Merge branch 'master' of https://github.com/highfidelity/hifi into depthReticleWork

Conflicts:
	interface/src/ui/ApplicationCompositor.h
This commit is contained in:
Brad Hefta-Gaub 2016-02-22 09:18:40 -08:00
commit 19d0968ccb
39 changed files with 571 additions and 464 deletions

View file

@ -0,0 +1,94 @@
//
// injectorLoadTest.js
// audio
//
// Created by Eric Levin 2/1/2016
// Copyright 2016 High Fidelity, Inc.
// This script tests what happens when many audio injectors are created and played
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
Script.include("../libraries/utils.js");
var numSoundsToPlayPerBatch = 35 // Number of simultaneously playing sounds
var numSoundsPlaying = 0;
var timeBetweenBatch = 30000;
// A green box represents an injector that is playing
var basePosition = {
x: 0,
y: 0,
z: 0
};
var soundBoxes = [];
var testSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/dove.wav");
var totalInjectors = 0;
var clipDuration;
if(!testSound.downloaded) {
print("SOUND IS NOT READY YET")
testSound.ready.connect(function() {
playSounds();
clipDuration = testSound.duration;
});
} else {
// otherwise play sounds right away
playSounds();
clipDuration = testSound.duration;
}
function playSounds() {
print("PLAY SOUNDS!")
for (var i = 0; i < numSoundsToPlayPerBatch; i++) {
playSound();
}
Script.setTimeout(function() {
numSoundsPlaying = 0;
}, clipDuration);
print("EBL Total Number of Injectors: " + totalInjectors);
Script.setTimeout(function() {
playSounds();
}, timeBetweenBatch);
}
function playSound() {
var position = Vec3.sum(basePosition, {x: randFloat(-.1, .1), y: randFloat(-1, 1), z: randFloat(-3, -.1)});
var injector = Audio.playSound(testSound, {
position: position,
volume: 0.2
});
numSoundsPlaying++;
print("NUM SOUNDS PLAYING: " + numSoundsPlaying);
print("*******************************************");
print("INJECTOR VALUE: ")
print(JSON.stringify(injector));
totalInjectors++;
var soundBox = Entities.addEntity({
type: "Box",
name: "Debug Sound Box",
color: {red: 200, green: 10, blue: 200},
dimensions: {x: 0.1, y: 0.1, z: 0.1},
position: position
});
soundBoxes.push(soundBox);
}
function cleanup() {
soundBoxes.forEach( function(soundBox) {
Entities.deleteEntity(soundBox);
});
}
Script.scriptEnding.connect(cleanup);

View file

@ -1237,9 +1237,9 @@
<div class="property"> <div class="property">
<div class="label">Position</div> <div class="label">Position</div>
<div class="value"> <div class="value">
<div class="input-area ">X<input class="coord" type='number' id="property-pos-x" step="0.1"><div class="prop-x"></div></div> <div class="input-area ">X<input class="coord" type='number' id="property-pos-x"><div class="prop-x"></div></div>
<div class="input-area ">Y<input class="coord" type='number' id="property-pos-y" step="0.1"><div class="prop-y"></div></div> <div class="input-area ">Y<input class="coord" type='number' id="property-pos-y"><div class="prop-y"></div></div>
<div class="input-area ">Z<input class="coord" type='number' id="property-pos-z" step="0.1"><div class="prop-z"></div></div> <div class="input-area ">Z<input class="coord" type='number' id="property-pos-z" ><div class="prop-z"></div></div>
<div> <div>
<input type="button" id="move-selection-to-grid" value="Selection to Grid"> <input type="button" id="move-selection-to-grid" value="Selection to Grid">
<input type="button" id="move-all-to-grid" value="All to Grid"> <input type="button" id="move-all-to-grid" value="All to Grid">

View file

@ -14,9 +14,6 @@ Render.RenderShadowTask.enabled = true;
var RDT = Render.RenderDeferredTask; var RDT = Render.RenderDeferredTask;
RDT.AmbientOcclusion.enabled = true; RDT.AmbientOcclusion.enabled = true;
RDT.DebugDeferredBuffer.enabled = false; RDT.DebugDeferredBuffer.enabled = false;
["DrawOpaqueDeferred", "DrawTransparentDeferred", "DrawOverlay3DOpaque", "DrawOverlay3DTransparent"]
.map(function(name) { return RDT[name]; })
.forEach(function(job) { job.maxDrawn = job.numDrawn; });
// Set up the qml ui // Set up the qml ui
var qml = Script.resolvePath('main.qml'); var qml = Script.resolvePath('main.qml');
@ -39,4 +36,4 @@ function setDebugBufferSize(x) {
Render.RenderDeferredTask.DebugDeferredBuffer.size = {x: x, y: -1, z: 1, w: 1}; Render.RenderDeferredTask.DebugDeferredBuffer.size = {x: x, y: -1, z: 1, w: 1};
} }
Script.scriptEnding.connect(function() { Render.fromJSON(oldConfig); } ); Script.scriptEnding.connect(function() { Render.load(oldConfig); } );

View file

@ -12,98 +12,109 @@ import QtQuick 2.5
import QtQuick.Controls 1.4 import QtQuick.Controls 1.4
Column { Column {
spacing: 8 id: root
spacing: 16
Repeater { Switch {
model: [ "Opaque:DrawOpaqueDeferred", "Transparent:DrawTransparentDeferred", checked: true
"Opaque Overlays:DrawOverlay3DOpaque", "Transparent Overlays:DrawOverlay3DTransparent" ] onClicked: ui.visible = checked
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: true
config: Render.getConfig(modelData.split(":")[1])
property: "maxDrawn"
max: config.numDrawn
}
}
Row {
CheckBox {
text: qsTr("Display Status")
onCheckedChanged: { Render.getConfig("DrawStatus").showDisplay = checked }
}
CheckBox {
text: qsTr("Network/Physics Status")
onCheckedChanged: { Render.getConfig("DrawStatus").showNetwork = checked }
}
}
ConfigSlider {
label: qsTr("Tone Mapping Exposure")
config: Render.getConfig("ToneMapping")
property: "exposure"
min: -10; max: 10
} }
Column { Column {
id: ambientOcclusion id: ui
property var config: Render.getConfig("AmbientOcclusion") spacing: 8
Label { text: qsTr("Ambient Occlusion") }
// TODO: Add gpuTimer
CheckBox { text: qsTr("Dithering"); checked: ambientOcclusion.config.ditheringEnabled }
Repeater { Repeater {
model: [ model: [ "Opaque:DrawOpaqueDeferred", "Transparent:DrawTransparentDeferred",
"Resolution Level:resolutionLevel:4", "Opaque Overlays:DrawOverlay3DOpaque", "Transparent Overlays:DrawOverlay3DTransparent" ]
"Obscurance Level:obscuranceLevel:1",
"Radius:radius:2",
"Falloff Bias:falloffBias:0.2",
"Edge Sharpness:edgeSharpness:1",
"Blur Radius:blurRadius:6",
"Blur Deviation:blurDeviation:3"
]
ConfigSlider {
label: qsTr(modelData.split(":")[0])
config: ambientOcclusion.config
property: modelData.split(":")[1]
max: modelData.split(":")[2]
}
}
Repeater {
model: [
"Samples:numSamples:32",
"Spiral Turns:numSpiralTurns:30:"
]
ConfigSlider { ConfigSlider {
label: qsTr(modelData.split(":")[0]) label: qsTr(modelData.split(":")[0])
integral: true integral: true
config: ambientOcclusion.config config: Render.getConfig(modelData.split(":")[1])
property: modelData.split(":")[1] property: "maxDrawn"
max: modelData.split(":")[2] max: config.numDrawn
min: -1
} }
} }
}
Column { Row {
id: debug CheckBox {
property var config: Render.getConfig("DebugDeferredBuffer") text: qsTr("Display Status")
onCheckedChanged: { Render.getConfig("DrawStatus").showDisplay = checked }
function setDebugMode(mode) { }
debug.config.enabled = (mode != 0); CheckBox {
debug.config.mode = mode; text: qsTr("Network/Physics Status")
onCheckedChanged: { Render.getConfig("DrawStatus").showNetwork = checked }
}
} }
Label { text: qsTr("Debug Buffer") } ConfigSlider {
ExclusiveGroup { id: bufferGroup } label: qsTr("Tone Mapping Exposure")
Repeater { config: Render.getConfig("ToneMapping")
model: [ property: "exposure"
"Off", "Diffuse", "Metallic", "Roughness", "Normal", "Depth", min: -10; max: 10
"Lighting", "Shadow", "Pyramid Depth", "Ambient Occlusion", "Custom Shader" }
]
RadioButton { Column {
text: qsTr(modelData) id: ambientOcclusion
exclusiveGroup: bufferGroup property var config: Render.getConfig("AmbientOcclusion")
checked: index == 0
onCheckedChanged: if (checked) debug.setDebugMode(index); Label { text: qsTr("Ambient Occlusion") }
// TODO: Add gpuTimer
CheckBox { text: qsTr("Dithering"); checked: ambientOcclusion.config.ditheringEnabled }
Repeater {
model: [
"Resolution Level:resolutionLevel:4",
"Obscurance Level:obscuranceLevel:1",
"Radius:radius:2",
"Falloff Bias:falloffBias:0.2",
"Edge Sharpness:edgeSharpness:1",
"Blur Radius:blurRadius:6",
"Blur Deviation:blurDeviation:3"
]
ConfigSlider {
label: qsTr(modelData.split(":")[0])
config: ambientOcclusion.config
property: modelData.split(":")[1]
max: modelData.split(":")[2]
}
}
Repeater {
model: [
"Samples:numSamples:32",
"Spiral Turns:numSpiralTurns:30:"
]
ConfigSlider {
label: qsTr(modelData.split(":")[0])
integral: true
config: ambientOcclusion.config
property: modelData.split(":")[1]
max: modelData.split(":")[2]
}
}
}
Column {
id: debug
property var config: Render.getConfig("DebugDeferredBuffer")
function setDebugMode(mode) {
debug.config.enabled = (mode != 0);
debug.config.mode = mode;
}
Label { text: qsTr("Debug Buffer") }
ExclusiveGroup { id: bufferGroup }
Repeater {
model: [
"Off", "Diffuse", "Metallic", "Roughness", "Normal", "Depth",
"Lighting", "Shadow", "Pyramid Depth", "Ambient Occlusion", "Custom Shader"
]
RadioButton {
text: qsTr(modelData)
exclusiveGroup: bufferGroup
checked: index == 0
onCheckedChanged: if (checked && index > 0) debug.setDebugMode(index - 1);
}
} }
} }
} }

View file

@ -14,7 +14,8 @@ Window {
destroyOnInvisible: true destroyOnInvisible: true
width: 800 width: 800
height: 600 height: 600
property alias webView: webview
Component.onCompleted: { Component.onCompleted: {
visible = true visible = true
addressBar.text = webview.url addressBar.text = webview.url
@ -28,6 +29,7 @@ Window {
} }
Item { Item {
id:item
anchors.fill: parent anchors.fill: parent
Rectangle { Rectangle {
anchors.left: parent.left anchors.left: parent.left
@ -125,12 +127,10 @@ Window {
console.log("New icon: " + icon) console.log("New icon: " + icon)
} }
profile: WebEngineProfile { profile: desktop.browserProfile
id: webviewProfile
storageName: "qmlUserBrowser"
}
} }
} // item } // item
Keys.onPressed: { Keys.onPressed: {

View file

@ -0,0 +1,12 @@
import QtQuick 2.0
import QtMultimedia 5.5
Item {
Audio {
id: audio
autoLoad: true
autoPlay: true
loops: Audio.Infinite
}
}

View file

@ -267,15 +267,9 @@ Item {
Text { Text {
color: root.fontColor; color: root.fontColor;
font.pixelSize: root.fontSize font.pixelSize: root.fontSize
visible: root.showAcuity visible: root.expanded
text: "LOD: " + root.lodStatus; text: "LOD: " + root.lodStatus;
} }
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
visible: root.expanded && !root.showAcuity
text: root.lodStatsRenderText;
}
} }
} }
} }

View file

@ -11,6 +11,7 @@ WebEngineView {
root.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) { root.javaScriptConsoleMessage.connect(function(level, message, lineNumber, sourceID) {
console.log("Web Window JS message: " + sourceID + " " + lineNumber + " " + message); console.log("Web Window JS message: " + sourceID + " " + lineNumber + " " + message);
}); });
} }
// FIXME hack to get the URL with the auth token included. Remove when we move to Qt 5.6 // FIXME hack to get the URL with the auth token included. Remove when we move to Qt 5.6
@ -36,6 +37,10 @@ WebEngineView {
} }
} }
onFeaturePermissionRequested: {
grantFeaturePermission(securityOrigin, feature, true);
}
onLoadingChanged: { onLoadingChanged: {
// Required to support clicking on "hifi://" links // Required to support clicking on "hifi://" links
if (WebEngineView.LoadStartedStatus == loadRequest.status) { if (WebEngineView.LoadStartedStatus == loadRequest.status) {
@ -48,9 +53,12 @@ WebEngineView {
} }
} }
profile: WebEngineProfile { onNewViewRequested:{
id: webviewProfile var component = Qt.createComponent("../Browser.qml");
httpUserAgent: "Mozilla/5.0 (HighFidelityInterface)" var newWindow = component.createObject(desktop);
storageName: "qmlWebEngine" request.openIn(newWindow.webView)
} }
profile: desktop.browserProfile
} }

View file

@ -9,7 +9,7 @@ Desktop {
id: desktop id: desktop
Component.onCompleted: { Component.onCompleted: {
WebEngine.settings.javascriptCanOpenWindows = false; WebEngine.settings.javascriptCanOpenWindows = true;
WebEngine.settings.javascriptCanAccessClipboard = false; WebEngine.settings.javascriptCanAccessClipboard = false;
WebEngine.settings.spatialNavigationEnabled = true; WebEngine.settings.spatialNavigationEnabled = true;
WebEngine.settings.localContentCanAccessRemoteUrls = true; WebEngine.settings.localContentCanAccessRemoteUrls = true;
@ -19,6 +19,12 @@ Desktop {
property alias toolWindow: toolWindow property alias toolWindow: toolWindow
ToolWindow { id: toolWindow } ToolWindow { id: toolWindow }
property var browserProfile: WebEngineProfile {
id: webviewProfile
httpUserAgent: "Chrome/48.0 (HighFidelityInterface)"
storageName: "qmlWebEngine"
}
Action { Action {
text: "Open Browser" text: "Open Browser"
shortcut: "Ctrl+B" shortcut: "Ctrl+B"

View file

@ -210,7 +210,7 @@ static const QString INFO_EDIT_ENTITIES_PATH = "html/edit-commands.html";
static const unsigned int THROTTLED_SIM_FRAMERATE = 15; static const unsigned int THROTTLED_SIM_FRAMERATE = 15;
static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SIM_FRAMERATE; static const int THROTTLED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / THROTTLED_SIM_FRAMERATE;
static const unsigned int CAPPED_SIM_FRAMERATE = 60; static const unsigned int CAPPED_SIM_FRAMERATE = 120;
static const int CAPPED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / CAPPED_SIM_FRAMERATE; static const int CAPPED_SIM_FRAME_PERIOD_MS = MSECS_PER_SECOND / CAPPED_SIM_FRAMERATE;
static const uint32_t INVALID_FRAME = UINT32_MAX; static const uint32_t INVALID_FRAME = UINT32_MAX;
@ -1615,13 +1615,7 @@ void Application::paintGL() {
}); });
} }
// Some LOD-like controls need to know a smoothly varying "potential" frame rate that doesn't
// include time waiting for sync, and which can report a number above target if we've got the headroom.
// In my tests, the following is mostly less than 0.5ms, and never more than 3ms. I don't think its worth measuring during runtime.
const float paintWaitAndQTTimerAllowance = 0.001f; // seconds
// Store both values now for use by next cycle.
_lastInstantaneousFps = instantaneousFps; _lastInstantaneousFps = instantaneousFps;
_lastUnsynchronizedFps = 1.0f / (((usecTimestampNow() - now) / (float)USECS_PER_SECOND) + paintWaitAndQTTimerAllowance);
_pendingPaint = false; _pendingPaint = false;
} }
@ -1713,6 +1707,7 @@ bool Application::event(QEvent* event) {
if ((int)event->type() == (int)Paint) { if ((int)event->type() == (int)Paint) {
paintGL(); paintGL();
return true;
} }
if (!_keyboardFocusedItem.isInvalidID()) { if (!_keyboardFocusedItem.isInvalidID()) {
@ -3099,11 +3094,7 @@ void Application::update(float deltaTime) {
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::update()"); PerformanceWarning warn(showWarnings, "Application::update()");
if (DependencyManager::get<LODManager>()->getUseAcuity()) { updateLOD();
updateLOD();
} else {
DependencyManager::get<LODManager>()->updatePIDRenderDistance(getTargetFrameRate(), getLastInstanteousFps(), deltaTime, isThrottleRendering());
}
{ {
PerformanceTimer perfTimer("devices"); PerformanceTimer perfTimer("devices");
@ -3607,7 +3598,7 @@ glm::vec3 Application::getSunDirection() {
// FIXME, preprocessor guard this check to occur only in DEBUG builds // FIXME, preprocessor guard this check to occur only in DEBUG builds
static QThread * activeRenderingThread = nullptr; static QThread * activeRenderingThread = nullptr;
PickRay Application::computePickRay(float x, float y) { PickRay Application::computePickRay(float x, float y) const {
vec2 pickPoint { x, y }; vec2 pickPoint { x, y };
PickRay result; PickRay result;
if (isHMDMode()) { if (isHMDMode()) {
@ -4729,7 +4720,7 @@ glm::uvec2 Application::getCanvasSize() const {
return glm::uvec2(_glWidget->width(), _glWidget->height()); return glm::uvec2(_glWidget->width(), _glWidget->height());
} }
QRect Application::getApplicationGeometry() const { QRect Application::getRenderingGeometry() const {
auto geometry = _glWidget->geometry(); auto geometry = _glWidget->geometry();
auto topLeft = geometry.topLeft(); auto topLeft = geometry.topLeft();
auto topLeftScreen = _glWidget->mapToGlobal(topLeft); auto topLeftScreen = _glWidget->mapToGlobal(topLeft);

View file

@ -114,7 +114,7 @@ public:
bool eventFilter(QObject* object, QEvent* event) override; bool eventFilter(QObject* object, QEvent* event) override;
glm::uvec2 getCanvasSize() const; glm::uvec2 getCanvasSize() const;
QRect getApplicationGeometry() const; QRect getRenderingGeometry() const;
glm::uvec2 getUiSize() const; glm::uvec2 getUiSize() const;
QSize getDeviceSize() const; QSize getDeviceSize() const;
@ -157,7 +157,6 @@ public:
float getFps() const { return _fps; } float getFps() const { return _fps; }
float getTargetFrameRate(); // frames/second float getTargetFrameRate(); // frames/second
float getLastInstanteousFps() const { return _lastInstantaneousFps; } float getLastInstanteousFps() const { return _lastInstantaneousFps; }
float getLastUnsynchronizedFps() const { return _lastUnsynchronizedFps; }
float getFieldOfView() { return _fieldOfView.get(); } float getFieldOfView() { return _fieldOfView.get(); }
void setFieldOfView(float fov); void setFieldOfView(float fov);
@ -169,7 +168,7 @@ public:
virtual ViewFrustum* getCurrentViewFrustum() override { return getDisplayViewFrustum(); } virtual ViewFrustum* getCurrentViewFrustum() override { return getDisplayViewFrustum(); }
virtual QThread* getMainThread() override { return thread(); } virtual QThread* getMainThread() override { return thread(); }
virtual PickRay computePickRay(float x, float y) override; virtual PickRay computePickRay(float x, float y) const override;
virtual glm::vec3 getAvatarPosition() const override; virtual glm::vec3 getAvatarPosition() const override;
virtual qreal getDevicePixelRatio() override; virtual qreal getDevicePixelRatio() override;
@ -405,7 +404,6 @@ private:
QElapsedTimer _timerStart; QElapsedTimer _timerStart;
QElapsedTimer _lastTimeUpdated; QElapsedTimer _lastTimeUpdated;
float _lastInstantaneousFps { 0.0f }; float _lastInstantaneousFps { 0.0f };
float _lastUnsynchronizedFps { 0.0f };
ShapeManager _shapeManager; ShapeManager _shapeManager;
PhysicalEntitySimulation _entitySimulation; PhysicalEntitySimulation _entitySimulation;

View file

@ -20,29 +20,8 @@
Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS); Setting::Handle<float> desktopLODDecreaseFPS("desktopLODDecreaseFPS", DEFAULT_DESKTOP_LOD_DOWN_FPS);
Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS); Setting::Handle<float> hmdLODDecreaseFPS("hmdLODDecreaseFPS", DEFAULT_HMD_LOD_DOWN_FPS);
// There are two different systems in use, based on lodPreference:
// pid: renderDistance is adjusted by a PID such that frame rate targets are met.
// acuity: a pseudo-acuity target is held, or adjusted to match minimum frame rates (and a PID controlls avatar rendering distance)
// If unspecified, acuity is used only if user has specified non-default minumum frame rates.
Setting::Handle<int> lodPreference("lodPreference", (int)LODManager::LODPreference::acuity);
const float SMALLEST_REASONABLE_HORIZON = 50.0f; // meters
Setting::Handle<float> renderDistanceInverseHighLimit("renderDistanceInverseHighLimit", 1.0f / SMALLEST_REASONABLE_HORIZON);
void LODManager::setRenderDistanceInverseHighLimit(float newValue) {
renderDistanceInverseHighLimit.set(newValue); // persist it, and tell all the controllers that use it
_renderDistanceController.setControlledValueHighLimit(newValue);
}
LODManager::LODManager() { LODManager::LODManager() {
setRenderDistanceInverseHighLimit(renderDistanceInverseHighLimit.get());
setRenderDistanceInverseLowLimit(1.0f / (float)TREE_SCALE);
// Advice for tuning parameters:
// See PIDController.h. There's a section on tuning in the reference.
// Turn on logging with the following (or from js with LODManager.setRenderDistanceControllerHistory("render pid", 240))
//setRenderDistanceControllerHistory("render pid", 60 * 4);
// Note that extra logging/hysteresis is turned off in Avatar.cpp when the above logging is on.
setRenderDistanceKP(0.000012f); // Usually about 0.6 of largest that doesn't oscillate when other parameters 0.
setRenderDistanceKI(0.00002f); // Big enough to bring us to target with the above KP.
} }
float LODManager::getLODDecreaseFPS() { float LODManager::getLODDecreaseFPS() {
@ -234,53 +213,7 @@ QString LODManager::getLODFeedbackText() {
return result; return result;
} }
static float renderDistance = (float)TREE_SCALE;
static int renderedCount = 0;
static int lastRenderedCount = 0;
bool LODManager::getUseAcuity() { return lodPreference.get() == (int)LODManager::LODPreference::acuity; }
void LODManager::setUseAcuity(bool newValue) { lodPreference.set(newValue ? (int)LODManager::LODPreference::acuity : (int)LODManager::LODPreference::pid); }
float LODManager::getRenderDistance() {
return renderDistance;
}
int LODManager::getRenderedCount() {
return lastRenderedCount;
}
QString LODManager::getLODStatsRenderText() {
const QString label = "Rendered objects: ";
return label + QString::number(getRenderedCount()) + " w/in " + QString::number((int)getRenderDistance()) + "m";
}
// compare autoAdjustLOD()
void LODManager::updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled) {
float distance;
if (!isThrottled) {
_renderDistanceController.setMeasuredValueSetpoint(targetFps); // No problem updating in flight.
// The PID controller raises the controlled value when the measured value goes up.
// The measured value is frame rate. When the controlled value (1 / render cutoff distance)
// goes up, the render cutoff distance gets closer, the number of rendered avatars is less, and frame rate
// goes up.
distance = 1.0f / _renderDistanceController.update(measuredFps, deltaTime);
} else {
// Here we choose to just use the maximum render cutoff distance if throttled.
distance = 1.0f / _renderDistanceController.getControlledValueLowLimit();
}
_renderDistanceAverage.updateAverage(distance);
renderDistance = _renderDistanceAverage.getAverage(); // average only once per cycle
lastRenderedCount = renderedCount;
renderedCount = 0;
}
bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) { bool LODManager::shouldRender(const RenderArgs* args, const AABox& bounds) {
// NOTE: this branch of code is the alternate form of LOD that uses PID controllers.
if (!getUseAcuity()) {
float distanceToCamera = glm::length(bounds.calcCenter() - args->_viewFrustum->getPosition());
float largestDimension = bounds.getLargestDimension();
const float scenerySize = 300; // meters
bool isRendered = (largestDimension > scenerySize) || // render scenery regardless of distance
(distanceToCamera < renderDistance + largestDimension);
renderedCount += isRendered ? 1 : 0;
return isRendered;
}
// FIXME - eventually we want to use the render accuracy as an indicator for the level of detail // FIXME - eventually we want to use the render accuracy as an indicator for the level of detail
// to use in rendering. // to use in rendering.
float renderAccuracy = args->_viewFrustum->calculateRenderAccuracy(bounds, args->_sizeScale, args->_boundaryLevelAdjust); float renderAccuracy = args->_viewFrustum->calculateRenderAccuracy(bounds, args->_sizeScale, args->_boundaryLevelAdjust);
@ -299,12 +232,6 @@ void LODManager::setBoundaryLevelAdjust(int boundaryLevelAdjust) {
void LODManager::loadSettings() { void LODManager::loadSettings() {
setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get()); setDesktopLODDecreaseFPS(desktopLODDecreaseFPS.get());
setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get()); setHMDLODDecreaseFPS(hmdLODDecreaseFPS.get());
if (lodPreference.get() == (int)LODManager::LODPreference::unspecified) {
setUseAcuity((getDesktopLODDecreaseFPS() != DEFAULT_DESKTOP_LOD_DOWN_FPS) || (getHMDLODDecreaseFPS() != DEFAULT_HMD_LOD_DOWN_FPS));
}
Menu::getInstance()->getActionForOption(MenuOption::LodTools)->setEnabled(getUseAcuity());
Menu::getInstance()->getSubMenuFromName(MenuOption::RenderResolution, Menu::getInstance()->getSubMenuFromName("Render", Menu::getInstance()->getMenu("Developer")))->setEnabled(getUseAcuity());
} }
void LODManager::saveSettings() { void LODManager::saveSettings() {

View file

@ -18,8 +18,8 @@
#include <PIDController.h> #include <PIDController.h>
#include <SimpleMovingAverage.h> #include <SimpleMovingAverage.h>
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 15.0; const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 30.0;
const float DEFAULT_HMD_LOD_DOWN_FPS = 30.0; const float DEFAULT_HMD_LOD_DOWN_FPS = 45.0;
const float MAX_LIKELY_DESKTOP_FPS = 59.0; // this is essentially, V-synch - 1 fps const float MAX_LIKELY_DESKTOP_FPS = 59.0; // this is essentially, V-synch - 1 fps
const float MAX_LIKELY_HMD_FPS = 74.0; // this is essentially, V-synch - 1 fps const float MAX_LIKELY_HMD_FPS = 74.0; // this is essentially, V-synch - 1 fps
const float INCREASE_LOD_GAP = 15.0f; const float INCREASE_LOD_GAP = 15.0f;
@ -76,27 +76,6 @@ public:
Q_INVOKABLE float getLODDecreaseFPS(); Q_INVOKABLE float getLODDecreaseFPS();
Q_INVOKABLE float getLODIncreaseFPS(); Q_INVOKABLE float getLODIncreaseFPS();
enum class LODPreference {
pid = 0,
acuity,
unspecified
};
static bool getUseAcuity();
static void setUseAcuity(bool newValue);
Q_INVOKABLE void setRenderDistanceKP(float newValue) { _renderDistanceController.setKP(newValue); }
Q_INVOKABLE void setRenderDistanceKI(float newValue) { _renderDistanceController.setKI(newValue); }
Q_INVOKABLE void setRenderDistanceKD(float newValue) { _renderDistanceController.setKD(newValue); }
Q_INVOKABLE bool getRenderDistanceControllerIsLogging() { return _renderDistanceController.getIsLogging(); }
Q_INVOKABLE void setRenderDistanceControllerHistory(QString label, int size) { return _renderDistanceController.setHistorySize(label, size); }
Q_INVOKABLE float getRenderDistanceInverseLowLimit() { return _renderDistanceController.getControlledValueLowLimit(); }
Q_INVOKABLE void setRenderDistanceInverseLowLimit(float newValue) { _renderDistanceController.setControlledValueLowLimit(newValue); }
Q_INVOKABLE float getRenderDistanceInverseHighLimit() { return _renderDistanceController.getControlledValueHighLimit(); }
Q_INVOKABLE void setRenderDistanceInverseHighLimit(float newValue);
void updatePIDRenderDistance(float targetFps, float measuredFps, float deltaTime, bool isThrottled);
float getRenderDistance();
int getRenderedCount();
QString getLODStatsRenderText();
static bool shouldRender(const RenderArgs* args, const AABox& bounds); static bool shouldRender(const RenderArgs* args, const AABox& bounds);
void autoAdjustLOD(float currentFPS); void autoAdjustLOD(float currentFPS);
@ -126,9 +105,6 @@ private:
SimpleMovingAverage _fpsAverageStartWindow = START_DELAY_SAMPLES_OF_FRAMES; SimpleMovingAverage _fpsAverageStartWindow = START_DELAY_SAMPLES_OF_FRAMES;
SimpleMovingAverage _fpsAverageDownWindow = DOWN_SHIFT_SAMPLES_OF_FRAMES; SimpleMovingAverage _fpsAverageDownWindow = DOWN_SHIFT_SAMPLES_OF_FRAMES;
SimpleMovingAverage _fpsAverageUpWindow = UP_SHIFT_SAMPLES_OF_FRAMES; SimpleMovingAverage _fpsAverageUpWindow = UP_SHIFT_SAMPLES_OF_FRAMES;
PIDController _renderDistanceController{};
SimpleMovingAverage _renderDistanceAverage{ 10 };
}; };
#endif // hifi_LODManager_h #endif // hifi_LODManager_h

View file

@ -162,7 +162,7 @@ void AvatarManager::updateOtherAvatars(float deltaTime) {
void AvatarManager::simulateAvatarFades(float deltaTime) { void AvatarManager::simulateAvatarFades(float deltaTime) {
QVector<AvatarSharedPointer>::iterator fadingIterator = _avatarFades.begin(); QVector<AvatarSharedPointer>::iterator fadingIterator = _avatarFades.begin();
const float SHRINK_RATE = 0.9f; const float SHRINK_RATE = 0.15f;
const float MIN_FADE_SCALE = MIN_AVATAR_SCALE; const float MIN_FADE_SCALE = MIN_AVATAR_SCALE;
render::ScenePointer scene = qApp->getMain3DScene(); render::ScenePointer scene = qApp->getMain3DScene();

View file

@ -421,8 +421,8 @@ private:
AtRestDetector _hmdAtRestDetector; AtRestDetector _hmdAtRestDetector;
bool _lastIsMoving { false }; bool _lastIsMoving { false };
bool _hoverReferenceCameraFacingIsCaptured { false }; bool _hoverReferenceCameraFacingIsCaptured { false };
glm::vec3 _hoverReferenceCameraFacing; // hmd sensor space glm::vec3 _hoverReferenceCameraFacing { 0.0f, 0.0f, -1.0f }; // hmd sensor space
float AVATAR_MOVEMENT_ENERGY_CONSTANT { 0.001f }; float AVATAR_MOVEMENT_ENERGY_CONSTANT { 0.001f };
float AUDIO_ENERGY_CONSTANT { 0.000001f }; float AUDIO_ENERGY_CONSTANT { 0.000001f };
float MAX_AVATAR_MOVEMENT_PER_FRAME { 30.0f }; float MAX_AVATAR_MOVEMENT_PER_FRAME { 30.0f };

View file

@ -144,6 +144,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) {
} else { } else {
handParams.isRightEnabled = false; handParams.isRightEnabled = false;
} }
handParams.bodyCapsuleRadius = myAvatar->getCharacterController()->getCapsuleRadius();
_rig->updateFromHandParameters(handParams, deltaTime); _rig->updateFromHandParameters(handParams, deltaTime);

View file

@ -335,6 +335,7 @@ void ApplicationCompositor::displayOverlayTextureHmd(RenderArgs* renderArgs, int
QPointF ApplicationCompositor::getMouseEventPosition(QMouseEvent* event) { QPointF ApplicationCompositor::getMouseEventPosition(QMouseEvent* event) {
if (qApp->isHMDMode()) { if (qApp->isHMDMode()) {
QMutexLocker locker(&_reticlePositionInHMDLock);
return QPointF(_reticlePositionInHMD.x, _reticlePositionInHMD.y); return QPointF(_reticlePositionInHMD.x, _reticlePositionInHMD.y);
} }
return event->localPos(); return event->localPos();
@ -349,7 +350,7 @@ void ApplicationCompositor::handleLeaveEvent() {
if (shouldCaptureMouse()) { if (shouldCaptureMouse()) {
QWidget* mainWidget = (QWidget*)qApp->getWindow(); QWidget* mainWidget = (QWidget*)qApp->getWindow();
QRect mainWidgetFrame = qApp->getApplicationGeometry(); QRect mainWidgetFrame = qApp->getRenderingGeometry();
QRect uncoveredRect = mainWidgetFrame; QRect uncoveredRect = mainWidgetFrame;
foreach(QWidget* widget, QApplication::topLevelWidgets()) { foreach(QWidget* widget, QApplication::topLevelWidgets()) {
if (widget->isWindow() && widget->isVisible() && widget != mainWidget) { if (widget->isWindow() && widget->isVisible() && widget != mainWidget) {
@ -388,6 +389,7 @@ bool ApplicationCompositor::handleRealMouseMoveEvent(bool sendFakeEvent) {
// If we're in HMD mode // If we're in HMD mode
if (shouldCaptureMouse()) { if (shouldCaptureMouse()) {
QMutexLocker locker(&_reticlePositionInHMDLock);
auto newPosition = QCursor::pos(); auto newPosition = QCursor::pos();
auto changeInRealMouse = newPosition - _lastKnownRealMouse; auto changeInRealMouse = newPosition - _lastKnownRealMouse;
auto newReticlePosition = _reticlePositionInHMD + toGlm(changeInRealMouse); auto newReticlePosition = _reticlePositionInHMD + toGlm(changeInRealMouse);
@ -403,6 +405,7 @@ bool ApplicationCompositor::handleRealMouseMoveEvent(bool sendFakeEvent) {
glm::vec2 ApplicationCompositor::getReticlePosition() { glm::vec2 ApplicationCompositor::getReticlePosition() {
if (qApp->isHMDMode()) { if (qApp->isHMDMode()) {
QMutexLocker locker(&_reticlePositionInHMDLock);
return _reticlePositionInHMD; return _reticlePositionInHMD;
} }
return toGlm(QCursor::pos()); return toGlm(QCursor::pos());
@ -410,6 +413,7 @@ glm::vec2 ApplicationCompositor::getReticlePosition() {
void ApplicationCompositor::setReticlePosition(glm::vec2 position, bool sendFakeEvent) { void ApplicationCompositor::setReticlePosition(glm::vec2 position, bool sendFakeEvent) {
if (qApp->isHMDMode()) { if (qApp->isHMDMode()) {
QMutexLocker locker(&_reticlePositionInHMDLock);
const float MOUSE_EXTENTS_VERT_ANGULAR_SIZE = 170.0f; // 5deg from poles const float MOUSE_EXTENTS_VERT_ANGULAR_SIZE = 170.0f; // 5deg from poles
const float MOUSE_EXTENTS_VERT_PIXELS = VIRTUAL_SCREEN_SIZE_Y * (MOUSE_EXTENTS_VERT_ANGULAR_SIZE / DEFAULT_HMD_UI_VERT_ANGULAR_SIZE); const float MOUSE_EXTENTS_VERT_PIXELS = VIRTUAL_SCREEN_SIZE_Y * (MOUSE_EXTENTS_VERT_ANGULAR_SIZE / DEFAULT_HMD_UI_VERT_ANGULAR_SIZE);
const float MOUSE_EXTENTS_HORZ_ANGULAR_SIZE = 360.0f; // full sphere const float MOUSE_EXTENTS_HORZ_ANGULAR_SIZE = 360.0f; // full sphere

View file

@ -9,11 +9,13 @@
#ifndef hifi_ApplicationCompositor_h #ifndef hifi_ApplicationCompositor_h
#define hifi_ApplicationCompositor_h #define hifi_ApplicationCompositor_h
#include <atomic>
#include <cstdint>
#include <QCursor> #include <QCursor>
#include <QMouseEvent> #include <QMouseEvent>
#include <QObject> #include <QObject>
#include <QPropertyAnimation> #include <QPropertyAnimation>
#include <cstdint>
#include <EntityItemID.h> #include <EntityItemID.h>
#include <GeometryCache.h> #include <GeometryCache.h>
@ -81,19 +83,19 @@ public:
float getAlpha() const { return _alpha; } float getAlpha() const { return _alpha; }
void setAlpha(float alpha) { _alpha = alpha; } void setAlpha(float alpha) { _alpha = alpha; }
Q_INVOKABLE bool getReticleVisible() { return _reticleVisible; } bool getReticleVisible() { return _reticleVisible; }
Q_INVOKABLE void setReticleVisible(bool visible) { _reticleVisible = visible; } void setReticleVisible(bool visible) { _reticleVisible = visible; }
Q_INVOKABLE float getReticleDepth() { return _reticleDepth; } float getReticleDepth() { return _reticleDepth; }
Q_INVOKABLE void setReticleDepth(float depth) { _reticleDepth = depth; } void setReticleDepth(float depth) { _reticleDepth = depth; }
Q_INVOKABLE glm::vec2 getReticlePosition(); glm::vec2 getReticlePosition();
Q_INVOKABLE void setReticlePosition(glm::vec2 position, bool sendFakeEvent = true); void setReticlePosition(glm::vec2 position, bool sendFakeEvent = true);
Q_INVOKABLE void setReticleApparentPosition(glm::vec3 position) { _drawAt3D = true; _drawAt3DPosition = position; } void setReticleApparentPosition(glm::vec3 position) { _drawAt3D = true; _drawAt3DPosition = position; }
Q_INVOKABLE void restoreReticleApparentPosition() { _drawAt3D = false; } void restoreReticleApparentPosition() { _drawAt3D = false; }
Q_INVOKABLE glm::vec2 getReticleMaximumPosition() const; glm::vec2 getReticleMaximumPosition() const;
ReticleInterface* getReticleInterface() { return _reticleInterface; } ReticleInterface* getReticleInterface() { return _reticleInterface; }
@ -141,21 +143,22 @@ private:
std::unique_ptr<QPropertyAnimation> _alphaPropertyAnimation; std::unique_ptr<QPropertyAnimation> _alphaPropertyAnimation;
bool _reticleVisible { true }; std::atomic<bool> _reticleVisible { true };
float _reticleDepth { 1.0f }; std::atomic<float> _reticleDepth { 1.0f };
bool _drawAt3D { false };
glm::vec3 _drawAt3DPosition;
// NOTE: when the compositor is running in HMD mode, it will control the reticle position as a custom // NOTE: when the compositor is running in HMD mode, it will control the reticle position as a custom
// application specific position, when it's in desktop mode, the reticle position will simply move // application specific position, when it's in desktop mode, the reticle position will simply move
// the system mouse. // the system mouse.
glm::vec2 _reticlePositionInHMD{ 0.0f, 0.0f }; glm::vec2 _reticlePositionInHMD { 0.0f, 0.0f };
mutable QMutex _reticlePositionInHMDLock { QMutex::Recursive };
bool _drawAt3D { false };
glm::vec3 _drawAt3DPosition;
QPointF _lastKnownRealMouse; QPointF _lastKnownRealMouse;
QPoint _lastKnownCursorPos;
bool _ignoreMouseMove { false }; bool _ignoreMouseMove { false };
ReticleInterface* _reticleInterface; ReticleInterface* _reticleInterface;
}; };
// Scripting interface available to control the Reticle // Scripting interface available to control the Reticle

View file

@ -252,12 +252,8 @@ void ApplicationOverlay::buildFramebufferObject() {
PROFILE_RANGE(__FUNCTION__); PROFILE_RANGE(__FUNCTION__);
auto uiSize = qApp->getUiSize(); auto uiSize = qApp->getUiSize();
QSize desiredSize (uiSize.x, uiSize.y);
int currentWidth = _overlayFramebuffer ? _overlayFramebuffer->getWidth() : 0;
int currentHeight = _overlayFramebuffer ? _overlayFramebuffer->getHeight() : 0;
QSize frameBufferCurrentSize(currentWidth, currentHeight);
if (_overlayFramebuffer && desiredSize == frameBufferCurrentSize) { if (_overlayFramebuffer && uiSize == _overlayFramebuffer->getSize()) {
// Already built // Already built
return; return;
} }
@ -271,8 +267,8 @@ void ApplicationOverlay::buildFramebufferObject() {
_overlayFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create()); _overlayFramebuffer = gpu::FramebufferPointer(gpu::Framebuffer::create());
auto colorFormat = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA); auto colorFormat = gpu::Element(gpu::VEC4, gpu::NUINT8, gpu::RGBA);
auto width = desiredSize.width(); auto width = uiSize.x;
auto height = desiredSize.height(); auto height = uiSize.y;
auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR); auto defaultSampler = gpu::Sampler(gpu::Sampler::FILTER_MIN_MAG_LINEAR);
_overlayColorTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler)); _overlayColorTexture = gpu::TexturePointer(gpu::Texture::create2D(colorFormat, width, height, defaultSampler));

View file

@ -87,13 +87,6 @@ void setupPreferences() {
} }
static const QString LOD_TUNING("Level of Detail Tuning"); static const QString LOD_TUNING("Level of Detail Tuning");
CheckPreference* acuityToggle;
{
auto getter = []()->bool { return DependencyManager::get<LODManager>()->getUseAcuity(); };
auto setter = [](bool value) { DependencyManager::get<LODManager>()->setUseAcuity(value); };
preferences->addPreference(acuityToggle = new CheckPreference(LOD_TUNING, "Render based on visual acuity", getter, setter));
}
{ {
auto getter = []()->float { return DependencyManager::get<LODManager>()->getDesktopLODDecreaseFPS(); }; auto getter = []()->float { return DependencyManager::get<LODManager>()->getDesktopLODDecreaseFPS(); };
auto setter = [](float value) { DependencyManager::get<LODManager>()->setDesktopLODDecreaseFPS(value); }; auto setter = [](float value) { DependencyManager::get<LODManager>()->setDesktopLODDecreaseFPS(value); };
@ -101,7 +94,6 @@ void setupPreferences() {
preference->setMin(0); preference->setMin(0);
preference->setMax(120); preference->setMax(120);
preference->setStep(1); preference->setStep(1);
preference->setEnabler(acuityToggle);
preferences->addPreference(preference); preferences->addPreference(preference);
} }
@ -112,18 +104,6 @@ void setupPreferences() {
preference->setMin(0); preference->setMin(0);
preference->setMax(120); preference->setMax(120);
preference->setStep(1); preference->setStep(1);
preference->setEnabler(acuityToggle);
preferences->addPreference(preference);
}
{
auto getter = []()->float { return 1.0f / DependencyManager::get<LODManager>()->getRenderDistanceInverseHighLimit(); };
auto setter = [](float value) { DependencyManager::get<LODManager>()->setRenderDistanceInverseHighLimit(1.0f / value); };
auto preference = new SpinnerPreference(LOD_TUNING, "Minimum Display Distance", getter, setter);
preference->setMin(5);
preference->setMax(32768);
preference->setStep(1);
preference->setEnabler(acuityToggle, true);
preferences->addPreference(preference); preferences->addPreference(preference);
} }
@ -274,7 +254,7 @@ void setupPreferences() {
{ {
auto getter = []()->float { return DependencyManager::get<AudioClient>()->getOutputBufferSize(); }; auto getter = []()->float { return DependencyManager::get<AudioClient>()->getOutputBufferSize(); };
auto setter = [](float value) { DependencyManager::get<AudioClient>()->setOutputBufferSize(value); }; auto setter = [](float value) { DependencyManager::get<AudioClient>()->setOutputBufferSize(value); };
auto preference = new SpinnerPreference(AUDIO, "Output Buffer Size (frames)", getter, setter); auto preference = new SpinnerPreference(AUDIO, "Output Buffer Initial Size (frames)", getter, setter);
preference->setMin(1); preference->setMin(1);
preference->setMax(20); preference->setMax(20);
preference->setStep(1); preference->setStep(1);

View file

@ -283,9 +283,7 @@ void Stats::updateStats(bool force) {
STAT_UPDATE(localLeaves, (int)OctreeElement::getLeafNodeCount()); STAT_UPDATE(localLeaves, (int)OctreeElement::getLeafNodeCount());
// LOD Details // LOD Details
STAT_UPDATE(lodStatus, "You can see " + DependencyManager::get<LODManager>()->getLODFeedbackText()); STAT_UPDATE(lodStatus, "You can see " + DependencyManager::get<LODManager>()->getLODFeedbackText());
STAT_UPDATE(lodStatsRenderText, DependencyManager::get<LODManager>()->getLODStatsRenderText());
} }
STAT_UPDATE(showAcuity, (_expanded || force) && DependencyManager::get<LODManager>()->getUseAcuity());
bool performanceTimerIsActive = PerformanceTimer::isActive(); bool performanceTimerIsActive = PerformanceTimer::isActive();
bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails); bool displayPerf = _expanded && Menu::getInstance()->isOptionChecked(MenuOption::DisplayDebugTimingDetails);

View file

@ -30,7 +30,6 @@ class Stats : public QQuickItem {
Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT) Q_PROPERTY(QString monospaceFont READ monospaceFont CONSTANT)
Q_PROPERTY(float audioPacketlossUpstream READ getAudioPacketLossUpstream) Q_PROPERTY(float audioPacketlossUpstream READ getAudioPacketLossUpstream)
Q_PROPERTY(float audioPacketlossDownstream READ getAudioPacketLossDownstream) Q_PROPERTY(float audioPacketlossDownstream READ getAudioPacketLossDownstream)
Q_PROPERTY(bool showAcuity READ getShowAcuity WRITE setShowAcuity NOTIFY showAcuityChanged)
STATS_PROPERTY(int, serverCount, 0) STATS_PROPERTY(int, serverCount, 0)
STATS_PROPERTY(int, renderrate, 0) STATS_PROPERTY(int, renderrate, 0)
@ -80,7 +79,6 @@ class Stats : public QQuickItem {
STATS_PROPERTY(QString, packetStats, QString()) STATS_PROPERTY(QString, packetStats, QString())
STATS_PROPERTY(QString, lodStatus, QString()) STATS_PROPERTY(QString, lodStatus, QString())
STATS_PROPERTY(QString, timingStats, QString()) STATS_PROPERTY(QString, timingStats, QString())
STATS_PROPERTY(QString, lodStatsRenderText, QString())
STATS_PROPERTY(int, serverElements, 0) STATS_PROPERTY(int, serverElements, 0)
STATS_PROPERTY(int, serverInternal, 0) STATS_PROPERTY(int, serverInternal, 0)
STATS_PROPERTY(int, serverLeaves, 0) STATS_PROPERTY(int, serverLeaves, 0)
@ -112,15 +110,12 @@ public:
emit expandedChanged(); emit expandedChanged();
} }
} }
bool getShowAcuity() { return _showAcuity; }
void setShowAcuity(bool newValue) { _showAcuity = newValue; }
public slots: public slots:
void forceUpdateStats() { updateStats(true); } void forceUpdateStats() { updateStats(true); }
signals: signals:
void expandedChanged(); void expandedChanged();
void showAcuityChanged();
void timingExpandedChanged(); void timingExpandedChanged();
void serverCountChanged(); void serverCountChanged();
void renderrateChanged(); void renderrateChanged();
@ -128,7 +123,6 @@ signals:
void simrateChanged(); void simrateChanged();
void avatarSimrateChanged(); void avatarSimrateChanged();
void avatarCountChanged(); void avatarCountChanged();
void lodStatsRenderTextChanged();
void packetInCountChanged(); void packetInCountChanged();
void packetOutCountChanged(); void packetOutCountChanged();
void mbpsInChanged(); void mbpsInChanged();
@ -182,7 +176,6 @@ private:
int _recentMaxPackets{ 0 } ; // recent max incoming voxel packets to process int _recentMaxPackets{ 0 } ; // recent max incoming voxel packets to process
bool _resetRecentMaxPacketsSoon{ true }; bool _resetRecentMaxPacketsSoon{ true };
bool _expanded{ false }; bool _expanded{ false };
bool _showAcuity{ false };
bool _timingExpanded{ false }; bool _timingExpanded{ false };
QString _monospaceFont; QString _monospaceFont;
const AudioIOStats* _audioStats; const AudioIOStats* _audioStats;

View file

@ -670,7 +670,7 @@ void AnimInverseKinematics::initConstraints() {
stConstraint->setTwistLimits(-MAX_SHOULDER_TWIST, MAX_SHOULDER_TWIST); stConstraint->setTwistLimits(-MAX_SHOULDER_TWIST, MAX_SHOULDER_TWIST);
std::vector<float> minDots; std::vector<float> minDots;
const float MAX_SHOULDER_SWING = PI / 20.0f; const float MAX_SHOULDER_SWING = PI / 6.0f;
minDots.push_back(cosf(MAX_SHOULDER_SWING)); minDots.push_back(cosf(MAX_SHOULDER_SWING));
stConstraint->setSwingLimits(minDots); stConstraint->setSwingLimits(minDots);

View file

@ -1080,8 +1080,31 @@ void Rig::updateEyeJoint(int index, const glm::vec3& modelTranslation, const glm
void Rig::updateFromHandParameters(const HandParameters& params, float dt) { void Rig::updateFromHandParameters(const HandParameters& params, float dt) {
if (_animSkeleton && _animNode) { if (_animSkeleton && _animNode) {
const float HAND_RADIUS = 0.05f;
const float BODY_RADIUS = params.bodyCapsuleRadius;
const float MIN_LENGTH = 1.0e-4f;
// project the hips onto the xz plane.
auto hipsTrans = _internalPoseSet._absolutePoses[_animSkeleton->nameToJointIndex("Hips")].trans;
const glm::vec2 bodyCircleCenter(hipsTrans.x, hipsTrans.z);
if (params.isLeftEnabled) { if (params.isLeftEnabled) {
_animVars.set("leftHandPosition", params.leftPosition);
// project the hand position onto the xz plane.
glm::vec2 handCircleCenter(params.leftPosition.x, params.leftPosition.z);
// check for 2d overlap of the hand and body circles.
auto circleToCircle = handCircleCenter - bodyCircleCenter;
const float circleToCircleLength = glm::length(circleToCircle);
const float penetrationDistance = HAND_RADIUS + BODY_RADIUS - circleToCircleLength;
if (penetrationDistance > 0.0f && circleToCircleLength > MIN_LENGTH) {
// push the hands out of the body
handCircleCenter += penetrationDistance * glm::normalize(circleToCircle);
}
glm::vec3 handPosition(handCircleCenter.x, params.leftPosition.y, handCircleCenter.y);
_animVars.set("leftHandPosition", handPosition);
_animVars.set("leftHandRotation", params.leftOrientation); _animVars.set("leftHandRotation", params.leftOrientation);
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition); _animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
} else { } else {
@ -1089,8 +1112,23 @@ void Rig::updateFromHandParameters(const HandParameters& params, float dt) {
_animVars.unset("leftHandRotation"); _animVars.unset("leftHandRotation");
_animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition); _animVars.set("leftHandType", (int)IKTarget::Type::HipsRelativeRotationAndPosition);
} }
if (params.isRightEnabled) { if (params.isRightEnabled) {
_animVars.set("rightHandPosition", params.rightPosition);
// project the hand position onto the xz plane.
glm::vec2 handCircleCenter(params.rightPosition.x, params.rightPosition.z);
// check for 2d overlap of the hand and body circles.
auto circleToCircle = handCircleCenter - bodyCircleCenter;
const float circleToCircleLength = glm::length(circleToCircle);
const float penetrationDistance = HAND_RADIUS + BODY_RADIUS - circleToCircleLength;
if (penetrationDistance > 0.0f && circleToCircleLength > MIN_LENGTH) {
// push the hands out of the body
handCircleCenter += penetrationDistance * glm::normalize(circleToCircle);
}
glm::vec3 handPosition(handCircleCenter.x, params.rightPosition.y, handCircleCenter.y);
_animVars.set("rightHandPosition", handPosition);
_animVars.set("rightHandRotation", params.rightOrientation); _animVars.set("rightHandRotation", params.rightOrientation);
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition); _animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
} else { } else {

View file

@ -67,6 +67,7 @@ public:
struct HandParameters { struct HandParameters {
bool isLeftEnabled; bool isLeftEnabled;
bool isRightEnabled; bool isRightEnabled;
float bodyCapsuleRadius;
glm::vec3 leftPosition = glm::vec3(); // rig space glm::vec3 leftPosition = glm::vec3(); // rig space
glm::quat leftOrientation = glm::quat(); // rig space (z forward) glm::quat leftOrientation = glm::quat(); // rig space (z forward)
glm::vec3 rightPosition = glm::vec3(); // rig space glm::vec3 rightPosition = glm::vec3(); // rig space

View file

@ -80,8 +80,9 @@ AudioClient::AudioClient() :
_isStereoInput(false), _isStereoInput(false),
_outputStarveDetectionStartTimeMsec(0), _outputStarveDetectionStartTimeMsec(0),
_outputStarveDetectionCount(0), _outputStarveDetectionCount(0),
_outputBufferSizeFrames("audioOutputBufferSize", DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES), _outputBufferSizeFrames("audioOutputBufferSizeFrames", DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES),
_outputStarveDetectionEnabled("audioOutputStarveDetectionEnabled", _sessionOutputBufferSizeFrames(_outputBufferSizeFrames.get()),
_outputStarveDetectionEnabled("audioOutputBufferStarveDetectionEnabled",
DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED), DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED),
_outputStarveDetectionPeriodMsec("audioOutputStarveDetectionPeriod", _outputStarveDetectionPeriodMsec("audioOutputStarveDetectionPeriod",
DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD), DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD),
@ -109,6 +110,7 @@ AudioClient::AudioClient() :
connect(&_receivedAudioStream, &MixedProcessedAudioStream::processSamples, connect(&_receivedAudioStream, &MixedProcessedAudioStream::processSamples,
this, &AudioClient::processReceivedSamples, Qt::DirectConnection); this, &AudioClient::processReceivedSamples, Qt::DirectConnection);
connect(this, &AudioClient::changeDevice, this, [=](const QAudioDeviceInfo& outputDeviceInfo) { switchOutputToAudioDevice(outputDeviceInfo); });
_inputDevices = getDeviceNames(QAudio::AudioInput); _inputDevices = getDeviceNames(QAudio::AudioInput);
_outputDevices = getDeviceNames(QAudio::AudioOutput); _outputDevices = getDeviceNames(QAudio::AudioOutput);
@ -277,9 +279,9 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice, bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
const QAudioFormat& desiredAudioFormat, const QAudioFormat& desiredAudioFormat,
QAudioFormat& adjustedAudioFormat) { QAudioFormat& adjustedAudioFormat) {
// FIXME: directly using 24khz has a bug somewhere that causes channels to be swapped. // There had been a note here that 2khz was swapping channels. That doesn't seem to be happening
// Continue using our internal resampler, for now. // any more for me. If it does, then we'll want to always resample.
if (true || !audioDevice.isFormatSupported(desiredAudioFormat)) { if (!audioDevice.isFormatSupported(desiredAudioFormat)) {
qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat; qCDebug(audioclient) << "The desired format for audio I/O is" << desiredAudioFormat;
qCDebug(audioclient, "The desired audio format is not supported by this device"); qCDebug(audioclient, "The desired audio format is not supported by this device");
@ -287,7 +289,7 @@ bool adjustedFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
adjustedAudioFormat = desiredAudioFormat; adjustedAudioFormat = desiredAudioFormat;
adjustedAudioFormat.setChannelCount(2); adjustedAudioFormat.setChannelCount(2);
if (false && audioDevice.isFormatSupported(adjustedAudioFormat)) { if (audioDevice.isFormatSupported(adjustedAudioFormat)) {
return true; return true;
} else { } else {
adjustedAudioFormat.setChannelCount(1); adjustedAudioFormat.setChannelCount(1);
@ -971,10 +973,8 @@ void AudioClient::outputNotify() {
_outputStarveDetectionStartTimeMsec = now; _outputStarveDetectionStartTimeMsec = now;
_outputStarveDetectionCount = 0; _outputStarveDetectionCount = 0;
int oldOutputBufferSizeFrames = _outputBufferSizeFrames.get(); int oldOutputBufferSizeFrames = _sessionOutputBufferSizeFrames;
int newOutputBufferSizeFrames = oldOutputBufferSizeFrames + 1; int newOutputBufferSizeFrames = setOutputBufferSize(oldOutputBufferSizeFrames + 1, false);
setOutputBufferSize(newOutputBufferSizeFrames);
newOutputBufferSizeFrames = _outputBufferSizeFrames.get();
if (newOutputBufferSizeFrames > oldOutputBufferSizeFrames) { if (newOutputBufferSizeFrames > oldOutputBufferSizeFrames) {
qCDebug(audioclient) << "Starve detection threshold met, increasing buffer size to " << newOutputBufferSizeFrames; qCDebug(audioclient) << "Starve detection threshold met, increasing buffer size to " << newOutputBufferSizeFrames;
} }
@ -1038,15 +1038,19 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
// setup our general output device for audio-mixer audio // setup our general output device for audio-mixer audio
_audioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this); _audioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
_audioOutput->setBufferSize(_outputBufferSizeFrames.get() * _outputFrameSize * sizeof(int16_t)); int osDefaultBufferSize = _audioOutput->bufferSize();
int requestedSize = _sessionOutputBufferSizeFrames *_outputFrameSize * sizeof(int16_t);
_audioOutput->setBufferSize(requestedSize);
connect(_audioOutput, &QAudioOutput::notify, this, &AudioClient::outputNotify); connect(_audioOutput, &QAudioOutput::notify, this, &AudioClient::outputNotify);
qCDebug(audioclient) << "Output Buffer capacity in frames: " << _audioOutput->bufferSize() / sizeof(int16_t) / (float)_outputFrameSize;
_audioOutputIODevice.start(); _audioOutputIODevice.start();
_audioOutput->start(&_audioOutputIODevice); _audioOutput->start(&_audioOutputIODevice);
qCDebug(audioclient) << "Output Buffer capacity in frames: " << _audioOutput->bufferSize() / sizeof(int16_t) / (float)_outputFrameSize <<
"requested bytes:" << requestedSize << "actual bytes:" << _audioOutput->bufferSize() <<
"os default:" << osDefaultBufferSize << "period size:" << _audioOutput->periodSize();
// setup a loopback audio output device // setup a loopback audio output device
_loopbackAudioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this); _loopbackAudioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
@ -1060,19 +1064,23 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
return supportedFormat; return supportedFormat;
} }
void AudioClient::setOutputBufferSize(int numFrames) { int AudioClient::setOutputBufferSize(int numFrames, bool persist) {
numFrames = std::min(std::max(numFrames, MIN_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES), MAX_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES); numFrames = std::min(std::max(numFrames, MIN_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES), MAX_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES);
if (numFrames != _outputBufferSizeFrames.get()) { if (numFrames != _sessionOutputBufferSizeFrames) {
qCDebug(audioclient) << "Audio output buffer size (frames): " << numFrames; qCDebug(audioclient) << "Audio output buffer size (frames): " << numFrames;
_outputBufferSizeFrames.set(numFrames); _sessionOutputBufferSizeFrames = numFrames;
if (persist) {
_outputBufferSizeFrames.set(numFrames);
}
if (_audioOutput) { if (_audioOutput) {
// The buffer size can't be adjusted after QAudioOutput::start() has been called, so // The buffer size can't be adjusted after QAudioOutput::start() has been called, so
// recreate the device by switching to the default. // recreate the device by switching to the default.
QAudioDeviceInfo outputDeviceInfo = defaultAudioDeviceForMode(QAudio::AudioOutput); QAudioDeviceInfo outputDeviceInfo = defaultAudioDeviceForMode(QAudio::AudioOutput);
switchOutputToAudioDevice(outputDeviceInfo); emit changeDevice(outputDeviceInfo); // On correct thread, please, as setOutputBufferSize can be called from main thread.
} }
} }
return numFrames;
} }
// The following constant is operating system dependent due to differences in // The following constant is operating system dependent due to differences in
@ -1143,6 +1151,9 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
} }
int bytesAudioOutputUnplayed = _audio->_audioOutput->bufferSize() - _audio->_audioOutput->bytesFree(); int bytesAudioOutputUnplayed = _audio->_audioOutput->bufferSize() - _audio->_audioOutput->bytesFree();
if (!bytesAudioOutputUnplayed) {
qCDebug(audioclient) << "empty audio buffer";
}
if (bytesAudioOutputUnplayed == 0 && bytesWritten == 0) { if (bytesAudioOutputUnplayed == 0 && bytesWritten == 0) {
_unfulfilledReads++; _unfulfilledReads++;
} }

View file

@ -57,11 +57,7 @@ static const int NUM_AUDIO_CHANNELS = 2;
static const int DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 3; static const int DEFAULT_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 3;
static const int MIN_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 1; static const int MIN_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 1;
static const int MAX_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 20; static const int MAX_AUDIO_OUTPUT_BUFFER_SIZE_FRAMES = 20;
#if defined(Q_OS_ANDROID) || defined(Q_OS_WIN) static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = true;
static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = false;
#else
static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_ENABLED = true;
#endif
static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_THRESHOLD = 3; static const int DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_THRESHOLD = 3;
static const quint64 DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD = 10 * 1000; // 10 Seconds static const quint64 DEFAULT_AUDIO_OUTPUT_STARVE_DETECTION_PERIOD = 10 * 1000; // 10 Seconds
@ -156,7 +152,7 @@ public slots:
void processReceivedSamples(const QByteArray& inputBuffer, QByteArray& outputBuffer); void processReceivedSamples(const QByteArray& inputBuffer, QByteArray& outputBuffer);
void sendMuteEnvironmentPacket(); void sendMuteEnvironmentPacket();
void setOutputBufferSize(int numFrames); int setOutputBufferSize(int numFrames, bool persist = true);
virtual bool outputLocalInjector(bool isStereo, AudioInjector* injector); virtual bool outputLocalInjector(bool isStereo, AudioInjector* injector);
@ -184,6 +180,7 @@ signals:
void outputBytesToNetwork(int numBytes); void outputBytesToNetwork(int numBytes);
void inputBytesFromNetwork(int numBytes); void inputBytesFromNetwork(int numBytes);
void changeDevice(const QAudioDeviceInfo& outputDeviceInfo);
void deviceChanged(); void deviceChanged();
void receivedFirstPacket(); void receivedFirstPacket();
@ -230,6 +227,7 @@ private:
int _outputStarveDetectionCount; int _outputStarveDetectionCount;
Setting::Handle<int> _outputBufferSizeFrames; Setting::Handle<int> _outputBufferSizeFrames;
int _sessionOutputBufferSizeFrames;
Setting::Handle<bool> _outputStarveDetectionEnabled; Setting::Handle<bool> _outputStarveDetectionEnabled;
Setting::Handle<int> _outputStarveDetectionPeriodMsec; Setting::Handle<int> _outputStarveDetectionPeriodMsec;
// Maximum number of starves per _outputStarveDetectionPeriod before increasing buffer size // Maximum number of starves per _outputStarveDetectionPeriod before increasing buffer size

View file

@ -28,6 +28,11 @@
const float DPI = 30.47f; const float DPI = 30.47f;
const float METERS_TO_INCHES = 39.3701f; const float METERS_TO_INCHES = 39.3701f;
static uint32_t _currentWebCount { 0 };
// Don't allow more than 100 concurrent web views
static const uint32_t MAX_CONCURRENT_WEB_VIEWS = 100;
// If a web-view hasn't been rendered for 30 seconds, de-allocate the framebuffer
static uint64_t MAX_NO_RENDER_INTERVAL = 30 * USECS_PER_SECOND;
EntityItemPointer RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) { EntityItemPointer RenderableWebEntityItem::factory(const EntityItemID& entityID, const EntityItemProperties& properties) {
EntityItemPointer entity{ new RenderableWebEntityItem(entityID) }; EntityItemPointer entity{ new RenderableWebEntityItem(entityID) };
@ -41,28 +46,123 @@ RenderableWebEntityItem::RenderableWebEntityItem(const EntityItemID& entityItemI
} }
RenderableWebEntityItem::~RenderableWebEntityItem() { RenderableWebEntityItem::~RenderableWebEntityItem() {
if (_webSurface) { destroyWebSurface();
_webSurface->pause();
_webSurface->disconnect(_connection);
// The lifetime of the QML surface MUST be managed by the main thread
// Additionally, we MUST use local variables copied by value, rather than
// member variables, since they would implicitly refer to a this that
// is no longer valid
auto webSurface = _webSurface;
AbstractViewStateInterface::instance()->postLambdaEvent([webSurface] {
webSurface->deleteLater();
});
}
QObject::disconnect(_mousePressConnection);
QObject::disconnect(_mouseReleaseConnection);
QObject::disconnect(_mouseMoveConnection);
QObject::disconnect(_hoverLeaveConnection);
qDebug() << "Destroyed web entity " << getID(); qDebug() << "Destroyed web entity " << getID();
} }
bool RenderableWebEntityItem::buildWebSurface(EntityTreeRenderer* renderer) {
if (_currentWebCount >= MAX_CONCURRENT_WEB_VIEWS) {
qWarning() << "Too many concurrent web views to create new view";
return false;
}
qDebug() << "Building web surface";
++_currentWebCount;
// Save the original GL context, because creating a QML surface will create a new context
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
QSurface * currentSurface = currentContext->surface();
_webSurface = new OffscreenQmlSurface();
_webSurface->create(currentContext);
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/"));
_webSurface->load("WebEntity.qml");
_webSurface->resume();
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
_connection = QObject::connect(_webSurface, &OffscreenQmlSurface::textureUpdated, [&](GLuint textureId) {
_texture = textureId;
});
// Restore the original GL context
currentContext->makeCurrent(currentSurface);
auto forwardMouseEvent = [=](const RayToEntityIntersectionResult& intersection, const QMouseEvent* event) {
// Ignore mouse interaction if we're locked
if (this->getLocked()) {
return;
}
if (event->button() == Qt::MouseButton::RightButton) {
if (event->type() == QEvent::MouseButtonPress) {
const QMouseEvent* mouseEvent = static_cast<const QMouseEvent*>(event);
_lastPress = toGlm(mouseEvent->pos());
}
}
if (intersection.entityID == getID()) {
if (event->button() == Qt::MouseButton::RightButton) {
if (event->type() == QEvent::MouseButtonRelease) {
const QMouseEvent* mouseEvent = static_cast<const QMouseEvent*>(event);
ivec2 dist = glm::abs(toGlm(mouseEvent->pos()) - _lastPress);
if (!glm::any(glm::greaterThan(dist, ivec2(1)))) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
QMetaObject::invokeMethod(_webSurface->getRootItem(), "goBack");
});
}
_lastPress = ivec2(INT_MIN);
}
return;
}
// FIXME doesn't work... double click events not received
if (event->type() == QEvent::MouseButtonDblClick) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
});
}
if (event->button() == Qt::MouseButton::MiddleButton) {
if (event->type() == QEvent::MouseButtonRelease) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
});
}
return;
}
// Map the intersection point to an actual offscreen pixel
glm::vec3 point = intersection.intersection;
point -= getPosition();
point = glm::inverse(getRotation()) * point;
point /= getDimensions();
point += 0.5f;
point.y = 1.0f - point.y;
point *= getDimensions() * METERS_TO_INCHES * DPI;
if (event->button() == Qt::MouseButton::LeftButton) {
if (event->type() == QEvent::MouseButtonPress) {
this->_pressed = true;
this->_lastMove = ivec2((int)point.x, (int)point.y);
} else if (event->type() == QEvent::MouseButtonRelease) {
this->_pressed = false;
}
}
if (event->type() == QEvent::MouseMove) {
this->_lastMove = ivec2((int)point.x, (int)point.y);
}
// Forward the mouse event.
QMouseEvent mappedEvent(event->type(),
QPoint((int)point.x, (int)point.y),
event->screenPos(), event->button(),
event->buttons(), event->modifiers());
QCoreApplication::sendEvent(_webSurface->getWindow(), &mappedEvent);
}
};
_mousePressConnection = QObject::connect(renderer, &EntityTreeRenderer::mousePressOnEntity, forwardMouseEvent);
_mouseReleaseConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseReleaseOnEntity, forwardMouseEvent);
_mouseMoveConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseMoveOnEntity, forwardMouseEvent);
_hoverLeaveConnection = QObject::connect(renderer, &EntityTreeRenderer::hoverLeaveEntity, [=](const EntityItemID& entityItemID, const MouseEvent& event) {
if (this->_pressed && this->getID() == entityItemID) {
// If the user mouses off the entity while the button is down, simulate a mouse release
QMouseEvent mappedEvent(QEvent::MouseButtonRelease,
QPoint(_lastMove.x, _lastMove.y),
Qt::MouseButton::LeftButton,
Qt::MouseButtons(), Qt::KeyboardModifiers());
QCoreApplication::sendEvent(_webSurface->getWindow(), &mappedEvent);
}
});
return true;
}
void RenderableWebEntityItem::render(RenderArgs* args) { void RenderableWebEntityItem::render(RenderArgs* args) {
#ifdef WANT_EXTRA_DEBUGGING #ifdef WANT_EXTRA_DEBUGGING
{ {
gpu::Batch& batch = *args->_batch; gpu::Batch& batch = *args->_batch;
@ -72,116 +172,19 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
} }
#endif #endif
QOpenGLContext * currentContext = QOpenGLContext::currentContext();
QSurface * currentSurface = currentContext->surface();
if (!_webSurface) { if (!_webSurface) {
_webSurface = new OffscreenQmlSurface(); if (!buildWebSurface(static_cast<EntityTreeRenderer*>(args->_renderer))) {
_webSurface->create(currentContext); return;
_webSurface->setBaseUrl(QUrl::fromLocalFile(PathUtils::resourcesPath() + "/qml/")); }
_webSurface->load("WebEntity.qml");
_webSurface->resume();
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
_connection = QObject::connect(_webSurface, &OffscreenQmlSurface::textureUpdated, [&](GLuint textureId) {
_texture = textureId;
});
auto forwardMouseEvent = [=](const RayToEntityIntersectionResult& intersection, const QMouseEvent* event) {
// Ignore mouse interaction if we're locked
if (this->getLocked()) {
return;
}
if (event->button() == Qt::MouseButton::RightButton) {
if (event->type() == QEvent::MouseButtonPress) {
const QMouseEvent* mouseEvent = static_cast<const QMouseEvent*>(event);
_lastPress = toGlm(mouseEvent->pos());
}
}
if (intersection.entityID == getID()) {
if (event->button() == Qt::MouseButton::RightButton) {
if (event->type() == QEvent::MouseButtonRelease) {
const QMouseEvent* mouseEvent = static_cast<const QMouseEvent*>(event);
ivec2 dist = glm::abs(toGlm(mouseEvent->pos()) - _lastPress);
if (!glm::any(glm::greaterThan(dist, ivec2(1)))) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
QMetaObject::invokeMethod(_webSurface->getRootItem(), "goBack");
});
}
_lastPress = ivec2(INT_MIN);
}
return;
}
// FIXME doesn't work... double click events not received
if (event->type() == QEvent::MouseButtonDblClick) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
});
}
if (event->button() == Qt::MouseButton::MiddleButton) {
if (event->type() == QEvent::MouseButtonRelease) {
AbstractViewStateInterface::instance()->postLambdaEvent([this] {
_webSurface->getRootItem()->setProperty("url", _sourceUrl);
});
}
return;
}
// Map the intersection point to an actual offscreen pixel
glm::vec3 point = intersection.intersection;
point -= getPosition();
point = glm::inverse(getRotation()) * point;
point /= getDimensions();
point += 0.5f;
point.y = 1.0f - point.y;
point *= getDimensions() * METERS_TO_INCHES * DPI;
if (event->button() == Qt::MouseButton::LeftButton) {
if (event->type() == QEvent::MouseButtonPress) {
this->_pressed = true;
this->_lastMove = ivec2((int)point.x, (int)point.y);
} else if (event->type() == QEvent::MouseButtonRelease) {
this->_pressed = false;
}
}
if (event->type() == QEvent::MouseMove) {
this->_lastMove = ivec2((int)point.x, (int)point.y);
}
// Forward the mouse event.
QMouseEvent mappedEvent(event->type(),
QPoint((int)point.x, (int)point.y),
event->screenPos(), event->button(),
event->buttons(), event->modifiers());
QCoreApplication::sendEvent(_webSurface->getWindow(), &mappedEvent);
}
};
EntityTreeRenderer* renderer = static_cast<EntityTreeRenderer*>(args->_renderer);
_mousePressConnection = QObject::connect(renderer, &EntityTreeRenderer::mousePressOnEntity, forwardMouseEvent);
_mouseReleaseConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseReleaseOnEntity, forwardMouseEvent);
_mouseMoveConnection = QObject::connect(renderer, &EntityTreeRenderer::mouseMoveOnEntity, forwardMouseEvent);
_hoverLeaveConnection = QObject::connect(renderer, &EntityTreeRenderer::hoverLeaveEntity, [=](const EntityItemID& entityItemID, const MouseEvent& event) {
if (this->_pressed && this->getID() == entityItemID) {
// If the user mouses off the entity while the button is down, simulate a mouse release
QMouseEvent mappedEvent(QEvent::MouseButtonRelease,
QPoint(_lastMove.x, _lastMove.y),
Qt::MouseButton::LeftButton,
Qt::MouseButtons(), Qt::KeyboardModifiers());
QCoreApplication::sendEvent(_webSurface->getWindow(), &mappedEvent);
}
});
} }
_lastRenderTime = usecTimestampNow();
glm::vec2 dims = glm::vec2(getDimensions()); glm::vec2 dims = glm::vec2(getDimensions());
dims *= METERS_TO_INCHES * DPI; dims *= METERS_TO_INCHES * DPI;
// The offscreen surface is idempotent for resizes (bails early // The offscreen surface is idempotent for resizes (bails early
// if it's a no-op), so it's safe to just call resize every frame // if it's a no-op), so it's safe to just call resize every frame
// without worrying about excessive overhead. // without worrying about excessive overhead.
_webSurface->resize(QSize(dims.x, dims.y)); _webSurface->resize(QSize(dims.x, dims.y));
currentContext->makeCurrent(currentSurface);
PerformanceTimer perfTimer("RenderableWebEntityItem::render"); PerformanceTimer perfTimer("RenderableWebEntityItem::render");
Q_ASSERT(getType() == EntityTypes::Web); Q_ASSERT(getType() == EntityTypes::Web);
@ -223,3 +226,37 @@ void RenderableWebEntityItem::setProxyWindow(QWindow* proxyWindow) {
QObject* RenderableWebEntityItem::getEventHandler() { QObject* RenderableWebEntityItem::getEventHandler() {
return _webSurface->getEventHandler(); return _webSurface->getEventHandler();
} }
void RenderableWebEntityItem::destroyWebSurface() {
if (_webSurface) {
--_currentWebCount;
_webSurface->pause();
_webSurface->disconnect(_connection);
QObject::disconnect(_mousePressConnection);
_mousePressConnection = QMetaObject::Connection();
QObject::disconnect(_mouseReleaseConnection);
_mouseReleaseConnection = QMetaObject::Connection();
QObject::disconnect(_mouseMoveConnection);
_mouseMoveConnection = QMetaObject::Connection();
QObject::disconnect(_hoverLeaveConnection);
_hoverLeaveConnection = QMetaObject::Connection();
// The lifetime of the QML surface MUST be managed by the main thread
// Additionally, we MUST use local variables copied by value, rather than
// member variables, since they would implicitly refer to a this that
// is no longer valid
auto webSurface = _webSurface;
AbstractViewStateInterface::instance()->postLambdaEvent([webSurface] {
webSurface->deleteLater();
});
_webSurface = nullptr;
}
}
void RenderableWebEntityItem::update(const quint64& now) {
auto interval = now - _lastRenderTime;
if (interval > MAX_NO_RENDER_INTERVAL) {
destroyWebSurface();
}
}

View file

@ -18,6 +18,7 @@
class OffscreenQmlSurface; class OffscreenQmlSurface;
class QWindow; class QWindow;
class QObject; class QObject;
class EntityTreeRenderer;
class RenderableWebEntityItem : public WebEntityItem { class RenderableWebEntityItem : public WebEntityItem {
public: public:
@ -31,15 +32,22 @@ public:
void setProxyWindow(QWindow* proxyWindow); void setProxyWindow(QWindow* proxyWindow);
QObject* getEventHandler(); QObject* getEventHandler();
void update(const quint64& now) override;
bool needsToCallUpdate() const { return _webSurface != nullptr; }
SIMPLE_RENDERABLE(); SIMPLE_RENDERABLE();
private: private:
bool buildWebSurface(EntityTreeRenderer* renderer);
void destroyWebSurface();
OffscreenQmlSurface* _webSurface{ nullptr }; OffscreenQmlSurface* _webSurface{ nullptr };
QMetaObject::Connection _connection; QMetaObject::Connection _connection;
uint32_t _texture{ 0 }; uint32_t _texture{ 0 };
ivec2 _lastPress{ INT_MIN }; ivec2 _lastPress{ INT_MIN };
bool _pressed{ false }; bool _pressed{ false };
ivec2 _lastMove{ INT_MIN }; ivec2 _lastMove{ INT_MIN };
uint64_t _lastRenderTime{ 0 };
QMetaObject::Connection _mousePressConnection; QMetaObject::Connection _mousePressConnection;
QMetaObject::Connection _mouseReleaseConnection; QMetaObject::Connection _mouseReleaseConnection;

View file

@ -103,6 +103,7 @@ EntityItemPointer ParticleEffectEntityItem::factory(const EntityItemID& entityID
// our non-pure virtual subclass for now... // our non-pure virtual subclass for now...
ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityItemID) : ParticleEffectEntityItem::ParticleEffectEntityItem(const EntityItemID& entityItemID) :
EntityItem(entityItemID), EntityItem(entityItemID),
_previousPosition(getPosition()),
_lastSimulated(usecTimestampNow()) _lastSimulated(usecTimestampNow())
{ {
_type = EntityTypes::ParticleEffect; _type = EntityTypes::ParticleEffect;
@ -623,7 +624,8 @@ void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
} }
// emit a new particle at tail index. // emit a new particle at tail index.
_particles.push_back(createParticle()); _particles.push_back(createParticle(glm::mix(_previousPosition, getPosition(),
(deltaTime - timeLeftInFrame) / deltaTime)));
auto particle = _particles.back(); auto particle = _particles.back();
particle.lifetime += timeLeftInFrame; particle.lifetime += timeLeftInFrame;
@ -637,15 +639,16 @@ void ParticleEffectEntityItem::stepSimulation(float deltaTime) {
_timeUntilNextEmit -= timeLeftInFrame; _timeUntilNextEmit -= timeLeftInFrame;
} }
_previousPosition = getPosition();
} }
ParticleEffectEntityItem::Particle ParticleEffectEntityItem::createParticle() { ParticleEffectEntityItem::Particle ParticleEffectEntityItem::createParticle(const glm::vec3& position) {
Particle particle; Particle particle;
particle.seed = randFloatInRange(-1.0f, 1.0f); particle.seed = randFloatInRange(-1.0f, 1.0f);
if (getEmitterShouldTrail()) { if (getEmitterShouldTrail()) {
particle.position = getPosition(); particle.position = position;
} }
// Position, velocity, and acceleration // Position, velocity, and acceleration
if (_polarStart == 0.0f && _polarFinish == 0.0f && _emitDimensions.z == 0.0f) { if (_polarStart == 0.0f && _polarFinish == 0.0f && _emitDimensions.z == 0.0f) {

View file

@ -227,7 +227,7 @@ protected:
bool isAnimatingSomething() const; bool isAnimatingSomething() const;
Particle createParticle(); Particle createParticle(const glm::vec3& position);
void stepSimulation(float deltaTime); void stepSimulation(float deltaTime);
void integrateParticle(Particle& particle, float deltaTime); void integrateParticle(Particle& particle, float deltaTime);
@ -275,7 +275,7 @@ protected:
float _azimuthStart = DEFAULT_AZIMUTH_START; float _azimuthStart = DEFAULT_AZIMUTH_START;
float _azimuthFinish = DEFAULT_AZIMUTH_FINISH; float _azimuthFinish = DEFAULT_AZIMUTH_FINISH;
glm::vec3 _previousPosition;
quint64 _lastSimulated { 0 }; quint64 _lastSimulated { 0 };
bool _isEmitting { true }; bool _isEmitting { true };

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@ -175,6 +175,7 @@ private:
doneCurrent(); doneCurrent();
getContextObject()->moveToThread(QCoreApplication::instance()->thread()); getContextObject()->moveToThread(QCoreApplication::instance()->thread());
_thread.quit();
_cond.wakeOne(); _cond.wakeOne();
} }
@ -228,7 +229,7 @@ private:
_quickWindow->setRenderTarget(GetName(*_fbo), QSize(_size.x, _size.y)); _quickWindow->setRenderTarget(GetName(*_fbo), QSize(_size.x, _size.y));
{ try {
PROFILE_RANGE("qml_render") PROFILE_RANGE("qml_render")
TexturePtr texture = _textures.getNextTexture(); TexturePtr texture = _textures.getNextTexture();
_fbo->Bind(Framebuffer::Target::Draw); _fbo->Bind(Framebuffer::Target::Draw);
@ -245,8 +246,10 @@ private:
DefaultFramebuffer().Bind(Framebuffer::Target::Draw); DefaultFramebuffer().Bind(Framebuffer::Target::Draw);
_quickWindow->resetOpenGLState(); _quickWindow->resetOpenGLState();
_escrow.submit(GetName(*texture)); _escrow.submit(GetName(*texture));
_lastRenderTime = usecTimestampNow();
} catch (std::runtime_error& error) {
qWarning() << "Failed to render QML " << error.what();
} }
_lastRenderTime = usecTimestampNow();
} }
void aboutToQuit() { void aboutToQuit() {
@ -321,7 +324,7 @@ OffscreenQmlSurface::~OffscreenQmlSurface() {
void OffscreenQmlSurface::create(QOpenGLContext* shareContext) { void OffscreenQmlSurface::create(QOpenGLContext* shareContext) {
_renderer = new OffscreenQmlRenderer(this, shareContext); _renderer = new OffscreenQmlRenderer(this, shareContext);
_renderer->_renderControl->_renderWindow = _proxyWindow;
// Create a QML engine. // Create a QML engine.
_qmlEngine = new QQmlEngine; _qmlEngine = new QQmlEngine;
if (!_qmlEngine->incubationController()) { if (!_qmlEngine->incubationController()) {
@ -610,7 +613,10 @@ bool OffscreenQmlSurface::isPaused() const {
} }
void OffscreenQmlSurface::setProxyWindow(QWindow* window) { void OffscreenQmlSurface::setProxyWindow(QWindow* window) {
_renderer->_renderControl->_renderWindow = window; _proxyWindow = window;
if (_renderer && _renderer->_renderControl) {
_renderer->_renderControl->_renderWindow = window;
}
} }
QObject* OffscreenQmlSurface::getEventHandler() { QObject* OffscreenQmlSurface::getEventHandler() {

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@ -95,7 +95,7 @@ private:
bool _paused{ true }; bool _paused{ true };
uint8_t _maxFps{ 60 }; uint8_t _maxFps{ 60 };
MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p.toPoint(); } }; MouseTranslator _mouseTranslator{ [](const QPointF& p) { return p.toPoint(); } };
QWindow* _proxyWindow { nullptr };
}; };
#endif #endif

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@ -78,6 +78,8 @@ public:
glm::vec3 getLinearVelocity() const; glm::vec3 getLinearVelocity() const;
float getCapsuleRadius() const { return _radius; }
enum class State { enum class State {
Ground = 0, Ground = 0,
Takeoff, Takeoff,

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@ -36,7 +36,7 @@ public:
virtual QThread* getMainThread() = 0; virtual QThread* getMainThread() = 0;
virtual PickRay computePickRay(float x, float y) = 0; virtual PickRay computePickRay(float x, float y) const = 0;
virtual glm::vec3 getAvatarPosition() const = 0; virtual glm::vec3 getAvatarPosition() const = 0;

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@ -92,15 +92,15 @@ void Model::setScale(const glm::vec3& scale) {
_scaledToFit = false; _scaledToFit = false;
} }
const float METERS_PER_MILLIMETER = 0.01f; const float SCALE_CHANGE_EPSILON = 0.01f;
void Model::setScaleInternal(const glm::vec3& scale) { void Model::setScaleInternal(const glm::vec3& scale) {
if (glm::distance(_scale, scale) > METERS_PER_MILLIMETER) { if (glm::distance(_scale, scale) > SCALE_CHANGE_EPSILON) {
_scale = scale; _scale = scale;
if (_scale.x == 0.0f || _scale.y == 0.0f || _scale.z == 0.0f) { if (_scale.x == 0.0f || _scale.y == 0.0f || _scale.z == 0.0f) {
assert(false); assert(false);
} }
initJointTransforms(); simulate(0.0f, true);
} }
} }

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@ -45,8 +45,11 @@ ScriptAudioInjector* AudioScriptingInterface::playSound(Sound* sound, const Audi
// stereo option isn't set from script, this comes from sound metadata or filename // stereo option isn't set from script, this comes from sound metadata or filename
AudioInjectorOptions optionsCopy = injectorOptions; AudioInjectorOptions optionsCopy = injectorOptions;
optionsCopy.stereo = sound->isStereo(); optionsCopy.stereo = sound->isStereo();
auto injector = AudioInjector::playSound(sound->getByteArray(), optionsCopy, _localAudioInterface);
return new ScriptAudioInjector(AudioInjector::playSound(sound->getByteArray(), optionsCopy, _localAudioInterface)); if (!injector) {
return NULL;
}
return new ScriptAudioInjector(injector);
} else { } else {
qCDebug(scriptengine) << "AudioScriptingInterface::playSound called with null Sound object."; qCDebug(scriptengine) << "AudioScriptingInterface::playSound called with null Sound object.";

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@ -30,7 +30,6 @@ const QString OpenVrDisplayPlugin::NAME("OpenVR (Vive)");
const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here const QString StandingHMDSensorMode = "Standing HMD Sensor Mode"; // this probably shouldn't be hardcoded here
static vr::IVRCompositor* _compositor{ nullptr }; static vr::IVRCompositor* _compositor{ nullptr };
static vr::TrackedDevicePose_t _presentThreadTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
vr::TrackedDevicePose_t _trackedDevicePose[vr::k_unMaxTrackedDeviceCount]; vr::TrackedDevicePose_t _trackedDevicePose[vr::k_unMaxTrackedDeviceCount];
mat4 _trackedDevicePoseMat4[vr::k_unMaxTrackedDeviceCount]; mat4 _trackedDevicePoseMat4[vr::k_unMaxTrackedDeviceCount];
static mat4 _sensorResetMat; static mat4 _sensorResetMat;
@ -43,12 +42,12 @@ bool OpenVrDisplayPlugin::isSupported() const {
void OpenVrDisplayPlugin::activate() { void OpenVrDisplayPlugin::activate() {
_container->setIsOptionChecked(StandingHMDSensorMode, true); _container->setIsOptionChecked(StandingHMDSensorMode, true);
if (!_hmd) { if (!_system) {
_hmd = acquireOpenVrSystem(); _system = acquireOpenVrSystem();
} }
Q_ASSERT(_hmd); Q_ASSERT(_system);
_hmd->GetRecommendedRenderTargetSize(&_renderTargetSize.x, &_renderTargetSize.y); _system->GetRecommendedRenderTargetSize(&_renderTargetSize.x, &_renderTargetSize.y);
// Recommended render target size is per-eye, so double the X size for // Recommended render target size is per-eye, so double the X size for
// left + right eyes // left + right eyes
_renderTargetSize.x *= 2; _renderTargetSize.x *= 2;
@ -56,8 +55,8 @@ void OpenVrDisplayPlugin::activate() {
{ {
Lock lock(_poseMutex); Lock lock(_poseMutex);
openvr_for_each_eye([&](vr::Hmd_Eye eye) { openvr_for_each_eye([&](vr::Hmd_Eye eye) {
_eyeOffsets[eye] = toGlm(_hmd->GetEyeToHeadTransform(eye)); _eyeOffsets[eye] = toGlm(_system->GetEyeToHeadTransform(eye));
_eyeProjections[eye] = toGlm(_hmd->GetProjectionMatrix(eye, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, vr::API_OpenGL)); _eyeProjections[eye] = toGlm(_system->GetProjectionMatrix(eye, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP, vr::API_OpenGL));
}); });
// FIXME Calculate the proper combined projection by using GetProjectionRaw values from both eyes // FIXME Calculate the proper combined projection by using GetProjectionRaw values from both eyes
_cullingProjection = _eyeProjections[0]; _cullingProjection = _eyeProjections[0];
@ -71,9 +70,9 @@ void OpenVrDisplayPlugin::activate() {
void OpenVrDisplayPlugin::deactivate() { void OpenVrDisplayPlugin::deactivate() {
_container->setIsOptionChecked(StandingHMDSensorMode, false); _container->setIsOptionChecked(StandingHMDSensorMode, false);
if (_hmd) { if (_system) {
releaseOpenVrSystem(); releaseOpenVrSystem();
_hmd = nullptr; _system = nullptr;
} }
_compositor = nullptr; _compositor = nullptr;
HmdDisplayPlugin::deactivate(); HmdDisplayPlugin::deactivate();
@ -96,9 +95,31 @@ void OpenVrDisplayPlugin::resetSensors() {
_sensorResetMat = glm::inverse(cancelOutRollAndPitch(m)); _sensorResetMat = glm::inverse(cancelOutRollAndPitch(m));
} }
glm::mat4 OpenVrDisplayPlugin::getHeadPose(uint32_t frameIndex) const { glm::mat4 OpenVrDisplayPlugin::getHeadPose(uint32_t frameIndex) const {
Lock lock(_poseMutex);
float displayFrequency = _system->GetFloatTrackedDeviceProperty(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_DisplayFrequency_Float);
float frameDuration = 1.f / displayFrequency;
float vsyncToPhotons = _system->GetFloatTrackedDeviceProperty(vr::k_unTrackedDeviceIndex_Hmd, vr::Prop_SecondsFromVsyncToPhotons_Float);
#if THREADED_PRESENT
// TODO: this seems awfuly long, 44ms total, but it produced the best results.
const float NUM_PREDICTION_FRAMES = 3.0f;
float predictedSecondsFromNow = NUM_PREDICTION_FRAMES * frameDuration + vsyncToPhotons;
#else
uint64_t frameCounter;
float timeSinceLastVsync;
_system->GetTimeSinceLastVsync(&timeSinceLastVsync, &frameCounter);
float predictedSecondsFromNow = 3.0f * frameDuration - timeSinceLastVsync + vsyncToPhotons;
#endif
vr::TrackedDevicePose_t predictedTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
_system->GetDeviceToAbsoluteTrackingPose(vr::TrackingUniverseSeated, predictedSecondsFromNow, predictedTrackedDevicePose, vr::k_unMaxTrackedDeviceCount);
// copy and process predictedTrackedDevicePoses
for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
_trackedDevicePose[i] = predictedTrackedDevicePose[i];
_trackedDevicePoseMat4[i] = _sensorResetMat * toGlm(_trackedDevicePose[i].mDeviceToAbsoluteTracking);
}
return _trackedDevicePoseMat4[0]; return _trackedDevicePoseMat4[0];
} }
@ -112,18 +133,8 @@ void OpenVrDisplayPlugin::internalPresent() {
_compositor->Submit(vr::Eye_Left, &texture, &leftBounds); _compositor->Submit(vr::Eye_Left, &texture, &leftBounds);
_compositor->Submit(vr::Eye_Right, &texture, &rightBounds); _compositor->Submit(vr::Eye_Right, &texture, &rightBounds);
glFinish(); vr::TrackedDevicePose_t currentTrackedDevicePose[vr::k_unMaxTrackedDeviceCount];
_compositor->WaitGetPoses(currentTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, nullptr, 0);
_compositor->WaitGetPoses(_presentThreadTrackedDevicePose, vr::k_unMaxTrackedDeviceCount, nullptr, 0);
{
// copy and process _presentThreadTrackedDevicePoses
Lock lock(_poseMutex);
for (int i = 0; i < vr::k_unMaxTrackedDeviceCount; i++) {
_trackedDevicePose[i] = _presentThreadTrackedDevicePose[i];
_trackedDevicePoseMat4[i] = _sensorResetMat * toGlm(_trackedDevicePose[i].mDeviceToAbsoluteTracking);
}
}
// Handle the mirroring in the base class // Handle the mirroring in the base class
HmdDisplayPlugin::internalPresent(); HmdDisplayPlugin::internalPresent();

View file

@ -35,7 +35,7 @@ protected:
virtual void internalPresent() override; virtual void internalPresent() override;
private: private:
vr::IVRSystem* _hmd { nullptr }; vr::IVRSystem* _system { nullptr };
static const QString NAME; static const QString NAME;
mutable Mutex _poseMutex; mutable Mutex _poseMutex;
}; };