Merge pull request #9318 from birarda/ovr-platform-entitlement

handle OVR Platform entitlement checks
This commit is contained in:
Stephen Birarda 2017-01-16 11:16:31 -08:00 committed by GitHub
commit 1993e358d6
7 changed files with 171 additions and 35 deletions

View file

@ -0,0 +1,32 @@
include(ExternalProject)
include(SelectLibraryConfigurations)
set(EXTERNAL_NAME LibOVRPlatform)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/OVRPlatformSDK_v1.10.0.zip
URL_MD5 e6c8264af16d904e6506acd5172fa0a9
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""
LOG_DOWNLOAD 1
)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/Windows/LibOVRPlatform64_1.lib CACHE TYPE INTERNAL)
else()
set(${EXTERNAL_NAME_UPPER}_LIBRARY_RELEASE ${SOURCE_DIR}/Windows/LibOVRPlatform32_1.lib CACHE TYPE INTERNAL)
endif()
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${SOURCE_DIR}/Include CACHE TYPE INTERNAL)
endif ()
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")

View file

@ -0,0 +1,44 @@
#
# FindLibOVRPlatform.cmake
#
# Try to find the LibOVRPlatform library to use the Oculus Platform SDK
#
# You must provide a LIBOVRPLATFORM_ROOT_DIR which contains Windows and Include directories
#
# Once done this will define
#
# LIBOVRPLATFORM_FOUND - system found Oculus Platform SDK
# LIBOVRPLATFORM_INCLUDE_DIRS - the Oculus Platform include directory
# LIBOVRPLATFORM_LIBRARIES - Link this to use Oculus Platform
#
# Created on December 16, 2016 by Stephen Birarda
# Copyright 2016 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
if (WIN32)
# setup hints for LIBOVRPLATFORM search
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("LibOVRPlatform")
find_path(LIBOVRPLATFORM_INCLUDE_DIRS OVR_Platform.h PATH_SUFFIXES Include HINTS ${LIBOVRPLATFORM_SEARCH_DIRS})
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(_LIB_NAME LibOVRPlatform64_1.lib)
else()
set(_LIB_NAME LibOVRPlatform32_1.lib)
endif()
find_library(LIBOVRPLATFORM_LIBRARY_RELEASE NAMES ${_LIB_NAME} PATH_SUFFIXES Windows HINTS ${LIBOVRPLATFORM_SEARCH_DIRS})
include(SelectLibraryConfigurations)
select_library_configurations(LIBOVRPLATFORM)
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(LIBOVRPLATFORM DEFAULT_MSG LIBOVRPLATFORM_INCLUDE_DIRS LIBOVRPLATFORM_LIBRARIES)
mark_as_advanced(LIBOVRPLATFORM_INCLUDE_DIRS LIBOVRPLATFORM_LIBRARIES LIBOVRPLATFORM_SEARCH_DIRS)
endif ()

View file

@ -252,7 +252,7 @@ public:
static const unsigned long MAX_HEARTBEAT_AGE_USECS = 30 * USECS_PER_SECOND; static const unsigned long MAX_HEARTBEAT_AGE_USECS = 30 * USECS_PER_SECOND;
static const int WARNING_ELAPSED_HEARTBEAT = 500 * USECS_PER_MSEC; // warn if elapsed heartbeat average is large static const int WARNING_ELAPSED_HEARTBEAT = 500 * USECS_PER_MSEC; // warn if elapsed heartbeat average is large
static const int HEARTBEAT_SAMPLES = 100000; // ~5 seconds worth of samples static const int HEARTBEAT_SAMPLES = 100000; // ~5 seconds worth of samples
// Set the heartbeat on launch // Set the heartbeat on launch
DeadlockWatchdogThread() { DeadlockWatchdogThread() {
setObjectName("Deadlock Watchdog"); setObjectName("Deadlock Watchdog");
@ -616,7 +616,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_window->setWindowTitle("Interface"); _window->setWindowTitle("Interface");
Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us Model::setAbstractViewStateInterface(this); // The model class will sometimes need to know view state details from us
auto nodeList = DependencyManager::get<NodeList>(); auto nodeList = DependencyManager::get<NodeList>();
// Set up a watchdog thread to intentionally crash the application on deadlocks // Set up a watchdog thread to intentionally crash the application on deadlocks
@ -637,6 +637,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
qCDebug(interfaceapp) << "[VERSION] We will use DEVELOPMENT global services."; qCDebug(interfaceapp) << "[VERSION] We will use DEVELOPMENT global services.";
#endif #endif
// set the OCULUS_STORE property so the oculus plugin can know if we ran from the Oculus Store
static const QString OCULUS_STORE_ARG = "--oculus-store";
setProperty(hifi::properties::OCULUS_STORE, arguments().indexOf(OCULUS_STORE_ARG) != -1);
static const QString NO_UPDATER_ARG = "--no-updater"; static const QString NO_UPDATER_ARG = "--no-updater";
static const bool noUpdater = arguments().indexOf(NO_UPDATER_ARG) != -1; static const bool noUpdater = arguments().indexOf(NO_UPDATER_ARG) != -1;
@ -697,7 +700,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
audioIO->setPositionGetter([]{ audioIO->setPositionGetter([]{
auto avatarManager = DependencyManager::get<AvatarManager>(); auto avatarManager = DependencyManager::get<AvatarManager>();
auto myAvatar = avatarManager ? avatarManager->getMyAvatar() : nullptr; auto myAvatar = avatarManager ? avatarManager->getMyAvatar() : nullptr;
return myAvatar ? myAvatar->getPositionForAudio() : Vectors::ZERO; return myAvatar ? myAvatar->getPositionForAudio() : Vectors::ZERO;
}); });
audioIO->setOrientationGetter([]{ audioIO->setOrientationGetter([]{
@ -880,7 +883,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
#ifdef Q_OS_MAC #ifdef Q_OS_MAC
auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget
#else #else
// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the // On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
// window menu, which is a pain, so only hide it for the GL surface // window menu, which is a pain, so only hide it for the GL surface
auto cursorTarget = _glWidget; auto cursorTarget = _glWidget;
#endif #endif
@ -1125,7 +1128,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
loadSettings(); loadSettings();
// Now that we've loaded the menu and thus switched to the previous display plugin // Now that we've loaded the menu and thus switched to the previous display plugin
// we can unlock the desktop repositioning code, since all the positions will be // we can unlock the desktop repositioning code, since all the positions will be
// relative to the desktop size for this plugin // relative to the desktop size for this plugin
auto offscreenUi = DependencyManager::get<OffscreenUi>(); auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->getDesktop()->setProperty("repositionLocked", false); offscreenUi->getDesktop()->setProperty("repositionLocked", false);
@ -1598,7 +1601,7 @@ void Application::checkChangeCursor() {
#ifdef Q_OS_MAC #ifdef Q_OS_MAC
auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget auto cursorTarget = _window; // OSX doesn't seem to provide for hiding the cursor only on the GL widget
#else #else
// On windows and linux, hiding the top level cursor also means it's invisible when hovering over the // On windows and linux, hiding the top level cursor also means it's invisible when hovering over the
// window menu, which is a pain, so only hide it for the GL surface // window menu, which is a pain, so only hide it for the GL surface
auto cursorTarget = _glWidget; auto cursorTarget = _glWidget;
#endif #endif
@ -1785,7 +1788,7 @@ Application::~Application() {
#endif #endif
// The window takes ownership of the menu, so this has the side effect of destroying it. // The window takes ownership of the menu, so this has the side effect of destroying it.
_window->setMenuBar(nullptr); _window->setMenuBar(nullptr);
_window->deleteLater(); _window->deleteLater();
// Can't log to file passed this point, FileLogger about to be deleted // Can't log to file passed this point, FileLogger about to be deleted
@ -1811,10 +1814,10 @@ void Application::initializeGL() {
_glWidget->makeCurrent(); _glWidget->makeCurrent();
gpu::Context::init<gpu::gl::GLBackend>(); gpu::Context::init<gpu::gl::GLBackend>();
qApp->setProperty(hifi::properties::gl::MAKE_PROGRAM_CALLBACK, qApp->setProperty(hifi::properties::gl::MAKE_PROGRAM_CALLBACK,
QVariant::fromValue((void*)(&gpu::gl::GLBackend::makeProgram))); QVariant::fromValue((void*)(&gpu::gl::GLBackend::makeProgram)));
_gpuContext = std::make_shared<gpu::Context>(); _gpuContext = std::make_shared<gpu::Context>();
// The gpu context can make child contexts for transfers, so // The gpu context can make child contexts for transfers, so
// we need to restore primary rendering context // we need to restore primary rendering context
_glWidget->makeCurrent(); _glWidget->makeCurrent();
@ -2034,7 +2037,7 @@ void Application::paintGL() {
// FIXME not needed anymore? // FIXME not needed anymore?
_offscreenContext->makeCurrent(); _offscreenContext->makeCurrent();
// If a display plugin loses it's underlying support, it // If a display plugin loses it's underlying support, it
// needs to be able to signal us to not use it // needs to be able to signal us to not use it
if (!displayPlugin->beginFrameRender(_frameCount)) { if (!displayPlugin->beginFrameRender(_frameCount)) {
_inPaint = false; _inPaint = false;
@ -2846,7 +2849,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
if (isMirrorChecked) { if (isMirrorChecked) {
// if we got here without coming in from a non-Full Screen mirror case, then our // if we got here without coming in from a non-Full Screen mirror case, then our
// _returnFromFullScreenMirrorTo is unknown. In that case we'll go to the old // _returnFromFullScreenMirrorTo is unknown. In that case we'll go to the old
// behavior of returning to ThirdPerson // behavior of returning to ThirdPerson
if (_returnFromFullScreenMirrorTo.isEmpty()) { if (_returnFromFullScreenMirrorTo.isEmpty()) {
_returnFromFullScreenMirrorTo = MenuOption::ThirdPerson; _returnFromFullScreenMirrorTo = MenuOption::ThirdPerson;
@ -3020,7 +3023,7 @@ void Application::mouseMoveEvent(QMouseEvent* event) {
maybeToggleMenuVisible(event); maybeToggleMenuVisible(event);
auto& compositor = getApplicationCompositor(); auto& compositor = getApplicationCompositor();
// if this is a real mouse event, and we're in HMD mode, then we should use it to move the // if this is a real mouse event, and we're in HMD mode, then we should use it to move the
// compositor reticle // compositor reticle
// handleRealMouseMoveEvent() will return true, if we shouldn't process the event further // handleRealMouseMoveEvent() will return true, if we shouldn't process the event further
if (!compositor.fakeEventActive() && compositor.handleRealMouseMoveEvent()) { if (!compositor.fakeEventActive() && compositor.handleRealMouseMoveEvent()) {
@ -4109,7 +4112,7 @@ void Application::setKeyboardFocusEntity(EntityItemID entityItemID) {
} }
_lastAcceptedKeyPress = usecTimestampNow(); _lastAcceptedKeyPress = usecTimestampNow();
setKeyboardFocusHighlight(entity->getPosition(), entity->getRotation(), setKeyboardFocusHighlight(entity->getPosition(), entity->getRotation(),
entity->getDimensions() * FOCUS_HIGHLIGHT_EXPANSION_FACTOR); entity->getDimensions() * FOCUS_HIGHLIGHT_EXPANSION_FACTOR);
} }
} }
@ -4700,7 +4703,7 @@ void Application::queryOctree(NodeType_t serverType, PacketType packetType, Node
_octreeQuery.setMaxQueryPacketsPerSecond(0); _octreeQuery.setMaxQueryPacketsPerSecond(0);
} }
// if asked to forceResend, then set the query's position/orientation to be degenerate in a manner // if asked to forceResend, then set the query's position/orientation to be degenerate in a manner
// that will cause our next query to be guarenteed to be different and the server will resend to us // that will cause our next query to be guarenteed to be different and the server will resend to us
if (forceResend) { if (forceResend) {
_octreeQuery.setCameraPosition(glm::vec3(-0.1, -0.1, -0.1)); _octreeQuery.setCameraPosition(glm::vec3(-0.1, -0.1, -0.1));
@ -5833,7 +5836,7 @@ void Application::addAssetToWorldWithNewMapping(QString filePath, QString mappin
mapping = mapping.insert(mapping.lastIndexOf("."), "-" + QString::number(copy)); mapping = mapping.insert(mapping.lastIndexOf("."), "-" + QString::number(copy));
addAssetToWorldWithNewMapping(filePath, mapping, copy); addAssetToWorldWithNewMapping(filePath, mapping, copy);
} else { } else {
QString errorInfo = "Too many copies of asset name: " QString errorInfo = "Too many copies of asset name: "
+ mapping.left(mapping.length() - QString::number(copy).length() - 1); + mapping.left(mapping.length() - QString::number(copy).length() - 1);
qWarning(interfaceapp) << "Error downloading model: " + errorInfo; qWarning(interfaceapp) << "Error downloading model: " + errorInfo;
addAssetToWorldError(filenameFromPath(filePath), errorInfo); addAssetToWorldError(filenameFromPath(filePath), errorInfo);
@ -5900,7 +5903,7 @@ void Application::addAssetToWorldAddEntity(QString filePath, QString mapping) {
// Note: Model dimensions are not available here; model is scaled per FBX mesh in RenderableModelEntityItem::update() later // Note: Model dimensions are not available here; model is scaled per FBX mesh in RenderableModelEntityItem::update() later
// on. But FBX dimensions may be in cm, so we monitor for the dimension change and rescale again if warranted. // on. But FBX dimensions may be in cm, so we monitor for the dimension change and rescale again if warranted.
if (entityID == QUuid()) { if (entityID == QUuid()) {
QString errorInfo = "Could not add model " + mapping + " to world."; QString errorInfo = "Could not add model " + mapping + " to world.";
qWarning(interfaceapp) << "Could not add model to world: " + errorInfo; qWarning(interfaceapp) << "Could not add model to world: " + errorInfo;
@ -6364,7 +6367,7 @@ glm::uvec2 Application::getCanvasSize() const {
} }
QRect Application::getRenderingGeometry() const { QRect Application::getRenderingGeometry() const {
auto geometry = _glWidget->geometry(); auto geometry = _glWidget->geometry();
auto topLeft = geometry.topLeft(); auto topLeft = geometry.topLeft();
auto topLeftScreen = _glWidget->mapToGlobal(topLeft); auto topLeftScreen = _glWidget->mapToGlobal(topLeft);
geometry.moveTopLeft(topLeftScreen); geometry.moveTopLeft(topLeftScreen);
@ -6727,8 +6730,8 @@ bool Application::makeRenderingContextCurrent() {
return _offscreenContext->makeCurrent(); return _offscreenContext->makeCurrent();
} }
bool Application::isForeground() const { bool Application::isForeground() const {
return _isForeground && !_window->isMinimized(); return _isForeground && !_window->isMinimized();
} }
void Application::sendMousePressOnEntity(QUuid id, PointerEvent event) { void Application::sendMousePressOnEntity(QUuid id, PointerEvent event) {

View file

@ -13,6 +13,7 @@ namespace hifi { namespace properties {
const char* CRASHED = "com.highfidelity.crashed"; const char* CRASHED = "com.highfidelity.crashed";
const char* STEAM = "com.highfidelity.launchedFromSteam"; const char* STEAM = "com.highfidelity.launchedFromSteam";
const char* LOGGER = "com.highfidelity.logger"; const char* LOGGER = "com.highfidelity.logger";
const char* OCULUS_STORE = "com.highfidelity.oculusStore";
const char* TEST = "com.highfidelity.test"; const char* TEST = "com.highfidelity.test";
const char* TRACING = "com.highfidelity.tracing"; const char* TRACING = "com.highfidelity.tracing";

View file

@ -15,6 +15,7 @@ namespace hifi { namespace properties {
extern const char* CRASHED; extern const char* CRASHED;
extern const char* STEAM; extern const char* STEAM;
extern const char* LOGGER; extern const char* LOGGER;
extern const char* OCULUS_STORE;
extern const char* TEST; extern const char* TEST;
extern const char* TRACING; extern const char* TRACING;

View file

@ -8,21 +8,31 @@
if (WIN32) if (WIN32)
# we're using static GLEW, so define GLEW_STATIC # we're using static GLEW, so define GLEW_STATIC
add_definitions(-DGLEW_STATIC) add_definitions(-DGLEW_STATIC)
set(TARGET_NAME oculus) # if we were passed an Oculus App ID for entitlement checks, send that along
setup_hifi_plugin(Multimedia) if (DEFINED ENV{OCULUS_APP_ID})
link_hifi_libraries(shared gl gpu gpu-gl controllers ui add_definitions(-DOCULUS_APP_ID="$ENV{OCULUS_APP_ID}")
plugins ui-plugins display-plugins input-plugins endif ()
audio-client networking render-utils)
include_hifi_library_headers(octree)
add_dependency_external_projects(LibOVR)
find_package(LibOVR REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${LIBOVR_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${LIBOVR_LIBRARIES})
target_link_libraries(${TARGET_NAME} Winmm.lib)
set(TARGET_NAME oculus)
setup_hifi_plugin(Multimedia)
link_hifi_libraries(
shared gl gpu gpu-gl controllers ui
plugins ui-plugins display-plugins input-plugins
audio-client networking render-utils
)
include_hifi_library_headers(octree)
add_dependency_external_projects(LibOVR)
find_package(LibOVR REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${LIBOVR_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${LIBOVR_LIBRARIES})
target_link_libraries(${TARGET_NAME} Winmm.lib)
add_dependency_external_projects(LibOVRPlatform)
find_package(LibOVRPlatform REQUIRED)
target_include_directories(${TARGET_NAME} PRIVATE ${LIBOVRPLATFORM_INCLUDE_DIRS})
target_link_libraries(${TARGET_NAME} ${LIBOVRPLATFORM_LIBRARIES})
endif() endif()

View file

@ -15,8 +15,12 @@
#include <QtCore/QDir> #include <QtCore/QDir>
#include <QtCore/QProcessEnvironment> #include <QtCore/QProcessEnvironment>
#define OVRPL_DISABLED
#include <OVR_Platform.h>
#include <controllers/Input.h> #include <controllers/Input.h>
#include <controllers/Pose.h> #include <controllers/Pose.h>
#include <shared/GlobalAppProperties.h>
#include <NumericalConstants.h> #include <NumericalConstants.h>
Q_LOGGING_CATEGORY(displayplugins, "hifi.plugins.display") Q_LOGGING_CATEGORY(displayplugins, "hifi.plugins.display")
@ -89,6 +93,18 @@ ovrSession acquireOculusSession() {
return session; return session;
} }
#ifdef OCULUS_APP_ID
if (qApp->property(hifi::properties::OCULUS_STORE).toBool()) {
if (ovr_PlatformInitializeWindows(OCULUS_APP_ID) != ovrPlatformInitialize_Success) {
// we were unable to initialize the platform for entitlement check - fail the check
_quitRequested = true;
} else {
qCDebug(oculus) << "Performing Oculus Platform entitlement check";
ovr_Entitlement_GetIsViewerEntitled();
}
}
#endif
Q_ASSERT(0 == refCount); Q_ASSERT(0 == refCount);
ovrGraphicsLuid luid; ovrGraphicsLuid luid;
if (!OVR_SUCCESS(ovr_Create(&session, &luid))) { if (!OVR_SUCCESS(ovr_Create(&session, &luid))) {
@ -127,6 +143,35 @@ void handleOVREvents() {
_quitRequested = status.ShouldQuit; _quitRequested = status.ShouldQuit;
_reorientRequested = status.ShouldRecenter; _reorientRequested = status.ShouldRecenter;
#ifdef OCULUS_APP_ID
if (qApp->property(hifi::properties::OCULUS_STORE).toBool()) {
// pop messages to see if we got a return for an entitlement check
ovrMessageHandle message = ovr_PopMessage();
while (message) {
switch (ovr_Message_GetType(message)) {
case ovrMessage_Entitlement_GetIsViewerEntitled: {
if (!ovr_Message_IsError(message)) {
// this viewer is entitled, no need to flag anything
qCDebug(oculus) << "Oculus Platform entitlement check succeeded, proceeding normally";
} else {
// we failed the entitlement check, set our flag so the app can stop
qCDebug(oculus) << "Oculus Platform entitlement check failed, app will now quit" << OCULUS_APP_ID;
_quitRequested = true;
}
}
}
// free the message handle to cleanup and not leak
ovr_FreeMessage(message);
// pop the next message to check, if there is one
message = ovr_PopMessage();
}
}
#endif
} }
bool quitRequested() { bool quitRequested() {
@ -217,4 +262,4 @@ controller::Pose ovrControllerPoseToHandPose(
pose.velocity = toGlm(handPose.LinearVelocity); pose.velocity = toGlm(handPose.LinearVelocity);
pose.valid = true; pose.valid = true;
return pose; return pose;
} }