diff --git a/libraries/entities/src/EntityTreeElement.cpp b/libraries/entities/src/EntityTreeElement.cpp index d36e6844a8..7a82e29a30 100644 --- a/libraries/entities/src/EntityTreeElement.cpp +++ b/libraries/entities/src/EntityTreeElement.cpp @@ -543,7 +543,7 @@ bool EntityTreeElement::findRayIntersection(const glm::vec3& origin, const glm:: float distanceToElementDetails = distance; BoxFace localFace; glm::vec3 localSurfaceNormal; - + // if the ray doesn't intersect with our cube, we can stop searching! if (!_cube.findRayIntersection(origin, direction, distanceToElementCube, localFace, localSurfaceNormal)) { keepSearching = false; // no point in continuing to search