag.target: window
@ -22,48 +50,70 @@ Frame {
Row {
id: controlsRow
anchors { right: parent.right; top: parent.top; rightMargin: iconSize; topMargin: iconSize / 2; }
spacing: iconSize / 4
FontAwesome {
visible: false
text: "\uf08d"
style: Text.Outline; styleColor: "white"
size: frame.iconSize
rotation: !frame.parent ? 90 : frame.parent.pinned ? 0 : 90
color: frame.pinned ? "red" : "black"
anchors {
right: parent.right;
top: parent.top;
topMargin: frameContent.frameMargin + 1 // Move down a little to visually align with the title
rightMargin: frameContent.frameMarginRight;
}
spacing: frameContent.iconSize / 4
HiFiGlyphs {
// "Pin" button
visible: window.pinnable
text: window.pinned ? hifi.glyphs.pinInverted : hifi.glyphs.pin
color: pinClickArea.pressed ? hifi.colors.redHighlight : hifi.colors.white
size: frameContent.iconSize
MouseArea {
id: pinClickArea
anchors.fill: parent
hoverEnabled: true
propagateComposedEvents: true
onClicked: { frame.pin(); mouse.accepted = false; }
onClicked: window.pinned = !window.pinned;
}
}
FontAwesome {
HiFiGlyphs {
// "Close" button
visible: window ? window.closable : false
text: closeClickArea.containsMouse ? "\uf057" : "\uf05c"
style: Text.Outline;
styleColor: "white"
color: closeClickArea.containsMouse ? "red" : "black"
size: frame.iconSize
text: closeClickArea.containsPress ? hifi.glyphs.closeInverted : hifi.glyphs.close
color: closeClickArea.containsMouse ? hifi.colors.redHighlight : hifi.colors.white
size: frameContent.iconSize
MouseArea {
id: closeClickArea
anchors.fill: parent
hoverEnabled: true
onClicked: window.visible = false;
onClicked: window.shown = false;
}
}
}
Text {
RalewayRegular {
// Title
id: titleText
anchors { left: parent.left; leftMargin: iconSize; right: controlsRow.left; rightMargin: iconSize; top: parent.top; topMargin: iconSize / 2; }
anchors {
left: parent.left
leftMargin: frameContent.frameMarginLeft + hifi.dimensions.contentMargin.x
right: controlsRow.left
rightMargin: frameContent.iconSize
top: parent.top
topMargin: frameContent.frameMargin
}
text: window ? window.title : ""
elide: Text.ElideRight
font.bold: true
color: (window && window.focus) ? "white" : "gray"
style: Text.Outline;
styleColor: "black"
color: hifi.colors.white
size: hifi.fontSizes.overlayTitle
}
DropShadow {
source: titleText
anchors.fill: titleText
horizontalOffset: 2
verticalOffset: 2
samples: 2
color: hifi.colors.baseGrayShadow60
visible: (window && window.focus)
cached: true
}
}
}

View file

@ -1,8 +1,18 @@
//
// Fadable.qml
//
// Created by Bradley Austin Davis on 15 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import "."
import "../styles"
import "../styles-uit"
// Enable window visibility transitions
FocusScope {
@ -13,6 +23,7 @@ FocusScope {
fadeTargetProperty = visible ? 1.0 : 0.0
}
property var completionCallback;
// The target property to animate, usually scale or opacity
property alias fadeTargetProperty: root.opacity
// always start the property at 0 to enable fade in on creation
@ -33,6 +44,13 @@ FocusScope {
fadeTargetProperty = target ? 1.0 : 0.0;
return;
}
// Now handle completions
if (completionCallback) {
completionCallback();
completionCallback = undefined;
}
}
// The actual animator
@ -43,8 +61,17 @@ FocusScope {
}
}
// Once we're transparent, disable the dialog's visibility
onFadeTargetPropertyChanged: {
visible = (fadeTargetProperty != 0.0);
}
function fadeIn(callback) {
completionCallback = callback;
fadeTargetProperty = 1.0;
}
function fadeOut(callback) {
completionCallback = callback;
fadeTargetProperty = 0.0;
}
}

View file

@ -1,24 +1,42 @@
import QtQuick 2.5
//
// Frame.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import "../controls"
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "../styles-uit"
import "../js/Utils.js" as Utils
Item {
id: frame
HifiConstants { id: hifi }
default property var decoration
property bool gradientsSupported: desktop.gradientsSupported
readonly property int frameMarginLeft: frameContent.frameMarginLeft
readonly property int frameMarginRight: frameContent.frameMarginRight
readonly property int frameMarginTop: frameContent.frameMarginTop
readonly property int frameMarginBottom: frameContent.frameMarginBottom
// Frames always fill their parents, but their decorations may extend
// beyond the window via negative margin sizes
anchors.fill: parent
// Convenience accessor for the window
property alias window: frame.parent
readonly property int iconSize: 24
default property var decoration;
children: [
focusShadow,
decoration,
sizeOutline,
debugZ,
sizeDrag,
sizeDrag
]
Text {
@ -35,57 +53,81 @@ Item {
window.height = newSize.y
}
RadialGradient {
id: focusShadow
width: 1.66 * window.width
height: 1.66 * window.height
x: (window.width - width) / 2
y: window.height / 2 - 0.375 * height
visible: gradientsSupported && window && window.focus && window.content.visible
gradient: Gradient {
// GradientStop position 0.5 is at full circumference of circle that fits inside the square.
GradientStop { position: 0.0; color: "#ff000000" } // black, 100% opacity
GradientStop { position: 0.333; color: "#1f000000" } // black, 12% opacity
GradientStop { position: 0.5; color: "#00000000" } // black, 0% opacity
GradientStop { position: 1.0; color: "#00000000" }
}
cached: true
}
Rectangle {
id: sizeOutline
width: window ? window.width : 0
height: window ? window.height : 0
color: "#00000000"
border.width: 4
radius: 10
x: -frameMarginLeft
y: -frameMarginTop
width: window ? window.width + frameMarginLeft + frameMarginRight + 2 : 0
height: window ? window.height + frameMarginTop + frameMarginBottom + 2 : 0
color: hifi.colors.baseGrayHighlight15
border.width: 3
border.color: hifi.colors.white50
radius: hifi.dimensions.borderRadius
visible: window ? !window.content.visible : false
}
MouseArea {
// Resize handle
id: sizeDrag
width: iconSize
height: iconSize
width: hifi.dimensions.frameIconSize
height: hifi.dimensions.frameIconSize
enabled: window ? window.resizable : false
x: window ? window.width : 0
y: window ? window.height : 0
hoverEnabled: true
x: window ? window.width + frameMarginRight - hifi.dimensions.frameIconSize : 0
y: window ? window.height + 4 : 0
property vector2d pressOrigin
property vector2d sizeOrigin
property bool hid: false
onPressed: {
console.log("Pressed on size")
//console.log("Pressed on size")
pressOrigin = Qt.vector2d(mouseX, mouseY)
sizeOrigin = Qt.vector2d(window.content.width, window.content.height)
hid = false;
}
onReleased: {
if (hid) {
window.content.visible = true
pane.visible = true
frameContent.visible = true
hid = false;
}
}
onPositionChanged: {
if (pressed) {
if (window.content.visible) {
window.content.visible = false;
if (pane.visible) {
pane.visible = false;
frameContent.visible = false
hid = true;
}
var delta = Qt.vector2d(mouseX, mouseY).minus(pressOrigin);
frame.deltaSize(delta.x, delta.y)
}
}
FontAwesome {
HiFiGlyphs {
visible: sizeDrag.enabled
rotation: -45
anchors { centerIn: parent }
horizontalAlignment: Text.AlignHCenter
text: "\uf07d"
size: iconSize / 3 * 2
style: Text.Outline; styleColor: "white"
x: -11 // Move a little to visually align
y: window.modality == Qt.ApplicationModal ? -6 : -4
text: hifi.glyphs.resizeHandle
size: hifi.dimensions.frameIconSize + 10
color: sizeDrag.containsMouse || sizeDrag.pressed
? hifi.colors.white
: (window.colorScheme == hifi.colorSchemes.dark ? hifi.colors.white50 : hifi.colors.lightGrayText80)
}
}
}

View file

@ -2,7 +2,7 @@ import QtQuick 2.5
import "."
Frame {
Item {
id: frame
Item { anchors.fill: parent }

View file

@ -1,36 +1,98 @@
//
// ModalFrame.qml
//
// Created by Bradley Austin Davis on 15 Jan 2016
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import "."
import "../controls"
import "../controls-uit"
import "../styles-uit"
Frame {
id: frame
HifiConstants { id: hifi }
Item {
anchors.fill: parent
Rectangle {
id: frameContent
Rectangle {
id: background
anchors.fill: parent
anchors.margins: -4096
visible: window.visible
color: "#7f7f7f7f";
radius: 3;
readonly property bool hasTitle: window.title != ""
readonly property int frameMarginLeft: hifi.dimensions.modalDialogMargin.x
readonly property int frameMarginRight: hifi.dimensions.modalDialogMargin.x
readonly property int frameMarginTop: hifi.dimensions.modalDialogMargin.y + (frameContent.hasTitle ? hifi.dimensions.modalDialogTitleHeight + 10 : 0)
readonly property int frameMarginBottom: hifi.dimensions.modalDialogMargin.y
signal frameClicked();
anchors {
fill: parent
topMargin: -frameMarginTop
leftMargin: -frameMarginLeft
rightMargin: -frameMarginRight
bottomMargin: -frameMarginBottom
}
Text {
y: -implicitHeight - iconSize / 2
text: window.title
elide: Text.ElideRight
font.bold: true
color: window.focus ? "white" : "gray"
style: Text.Outline;
styleColor: "black"
border {
width: hifi.dimensions.borderWidth
color: hifi.colors.lightGrayText80
}
radius: hifi.dimensions.borderRadius
color: hifi.colors.faintGray
// Enable dragging of the window
MouseArea {
anchors.fill: parent
drag.target: window
enabled: window.draggable
onClicked: window.frameClicked();
}
Item {
visible: frameContent.hasTitle
anchors.fill: parent
anchors {
topMargin: -parent.anchors.topMargin
leftMargin: -parent.anchors.leftMargin
rightMargin: -parent.anchors.rightMargin
}
Item {
width: title.width + (icon.text !== "" ? icon.width + hifi.dimensions.contentSpacing.x : 0)
x: (parent.width - width) / 2
onWidthChanged: window.titleWidth = width
HiFiGlyphs {
id: icon
text: window.iconText ? window.iconText : ""
size: window.iconSize ? window.iconSize : 30
color: hifi.colors.lightGray
visible: text != ""
anchors.verticalCenter: title.verticalCenter
anchors.left: parent.left
}
RalewayRegular {
id: title
text: window.title
elide: Text.ElideRight
color: hifi.colors.baseGrayHighlight
size: hifi.fontSizes.overlayTitle
y: -hifi.dimensions.modalDialogTitleHeight
anchors.right: parent.right
}
}
Rectangle {
anchors.left: parent.left
anchors.right: parent.right
height: 1
color: hifi.colors.lightGray
}
}
}
}

View file

@ -1,14 +1,28 @@
//
// ModalWindow.qml
//
// Created by Bradley Austin Davis on 22 Jan 2016
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import "."
Window {
id: root
anchors.centerIn: parent
ScrollingWindow {
id: window
modality: Qt.ApplicationModal
destroyOnCloseButton: true
destroyOnInvisible: true
frame: ModalFrame{}
destroyOnHidden: true
frame: ModalFrame { }
property int colorScheme: hifi.colorSchemes.light
property bool draggable: false
signal frameClicked();
anchors.centerIn: draggable ? undefined : parent
}

View file

@ -0,0 +1,157 @@
//
// Window.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtGraphicalEffects 1.0
import "."
import "../styles-uit"
// FIXME how do I set the initial position of a window without
// overriding places where the a individual client of the window
// might be setting the position with a Settings{} element?
// FIXME how to I enable dragging without allowing the window to lay outside
// of the desktop? How do I ensure when the desktop resizes all the windows
// are still at least partially visible?
Window {
id: window
HifiConstants { id: hifi }
children: [ swallower, frame, pane, activator ]
property var footer: Item { } // Optional static footer at the bottom of the dialog.
// Scrollable window content.
// FIXME this should not define any visual content in this type. The base window
// type should only consist of logic sized areas, with nothing drawn (although the
// default value for the frame property does include visual decorations)
property var pane: Item {
property bool isScrolling: scrollView.height < scrollView.contentItem.height
property int contentWidth: scrollView.width - (isScrolling ? 10 : 0)
property int scrollHeight: scrollView.height
anchors.fill: parent
anchors.rightMargin: isScrolling ? 11 : 0
Rectangle {
id: contentBackground
anchors.fill: parent
anchors.rightMargin: parent.isScrolling ? 11 : 0
color: hifi.colors.baseGray
visible: !window.hideBackground && modality != Qt.ApplicationModal
}
LinearGradient {
visible: !window.hideBackground && gradientsSupported && modality != Qt.ApplicationModal
anchors.top: contentBackground.bottom
anchors.left: contentBackground.left
width: contentBackground.width - 1
height: 4
start: Qt.point(0, 0)
end: Qt.point(0, 4)
gradient: Gradient {
GradientStop { position: 0.0; color: hifi.colors.darkGray }
GradientStop { position: 1.0; color: hifi.colors.darkGray0 }
}
cached: true
}
ScrollView {
id: scrollView
contentItem: content
horizontalScrollBarPolicy: Qt.ScrollBarAlwaysOff
verticalScrollBarPolicy: Qt.ScrollBarAsNeeded
anchors.fill: parent
anchors.rightMargin: parent.isScrolling ? 1 : 0
anchors.bottomMargin: footer.height > 0 ? footerPane.height : 0
style: ScrollViewStyle {
padding.right: -7 // Move to right away from content.
handle: Item {
implicitWidth: 8
Rectangle {
radius: 4
color: hifi.colors.white30
anchors {
fill: parent
leftMargin: 2 // Finesse size and position.
topMargin: 1
bottomMargin: 1
}
}
}
scrollBarBackground: Item {
implicitWidth: 10
Rectangle {
color: hifi.colors.darkGray30
radius: 4
anchors {
fill: parent
topMargin: -1 // Finesse size
bottomMargin: -2
}
}
}
incrementControl: Item {
visible: false
}
decrementControl: Item {
visible: false
}
}
}
Rectangle {
// Optional non-scrolling footer.
id: footerPane
anchors {
left: parent.left
bottom: parent.bottom
}
width: parent.contentWidth
height: footer.height + 2 * hifi.dimensions.contentSpacing.y + 3
color: hifi.colors.baseGray
visible: footer.height > 0
Item {
// Horizontal rule.
anchors.fill: parent
Rectangle {
width: parent.width
height: 1
y: 1 // Stop displaying content just above horizontal rule/=.
color: hifi.colors.baseGrayShadow
}
Rectangle {
width: parent.width
height: 1
y: 2
color: hifi.colors.baseGrayHighlight
}
}
Item {
anchors.fill: parent
anchors.topMargin: 3 // Horizontal rule.
children: [ footer ]
}
}
}
}

View file

@ -0,0 +1,96 @@
//
// DefaultFrame.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "."
import "../styles-uit"
Frame {
HifiConstants { id: hifi }
property bool horizontalSpacers: false
property bool verticalSpacers: false
Rectangle {
// Dialog frame
id: frameContent
readonly property int frameMargin: 6
readonly property int frameMarginLeft: frameMargin + (horizontalSpacers ? 12 : 0)
readonly property int frameMarginRight: frameMargin + (horizontalSpacers ? 12 : 0)
readonly property int frameMarginTop: frameMargin + (verticalSpacers ? 12 : 0)
readonly property int frameMarginBottom: frameMargin + (verticalSpacers ? 12 : 0)
Rectangle {
visible: horizontalSpacers
anchors.left: parent.left
anchors.leftMargin: 6
anchors.verticalCenter: parent.verticalCenter
width: 8
height: window.height
color: "gray";
radius: 4
}
Rectangle {
visible: horizontalSpacers
anchors.right: parent.right
anchors.rightMargin: 6
anchors.verticalCenter: parent.verticalCenter
width: 8
height: window.height
color: "gray";
radius: 4
}
Rectangle {
visible: verticalSpacers
anchors.top: parent.top
anchors.topMargin: 6
anchors.horizontalCenter: parent.horizontalCenter
height: 8
width: window.width
color: "gray";
radius: 4
}
Rectangle {
visible: verticalSpacers
anchors.bottom: parent.bottom
anchors.bottomMargin: 6
anchors.horizontalCenter: parent.horizontalCenter
height: 8
width: window.width
color: "gray";
radius: 4
}
anchors {
leftMargin: -frameMarginLeft
rightMargin: -frameMarginRight
topMargin: -frameMarginTop
bottomMargin: -frameMarginBottom
}
anchors.fill: parent
color: hifi.colors.baseGrayHighlight40
border {
width: hifi.dimensions.borderWidth
color: hifi.colors.faintGray50
}
radius: hifi.dimensions.borderRadius / 2
// Enable dragging of the window
MouseArea {
anchors.fill: parent
drag.target: window
}
}
}

View file

@ -1,9 +1,20 @@
//
// Window.qml
//
// Created by Bradley Austin Davis on 12 Jan 2016
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtGraphicalEffects 1.0
import "."
import "../styles"
import "../styles-uit"
// FIXME how do I set the initial position of a window without
// overriding places where the a individual client of the window
@ -15,16 +26,36 @@ import "../styles"
Fadable {
id: window
HifiConstants { id: hifi }
//
// Signals
//
signal windowDestroyed();
//
// Native properties
//
// The Window size is the size of the content, while the frame
// decorations can extend outside it.
implicitHeight: content ? content.height : 0
implicitWidth: content ? content.width : 0
x: desktop.invalid_position; y: desktop.invalid_position;
enabled: visible
children: [ swallower, frame, content, activator ]
signal windowDestroyed();
//
// Custom properties
//
property int modality: Qt.NonModal
// Corresponds to the window shown / hidden state AS DISTINCT from window visibility.
// Window visibility should NOT be used as a proxy for any other behavior.
property bool shown: true
// FIXME workaround to deal with the face that some visual items are defined here,
// when they should be moved to a frame derived type
property bool hideBackground: false
visible: shown
enabled: visible
readonly property bool topLevelWindow: true
property string title
// Should the window be closable control?
@ -34,17 +65,23 @@ Fadable {
// Should hitting the close button hide or destroy the window?
property bool destroyOnCloseButton: true
// Should hiding the window destroy it or just hide it?
property bool destroyOnInvisible: false
// FIXME support for pinned / unpinned pending full design
// property bool pinnable: false
// property bool pinned: false
property bool destroyOnHidden: false
property bool pinnable: true
property bool pinned: false
property bool resizable: false
property bool gradientsSupported: desktop.gradientsSupported
property int colorScheme: hifi.colorSchemes.dark
property vector2d minSize: Qt.vector2d(100, 100)
property vector2d maxSize: Qt.vector2d(1280, 720)
property vector2d maxSize: Qt.vector2d(1280, 800)
// The content to place inside the window, determined by the client
default property var content
property var footer: Item { } // Optional static footer at the bottom of the dialog.
function setDefaultFocus() {} // Default function; can be overridden by dialogs.
property var rectifier: Timer {
property bool executing: false;
interval: 100
@ -65,20 +102,15 @@ Fadable {
}
}
onXChanged: rectifier.begin();
onYChanged: rectifier.begin();
// This mouse area serves to raise the window. To function, it must live
// in the window and have a higher Z-order than the content, but follow
// the position and size of frame decoration
property var activator: MouseArea {
width: frame.decoration.width
height: frame.decoration.height
x: frame.decoration.anchors.margins
y: frame.decoration.anchors.topMargin
width: frame.decoration ? frame.decoration.width : window.width
height: frame.decoration ? frame.decoration.height : window.height
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
propagateComposedEvents: true
hoverEnabled: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
onPressed: {
@ -92,10 +124,10 @@ Fadable {
// to prevent things like mouse wheel events from reaching the application and changing
// the camera if the user is scrolling through a list and gets to the end.
property var swallower: MouseArea {
width: frame.decoration.width
height: frame.decoration.height
x: frame.decoration.anchors.margins
y: frame.decoration.anchors.topMargin
width: frame.decoration ? frame.decoration.width : window.width
height: frame.decoration ? frame.decoration.height : window.height
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
hoverEnabled: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
@ -106,71 +138,119 @@ Fadable {
onWheel: {}
}
// Default to a standard frame. Can be overriden to provide custom
// frame styles, like a full desktop frame to simulate a modal window
property var frame: DefaultFrame { }
property var frame: DefaultFrame {
//window: window
}
children: [ swallower, frame, content, activator ]
//
// Handlers
//
Component.onCompleted: {
window.parentChanged.connect(raise);
raise();
centerOrReposition();
setDefaultFocus();
d.centerOrReposition();
d.updateVisibility(shown);
}
Component.onDestruction: {
window.parentChanged.disconnect(raise); // Prevent warning on shutdown
windowDestroyed();
}
function centerOrReposition() {
if (x == desktop.invalid_position && y == desktop.invalid_position) {
desktop.centerOnVisible(window);
} else {
desktop.repositionOnVisible(window);
}
}
onXChanged: rectifier.begin();
onYChanged: rectifier.begin();
onShownChanged: d.updateVisibility(shown)
onVisibleChanged: {
if (!visible && destroyOnInvisible) {
destroy();
return;
}
if (visible) {
raise();
}
enabled = visible
if (visible && parent) {
centerOrReposition();
d.centerOrReposition();
}
}
QtObject {
id: d
readonly property alias pinned: window.pinned
readonly property alias shown: window.shown
readonly property alias modality: window.modality;
function getTargetVisibility() {
if (!window.shown) {
return false;
}
if (modality !== Qt.NonModal) {
return true;
}
if (pinned) {
return true;
}
if (desktop && !desktop.pinned) {
return true;
}
return false;
}
// The force flag causes all windows to fade back in, because a window was shown
readonly property alias visible: window.visible
function updateVisibility(force) {
if (force && !pinned && desktop.pinned) {
// Change the pinned state (which in turn will call us again)
desktop.pinned = false;
return;
}
var targetVisibility = getTargetVisibility();
if (targetVisibility === visible) {
return;
}
if (targetVisibility) {
fadeIn(function() {
if (force) {
window.raise();
}
});
} else {
fadeOut(function() {
if (!window.shown && window.destroyOnHidden) {
window.destroy();
}
});
}
}
function centerOrReposition() {
if (x == desktop.invalid_position && y == desktop.invalid_position) {
desktop.centerOnVisible(window);
} else {
desktop.repositionOnVisible(window);
}
}
}
// When the desktop pinned state changes, automatically handle the current windows
Connections { target: desktop; onPinnedChanged: d.updateVisibility() }
function raise() {
if (visible && parent) {
desktop.raise(window)
}
}
function pin() {
// pinned = ! pinned
function setPinned() {
pinned = !pinned
}
// our close function performs the same way as the OffscreenUI class:
// don't do anything but manipulate the targetVisible flag and let the other
// mechanisms decide if the window should be destroyed after the close
// animation completes
// FIXME using this close function messes up the visibility signals received by the
// type and it's derived types
// function close() {
// console.log("Closing " + window)
// if (destroyOnCloseButton) {
// destroyOnInvisible = true
// }
// visible = false;
// }
function framedRect() {
if (!frame || !frame.decoration) {
return Qt.rect(0, 0, window.width, window.height)
@ -180,7 +260,6 @@ Fadable {
window.height - frame.decoration.anchors.topMargin - frame.decoration.anchors.bottomMargin)
}
Keys.onPressed: {
switch(event.key) {
case Qt.Key_Control:
@ -189,10 +268,9 @@ Fadable {
case Qt.Key_Alt:
break;
case Qt.Key_W:
if (window.closable && (event.modifiers === Qt.ControlModifier)) {
visible = false
shown = false
event.accepted = true
}
// fall through

View file

@ -68,6 +68,7 @@
#include <input-plugins/InputPlugin.h>
#include <controllers/UserInputMapper.h>
#include <controllers/StateController.h>
#include <UserActivityLoggerScriptingInterface.h>
#include <LogHandler.h>
#include <MainWindow.h>
#include <MessagesClient.h>
@ -83,7 +84,6 @@
#include <PerfStat.h>
#include <PhysicsEngine.h>
#include <PhysicsHelpers.h>
#include <plugins/PluginContainer.h>
#include <plugins/PluginManager.h>
#include <RenderableWebEntityItem.h>
#include <RenderShadowTask.h>
@ -119,7 +119,6 @@
#include "InterfaceLogging.h"
#include "LODManager.h"
#include "ModelPackager.h"
#include "PluginContainerProxy.h"
#include "scripting/AccountScriptingInterface.h"
#include "scripting/AssetMappingsScriptingInterface.h"
#include "scripting/AudioDeviceScriptingInterface.h"
@ -133,6 +132,7 @@
#include "scripting/WebWindowClass.h"
#include "scripting/WindowScriptingInterface.h"
#include "scripting/ControllerScriptingInterface.h"
#include "scripting/ToolbarScriptingInterface.h"
#include "scripting/RatesScriptingInterface.h"
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
@ -151,6 +151,8 @@
#include "InterfaceParentFinder.h"
#include "FrameTimingsScriptingInterface.h"
#include <GPUIdent.h>
#include <gl/GLHelpers.h>
// On Windows PC, NVidia Optimus laptop, we want to enable NVIDIA GPU
// FIXME seems to be broken.
@ -437,7 +439,8 @@ bool setupEssentials(int& argc, char** argv) {
DependencyManager::set<WindowScriptingInterface>();
DependencyManager::set<HMDScriptingInterface>();
DependencyManager::set<ResourceScriptingInterface>();
DependencyManager::set<ToolbarScriptingInterface>();
DependencyManager::set<UserActivityLoggerScriptingInterface>();
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
DependencyManager::set<SpeechRecognizer>();
@ -464,7 +467,6 @@ bool setupEssentials(int& argc, char** argv) {
// continuing to overburden Application.cpp
Cube3DOverlay* _keyboardFocusHighlight{ nullptr };
int _keyboardFocusHighlightID{ -1 };
PluginContainer* _pluginContainer;
// FIXME hack access to the internal share context for the Chromium helper
@ -504,6 +506,11 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_maxOctreePPS(maxOctreePacketsPerSecond.get()),
_lastFaceTrackerUpdate(0)
{
PluginContainer* pluginContainer = dynamic_cast<PluginContainer*>(this); // set the container for any plugins that care
PluginManager::getInstance()->setContainer(pluginContainer);
// FIXME this may be excessively conservative. On the other hand
// maybe I'm used to having an 8-core machine
// Perhaps find the ideal thread count and subtract 2 or 3
@ -521,7 +528,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
_entityClipboard->createRootElement();
_pluginContainer = new PluginContainerProxy();
#ifdef Q_OS_WIN
installNativeEventFilter(&MyNativeEventFilter::getInstance());
#endif
@ -672,10 +678,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
accountManager->setIsAgent(true);
accountManager->setAuthURL(NetworkingConstants::METAVERSE_SERVER_URL);
// sessionRunTime will be reset soon by loadSettings. Grab it now to get previous session value.
// The value will be 0 if the user blew away settings this session, which is both a feature and a bug.
UserActivityLogger::getInstance().launch(applicationVersion(), _previousSessionCrashed, sessionRunTime.get());
auto addressManager = DependencyManager::get<AddressManager>();
// use our MyAvatar position and quat for address manager path
@ -765,6 +767,40 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
// Make sure we don't time out during slow operations at startup
updateHeartbeat();
// sessionRunTime will be reset soon by loadSettings. Grab it now to get previous session value.
// The value will be 0 if the user blew away settings this session, which is both a feature and a bug.
auto gpuIdent = GPUIdent::getInstance();
auto glContextData = getGLContextData();
QJsonObject properties = {
{ "version", applicationVersion() },
{ "previousSessionCrashed", _previousSessionCrashed },
{ "previousSessionRuntime", sessionRunTime.get() },
{ "cpu_architecture", QSysInfo::currentCpuArchitecture() },
{ "kernel_type", QSysInfo::kernelType() },
{ "kernel_version", QSysInfo::kernelVersion() },
{ "os_type", QSysInfo::productType() },
{ "os_version", QSysInfo::productVersion() },
{ "gpu_name", gpuIdent->getName() },
{ "gpu_driver", gpuIdent->getDriver() },
{ "gpu_memory", static_cast<qint64>(gpuIdent->getMemory()) },
{ "gl_version_int", glVersionToInteger(glContextData.value("version").toString()) },
{ "gl_version", glContextData["version"] },
{ "gl_vender", glContextData["vendor"] },
{ "gl_sl_version", glContextData["slVersion"] },
{ "gl_renderer", glContextData["renderer"] }
};
auto macVersion = QSysInfo::macVersion();
if (macVersion != QSysInfo::MV_None) {
properties["os_osx_version"] = QSysInfo::macVersion();
}
auto windowsVersion = QSysInfo::windowsVersion();
if (windowsVersion != QSysInfo::WV_None) {
properties["os_win_version"] = QSysInfo::windowsVersion();
}
UserActivityLogger::getInstance().logAction("launch", properties);
// Tell our entity edit sender about our known jurisdictions
_entityEditSender.setServerJurisdictions(&_entityServerJurisdictions);
_entityEditSender.setMyAvatar(getMyAvatar());
@ -886,17 +922,10 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
cycleCamera();
} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
if (!offscreenUi->navigationFocused()) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
toggleMenuUnderReticle();
}
} else if (action == controller::toInt(controller::Action::CONTEXT_MENU)) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
} else if (action == controller::toInt(controller::Action::UI_NAV_SELECT)) {
if (!offscreenUi->navigationFocused()) {
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
}
toggleMenuUnderReticle();
} else if (action == controller::toInt(controller::Action::RETICLE_X)) {
auto oldPos = getApplicationCompositor().getReticlePosition();
getApplicationCompositor().setReticlePosition({ oldPos.x + state, oldPos.y });
@ -935,6 +964,13 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
updateHeartbeat();
loadSettings();
// Now that we've loaded the menu and thus switched to the previous display plugin
// we can unlock the desktop repositioning code, since all the positions will be
// relative to the desktop size for this plugin
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->getDesktop()->setProperty("repositionLocked", false);
// Make sure we don't time out during slow operations at startup
updateHeartbeat();
@ -1060,6 +1096,89 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer) :
}
});
// Add periodic checks to send user activity data
static int CHECK_NEARBY_AVATARS_INTERVAL_MS = 10000;
static int SEND_STATS_INTERVAL_MS = 10000;
static int NEARBY_AVATAR_RADIUS_METERS = 10;
// Periodically send fps as a user activity event
QTimer* sendStatsTimer = new QTimer(this);
sendStatsTimer->setInterval(SEND_STATS_INTERVAL_MS);
connect(sendStatsTimer, &QTimer::timeout, this, [this]() {
QJsonObject properties = {};
MemoryInfo memInfo;
if (getMemoryInfo(memInfo)) {
properties["system_memory_total"] = static_cast<qint64>(memInfo.totalMemoryBytes);
properties["system_memory_used"] = static_cast<qint64>(memInfo.usedMemoryBytes);
properties["process_memory_used"] = static_cast<qint64>(memInfo.processUsedMemoryBytes);
}
auto displayPlugin = qApp->getActiveDisplayPlugin();
properties["fps"] = _frameCounter.rate();
properties["present_rate"] = displayPlugin->presentRate();
properties["new_frame_present_rate"] = displayPlugin->newFramePresentRate();
properties["dropped_frame_rate"] = displayPlugin->droppedFrameRate();
properties["sim_rate"] = getAverageSimsPerSecond();
properties["avatar_sim_rate"] = getAvatarSimrate();
auto bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
properties["packet_rate_in"] = bandwidthRecorder->getCachedTotalAverageInputPacketsPerSecond();
properties["packet_rate_out"] = bandwidthRecorder->getCachedTotalAverageOutputPacketsPerSecond();
properties["kbps_in"] = bandwidthRecorder->getCachedTotalAverageInputKilobitsPerSecond();
properties["kbps_out"] = bandwidthRecorder->getCachedTotalAverageOutputKilobitsPerSecond();
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer entityServerNode = nodeList->soloNodeOfType(NodeType::EntityServer);
SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
SharedNodePointer avatarMixerNode = nodeList->soloNodeOfType(NodeType::AvatarMixer);
SharedNodePointer assetServerNode = nodeList->soloNodeOfType(NodeType::AssetServer);
SharedNodePointer messagesMixerNode = nodeList->soloNodeOfType(NodeType::MessagesMixer);
properties["entity_ping"] = entityServerNode ? entityServerNode->getPingMs() : -1;
properties["audio_ping"] = audioMixerNode ? audioMixerNode->getPingMs() : -1;
properties["avatar_ping"] = avatarMixerNode ? avatarMixerNode->getPingMs() : -1;
properties["asset_ping"] = assetServerNode ? assetServerNode->getPingMs() : -1;
properties["messages_ping"] = messagesMixerNode ? messagesMixerNode->getPingMs() : -1;
auto loadingRequests = ResourceCache::getLoadingRequests();
properties["active_downloads"] = loadingRequests.size();
properties["pending_downloads"] = ResourceCache::getPendingRequestCount();
properties["throttled"] = _displayPlugin ? _displayPlugin->isThrottled() : false;
UserActivityLogger::getInstance().logAction("stats", properties);
});
sendStatsTimer->start();
// Periodically check for count of nearby avatars
static int lastCountOfNearbyAvatars = -1;
QTimer* checkNearbyAvatarsTimer = new QTimer(this);
checkNearbyAvatarsTimer->setInterval(CHECK_NEARBY_AVATARS_INTERVAL_MS);
connect(checkNearbyAvatarsTimer, &QTimer::timeout, this, [this]() {
auto avatarManager = DependencyManager::get<AvatarManager>();
int nearbyAvatars = avatarManager->numberOfAvatarsInRange(avatarManager->getMyAvatar()->getPosition(),
NEARBY_AVATAR_RADIUS_METERS) - 1;
if (nearbyAvatars != lastCountOfNearbyAvatars) {
lastCountOfNearbyAvatars = nearbyAvatars;
UserActivityLogger::getInstance().logAction("nearby_avatars", { { "count", nearbyAvatars } });
}
});
checkNearbyAvatarsTimer->start();
// Track user activity event when we receive a mute packet
auto onMutedByMixer = []() {
UserActivityLogger::getInstance().logAction("received_mute_packet");
};
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::mutedByMixer, this, onMutedByMixer);
// Track when the address bar is opened
auto onAddressBarToggled = [this]() {
// Record time
UserActivityLogger::getInstance().logAction("opened_address_bar", { { "uptime_ms", _sessionRunTimer.elapsed() } });
};
connect(DependencyManager::get<DialogsManager>().data(), &DialogsManager::addressBarToggled, this, onAddressBarToggled);
// Make sure we don't time out during slow operations at startup
updateHeartbeat();
@ -1122,7 +1241,16 @@ QString Application::getUserAgent() {
return userAgent;
}
void Application::toggleMenuUnderReticle() const {
// In HMD, if the menu is near the mouse but not under it, the reticle can be at a significantly
// different depth. When you focus on the menu, the cursor can appear to your crossed eyes as both
// on the menu and off.
// Even in 2D, it is arguable whether the user would want the menu to be to the side.
const float X_LEFT_SHIFT = 50.0;
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x - X_LEFT_SHIFT, reticlePosition.y));
}
void Application::checkChangeCursor() {
QMutexLocker locker(&_changeCursorLock);
@ -1418,7 +1546,7 @@ void Application::initializeUi() {
rootContext->setContextProperty("Overlays", &_overlays);
rootContext->setContextProperty("Window", DependencyManager::get<WindowScriptingInterface>().data());
rootContext->setContextProperty("Menu", MenuScriptingInterface::getInstance());
rootContext->setContextProperty("MenuInterface", MenuScriptingInterface::getInstance());
rootContext->setContextProperty("Stats", Stats::getInstance());
rootContext->setContextProperty("Settings", SettingsScriptingInterface::getInstance());
rootContext->setContextProperty("ScriptDiscoveryService", DependencyManager::get<ScriptEngines>().data());
@ -1459,13 +1587,7 @@ void Application::initializeUi() {
});
offscreenUi->resume();
connect(_window, &MainWindow::windowGeometryChanged, [this](const QRect& r){
static qreal oldDevicePixelRatio = 0;
qreal devicePixelRatio = getActiveDisplayPlugin()->devicePixelRatio();
if (devicePixelRatio != oldDevicePixelRatio) {
oldDevicePixelRatio = devicePixelRatio;
qDebug() << "Device pixel ratio changed, triggering GL resize";
resizeGL();
}
resizeGL();
});
// This will set up the input plugins UI
@ -1597,22 +1719,22 @@ void Application::paintGL() {
if (isHMDMode()) {
mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setPosition(extractTranslation(camMat));
_myCamera.setRotation(glm::quat_cast(camMat));
_myCamera.setOrientation(glm::quat_cast(camMat));
} else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition());
_myCamera.setRotation(myAvatar->getHead()->getCameraOrientation());
_myCamera.setOrientation(myAvatar->getHead()->getCameraOrientation());
}
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
if (isHMDMode()) {
auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix();
_myCamera.setRotation(glm::normalize(glm::quat_cast(hmdWorldMat)));
_myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat)));
_myCamera.setPosition(extractTranslation(hmdWorldMat) +
myAvatar->getOrientation() * boomOffset);
} else {
_myCamera.setRotation(myAvatar->getHead()->getOrientation());
_myCamera.setOrientation(myAvatar->getHead()->getOrientation());
if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ _myCamera.getRotation() * boomOffset);
+ _myCamera.getOrientation() * boomOffset);
} else {
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ myAvatar->getOrientation() * boomOffset);
@ -1631,7 +1753,7 @@ void Application::paintGL() {
glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation;
_myCamera.setRotation(worldMirrorRotation);
_myCamera.setOrientation(worldMirrorRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
// Mirror HMD lateral offsets
@ -1642,7 +1764,7 @@ void Application::paintGL() {
+ mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror
+ mirrorBodyOrientation * hmdOffset);
} else {
_myCamera.setRotation(myAvatar->getWorldAlignedOrientation()
_myCamera.setOrientation(myAvatar->getWorldAlignedOrientation()
* glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)));
_myCamera.setPosition(myAvatar->getDefaultEyePosition()
+ glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0)
@ -1655,11 +1777,11 @@ void Application::paintGL() {
if (cameraEntity != nullptr) {
if (isHMDMode()) {
glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix());
_myCamera.setRotation(cameraEntity->getRotation() * hmdRotation);
_myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation);
glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix());
_myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset));
} else {
_myCamera.setRotation(cameraEntity->getRotation());
_myCamera.setOrientation(cameraEntity->getRotation());
_myCamera.setPosition(cameraEntity->getPosition());
}
}
@ -1840,7 +1962,8 @@ void Application::resizeGL() {
static qreal lastDevicePixelRatio = 0;
qreal devicePixelRatio = _window->devicePixelRatio();
if (offscreenUi->size() != fromGlm(uiSize) || devicePixelRatio != lastDevicePixelRatio) {
offscreenUi->resize(fromGlm(uiSize));
qDebug() << "Device pixel ratio changed, triggering resize";
offscreenUi->resize(fromGlm(uiSize), true);
_offscreenContext->makeCurrent();
lastDevicePixelRatio = devicePixelRatio;
}
@ -2035,9 +2158,9 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_Return:
if (isOption) {
if (_window->isFullScreen()) {
_pluginContainer->unsetFullscreen();
unsetFullscreen();
} else {
_pluginContainer->setFullscreen(nullptr);
setFullscreen(nullptr);
}
} else {
Menu::getInstance()->triggerOption(MenuOption::AddressBar);
@ -2069,7 +2192,8 @@ void Application::keyPressEvent(QKeyEvent* event) {
case Qt::Key_X:
if (isShifted && isMeta) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->getRootContext()->engine()->clearComponentCache();
offscreenUi->togglePinned();
//offscreenUi->getRootContext()->engine()->clearComponentCache();
//OffscreenUi::information("Debugging", "Component cache cleared");
// placeholder for dialogs being converted to QML.
}
@ -2343,9 +2467,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
void Application::keyReleaseEvent(QKeyEvent* event) {
if (event->key() == Qt::Key_Alt && _altPressed && hasFocus()) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto reticlePosition = getApplicationCompositor().getReticlePosition();
offscreenUi->toggleMenu(QPoint(reticlePosition.x, reticlePosition.y));
toggleMenuUnderReticle();
}
_keysPressed.remove(event->key());
@ -2718,7 +2840,6 @@ void Application::idle(float nsecsElapsed) {
if (firstIdle) {
firstIdle = false;
connect(offscreenUi.data(), &OffscreenUi::showDesktop, this, &Application::showDesktop);
_overlayConductor.setEnabled(Menu::getInstance()->isOptionChecked(MenuOption::Overlays));
}
PROFILE_RANGE(__FUNCTION__);
@ -2951,7 +3072,6 @@ void Application::loadSettings() {
//DependencyManager::get<LODManager>()->setAutomaticLODAdjust(false);
Menu::getInstance()->loadSettings();
// If there is a preferred plugin, we probably messed it up with the menu settings, so fix it.
auto pluginManager = PluginManager::getInstance();
auto plugins = pluginManager->getPreferredDisplayPlugins();
@ -3197,9 +3317,9 @@ void Application::updateMyAvatarLookAtPosition() {
if (isLookingAtSomeone) {
deflection *= GAZE_DEFLECTION_REDUCTION_DURING_EYE_CONTACT;
}
lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
lookAtSpot = origin + _myCamera.getOrientation() * glm::quat(glm::radians(glm::vec3(
eyePitch * deflection, eyeYaw * deflection, 0.0f))) *
glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin);
glm::inverse(_myCamera.getOrientation()) * (lookAtSpot - origin);
}
}
@ -3219,13 +3339,13 @@ void Application::updateThreads(float deltaTime) {
}
void Application::toggleOverlays() {
auto newOverlaysVisible = !_overlayConductor.getEnabled();
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, newOverlaysVisible);
_overlayConductor.setEnabled(newOverlaysVisible);
auto menu = Menu::getInstance();
menu->setIsOptionChecked(MenuOption::Overlays, menu->isOptionChecked(MenuOption::Overlays));
}
void Application::setOverlaysVisible(bool visible) {
_overlayConductor.setEnabled(visible);
auto menu = Menu::getInstance();
menu->setIsOptionChecked(MenuOption::Overlays, true);
}
void Application::cycleCamera() {
@ -3915,7 +4035,7 @@ void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
// Set the viewFrustum up with the correct position and orientation of the camera
viewFrustum.setPosition(camera.getPosition());
viewFrustum.setOrientation(camera.getRotation());
viewFrustum.setOrientation(camera.getOrientation());
// Ask the ViewFrustum class to calculate our corners
viewFrustum.calculate();
@ -4188,7 +4308,7 @@ void Application::renderRearViewMirror(RenderArgs* renderArgs, const QRect& regi
myAvatar->getOrientation() * glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_REARVIEW_DISTANCE * myAvatar->getScale());
}
_mirrorCamera.setProjection(glm::perspective(glm::radians(fov), aspect, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
_mirrorCamera.setRotation(myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
_mirrorCamera.setOrientation(myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
// set the bounds of rear mirror view
@ -4210,6 +4330,7 @@ void Application::resetSensors(bool andReload) {
DependencyManager::get<DdeFaceTracker>()->reset();
DependencyManager::get<EyeTracker>()->reset();
getActiveDisplayPlugin()->resetSensors();
_overlayConductor.centerUI();
getMyAvatar()->reset(andReload);
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "reset", Qt::QueuedConnection);
}
@ -4526,6 +4647,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
RayToOverlayIntersectionResultFromScriptValue);
scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
scriptEngine->registerGlobalObject("Toolbars", DependencyManager::get<ToolbarScriptingInterface>().data());
scriptEngine->registerGlobalObject("Window", DependencyManager::get<WindowScriptingInterface>().data());
scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
@ -4574,6 +4696,8 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("ScriptDiscoveryService", DependencyManager::get<ScriptEngines>().data());
scriptEngine->registerGlobalObject("Reticle", getApplicationCompositor().getReticleInterface());
scriptEngine->registerGlobalObject("UserActivityLogger", DependencyManager::get<UserActivityLoggerScriptingInterface>().data());
}
bool Application::canAcceptURL(const QString& urlString) const {
@ -5176,6 +5300,11 @@ void Application::updateDisplayMode() {
return;
}
UserActivityLogger::getInstance().logAction("changed_display_mode", {
{ "previous_display_mode", _displayPlugin ? _displayPlugin->getName() : "" },
{ "display_mode", newDisplayPlugin ? newDisplayPlugin->getName() : "" }
});
auto offscreenUi = DependencyManager::get<OffscreenUi>();
// Make the switch atomic from the perspective of other threads
@ -5222,7 +5351,6 @@ void Application::updateDisplayMode() {
_displayPlugin = newDisplayPlugin;
}
emit activeDisplayPluginChanged();
// reset the avatar, to set head and hand palms back to a reasonable default pose.
@ -5300,11 +5428,55 @@ void Application::readArgumentsFromLocalSocket() const {
}
void Application::showDesktop() {
if (!_overlayConductor.getEnabled()) {
_overlayConductor.setEnabled(true);
}
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, true);
}
CompositorHelper& Application::getApplicationCompositor() const {
return *DependencyManager::get<CompositorHelper>();
}
// virtual functions required for PluginContainer
ui::Menu* Application::getPrimaryMenu() {
auto appMenu = _window->menuBar();
auto uiMenu = dynamic_cast<ui::Menu*>(appMenu);
return uiMenu;
}
void Application::showDisplayPluginsTools(bool show) {
DependencyManager::get<DialogsManager>()->hmdTools(show);
}
GLWidget* Application::getPrimaryWidget() {
return _glWidget;
}
MainWindow* Application::getPrimaryWindow() {
return getWindow();
}
QOpenGLContext* Application::getPrimaryContext() {
return _glWidget->context()->contextHandle();
}
bool Application::makeRenderingContextCurrent() {
return _offscreenContext->makeCurrent();
}
void Application::releaseSceneTexture(const gpu::TexturePointer& texture) {
Q_ASSERT(QThread::currentThread() == thread());
auto& framebufferMap = _lockedFramebufferMap;
Q_ASSERT(framebufferMap.contains(texture));
auto framebufferPointer = framebufferMap[texture];
framebufferMap.remove(texture);
auto framebufferCache = DependencyManager::get<FramebufferCache>();
framebufferCache->releaseFramebuffer(framebufferPointer);
}
void Application::releaseOverlayTexture(const gpu::TexturePointer& texture) {
_applicationOverlay.releaseOverlay(texture);
}
bool Application::isForeground() const {
return _isForeground && !_window->isMinimized();
}

View file

@ -34,6 +34,7 @@
#include <PhysicsEngine.h>
#include <plugins/Forward.h>
#include <plugins/DisplayPlugin.h>
#include <ui-plugins/PluginContainer.h>
#include <ScriptEngine.h>
#include <ShapeManager.h>
#include <SimpleMovingAverage.h>
@ -86,14 +87,32 @@ class Application;
#endif
#define qApp (static_cast<Application*>(QCoreApplication::instance()))
class Application : public QApplication, public AbstractViewStateInterface, public AbstractScriptingServicesInterface, public AbstractUriHandler {
class Application : public QApplication,
public AbstractViewStateInterface,
public AbstractScriptingServicesInterface,
public AbstractUriHandler,
public PluginContainer {
Q_OBJECT
// TODO? Get rid of those
friend class OctreePacketProcessor;
friend class PluginContainerProxy;
public:
// virtual functions required for PluginContainer
virtual ui::Menu* getPrimaryMenu() override;
virtual void requestReset() override { resetSensors(true); }
virtual void showDisplayPluginsTools(bool show) override;
virtual GLWidget* getPrimaryWidget() override;
virtual MainWindow* getPrimaryWindow() override;
virtual QOpenGLContext* getPrimaryContext() override;
virtual bool makeRenderingContextCurrent() override;
virtual void releaseSceneTexture(const gpu::TexturePointer& texture) override;
virtual void releaseOverlayTexture(const gpu::TexturePointer& texture) override;
virtual bool isForeground() const override;
virtual DisplayPluginPointer getActiveDisplayPlugin() const override;
enum Event {
Present = DisplayPlugin::Present,
Paint = Present + 1,
@ -163,7 +182,6 @@ public:
Overlays& getOverlays() { return _overlays; }
bool isForeground() const { return _isForeground; }
size_t getFrameCount() const { return _frameCount; }
float getFps() const { return _frameCounter.rate(); }
@ -185,8 +203,6 @@ public:
void setActiveDisplayPlugin(const QString& pluginName);
DisplayPluginPointer getActiveDisplayPlugin() const;
FileLogger* getLogger() const { return _logger; }
glm::vec2 getViewportDimensions() const;
@ -195,6 +211,8 @@ public:
float getRenderResolutionScale() const;
qint64 getCurrentSessionRuntime() const { return _sessionRunTimer.elapsed(); }
bool isAboutToQuit() const { return _aboutToQuit; }
// the isHMDMode is true whenever we use the interface from an HMD and not a standard flat display
@ -390,6 +408,7 @@ private:
static void dragEnterEvent(QDragEnterEvent* event);
void maybeToggleMenuVisible(QMouseEvent* event) const;
void toggleMenuUnderReticle() const;
MainWindow* _window;
QElapsedTimer& _sessionRunTimer;

View file

@ -62,14 +62,14 @@ void Camera::update(float deltaTime) {
}
void Camera::recompose() {
mat4 orientation = glm::mat4_cast(_rotation);
mat4 orientation = glm::mat4_cast(_orientation);
mat4 translation = glm::translate(mat4(), _position);
_transform = translation * orientation;
}
void Camera::decompose() {
_position = vec3(_transform[3]);
_rotation = glm::quat_cast(_transform);
_orientation = glm::quat_cast(_transform);
}
void Camera::setTransform(const glm::mat4& transform) {
@ -85,8 +85,8 @@ void Camera::setPosition(const glm::vec3& position) {
}
}
void Camera::setRotation(const glm::quat& rotation) {
_rotation = rotation;
void Camera::setOrientation(const glm::quat& orientation) {
_orientation = orientation;
recompose();
if (_isKeepLookingAt) {
lookAt(_lookingAt);
@ -154,9 +154,9 @@ QString Camera::getModeString() const {
void Camera::lookAt(const glm::vec3& lookAt) {
glm::vec3 up = IDENTITY_UP;
glm::mat4 lookAtMatrix = glm::lookAt(_position, lookAt, up);
glm::quat rotation = glm::quat_cast(lookAtMatrix);
rotation.w = -rotation.w; // Rosedale approved
_rotation = rotation;
glm::quat orientation = glm::quat_cast(lookAtMatrix);
orientation.w = -orientation.w; // Rosedale approved
_orientation = orientation;
}
void Camera::keepLookingAt(const glm::vec3& point) {
@ -171,7 +171,7 @@ void Camera::loadViewFrustum(ViewFrustum& frustum) const {
// Set the viewFrustum up with the correct position and orientation of the camera
frustum.setPosition(getPosition());
frustum.setOrientation(getRotation());
frustum.setOrientation(getOrientation());
// Ask the ViewFrustum class to calculate our corners
frustum.calculate();

View file

@ -45,7 +45,7 @@ class Camera : public QObject {
public:
Camera();
void initialize(); // instantly put the camera at the ideal position and rotation.
void initialize(); // instantly put the camera at the ideal position and orientation.
void update( float deltaTime );
@ -57,25 +57,22 @@ public:
EntityItemPointer getCameraEntityPointer() const { return _cameraEntity; }
public slots:
QString getModeString() const;
void setModeString(const QString& mode);
glm::quat getRotation() const { return _rotation; }
void setRotation(const glm::quat& rotation);
glm::vec3 getPosition() const { return _position; }
void setPosition(const glm::vec3& position);
glm::quat getOrientation() const { return getRotation(); }
void setOrientation(const glm::quat& orientation) { setRotation(orientation); }
const glm::mat4& getTransform() const { return _transform; }
void setTransform(const glm::mat4& transform);
const glm::mat4& getProjection() const { return _projection; }
void setProjection(const glm::mat4& projection);
public slots:
QString getModeString() const;
void setModeString(const QString& mode);
glm::vec3 getPosition() const { return _position; }
void setPosition(const glm::vec3& position);
glm::quat getOrientation() const { return _orientation; }
void setOrientation(const glm::quat& orientation);
QUuid getCameraEntity() const;
void setCameraEntity(QUuid entityID);
@ -105,7 +102,7 @@ private:
// derived
glm::vec3 _position;
glm::quat _rotation;
glm::quat _orientation;
bool _isKeepLookingAt{ false };
glm::vec3 _lookingAt;
EntityItemPointer _cameraEntity;

View file

@ -80,7 +80,8 @@ void DiscoverabilityManager::updateLocation() {
locationObject.insert(FRIENDS_ONLY_KEY_IN_LOCATION, (_mode.get() == Discoverability::Friends));
// if we have a session ID add it now, otherwise add a null value
rootObject[SESSION_ID_KEY] = _sessionID.isEmpty() ? QJsonValue() : _sessionID;
auto sessionID = accountManager->getSessionID();
rootObject[SESSION_ID_KEY] = sessionID.isNull() ? QJsonValue() : sessionID.toString();
JSONCallbackParameters callbackParameters;
callbackParameters.jsonCallbackReceiver = this;
@ -110,11 +111,8 @@ void DiscoverabilityManager::updateLocation() {
callbackParameters.jsonCallbackMethod = "handleHeartbeatResponse";
QJsonObject heartbeatObject;
if (!_sessionID.isEmpty()) {
heartbeatObject[SESSION_ID_KEY] = _sessionID;
} else {
heartbeatObject[SESSION_ID_KEY] = QJsonValue();
}
auto sessionID = accountManager->getSessionID();
heartbeatObject[SESSION_ID_KEY] = sessionID.isNull() ? QJsonValue() : sessionID.toString();
accountManager->sendRequest(API_USER_HEARTBEAT_PATH, AccountManagerAuth::Optional,
QNetworkAccessManager::PutOperation, callbackParameters,
@ -126,11 +124,11 @@ void DiscoverabilityManager::handleHeartbeatResponse(QNetworkReply& requestReply
auto dataObject = AccountManager::dataObjectFromResponse(requestReply);
if (!dataObject.isEmpty()) {
_sessionID = dataObject[SESSION_ID_KEY].toString();
auto sessionID = dataObject[SESSION_ID_KEY].toString();
// give that session ID to the account manager
auto accountManager = DependencyManager::get<AccountManager>();
accountManager->setSessionID(_sessionID);
accountManager->setSessionID(sessionID);
}
}

View file

@ -49,7 +49,6 @@ private:
DiscoverabilityManager();
Setting::Handle<int> _mode;
QString _sessionID;
QJsonObject _lastLocationObject;
};

View file

@ -256,8 +256,7 @@ Menu::Menu() {
UNSPECIFIED_POSITION, "Advanced");
// View > Overlays
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true,
qApp, SLOT(setOverlaysVisible(bool)));
addCheckableActionToQMenuAndActionHash(viewMenu, MenuOption::Overlays, 0, true);
// Navigate menu ----------------------------------
MenuWrapper* navigateMenu = addMenu("Navigate");

View file

@ -1,78 +0,0 @@
#include "PluginContainerProxy.h"
#include <QtGui/QScreen>
#include <QtGui/QWindow>
#include <plugins/Plugin.h>
#include <plugins/PluginManager.h>
#include <display-plugins/DisplayPlugin.h>
#include <DependencyManager.h>
#include <FramebufferCache.h>
#include "Application.h"
#include "MainWindow.h"
#include "GLCanvas.h"
#include "ui/DialogsManager.h"
#include <gl/OffscreenGLCanvas.h>
#include <QtGui/QOpenGLContext>
PluginContainerProxy::PluginContainerProxy() {
}
PluginContainerProxy::~PluginContainerProxy() {
}
ui::Menu* PluginContainerProxy::getPrimaryMenu() {
auto appMenu = qApp->_window->menuBar();
auto uiMenu = dynamic_cast<ui::Menu*>(appMenu);
return uiMenu;
}
bool PluginContainerProxy::isForeground() {
return qApp->isForeground() && !qApp->getWindow()->isMinimized();
}
void PluginContainerProxy::requestReset() {
// We could signal qApp to sequence this, but it turns out that requestReset is only used from within the main thread anyway.
qApp->resetSensors(true);
}
void PluginContainerProxy::showDisplayPluginsTools(bool show) {
DependencyManager::get<DialogsManager>()->hmdTools(show);
}
GLWidget* PluginContainerProxy::getPrimaryWidget() {
return qApp->_glWidget;
}
MainWindow* PluginContainerProxy::getPrimaryWindow() {
return qApp->getWindow();
}
QOpenGLContext* PluginContainerProxy::getPrimaryContext() {
return qApp->_glWidget->context()->contextHandle();
}
const DisplayPluginPointer PluginContainerProxy::getActiveDisplayPlugin() const {
return qApp->getActiveDisplayPlugin();
}
bool PluginContainerProxy::makeRenderingContextCurrent() {
return qApp->_offscreenContext->makeCurrent();
}
void PluginContainerProxy::releaseSceneTexture(const gpu::TexturePointer& texture) {
Q_ASSERT(QThread::currentThread() == qApp->thread());
auto& framebufferMap = qApp->_lockedFramebufferMap;
Q_ASSERT(framebufferMap.contains(texture));
auto framebufferPointer = framebufferMap[texture];
framebufferMap.remove(texture);
auto framebufferCache = DependencyManager::get<FramebufferCache>();
framebufferCache->releaseFramebuffer(framebufferPointer);
}
void PluginContainerProxy::releaseOverlayTexture(const gpu::TexturePointer& texture) {
qApp->_applicationOverlay.releaseOverlay(texture);
}

View file

@ -1,33 +0,0 @@
#pragma once
#ifndef hifi_PluginContainerProxy_h
#define hifi_PluginContainerProxy_h
#include <QtCore/QObject>
#include <QtCore/QRect>
#include <plugins/Forward.h>
#include <plugins/PluginContainer.h>
class QActionGroup;
class PluginContainerProxy : public QObject, PluginContainer {
Q_OBJECT
PluginContainerProxy();
virtual ~PluginContainerProxy();
virtual void showDisplayPluginsTools(bool show = true) override;
virtual void requestReset() override;
virtual bool makeRenderingContextCurrent() override;
virtual void releaseSceneTexture(const gpu::TexturePointer& texture) override;
virtual void releaseOverlayTexture(const gpu::TexturePointer& texture) override;
virtual GLWidget* getPrimaryWidget() override;
virtual MainWindow* getPrimaryWindow() override;
virtual ui::Menu* getPrimaryMenu() override;
virtual QOpenGLContext* getPrimaryContext() override;
virtual bool isForeground() override;
virtual const DisplayPluginPointer getActiveDisplayPlugin() const override;
friend class Application;
};
#endif

View file

@ -722,7 +722,7 @@ void MyAvatar::saveData() {
settings.setValue("displayName", _displayName);
settings.setValue("collisionSoundURL", _collisionSoundURL);
settings.setValue("useSnapTurn", _useSnapTurn);
settings.setValue("clearOverlayWhenDriving", _clearOverlayWhenDriving);
settings.setValue("clearOverlayWhenMoving", _clearOverlayWhenMoving);
settings.endGroup();
}
@ -842,7 +842,7 @@ void MyAvatar::loadData() {
setDisplayName(settings.value("displayName").toString());
setCollisionSoundURL(settings.value("collisionSoundURL", DEFAULT_AVATAR_COLLISION_SOUND_URL).toString());
setSnapTurn(settings.value("useSnapTurn", _useSnapTurn).toBool());
setClearOverlayWhenDriving(settings.value("clearOverlayWhenDriving", _clearOverlayWhenDriving).toBool());
setClearOverlayWhenMoving(settings.value("clearOverlayWhenMoving", _clearOverlayWhenMoving).toBool());
settings.endGroup();
@ -1248,8 +1248,7 @@ void MyAvatar::prepareForPhysicsSimulation() {
_characterController.setPositionAndOrientation(getPosition(), getOrientation());
if (qApp->isHMDMode()) {
bool hasDriveInput = fabsf(_driveKeys[TRANSLATE_X]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Z]) > 0.0f;
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput);
_follow.prePhysicsUpdate(*this, deriveBodyFromHMDSensor(), _bodySensorMatrix, hasDriveInput());
} else {
_follow.deactivate();
}
@ -2134,3 +2133,7 @@ bool MyAvatar::didTeleport() {
lastPosition = pos;
return (changeInPosition.length() > MAX_AVATAR_MOVEMENT_PER_FRAME);
}
bool MyAvatar::hasDriveInput() const {
return fabsf(_driveKeys[TRANSLATE_X]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Y]) > 0.0f || fabsf(_driveKeys[TRANSLATE_Z]) > 0.0f;
}

View file

@ -159,8 +159,8 @@ public:
Q_INVOKABLE bool getSnapTurn() const { return _useSnapTurn; }
Q_INVOKABLE void setSnapTurn(bool on) { _useSnapTurn = on; }
Q_INVOKABLE bool getClearOverlayWhenDriving() const { return _clearOverlayWhenDriving; }
Q_INVOKABLE void setClearOverlayWhenDriving(bool on) { _clearOverlayWhenDriving = on; }
Q_INVOKABLE bool getClearOverlayWhenMoving() const { return _clearOverlayWhenMoving; }
Q_INVOKABLE void setClearOverlayWhenMoving(bool on) { _clearOverlayWhenMoving = on; }
Q_INVOKABLE void setHMDLeanRecenterEnabled(bool value) { _hmdLeanRecenterEnabled = value; }
Q_INVOKABLE bool getHMDLeanRecenterEnabled() const { return _hmdLeanRecenterEnabled; }
@ -266,6 +266,8 @@ public:
controller::Pose getLeftHandControllerPoseInAvatarFrame() const;
controller::Pose getRightHandControllerPoseInAvatarFrame() const;
bool hasDriveInput() const;
Q_INVOKABLE void setCharacterControllerEnabled(bool enabled);
Q_INVOKABLE bool getCharacterControllerEnabled();
@ -403,7 +405,7 @@ private:
QString _fullAvatarModelName;
QUrl _animGraphUrl {""};
bool _useSnapTurn { true };
bool _clearOverlayWhenDriving { false };
bool _clearOverlayWhenMoving { true };
// cache of the current HMD sensor position and orientation
// in sensor space.

View file

@ -16,6 +16,7 @@
#include "Application.h"
#include "MainWindow.h"
#include <display-plugins/CompositorHelper.h>
int DesktopScriptingInterface::getWidth() {
QSize size = qApp->getWindow()->windowHandle()->screen()->virtualSize();
@ -25,3 +26,8 @@ int DesktopScriptingInterface::getHeight() {
QSize size = qApp->getWindow()->windowHandle()->screen()->virtualSize();
return size.height();
}
void DesktopScriptingInterface::setOverlayAlpha(float alpha) {
qApp->getApplicationCompositor().setAlpha(alpha);
}

View file

@ -22,6 +22,8 @@ class DesktopScriptingInterface : public QObject, public Dependency {
Q_PROPERTY(int height READ getHeight) // Physical height of screen(s) including task bars and system menus
public:
Q_INVOKABLE void setOverlayAlpha(float alpha);
int getWidth();
int getHeight();
};

View file

@ -19,6 +19,9 @@
#include "Application.h"
HMDScriptingInterface::HMDScriptingInterface() {
connect(qApp, &Application::activeDisplayPluginChanged, [this]{
emit displayModeChanged(isHMDMode());
});
}
glm::vec3 HMDScriptingInterface::calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const {
@ -105,3 +108,25 @@ QString HMDScriptingInterface::preferredAudioInput() const {
QString HMDScriptingInterface::preferredAudioOutput() const {
return qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();
}
bool HMDScriptingInterface::setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {
return qApp->getActiveDisplayPlugin()->setHandLaser(hands,
enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None,
color, direction);
}
void HMDScriptingInterface::disableHandLasers(int hands) const {
qApp->getActiveDisplayPlugin()->setHandLaser(hands, DisplayPlugin::HandLaserMode::None);
}
bool HMDScriptingInterface::suppressKeyboard() {
return qApp->getActiveDisplayPlugin()->suppressKeyboard();
}
void HMDScriptingInterface::unsuppressKeyboard() {
qApp->getActiveDisplayPlugin()->unsuppressKeyboard();
}
bool HMDScriptingInterface::isKeyboardVisible() {
return qApp->getActiveDisplayPlugin()->isKeyboardVisible();
}

View file

@ -1,4 +1,4 @@
//
// HMDScriptingInterface.h
// interface/src/scripting
//
@ -12,6 +12,8 @@
#ifndef hifi_HMDScriptingInterface_h
#define hifi_HMDScriptingInterface_h
#include <atomic>
#include <QtScript/QScriptValue>
class QScriptContext;
class QScriptEngine;
@ -31,12 +33,28 @@ public:
Q_INVOKABLE glm::vec3 calculateRayUICollisionPoint(const glm::vec3& position, const glm::vec3& direction) const;
Q_INVOKABLE glm::vec2 overlayFromWorldPoint(const glm::vec3& position) const;
Q_INVOKABLE glm::vec3 worldPointFromOverlay(const glm::vec2& overlay) const;
Q_INVOKABLE glm::vec2 sphericalToOverlay(const glm::vec2 & sphericalPos) const;
Q_INVOKABLE glm::vec2 overlayToSpherical(const glm::vec2 & overlayPos) const;
Q_INVOKABLE QString preferredAudioInput() const;
Q_INVOKABLE QString preferredAudioOutput() const;
Q_INVOKABLE bool setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const;
Q_INVOKABLE void disableHandLasers(int hands) const;
/// Suppress the activation of any on-screen keyboard so that a script operation will
/// not be interrupted by a keyboard popup
/// Returns false if there is already an active keyboard displayed.
/// Clients should re-enable the keyboard when the operation is complete and ensure
/// that they balance any call to suppressKeyboard() that returns true with a corresponding
/// call to unsuppressKeyboard() within a reasonable amount of time
Q_INVOKABLE bool suppressKeyboard();
/// Enable the keyboard following a suppressKeyboard call
Q_INVOKABLE void unsuppressKeyboard();
/// Query the display plugin to determine the current VR keyboard visibility
Q_INVOKABLE bool isKeyboardVisible();
public:
HMDScriptingInterface();
static QScriptValue getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine);

View file

@ -0,0 +1,115 @@
//
// Created by Bradley Austin Davis on 2016-06-16
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "ToolbarScriptingInterface.h"
#include <OffscreenUi.h>
class QmlWrapper : public QObject {
Q_OBJECT
public:
QmlWrapper(QObject* qmlObject, QObject* parent = nullptr)
: QObject(parent), _qmlObject(qmlObject) {
}
Q_INVOKABLE void writeProperty(QString propertyName, QVariant propertyValue) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->executeOnUiThread([=] {
_qmlObject->setProperty(propertyName.toStdString().c_str(), propertyValue);
});
}
Q_INVOKABLE void writeProperties(QVariant propertyMap) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->executeOnUiThread([=] {
QVariantMap map = propertyMap.toMap();
for (const QString& key : map.keys()) {
_qmlObject->setProperty(key.toStdString().c_str(), map[key]);
}
});
}
Q_INVOKABLE QVariant readProperty(const QString& propertyName) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
return offscreenUi->returnFromUiThread([&]()->QVariant {
return _qmlObject->property(propertyName.toStdString().c_str());
});
}
Q_INVOKABLE QVariant readProperties(const QVariant& propertyList) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
return offscreenUi->returnFromUiThread([&]()->QVariant {
QVariantMap result;
for (const QVariant& property : propertyList.toList()) {
QString propertyString = property.toString();
result.insert(propertyString, _qmlObject->property(propertyString.toStdString().c_str()));
}
return result;
});
}
protected:
QObject* _qmlObject{ nullptr };
};
class ToolbarButtonProxy : public QmlWrapper {
Q_OBJECT
public:
ToolbarButtonProxy(QObject* qmlObject, QObject* parent = nullptr) : QmlWrapper(qmlObject, parent) {
connect(qmlObject, SIGNAL(clicked()), this, SIGNAL(clicked()));
}
signals:
void clicked();
};
class ToolbarProxy : public QmlWrapper {
Q_OBJECT
public:
ToolbarProxy(QObject* qmlObject, QObject* parent = nullptr) : QmlWrapper(qmlObject, parent) { }
Q_INVOKABLE QObject* addButton(const QVariant& properties) {
QVariant resultVar;
bool invokeResult = QMetaObject::invokeMethod(_qmlObject, "addButton", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, resultVar), Q_ARG(QVariant, properties));
if (!invokeResult) {
return nullptr;
}
QObject* rawButton = qvariant_cast<QObject *>(resultVar);
if (!rawButton) {
return nullptr;
}
return new ToolbarButtonProxy(rawButton, this);
}
};
QObject* ToolbarScriptingInterface::getToolbar(const QString& toolbarId) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto desktop = offscreenUi->getDesktop();
QVariant resultVar;
bool invokeResult = QMetaObject::invokeMethod(desktop, "getToolbar", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, resultVar), Q_ARG(QVariant, toolbarId));
if (!invokeResult) {
return nullptr;
}
QObject* rawToolbar = qvariant_cast<QObject *>(resultVar);
if (!rawToolbar) {
return nullptr;
}
return new ToolbarProxy(rawToolbar);
}
#include "ToolbarScriptingInterface.moc"

View file

@ -0,0 +1,26 @@
//
// Created by Bradley Austin Davis on 2016-06-16
// Copyright 2013-2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_ToolbarScriptingInterface_h
#define hifi_ToolbarScriptingInterface_h
#include <mutex>
#include <QtCore/QObject>
#include <DependencyManager.h>
class ToolbarProxy;
class ToolbarScriptingInterface : public QObject, public Dependency {
Q_OBJECT
public:
Q_INVOKABLE QObject* getToolbar(const QString& toolbarId);
};
#endif // hifi_ToolbarScriptingInterface_h

View file

@ -150,7 +150,8 @@ void ApplicationOverlay::renderRearViewToFbo(RenderArgs* renderArgs) {
}
void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
if (!qApp->isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror)) {
if (!qApp->isHMDMode() && Menu::getInstance()->isOptionChecked(MenuOption::MiniMirror) &&
!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
gpu::Batch& batch = *renderArgs->_batch;
auto geometryCache = DependencyManager::get<GeometryCache>();
@ -166,7 +167,7 @@ void ApplicationOverlay::renderRearView(RenderArgs* renderArgs) {
batch.setViewTransform(Transform());
float screenRatio = ((float)qApp->getDevicePixelRatio());
float renderRatio = ((float)screenRatio * qApp->getRenderResolutionScale());
float renderRatio = ((float)qApp->getRenderResolutionScale());
auto viewport = qApp->getMirrorViewRect();
glm::vec2 bottomLeft(viewport.left(), viewport.top() + viewport.height());

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@ -17,179 +17,137 @@
#include "OverlayConductor.h"
OverlayConductor::OverlayConductor() {
}
OverlayConductor::~OverlayConductor() {
}
void OverlayConductor::update(float dt) {
bool OverlayConductor::headOutsideOverlay() const {
glm::mat4 hmdMat = qApp->getHMDSensorPose();
glm::vec3 hmdPos = extractTranslation(hmdMat);
glm::vec3 hmdForward = transformVectorFast(hmdMat, glm::vec3(0.0f, 0.0f, -1.0f));
updateMode();
Transform uiTransform = qApp->getApplicationCompositor().getModelTransform();
glm::vec3 uiPos = uiTransform.getTranslation();
glm::vec3 uiForward = uiTransform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f);
switch (_mode) {
case SITTING: {
// when sitting, the overlay is at the origin, facing down the -z axis.
// the camera is taken directly from the HMD.
Transform identity;
qApp->getApplicationCompositor().setModelTransform(identity);
qApp->getApplicationCompositor().setCameraBaseTransform(identity);
break;
}
case STANDING: {
// when standing, the overlay is at a reference position, which is set when the overlay is
// enabled. The camera is taken directly from the HMD, but in world space.
// So the sensorToWorldMatrix must be applied.
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
Transform t;
t.evalFromRawMatrix(myAvatar->getSensorToWorldMatrix());
qApp->getApplicationCompositor().setCameraBaseTransform(t);
// detect when head moves out side of sweet spot, or looks away.
mat4 headMat = myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose();
vec3 headWorldPos = extractTranslation(headMat);
vec3 headForward = glm::quat_cast(headMat) * glm::vec3(0.0f, 0.0f, -1.0f);
Transform modelXform = qApp->getApplicationCompositor().getModelTransform();
vec3 compositorWorldPos = modelXform.getTranslation();
vec3 compositorForward = modelXform.getRotation() * glm::vec3(0.0f, 0.0f, -1.0f);
const float MAX_COMPOSITOR_DISTANCE = 0.6f;
const float MAX_COMPOSITOR_ANGLE = 110.0f;
if (_enabled && (glm::distance(headWorldPos, compositorWorldPos) > MAX_COMPOSITOR_DISTANCE ||
glm::dot(headForward, compositorForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE)))) {
// fade out the overlay
setEnabled(false);
}
break;
}
case FLAT:
// do nothing
break;
const float MAX_COMPOSITOR_DISTANCE = 0.99f; // If you're 1m from center of ui sphere, you're at the surface.
const float MAX_COMPOSITOR_ANGLE = 180.0f; // rotation check is effectively disabled
if (glm::distance(uiPos, hmdPos) > MAX_COMPOSITOR_DISTANCE ||
glm::dot(uiForward, hmdForward) < cosf(glm::radians(MAX_COMPOSITOR_ANGLE))) {
return true;
}
return false;
}
void OverlayConductor::updateMode() {
bool OverlayConductor::updateAvatarIsAtRest() {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
if (myAvatar->getClearOverlayWhenDriving()) {
float speed = glm::length(myAvatar->getVelocity());
const float MIN_DRIVING = 0.2f;
const float MAX_NOT_DRIVING = 0.01f;
const quint64 REQUIRED_USECS_IN_NEW_MODE_BEFORE_INVISIBLE = 200 * 1000;
const quint64 REQUIRED_USECS_IN_NEW_MODE_BEFORE_VISIBLE = 1000 * 1000;
bool nowDriving = _driving; // Assume current _driving mode unless...
if (speed > MIN_DRIVING) { // ... we're definitely moving...
nowDriving = true;
} else if (speed < MAX_NOT_DRIVING) { // ... or definitely not.
nowDriving = false;
}
// Check that we're in this new mode for long enough to really trigger a transition.
if (nowDriving == _driving) { // If there's no change in state, clear any attepted timer.
_timeInPotentialMode = 0;
} else if (_timeInPotentialMode == 0) { // We've just changed with no timer, so start timing now.
_timeInPotentialMode = usecTimestampNow();
} else if ((usecTimestampNow() - _timeInPotentialMode) > (nowDriving ? REQUIRED_USECS_IN_NEW_MODE_BEFORE_INVISIBLE : REQUIRED_USECS_IN_NEW_MODE_BEFORE_VISIBLE)) {
_timeInPotentialMode = 0; // a real transition
if (nowDriving) {
_wantsOverlays = Menu::getInstance()->isOptionChecked(MenuOption::Overlays);
} else { // reset when coming out of driving
_mode = FLAT; // Seems appropriate to let things reset, below, after the following.
// All reset of, e.g., room-scale location as though by apostrophe key, without all the other adjustments.
qApp->getActiveDisplayPlugin()->resetSensors();
myAvatar->reset(true, false, false);
}
if (_wantsOverlays) {
setEnabled(!nowDriving, false);
}
_driving = nowDriving;
} // Else haven't accumulated enough time in new mode, but keep timing.
const quint64 REST_ENABLE_TIME_USECS = 1000 * 1000; // 1 s
const quint64 REST_DISABLE_TIME_USECS = 200 * 1000; // 200 ms
const float AT_REST_THRESHOLD = 0.01f;
bool desiredAtRest = glm::length(myAvatar->getVelocity()) < AT_REST_THRESHOLD;
if (desiredAtRest != _desiredAtRest) {
// start timer
_desiredAtRestTimer = usecTimestampNow() + (desiredAtRest ? REST_ENABLE_TIME_USECS : REST_DISABLE_TIME_USECS);
}
Mode newMode;
if (qApp->isHMDMode()) {
newMode = SITTING;
_desiredAtRest = desiredAtRest;
if (_desiredAtRestTimer != 0 && usecTimestampNow() > _desiredAtRestTimer) {
// timer expired
// change state!
_currentAtRest = _desiredAtRest;
// disable timer
_desiredAtRestTimer = 0;
}
return _currentAtRest;
}
bool OverlayConductor::updateAvatarHasDriveInput() {
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
const quint64 DRIVE_ENABLE_TIME_USECS = 200 * 1000; // 200 ms
const quint64 DRIVE_DISABLE_TIME_USECS = 1000 * 1000; // 1 s
bool desiredDriving = myAvatar->hasDriveInput();
if (desiredDriving != _desiredDriving) {
// start timer
_desiredDrivingTimer = usecTimestampNow() + (desiredDriving ? DRIVE_ENABLE_TIME_USECS : DRIVE_DISABLE_TIME_USECS);
}
_desiredDriving = desiredDriving;
if (_desiredDrivingTimer != 0 && usecTimestampNow() > _desiredDrivingTimer) {
// timer expired
// change state!
_currentDriving = _desiredDriving;
// disable timer
_desiredDrivingTimer = 0;
}
return _currentDriving;
}
void OverlayConductor::centerUI() {
// place the overlay at the current hmd position in sensor space
auto camMat = cancelOutRollAndPitch(qApp->getHMDSensorPose());
qApp->getApplicationCompositor().setModelTransform(Transform(camMat));
}
void OverlayConductor::update(float dt) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
bool currentVisible = !offscreenUi->getDesktop()->property("pinned").toBool();
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
// centerUI when hmd mode is first enabled and mounted
if (qApp->isHMDMode() && qApp->getActiveDisplayPlugin()->isDisplayVisible()) {
if (!_hmdMode) {
_hmdMode = true;
centerUI();
}
} else {
newMode = FLAT;
_hmdMode = false;
}
if (newMode != _mode) {
switch (newMode) {
case SITTING: {
// enter the SITTING state
// place the overlay at origin
Transform identity;
qApp->getApplicationCompositor().setModelTransform(identity);
break;
}
case STANDING: { // STANDING mode is not currently used.
// enter the STANDING state
// place the overlay at the current hmd position in world space
auto camMat = cancelOutRollAndPitch(myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose());
Transform t;
t.setTranslation(extractTranslation(camMat));
t.setRotation(glm::quat_cast(camMat));
qApp->getApplicationCompositor().setModelTransform(t);
break;
}
bool prevDriving = _currentDriving;
bool isDriving = updateAvatarHasDriveInput();
bool drivingChanged = prevDriving != isDriving;
bool isAtRest = updateAvatarIsAtRest();
bool shouldRecenter = false;
case FLAT:
// do nothing
break;
if (_flags & SuppressedByDrive) {
if (!isDriving) {
_flags &= ~SuppressedByDrive;
shouldRecenter = true;
}
} else {
if (myAvatar->getClearOverlayWhenMoving() && drivingChanged && isDriving) {
_flags |= SuppressedByDrive;
}
}
_mode = newMode;
}
void OverlayConductor::setEnabled(bool enabled, bool toggleQmlEvents) {
if (enabled == _enabled) {
return;
if (_flags & SuppressedByHead) {
if (isAtRest) {
_flags &= ~SuppressedByHead;
shouldRecenter = true;
}
} else {
if (_hmdMode && headOutsideOverlay()) {
_flags |= SuppressedByHead;
}
}
if (toggleQmlEvents) { // Could recurse on us with the wrong toggleQmlEvents flag, and not need in the !toggleQmlEvent case anyway.
Menu::getInstance()->setIsOptionChecked(MenuOption::Overlays, enabled);
bool targetVisible = Menu::getInstance()->isOptionChecked(MenuOption::Overlays) && (0 == (_flags & SuppressMask));
if (targetVisible != currentVisible) {
offscreenUi->setPinned(!targetVisible);
}
_enabled = enabled; // set the new value
// if the new state is visible/enabled...
if (_enabled) {
// alpha fadeIn the overlay mesh.
qApp->getApplicationCompositor().fadeIn();
// enable mouse clicks from script
qApp->getOverlays().enable();
// enable QML events
if (toggleQmlEvents) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->getRootItem()->setEnabled(true);
}
if (_mode == STANDING) {
// place the overlay at the current hmd position in world space
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
auto camMat = cancelOutRollAndPitch(myAvatar->getSensorToWorldMatrix() * qApp->getHMDSensorPose());
Transform t;
t.setTranslation(extractTranslation(camMat));
t.setRotation(glm::quat_cast(camMat));
qApp->getApplicationCompositor().setModelTransform(t);
}
} else { // other wise, if the new state is hidden/not enabled
// alpha fadeOut the overlay mesh.
qApp->getApplicationCompositor().fadeOut();
// disable mouse clicks from script
qApp->getOverlays().disable();
// disable QML events
if (toggleQmlEvents) { // I'd really rather always do this, but it looses drive state. bugzid:501
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->getRootItem()->setEnabled(false);
}
if (shouldRecenter && !_flags) {
centerUI();
}
}
bool OverlayConductor::getEnabled() const {
return _enabled;
}

View file

@ -17,23 +17,31 @@ public:
~OverlayConductor();
void update(float dt);
void setEnabled(bool enable, bool toggleQmlEvents = true);
bool getEnabled() const;
void centerUI();
private:
void updateMode();
bool headOutsideOverlay() const;
bool updateAvatarHasDriveInput();
bool updateAvatarIsAtRest();
enum Mode {
FLAT,
SITTING,
STANDING
enum SupressionFlags {
SuppressedByDrive = 0x01,
SuppressedByHead = 0x02,
SuppressMask = 0x03,
};
Mode _mode { FLAT };
bool _enabled { false };
bool _driving { false };
quint64 _timeInPotentialMode { 0 };
bool _wantsOverlays { true };
uint8_t _flags { SuppressedByDrive };
bool _hmdMode { false };
// used by updateAvatarHasDriveInput
quint64 _desiredDrivingTimer { 0 };
bool _desiredDriving { false };
bool _currentDriving { false };
// used by updateAvatarIsAtRest
quint64 _desiredAtRestTimer { 0 };
bool _desiredAtRest { true };
bool _currentAtRest { true };
};
#endif

View file

@ -62,9 +62,9 @@ void setupPreferences() {
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Snap turn when in HMD", getter, setter));
}
{
auto getter = [=]()->bool {return myAvatar->getClearOverlayWhenDriving(); };
auto setter = [=](bool value) { myAvatar->setClearOverlayWhenDriving(value); };
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Clear overlays when driving", getter, setter));
auto getter = [=]()->bool {return myAvatar->getClearOverlayWhenMoving(); };
auto setter = [=](bool value) { myAvatar->setClearOverlayWhenMoving(value); };
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Clear overlays when moving", getter, setter));
}
{
auto getter = []()->QString { return Snapshot::snapshotsLocation.get(); };

View file

@ -163,7 +163,6 @@ void Rig::destroyAnimGraph() {
}
void Rig::initJointStates(const FBXGeometry& geometry, const glm::mat4& modelOffset) {
_geometryOffset = AnimPose(geometry.offset);
_invGeometryOffset = _geometryOffset.inverse();
setModelOffset(modelOffset);
@ -1224,8 +1223,7 @@ void Rig::copyJointsIntoJointData(QVector<JointData>& jointDataVec) const {
}
void Rig::copyJointsFromJointData(const QVector<JointData>& jointDataVec) {
if (_animSkeleton) {
if (_animSkeleton && jointDataVec.size() == (int)_internalPoseSet._overrideFlags.size()) {
// transform all the default poses into rig space.
const AnimPose geometryToRigPose(_geometryToRigTransform);

View file

@ -102,7 +102,6 @@ AudioClient::AudioClient() :
_reverbOptions(&_scriptReverbOptions),
_inputToNetworkResampler(NULL),
_networkToOutputResampler(NULL),
_loopbackResampler(NULL),
_outgoingAvatarAudioSequenceNumber(0),
_audioOutputIODevice(_receivedAudioStream, this),
_stats(&_receivedAudioStream),
@ -315,54 +314,35 @@ bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
// FIXME: directly using 24khz has a bug somewhere that causes channels to be swapped.
// Continue using our internal resampler, for now.
if (true || !audioDevice.isFormatSupported(desiredAudioFormat)) {
qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
qCDebug(audioclient, "The desired audio format is not supported by this device");
qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
if (desiredAudioFormat.channelCount() == 1) {
adjustedAudioFormat = desiredAudioFormat;
adjustedAudioFormat.setChannelCount(2);
if (false && audioDevice.isFormatSupported(adjustedAudioFormat)) {
return true;
} else {
adjustedAudioFormat.setChannelCount(1);
}
}
const int FORTY_FOUR = 44100;
adjustedAudioFormat = desiredAudioFormat;
const int FORTY_FOUR = 44100;
adjustedAudioFormat = desiredAudioFormat;
#ifdef Q_OS_ANDROID
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
#else
const int HALF_FORTY_FOUR = FORTY_FOUR / 2;
const int HALF_FORTY_FOUR = FORTY_FOUR / 2;
if (audioDevice.supportedSampleRates().contains(AudioConstants::SAMPLE_RATE * 2)) {
// use 48, which is a sample downsample, upsample
adjustedAudioFormat.setSampleRate(AudioConstants::SAMPLE_RATE * 2);
} else if (audioDevice.supportedSampleRates().contains(HALF_FORTY_FOUR)) {
// use 22050, resample but closer to 24
adjustedAudioFormat.setSampleRate(HALF_FORTY_FOUR);
} else if (audioDevice.supportedSampleRates().contains(FORTY_FOUR)) {
// use 48000, resample
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
}
if (audioDevice.supportedSampleRates().contains(AudioConstants::SAMPLE_RATE * 2)) {
// use 48, which is a simple downsample, upsample
adjustedAudioFormat.setSampleRate(AudioConstants::SAMPLE_RATE * 2);
} else if (audioDevice.supportedSampleRates().contains(HALF_FORTY_FOUR)) {
// use 22050, resample but closer to 24
adjustedAudioFormat.setSampleRate(HALF_FORTY_FOUR);
} else if (audioDevice.supportedSampleRates().contains(FORTY_FOUR)) {
// use 44100, resample
adjustedAudioFormat.setSampleRate(FORTY_FOUR);
}
#endif
if (adjustedAudioFormat != desiredAudioFormat) {
// return the nearest in case it needs 2 channels
adjustedAudioFormat = audioDevice.nearestFormat(adjustedAudioFormat);
return true;
} else {
return false;
}
} else {
// set the adjustedAudioFormat to the desiredAudioFormat, since it will work
adjustedAudioFormat = desiredAudioFormat;
if (adjustedAudioFormat != desiredAudioFormat) {
// return the nearest in case it needs 2 channels
adjustedAudioFormat = audioDevice.nearestFormat(adjustedAudioFormat);
return true;
} else {
return false;
}
}
@ -467,11 +447,6 @@ void AudioClient::stop() {
// "switch" to invalid devices in order to shut down the state
switchInputToAudioDevice(QAudioDeviceInfo());
switchOutputToAudioDevice(QAudioDeviceInfo());
if (_loopbackResampler) {
delete _loopbackResampler;
_loopbackResampler = NULL;
}
}
void AudioClient::handleAudioEnvironmentDataPacket(QSharedPointer<ReceivedMessage> message) {
@ -675,16 +650,10 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
}
}
// do we need to setup a resampler?
if (_inputFormat.sampleRate() != _outputFormat.sampleRate() && !_loopbackResampler) {
qCDebug(audioclient) << "Attemping to create a resampler for input format to output format for audio loopback.";
assert(_inputFormat.sampleSize() == 16);
assert(_outputFormat.sampleSize() == 16);
int channelCount = (_inputFormat.channelCount() == 2 && _outputFormat.channelCount() == 2) ? 2 : 1;
_loopbackResampler = new AudioSRC(_inputFormat.sampleRate(), _outputFormat.sampleRate(), channelCount);
}
// NOTE: we assume the inputFormat and the outputFormat are the same, since on any modern
// multimedia OS they should be. If there is a device that this is not true for, we can
// add back support to do resampling.
Q_ASSERT(_inputFormat.sampleRate() == _outputFormat.sampleRate());
static QByteArray loopBackByteArray;
@ -696,7 +665,8 @@ void AudioClient::handleLocalEchoAndReverb(QByteArray& inputByteArray) {
int16_t* inputSamples = reinterpret_cast<int16_t*>(inputByteArray.data());
int16_t* loopbackSamples = reinterpret_cast<int16_t*>(loopBackByteArray.data());
possibleResampling(_loopbackResampler,
auto NO_RESAMPLER = nullptr;
possibleResampling(NO_RESAMPLER,
inputSamples, loopbackSamples,
numInputSamples, numLoopbackSamples,
_inputFormat, _outputFormat);
@ -1039,12 +1009,6 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
_networkToOutputResampler = NULL;
}
if (_loopbackResampler) {
// if we were using an input to output resample, delete it here
delete _loopbackResampler;
_loopbackResampler = NULL;
}
if (!outputDeviceInfo.isNull()) {
qCDebug(audioclient) << "The audio output device " << outputDeviceInfo.deviceName() << "is available.";
_outputAudioDeviceName = outputDeviceInfo.deviceName().trimmed();

View file

@ -260,7 +260,6 @@ private:
// possible streams needed for resample
AudioSRC* _inputToNetworkResampler;
AudioSRC* _networkToOutputResampler;
AudioSRC* _loopbackResampler;
// Adds Reverb
void configureReverb();

View file

@ -269,7 +269,7 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
_lastSentJointData.resize(_jointData.size());
for (int i=0; i < _jointData.size(); i++) {
const JointData& data = _jointData.at(i);
const JointData& data = _jointData[i];
if (sendAll || _lastSentJointData[i].rotation != data.rotation) {
if (sendAll ||
!cullSmallChanges ||
@ -294,7 +294,7 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
validityBit = 0;
validity = *validityPosition++;
for (int i = 0; i < _jointData.size(); i ++) {
const JointData& data = _jointData[ i ];
const JointData& data = _jointData[i];
if (validity & (1 << validityBit)) {
destinationBuffer += packOrientationQuatToSixBytes(destinationBuffer, data.rotation);
}
@ -317,7 +317,7 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
float maxTranslationDimension = 0.0;
for (int i=0; i < _jointData.size(); i++) {
const JointData& data = _jointData.at(i);
const JointData& data = _jointData[i];
if (sendAll || _lastSentJointData[i].translation != data.translation) {
if (sendAll ||
!cullSmallChanges ||
@ -348,7 +348,7 @@ QByteArray AvatarData::toByteArray(bool cullSmallChanges, bool sendAll) {
validityBit = 0;
validity = *validityPosition++;
for (int i = 0; i < _jointData.size(); i ++) {
const JointData& data = _jointData[ i ];
const JointData& data = _jointData[i];
if (validity & (1 << validityBit)) {
destinationBuffer +=
packFloatVec3ToSignedTwoByteFixed(destinationBuffer, data.translation, TRANSLATION_COMPRESSION_RADIX);
@ -425,7 +425,6 @@ bool AvatarData::shouldLogError(const quint64& now) {
// read data in packet starting at byte offset and return number of bytes parsed
int AvatarData::parseDataFromBuffer(const QByteArray& buffer) {
// lazily allocate memory for HeadData in case we're not an Avatar instance
if (!_headData) {
_headData = new HeadData(this);
@ -669,7 +668,9 @@ void AvatarData::setJointData(int index, const glm::quat& rotation, const glm::v
}
JointData& data = _jointData[index];
data.rotation = rotation;
data.rotationSet = true;
data.translation = translation;
data.translationSet = true;
}
void AvatarData::clearJointData(int index) {
@ -774,6 +775,7 @@ void AvatarData::setJointRotation(int index, const glm::quat& rotation) {
}
JointData& data = _jointData[index];
data.rotation = rotation;
data.rotationSet = true;
}
void AvatarData::setJointTranslation(int index, const glm::vec3& translation) {
@ -789,6 +791,7 @@ void AvatarData::setJointTranslation(int index, const glm::vec3& translation) {
}
JointData& data = _jointData[index];
data.translation = translation;
data.translationSet = true;
}
void AvatarData::clearJointData(const QString& name) {
@ -858,7 +861,6 @@ void AvatarData::setJointTranslations(QVector<glm::vec3> jointTranslations) {
"setJointTranslations", Qt::BlockingQueuedConnection,
Q_ARG(QVector<glm::vec3>, jointTranslations));
}
if (_jointData.size() < jointTranslations.size()) {
_jointData.resize(jointTranslations.size());
}
@ -1100,6 +1102,7 @@ void AvatarData::sendIdentityPacket() {
void AvatarData::updateJointMappings() {
_jointIndices.clear();
_jointNames.clear();
_jointData.clear();
if (_skeletonModelURL.fileName().toLower().endsWith(".fst")) {
QNetworkAccessManager& networkAccessManager = NetworkAccessManager::getInstance();
@ -1457,7 +1460,6 @@ void AvatarData::fromJson(const QJsonObject& json) {
auto joint = jointDataFromJsonValue(jointJson);
jointArray.push_back(joint);
setJointData(i, joint.rotation, joint.translation);
_jointData[i].rotationSet = true; // Have to do that to broadcast the avatar new pose
i++;
}
setRawJointData(jointArray);

View file

@ -44,6 +44,20 @@ bool AvatarHashMap::isAvatarInRange(const glm::vec3& position, const float range
return false;
}
int AvatarHashMap::numberOfAvatarsInRange(const glm::vec3& position, float rangeMeters) {
auto hashCopy = getHashCopy();
auto rangeMeters2 = rangeMeters * rangeMeters;
int count = 0;
for (const AvatarSharedPointer& sharedAvatar : hashCopy) {
glm::vec3 avatarPosition = sharedAvatar->getPosition();
auto distance2 = glm::distance2(avatarPosition, position);
if (distance2 < rangeMeters2) {
++count;
}
}
return count;
}
AvatarSharedPointer AvatarHashMap::newSharedAvatar() {
return std::make_shared<AvatarData>();
}

View file

@ -39,6 +39,7 @@ public:
Q_INVOKABLE AvatarData* getAvatar(QUuid avatarID);
virtual AvatarSharedPointer getAvatarBySessionID(const QUuid& sessionID) { return findAvatar(sessionID); }
int numberOfAvatarsInRange(const glm::vec3& position, float rangeMeters);
signals:
void avatarAddedEvent(const QUuid& sessionUUID);

View file

@ -32,6 +32,7 @@ class Mapping;
using MappingPointer = std::shared_ptr<Mapping>;
using MappingList = std::list<MappingPointer>;
struct Pose;
}
#endif

View file

@ -44,7 +44,8 @@ namespace controller {
LS_TOUCH,
LEFT_THUMB_UP,
LS_CENTER,
LS_OUTER,
LS_X,
LS_Y,
RIGHT_PRIMARY_THUMB,
RIGHT_SECONDARY_THUMB,
@ -53,7 +54,8 @@ namespace controller {
RS_TOUCH,
RIGHT_THUMB_UP,
RS_CENTER,
RS_OUTER,
RS_X,
RS_Y,
LEFT_PRIMARY_INDEX,
LEFT_SECONDARY_INDEX,

View file

@ -1,6 +1,6 @@
set(TARGET_NAME display-plugins)
setup_hifi_library(OpenGL)
link_hifi_libraries(shared plugins gl gpu-gl ui)
link_hifi_libraries(shared plugins ui-plugins gl gpu-gl ui)
target_opengl()

View file

@ -11,7 +11,7 @@
#include <SettingHandle.h>
#include "DisplayPlugin.h"
#include <plugins/PluginContainer.h>
#include <ui-plugins/PluginContainer.h>
static Setting::Handle<float> IPD_SCALE_HANDLE("hmd.ipdScale", 1.0f);

View file

@ -31,6 +31,7 @@ public:
signals:
void IPDScaleChanged();
void displayModeChanged(bool isHMDMode);
private:
float _IPDScale{ 1.0 };

View file

@ -13,7 +13,7 @@
#include <QtGui/QGuiApplication>
#include <QtWidgets/QAction>
#include <plugins/PluginContainer.h>
#include <ui-plugins/PluginContainer.h>
const QString Basic2DWindowOpenGLDisplayPlugin::NAME("Desktop");

View file

@ -336,7 +336,9 @@ void CompositorHelper::computeHmdPickRay(const glm::vec2& cursorPos, glm::vec3&
}
glm::mat4 CompositorHelper::getUiTransform() const {
return _currentCamera * glm::inverse(_currentDisplayPlugin->getHeadPose());
glm::mat4 modelMat;
_modelTransform.getMatrix(modelMat);
return _currentCamera * glm::inverse(_currentDisplayPlugin->getHeadPose()) * modelMat;
}
//Finds the collision point of a world space ray
@ -346,7 +348,7 @@ bool CompositorHelper::calculateRayUICollisionPoint(const glm::vec3& position, c
auto relativePosition = vec3(relativePosition4) / relativePosition4.w;
auto relativeDirection = glm::inverse(glm::quat_cast(UITransform)) * direction;
float uiRadius = _oculusUIRadius; // * myAvatar->getUniformScale(); // FIXME - how do we want to handle avatar scale
float uiRadius = _hmdUIRadius; // * myAvatar->getUniformScale(); // FIXME - how do we want to handle avatar scale
float instersectionDistance;
if (raySphereIntersect(relativeDirection, relativePosition, uiRadius, &instersectionDistance)){
@ -407,84 +409,25 @@ void CompositorHelper::updateTooltips() {
//}
}
static const float FADE_DURATION = 500.0f;
static const float FADE_IN_ALPHA = 1.0f;
static const float FADE_OUT_ALPHA = 0.0f;
void CompositorHelper::startFadeFailsafe(float endValue) {
_fadeStarted = usecTimestampNow();
_fadeFailsafeEndValue = endValue;
const int SLIGHT_DELAY = 10;
QTimer::singleShot(FADE_DURATION + SLIGHT_DELAY, [this]{
checkFadeFailsafe();
});
}
void CompositorHelper::checkFadeFailsafe() {
auto elapsedInFade = usecTimestampNow() - _fadeStarted;
if (elapsedInFade > FADE_DURATION) {
setAlpha(_fadeFailsafeEndValue);
}
}
void CompositorHelper::fadeIn() {
_fadeInAlpha = true;
_alphaPropertyAnimation->setDuration(FADE_DURATION);
_alphaPropertyAnimation->setStartValue(_alpha);
_alphaPropertyAnimation->setEndValue(FADE_IN_ALPHA);
_alphaPropertyAnimation->start();
// Sometimes, this "QPropertyAnimation" fails to complete the animation, and we end up with a partially faded
// state. So we will also have this fail-safe, where we record the timestamp of the fadeRequest, and the target
// value of the fade, and if after that time we still haven't faded all the way, we will kick it to the final
// fade value
startFadeFailsafe(FADE_IN_ALPHA);
}
void CompositorHelper::fadeOut() {
_fadeInAlpha = false;
_alphaPropertyAnimation->setDuration(FADE_DURATION);
_alphaPropertyAnimation->setStartValue(_alpha);
_alphaPropertyAnimation->setEndValue(FADE_OUT_ALPHA);
_alphaPropertyAnimation->start();
startFadeFailsafe(FADE_OUT_ALPHA);
}
void CompositorHelper::toggle() {
if (_fadeInAlpha) {
fadeOut();
} else {
fadeIn();
}
}
// eyePose and headPosition are in sensor space.
// the resulting matrix should be in view space.
glm::mat4 CompositorHelper::getReticleTransform(const glm::mat4& eyePose, const glm::vec3& headPosition) const {
glm::mat4 result;
if (isHMD()) {
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize);
auto reticlePosition = getReticlePosition();
auto spherical = overlayToSpherical(reticlePosition);
// The pointer transform relative to the sensor
auto pointerTransform = glm::mat4_cast(quat(vec3(-spherical.y, spherical.x, 0.0f))) * glm::translate(mat4(), vec3(0, 0, -1));
float reticleDepth = getReticleDepth();
if (reticleDepth != 1.0f) {
// Cursor position in UI space
auto cursorPosition = vec3(pointerTransform[3]) / pointerTransform[3].w;
// Ray to the cursor, in UI space
auto cursorRay = glm::normalize(cursorPosition - headPosition) * reticleDepth;
// Move the ray to be relative to the head pose
pointerTransform[3] = vec4(cursorRay + headPosition, 1);
// Scale up the cursor because of distance
reticleScale *= reticleDepth;
vec2 spherical = overlayToSpherical(getReticlePosition());
vec3 overlaySurfacePoint = getPoint(spherical.x, spherical.y); // overlay space
vec3 sensorSurfacePoint = _modelTransform.transform(overlaySurfacePoint); // sensor space
vec3 d = sensorSurfacePoint - headPosition;
vec3 reticlePosition;
if (glm::length(d) >= EPSILON) {
d = glm::normalize(d);
} else {
d = glm::normalize(overlaySurfacePoint);
}
glm::mat4 overlayXfm;
_modelTransform.getMatrix(overlayXfm);
pointerTransform = overlayXfm * pointerTransform;
pointerTransform = glm::inverse(eyePose) * pointerTransform;
result = glm::scale(pointerTransform, reticleScale);
reticlePosition = headPosition + (d * getReticleDepth());
quat reticleOrientation = glm::quat_cast(_currentDisplayPlugin->getHeadPose());
vec3 reticleScale = vec3(Cursor::Manager::instance().getScale() * reticleSize * getReticleDepth());
return glm::inverse(eyePose) * createMatFromScaleQuatAndPos(reticleScale, reticleOrientation, reticlePosition);
} else {
static const float CURSOR_PIXEL_SIZE = 32.0f;
const auto canvasSize = vec2(toGlm(_renderingWidget->size()));;

View file

@ -38,7 +38,7 @@ const float MAGNIFY_MULT = 2.0f;
class CompositorHelper : public QObject, public Dependency {
Q_OBJECT
Q_PROPERTY(float alpha READ getAlpha WRITE setAlpha)
Q_PROPERTY(float alpha READ getAlpha WRITE setAlpha NOTIFY alphaChanged)
Q_PROPERTY(bool reticleOverDesktop READ getReticleOverDesktop WRITE setReticleOverDesktop)
public:
static const uvec2 VIRTUAL_SCREEN_SIZE;
@ -75,12 +75,8 @@ public:
void setModelTransform(const Transform& transform) { _modelTransform = transform; }
const Transform& getModelTransform() const { return _modelTransform; }
void fadeIn();
void fadeOut();
void toggle();
float getAlpha() const { return _alpha; }
void setAlpha(float alpha) { _alpha = alpha; }
void setAlpha(float alpha) { if (alpha != _alpha) { emit alphaChanged(); _alpha = alpha; } }
bool getReticleVisible() const { return _reticleVisible; }
void setReticleVisible(bool visible) { _reticleVisible = visible; }
@ -113,10 +109,11 @@ public:
void setReticleOverDesktop(bool value) { _isOverDesktop = value; }
void setDisplayPlugin(const DisplayPluginPointer& displayPlugin) { _currentDisplayPlugin = displayPlugin; }
void setFrameInfo(uint32_t frame, const glm::mat4& camera) { _currentCamera = camera; _currentFrame = frame; }
void setFrameInfo(uint32_t frame, const glm::mat4& camera) { _currentCamera = camera; }
signals:
void allowMouseCaptureChanged();
void alphaChanged();
protected slots:
void sendFakeMouseEvent();
@ -127,7 +124,6 @@ private:
DisplayPluginPointer _currentDisplayPlugin;
glm::mat4 _currentCamera;
uint32_t _currentFrame { 0 };
QWidget* _renderingWidget{ nullptr };
//// Support for hovering and tooltips
@ -144,16 +140,7 @@ private:
float _textureAspectRatio { VIRTUAL_UI_ASPECT_RATIO };
float _alpha { 1.0f };
float _prevAlpha { 1.0f };
float _fadeInAlpha { true };
float _oculusUIRadius { 1.0f };
quint64 _fadeStarted { 0 };
float _fadeFailsafeEndValue { 1.0f };
void checkFadeFailsafe();
void startFadeFailsafe(float endValue);
int _reticleQuad;
float _hmdUIRadius { 1.0f };
int _previousBorderWidth { -1 };
int _previousBorderHeight { -1 };

View file

@ -10,7 +10,7 @@
#include "NullDisplayPlugin.h"
#include <QtGui/QImage>
#include <plugins/PluginContainer.h>
#include <ui-plugins/PluginContainer.h>
const QString NullDisplayPlugin::NAME("NullDisplayPlugin");

View file

@ -22,12 +22,13 @@
#include <NumericalConstants.h>
#include <DependencyManager.h>
#include <shared/NsightHelpers.h>
#include <plugins/PluginContainer.h>
#include <ui-plugins/PluginContainer.h>
#include <gl/Config.h>
#include <gl/GLEscrow.h>
#include <GLMHelpers.h>
#include <CursorManager.h>
#include "CompositorHelper.h"
#include <ui/Menu.h>
#if THREADED_PRESENT
@ -202,6 +203,7 @@ private:
#endif
OpenGLDisplayPlugin::OpenGLDisplayPlugin() {
_sceneTextureEscrow.setRecycler([this](const gpu::TexturePointer& texture){
cleanupForSceneTexture(texture);
@ -213,9 +215,10 @@ OpenGLDisplayPlugin::OpenGLDisplayPlugin() {
}
void OpenGLDisplayPlugin::cleanupForSceneTexture(const gpu::TexturePointer& sceneTexture) {
Lock lock(_mutex);
Q_ASSERT(_sceneTextureToFrameIndexMap.contains(sceneTexture));
_sceneTextureToFrameIndexMap.remove(sceneTexture);
withRenderThreadLock([&] {
Q_ASSERT(_sceneTextureToFrameIndexMap.contains(sceneTexture));
_sceneTextureToFrameIndexMap.remove(sceneTexture);
});
}
@ -233,10 +236,11 @@ bool OpenGLDisplayPlugin::activate() {
cursorData.hotSpot = vec2(0.5f);
}
}
if (!_container) {
return false;
}
_vsyncSupported = _container->getPrimaryWidget()->isVsyncSupported();
#if THREADED_PRESENT
// Start the present thread if necessary
QSharedPointer<PresentThread> presentThread;
@ -272,11 +276,27 @@ bool OpenGLDisplayPlugin::activate() {
_container->makeRenderingContextCurrent();
#endif
return DisplayPlugin::activate();
auto compositorHelper = DependencyManager::get<CompositorHelper>();
connect(compositorHelper.data(), &CompositorHelper::alphaChanged, [this] {
auto compositorHelper = DependencyManager::get<CompositorHelper>();
auto animation = new QPropertyAnimation(this, "overlayAlpha");
animation->setDuration(200);
animation->setEndValue(compositorHelper->getAlpha());
animation->start();
});
if (isHmd() && (getHmdScreen() >= 0)) {
_container->showDisplayPluginsTools();
}
return Parent::activate();
}
void OpenGLDisplayPlugin::deactivate() {
auto compositorHelper = DependencyManager::get<CompositorHelper>();
disconnect(compositorHelper.data());
#if THREADED_PRESENT
auto presentThread = DependencyManager::get<PresentThread>();
// Does not return until the GL transition has completeed
@ -288,7 +308,16 @@ void OpenGLDisplayPlugin::deactivate() {
_container->makeRenderingContextCurrent();
#endif
internalDeactivate();
DisplayPlugin::deactivate();
_container->showDisplayPluginsTools(false);
if (!_container->currentDisplayActions().isEmpty()) {
auto menu = _container->getPrimaryMenu();
foreach(auto itemInfo, _container->currentDisplayActions()) {
menu->removeMenuItem(itemInfo.first, itemInfo.second);
}
_container->currentDisplayActions().clear();
}
Parent::deactivate();
}
@ -394,10 +423,9 @@ void OpenGLDisplayPlugin::submitSceneTexture(uint32_t frameIndex, const gpu::Tex
return;
}
{
Lock lock(_mutex);
withRenderThreadLock([&] {
_sceneTextureToFrameIndexMap[sceneTexture] = frameIndex;
}
});
// Submit it to the presentation thread via escrow
_sceneTextureEscrow.submit(sceneTexture);
@ -431,11 +459,12 @@ void OpenGLDisplayPlugin::updateTextures() {
}
void OpenGLDisplayPlugin::updateFrameData() {
Lock lock(_mutex);
auto previousFrameIndex = _currentPresentFrameIndex;
_currentPresentFrameIndex = _sceneTextureToFrameIndexMap[_currentSceneTexture];
auto skippedCount = (_currentPresentFrameIndex - previousFrameIndex) - 1;
_droppedFrameRate.increment(skippedCount);
withPresentThreadLock([&] {
auto previousFrameIndex = _currentPresentFrameIndex;
_currentPresentFrameIndex = _sceneTextureToFrameIndexMap[_currentSceneTexture];
auto skippedCount = (_currentPresentFrameIndex - previousFrameIndex) - 1;
_droppedFrameRate.increment(skippedCount);
});
}
void OpenGLDisplayPlugin::compositeOverlay() {
@ -444,25 +473,22 @@ void OpenGLDisplayPlugin::compositeOverlay() {
auto compositorHelper = DependencyManager::get<CompositorHelper>();
useProgram(_program);
// set the alpha
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
// check the alpha
auto overlayAlpha = compositorHelper->getAlpha();
if (overlayAlpha > 0.0f) {
// set the alpha
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
// Overlay draw
if (isStereo()) {
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
for_each_eye([&](Eye eye) {
eyeViewport(eye);
drawUnitQuad();
});
} else {
// Overlay draw
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
// Overlay draw
if (isStereo()) {
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
for_each_eye([&](Eye eye) {
eyeViewport(eye);
drawUnitQuad();
}
});
} else {
// Overlay draw
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
drawUnitQuad();
}
// restore the alpha
Uniform<float>(*_program, _alphaUniform).Set(1.0);
}
@ -471,23 +497,19 @@ void OpenGLDisplayPlugin::compositePointer() {
auto compositorHelper = DependencyManager::get<CompositorHelper>();
useProgram(_program);
// check the alpha
auto overlayAlpha = compositorHelper->getAlpha();
if (overlayAlpha > 0.0f) {
// set the alpha
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
Uniform<glm::mat4>(*_program, _mvpUniform).Set(compositorHelper->getReticleTransform(glm::mat4()));
if (isStereo()) {
for_each_eye([&](Eye eye) {
eyeViewport(eye);
drawUnitQuad();
});
} else {
// set the alpha
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
Uniform<glm::mat4>(*_program, _mvpUniform).Set(compositorHelper->getReticleTransform(glm::mat4()));
if (isStereo()) {
for_each_eye([&](Eye eye) {
eyeViewport(eye);
drawUnitQuad();
}
});
} else {
drawUnitQuad();
}
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mat4());
// restore the alpha
Uniform<float>(*_program, _alphaUniform).Set(1.0);
}
@ -507,14 +529,14 @@ void OpenGLDisplayPlugin::compositeLayers() {
}
_compositeFramebuffer->Bound(Framebuffer::Target::Draw, [&] {
Context::Viewport(targetRenderSize.x, targetRenderSize.y);
Context::Clear().DepthBuffer();
glBindTexture(GL_TEXTURE_2D, getSceneTextureId());
compositeScene();
auto sceneTextureId = getSceneTextureId();
auto overlayTextureId = getOverlayTextureId();
glBindTexture(GL_TEXTURE_2D, sceneTextureId);
compositeScene();
if (overlayTextureId) {
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glBindTexture(GL_TEXTURE_2D, overlayTextureId);
Context::Enable(Capability::Blend);
Context::BlendFunc(BlendFunction::SrcAlpha, BlendFunction::OneMinusSrcAlpha);
compositeOverlay();
auto compositorHelper = DependencyManager::get<CompositorHelper>();
@ -522,11 +544,16 @@ void OpenGLDisplayPlugin::compositeLayers() {
auto& cursorManager = Cursor::Manager::instance();
const auto& cursorData = _cursorsData[cursorManager.getCursor()->getIcon()];
glBindTexture(GL_TEXTURE_2D, cursorData.texture);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, overlayTextureId);
compositePointer();
glBindTexture(GL_TEXTURE_2D, 0);
glActiveTexture(GL_TEXTURE0);
}
glBindTexture(GL_TEXTURE_2D, 0);
glDisable(GL_BLEND);
Context::Disable(Capability::Blend);
}
compositeExtra();
});
}
@ -564,7 +591,11 @@ float OpenGLDisplayPlugin::newFramePresentRate() const {
}
float OpenGLDisplayPlugin::droppedFrameRate() const {
return _droppedFrameRate.rate();
float result;
withRenderThreadLock([&] {
result = _droppedFrameRate.rate();
});
return result;
}
float OpenGLDisplayPlugin::presentRate() const {
@ -679,3 +710,18 @@ void OpenGLDisplayPlugin::useProgram(const ProgramPtr& program) {
_activeProgram = program;
}
}
void OpenGLDisplayPlugin::assertIsRenderThread() const {
Q_ASSERT(QThread::currentThread() != _presentThread);
}
void OpenGLDisplayPlugin::assertIsPresentThread() const {
Q_ASSERT(QThread::currentThread() == _presentThread);
}
bool OpenGLDisplayPlugin::beginFrameRender(uint32_t frameIndex) {
withRenderThreadLock([&] {
_compositeOverlayAlpha = _overlayAlpha;
});
return Parent::beginFrameRender(frameIndex);
}

View file

@ -24,6 +24,9 @@
#define THREADED_PRESENT 1
class OpenGLDisplayPlugin : public DisplayPlugin {
Q_OBJECT
Q_PROPERTY(float overlayAlpha MEMBER _overlayAlpha)
using Parent = DisplayPlugin;
protected:
using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
@ -60,6 +63,7 @@ public:
float droppedFrameRate() const override;
bool beginFrameRender(uint32_t frameIndex) override;
protected:
#if THREADED_PRESENT
friend class PresentThread;
@ -74,6 +78,7 @@ protected:
virtual void compositeScene();
virtual void compositeOverlay();
virtual void compositePointer();
virtual void compositeExtra() {};
virtual bool hasFocus() const override;
@ -109,12 +114,12 @@ protected:
int32_t _alphaUniform { -1 };
ShapeWrapperPtr _plane;
mutable Mutex _mutex;
RateCounter<> _droppedFrameRate;
RateCounter<> _newFrameRate;
RateCounter<> _presentRate;
QMap<gpu::TexturePointer, uint32_t> _sceneTextureToFrameIndexMap;
uint32_t _currentPresentFrameIndex { 0 };
float _compositeOverlayAlpha{ 1.0f };
gpu::TexturePointer _currentSceneTexture;
gpu::TexturePointer _currentOverlayTexture;
@ -135,8 +140,28 @@ protected:
BasicFramebufferWrapperPtr _compositeFramebuffer;
bool _lockCurrentTexture { false };
void assertIsRenderThread() const;
void assertIsPresentThread() const;
template<typename F>
void withPresentThreadLock(F f) const {
assertIsPresentThread();
Lock lock(_presentMutex);
f();
}
template<typename F>
void withRenderThreadLock(F f) const {
assertIsRenderThread();
Lock lock(_presentMutex);
f();
}
private:
// Any resource shared by the main thread and the presentation thread must
// be serialized through this mutex
mutable Mutex _presentMutex;
ProgramPtr _activeProgram;
float _overlayAlpha{ 1.0f };
};

View file

@ -9,13 +9,14 @@
#include <memory>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtx/intersect.hpp>
#include <QtCore/QLoggingCategory>
#include <QtWidgets/QApplication>
#include <QtWidgets/QWidget>
#include <GLMHelpers.h>
#include <plugins/PluginContainer.h>
#include <ui-plugins/PluginContainer.h>
#include <CursorManager.h>
#include <gl/GLWidget.h>
#include <shared/NsightHelpers.h>
@ -37,7 +38,6 @@ QRect HmdDisplayPlugin::getRecommendedOverlayRect() const {
return CompositorHelper::VIRTUAL_SCREEN_RECOMMENDED_OVERLAY_RECT;
}
bool HmdDisplayPlugin::internalActivate() {
_monoPreview = _container->getBoolSetting("monoPreview", DEFAULT_MONO_VIEW);
@ -197,14 +197,43 @@ static ProgramPtr getReprojectionProgram() {
#endif
static const char * LASER_VS = R"VS(#version 410 core
uniform mat4 mvp = mat4(1);
in vec3 Position;
out vec3 vPosition;
void main() {
gl_Position = mvp * vec4(Position, 1);
vPosition = Position;
}
)VS";
static const char * LASER_FS = R"FS(#version 410 core
uniform vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
in vec3 vPosition;
out vec4 FragColor;
void main() {
FragColor = color;
}
)FS";
void HmdDisplayPlugin::customizeContext() {
Parent::customizeContext();
// Only enable mirroring if we know vsync is disabled
enableVsync(false);
_enablePreview = !isVsyncEnabled();
_sphereSection = loadSphereSection(_program, CompositorHelper::VIRTUAL_UI_TARGET_FOV.y, CompositorHelper::VIRTUAL_UI_ASPECT_RATIO);
compileProgram(_laserProgram, LASER_VS, LASER_FS);
_laserGeometry = loadLaser(_laserProgram);
compileProgram(_reprojectionProgram, REPROJECTION_VS, REPROJECTION_FS);
using namespace oglplus;
REPROJECTION_MATRIX_LOCATION = Uniform<glm::mat3>(*_reprojectionProgram, "reprojection").Location();
INVERSE_PROJECTION_MATRIX_LOCATION = Uniform<glm::mat4>(*_reprojectionProgram, "inverseProjections").Location();
@ -215,6 +244,8 @@ void HmdDisplayPlugin::uncustomizeContext() {
_sphereSection.reset();
_compositeFramebuffer.reset();
_reprojectionProgram.reset();
_laserProgram.reset();
_laserGeometry.reset();
Parent::uncustomizeContext();
}
@ -253,23 +284,20 @@ void HmdDisplayPlugin::compositeScene() {
void HmdDisplayPlugin::compositeOverlay() {
using namespace oglplus;
auto compositorHelper = DependencyManager::get<CompositorHelper>();
glm::mat4 modelMat = compositorHelper->getModelTransform().getMatrix();
// check the alpha
useProgram(_program);
auto overlayAlpha = compositorHelper->getAlpha();
if (overlayAlpha > 0.0f) {
// set the alpha
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
_sphereSection->Use();
for_each_eye([&](Eye eye) {
eyeViewport(eye);
auto modelView = glm::inverse(_currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye));
auto mvp = _eyeProjections[eye] * modelView;
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
_sphereSection->Draw();
});
}
// set the alpha
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
_sphereSection->Use();
for_each_eye([&](Eye eye) {
eyeViewport(eye);
auto modelView = glm::inverse(_currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye)) * modelMat;
auto mvp = _eyeProjections[eye] * modelView;
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
_sphereSection->Draw();
});
// restore the alpha
Uniform<float>(*_program, _alphaUniform).Set(1.0);
}
@ -278,29 +306,27 @@ void HmdDisplayPlugin::compositePointer() {
auto compositorHelper = DependencyManager::get<CompositorHelper>();
// check the alpha
useProgram(_program);
auto overlayAlpha = compositorHelper->getAlpha();
if (overlayAlpha > 0.0f) {
// set the alpha
Uniform<float>(*_program, _alphaUniform).Set(overlayAlpha);
// set the alpha
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
// Mouse pointer
_plane->Use();
// Reconstruct the headpose from the eye poses
auto headPosition = vec3(_currentPresentFrameInfo.presentPose[3]);
for_each_eye([&](Eye eye) {
eyeViewport(eye);
auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
auto reticleTransform = compositorHelper->getReticleTransform(eyePose, headPosition);
auto mvp = _eyeProjections[eye] * reticleTransform;
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
_plane->Draw();
});
}
// Mouse pointer
_plane->Use();
// Reconstruct the headpose from the eye poses
auto headPosition = vec3(_currentPresentFrameInfo.presentPose[3]);
for_each_eye([&](Eye eye) {
eyeViewport(eye);
auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
auto reticleTransform = compositorHelper->getReticleTransform(eyePose, headPosition);
auto mvp = _eyeProjections[eye] * reticleTransform;
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
_plane->Draw();
});
// restore the alpha
Uniform<float>(*_program, _alphaUniform).Set(1.0);
}
void HmdDisplayPlugin::internalPresent() {
PROFILE_RANGE_EX(__FUNCTION__, 0xff00ff00, (uint64_t)presentCount())
@ -357,22 +383,117 @@ void HmdDisplayPlugin::setEyeRenderPose(uint32_t frameIndex, Eye eye, const glm:
void HmdDisplayPlugin::updateFrameData() {
// Check if we have old frame data to discard
{
Lock lock(_mutex);
withPresentThreadLock([&] {
auto itr = _frameInfos.find(_currentPresentFrameIndex);
if (itr != _frameInfos.end()) {
_frameInfos.erase(itr);
}
}
});
Parent::updateFrameData();
{
Lock lock(_mutex);
withPresentThreadLock([&] {
_currentPresentFrameInfo = _frameInfos[_currentPresentFrameIndex];
}
});
}
glm::mat4 HmdDisplayPlugin::getHeadPose() const {
return _currentRenderFrameInfo.renderPose;
}
bool HmdDisplayPlugin::setHandLaser(uint32_t hands, HandLaserMode mode, const vec4& color, const vec3& direction) {
HandLaserInfo info;
info.mode = mode;
info.color = color;
info.direction = direction;
withRenderThreadLock([&] {
if (hands & Hand::LeftHand) {
_handLasers[0] = info;
}
if (hands & Hand::RightHand) {
_handLasers[1] = info;
}
});
// FIXME defer to a child class plugin to determine if hand lasers are actually
// available based on the presence or absence of hand controllers
return true;
}
void HmdDisplayPlugin::compositeExtra() {
const int NUMBER_OF_HANDS = 2;
std::array<HandLaserInfo, NUMBER_OF_HANDS> handLasers;
std::array<mat4, NUMBER_OF_HANDS> renderHandPoses;
Transform uiModelTransform;
withPresentThreadLock([&] {
handLasers = _handLasers;
renderHandPoses = _handPoses;
uiModelTransform = _uiModelTransform;
});
// If neither hand laser is activated, exit
if (!handLasers[0].valid() && !handLasers[1].valid()) {
return;
}
static const glm::mat4 identity;
if (renderHandPoses[0] == identity && renderHandPoses[1] == identity) {
return;
}
// Render hand lasers
using namespace oglplus;
useProgram(_laserProgram);
_laserGeometry->Use();
std::array<mat4, NUMBER_OF_HANDS> handLaserModelMatrices;
for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
if (renderHandPoses[i] == identity) {
continue;
}
const auto& handLaser = handLasers[i];
if (!handLaser.valid()) {
continue;
}
const auto& laserDirection = handLaser.direction;
auto model = renderHandPoses[i];
auto castDirection = glm::quat_cast(model) * laserDirection;
if (glm::abs(glm::length2(castDirection) - 1.0f) > EPSILON) {
castDirection = glm::normalize(castDirection);
}
// FIXME fetch the actual UI radius from... somewhere?
float uiRadius = 1.0f;
// Find the intersection of the laser with he UI and use it to scale the model matrix
float distance;
if (!glm::intersectRaySphere(vec3(renderHandPoses[i][3]), castDirection, uiModelTransform.getTranslation(), uiRadius * uiRadius, distance)) {
continue;
}
// Make sure we rotate to match the desired laser direction
if (laserDirection != Vectors::UNIT_NEG_Z) {
auto rotation = glm::rotation(Vectors::UNIT_NEG_Z, laserDirection);
model = model * glm::mat4_cast(rotation);
}
model = glm::scale(model, vec3(distance));
handLaserModelMatrices[i] = model;
}
for_each_eye([&](Eye eye) {
eyeViewport(eye);
auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
auto view = glm::inverse(eyePose);
const auto& projection = _eyeProjections[eye];
for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
if (handLaserModelMatrices[i] == identity) {
continue;
}
Uniform<glm::mat4>(*_laserProgram, "mvp").Set(projection * view * handLaserModelMatrices[i]);
Uniform<glm::vec4>(*_laserProgram, "color").Set(handLasers[i].color);
_laserGeometry->Draw();
// TODO render some kind of visual indicator at the intersection point with the UI.
}
});
}

View file

@ -10,6 +10,7 @@
#include <ThreadSafeValueCache.h>
#include <QtGlobal>
#include <Transform.h>
#include "../OpenGLDisplayPlugin.h"
@ -30,7 +31,7 @@ public:
virtual glm::mat4 getHeadPose() const override;
bool setHandLaser(uint32_t hands, HandLaserMode mode, const vec4& color, const vec3& direction) override;
protected:
virtual void hmdPresent() = 0;
@ -46,7 +47,22 @@ protected:
void customizeContext() override;
void uncustomizeContext() override;
void updateFrameData() override;
void compositeExtra() override;
struct HandLaserInfo {
HandLaserMode mode { HandLaserMode::None };
vec4 color { 1.0f };
vec3 direction { 0, 0, -1 };
// Is this hand laser info suitable for drawing?
bool valid() const {
return (mode != HandLaserMode::None && color.a > 0.0f && direction != vec3());
}
};
Transform _uiModelTransform;
std::array<HandLaserInfo, 2> _handLasers;
std::array<glm::mat4, 2> _handPoses;
std::array<glm::mat4, 2> _eyeOffsets;
std::array<glm::mat4, 2> _eyeProjections;
std::array<glm::mat4, 2> _eyeInverseProjections;
@ -75,5 +91,7 @@ private:
bool _enableReprojection { true };
ShapeWrapperPtr _sphereSection;
ProgramPtr _reprojectionProgram;
ProgramPtr _laserProgram;
ShapeWrapperPtr _laserGeometry;
};

View file

@ -9,7 +9,7 @@
#include "SideBySideStereoDisplayPlugin.h"
#include <GLMHelpers.h>
#include <CursorManager.h>
#include <plugins/PluginContainer.h>
#include <ui-plugins/PluginContainer.h>
#include <gl/GLWidget.h>
#include "../CompositorHelper.h"

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