diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 8789fcde1c..caac8805b1 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -292,7 +292,7 @@ static const uint32_t MAX_CONCURRENT_RESOURCE_DOWNLOADS = 4; // For processing on QThreadPool, we target a number of threads after reserving some // based on how many are being consumed by the application and the display plugin. However, // we will never drop below the 'min' value -static const int MIN_PROCESSING_THREAD_POOL_SIZE = 1; +static const int MIN_PROCESSING_THREAD_POOL_SIZE = 2; static const QString SNAPSHOT_EXTENSION = ".jpg"; static const QString JPG_EXTENSION = ".jpg"; diff --git a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h index 5eebd92fba..a8d7847c09 100644 --- a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h @@ -78,7 +78,8 @@ public: void setVsyncEnabled(bool vsyncEnabled) { _vsyncEnabled = vsyncEnabled; } bool isVsyncEnabled() const { return _vsyncEnabled; } // Three threads, one for rendering, one for texture transfers, one reserved for the GL driver - int getRequiredThreadCount() const override { return 3; } + // Drop to one reserved for better other-task performance in desktop + int getRequiredThreadCount() const override { return 1; } virtual std::function getHUDOperator() override; void copyTextureToQuickFramebuffer(NetworkTexturePointer source, diff --git a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h index 5317ec54da..36810681ad 100644 --- a/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/hmd/HmdDisplayPlugin.h @@ -53,6 +53,8 @@ public: void updateVisionSqueezeParameters(float visionSqueezeX, float visionSqueezeY, float visionSqueezeTransition, int visionSqueezePerEye, float visionSqueezeGroundPlaneY, float visionSqueezeSpotlightSize); + // Attempt to reserve two threads. + int getRequiredThreadCount() const override { return 2; } signals: void hmdMountedChanged();