mirror of
https://github.com/HifiExperiments/overte.git
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Merge pull request #887 from ZappoMan/threaded_voxel_server
Make separate per client threads for sending voxels to each client
This commit is contained in:
commit
193b37eaa5
9 changed files with 418 additions and 301 deletions
26
voxel-server/src/NodeWatcher.cpp
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26
voxel-server/src/NodeWatcher.cpp
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@ -0,0 +1,26 @@
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//
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// NodeWatcher.h
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// voxel-server
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//
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// Created by Brad Hefta-Gaub on 8/21/13
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Node List Hook that watches for Node's being killed in order to clean up node specific memory and threads
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//
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#include <NodeList.h>
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#include "NodeWatcher.h"
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#include "VoxelNodeData.h"
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void NodeWatcher::nodeAdded(Node* node) {
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// do nothing
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}
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void NodeWatcher::nodeKilled(Node* node) {
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// Use this to cleanup our node
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if (node->getType() == NODE_TYPE_AGENT) {
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VoxelNodeData* nodeData = (VoxelNodeData*)node->getLinkedData();
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node->setLinkedData(NULL);
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delete nodeData;
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}
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};
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23
voxel-server/src/NodeWatcher.h
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23
voxel-server/src/NodeWatcher.h
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@ -0,0 +1,23 @@
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//
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// NodeWatcher.h
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// voxel-server
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//
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// Created by Brad Hefta-Gaub on 8/21/13
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Node List Hook that watches for Node's being killed in order to clean up node specific memory and threads
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//
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#ifndef __voxel_server__NodeWatcher__
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#define __voxel_server__NodeWatcher__
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#include <NodeList.h>
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/// Voxel server's node watcher, which watches for nodes being killed and cleans up their data and threads
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class NodeWatcher : public virtual NodeListHook {
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public:
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virtual void nodeAdded(Node* node);
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virtual void nodeKilled(Node* node);
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};
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#endif // __voxel_server__NodeWatcher__
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@ -11,6 +11,7 @@
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#include "VoxelNodeData.h"
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#include <cstring>
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#include <cstdio>
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#include "VoxelSendThread.h"
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VoxelNodeData::VoxelNodeData(Node* owningNode) :
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AvatarData(owningNode),
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@ -21,11 +22,17 @@ VoxelNodeData::VoxelNodeData(Node* owningNode) :
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_lastTimeBagEmpty(0),
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_viewFrustumChanging(false),
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_viewFrustumJustStoppedChanging(true),
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_currentPacketIsColor(true)
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_currentPacketIsColor(true),
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_voxelSendThread(NULL)
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{
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_voxelPacket = new unsigned char[MAX_VOXEL_PACKET_SIZE];
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_voxelPacketAt = _voxelPacket;
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resetVoxelPacket();
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// Create voxel sending thread...
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uint16_t nodeID = getOwningNode()->getNodeID();
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_voxelSendThread = new VoxelSendThread(nodeID);
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_voxelSendThread->initialize(true);
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}
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@ -49,6 +56,9 @@ void VoxelNodeData::writeToPacket(unsigned char* buffer, int bytes) {
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VoxelNodeData::~VoxelNodeData() {
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delete[] _voxelPacket;
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_voxelSendThread->terminate();
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delete _voxelSendThread;
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}
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bool VoxelNodeData::updateCurrentViewFrustum() {
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@ -18,6 +18,8 @@
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#include <VoxelNodeBag.h>
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#include <VoxelSceneStats.h>
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class VoxelSendThread;
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class VoxelNodeData : public AvatarData {
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public:
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VoxelNodeData(Node* owningNode);
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@ -80,6 +82,8 @@ private:
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bool _viewFrustumChanging;
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bool _viewFrustumJustStoppedChanging;
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bool _currentPacketIsColor;
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VoxelSendThread* _voxelSendThread;
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};
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#endif /* defined(__hifi__VoxelNodeData__) */
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@ -5,7 +5,7 @@
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// Created by Brad Hefta-Gaub on 8/21/13
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded voxel persistance
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// Threaded or non-threaded voxel persistence
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//
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#include <NodeList.h>
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@ -5,7 +5,7 @@
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// Created by Brad Hefta-Gaub on 8/21/13
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded voxel persistance
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// Threaded or non-threaded voxel persistence
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//
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#ifndef __voxel_server__VoxelPersistThread__
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303
voxel-server/src/VoxelSendThread.cpp
Normal file
303
voxel-server/src/VoxelSendThread.cpp
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@ -0,0 +1,303 @@
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//
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// VoxelSendThread.cpp
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// voxel-server
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//
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// Created by Brad Hefta-Gaub on 8/21/13
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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// Threaded or non-threaded voxel packet sender
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//
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#include <NodeList.h>
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#include <SharedUtil.h>
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#include <PacketHeaders.h>
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#include "VoxelSendThread.h"
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#include "VoxelServer.h"
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VoxelSendThread::VoxelSendThread(uint16_t nodeID) :
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_nodeID(nodeID) {
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}
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bool VoxelSendThread::process() {
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uint64_t lastSendTime = usecTimestampNow();
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Node* node = NodeList::getInstance()->nodeWithID(_nodeID);
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VoxelNodeData* nodeData = NULL;
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if (node) {
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nodeData = (VoxelNodeData*) node->getLinkedData();
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}
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// Sometimes the node data has not yet been linked, in which case we can't really do anything
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if (nodeData) {
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bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
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if (::debugVoxelSending) {
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printf("nodeData->updateCurrentViewFrustum() changed=%s\n", debug::valueOf(viewFrustumChanged));
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}
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deepestLevelVoxelDistributor(node, nodeData, viewFrustumChanged);
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}
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// dynamically sleep until we need to fire off the next set of voxels
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int usecToSleep = VOXEL_SEND_INTERVAL_USECS - (usecTimestampNow() - lastSendTime);
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if (usecToSleep > 0) {
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usleep(usecToSleep);
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} else {
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if (::debugVoxelSending) {
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std::cout << "Last send took too much time, not sleeping!\n";
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}
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}
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return isStillRunning(); // keep running till they terminate us
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}
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void VoxelSendThread::handlePacketSend(Node* node, VoxelNodeData* nodeData, int& trueBytesSent, int& truePacketsSent) {
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// If we've got a stats message ready to send, then see if we can piggyback them together
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if (nodeData->stats.isReadyToSend()) {
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// Send the stats message to the client
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unsigned char* statsMessage = nodeData->stats.getStatsMessage();
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int statsMessageLength = nodeData->stats.getStatsMessageLength();
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// If the size of the stats message and the voxel message will fit in a packet, then piggyback them
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if (nodeData->getPacketLength() + statsMessageLength < MAX_PACKET_SIZE) {
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// copy voxel message to back of stats message
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memcpy(statsMessage + statsMessageLength, nodeData->getPacket(), nodeData->getPacketLength());
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statsMessageLength += nodeData->getPacketLength();
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// actually send it
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NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(), statsMessage, statsMessageLength);
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} else {
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// not enough room in the packet, send two packets
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NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(), statsMessage, statsMessageLength);
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NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(),
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nodeData->getPacket(), nodeData->getPacketLength());
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}
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} else {
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// just send the voxel packet
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NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(),
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nodeData->getPacket(), nodeData->getPacketLength());
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}
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// remember to track our stats
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nodeData->stats.packetSent(nodeData->getPacketLength());
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trueBytesSent += nodeData->getPacketLength();
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truePacketsSent++;
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nodeData->resetVoxelPacket();
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}
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/// Version of voxel distributor that sends the deepest LOD level at once
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void VoxelSendThread::deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nodeData, bool viewFrustumChanged) {
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pthread_mutex_lock(&::treeLock);
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int truePacketsSent = 0;
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int trueBytesSent = 0;
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// FOR NOW... node tells us if it wants to receive only view frustum deltas
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bool wantDelta = viewFrustumChanged && nodeData->getWantDelta();
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// If our packet already has content in it, then we must use the color choice of the waiting packet.
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// If we're starting a fresh packet, then...
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// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
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// the clients requested color state.
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bool wantColor = LOW_RES_MONO && nodeData->getWantLowResMoving() && viewFrustumChanged ? false : nodeData->getWantColor();
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// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
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// then let's just send that waiting packet.
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if (wantColor != nodeData->getCurrentPacketIsColor()) {
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if (nodeData->isPacketWaiting()) {
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if (::debugVoxelSending) {
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printf("wantColor=%s --- SENDING PARTIAL PACKET! nodeData->getCurrentPacketIsColor()=%s\n",
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debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()));
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}
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handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
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} else {
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if (::debugVoxelSending) {
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printf("wantColor=%s --- FIXING HEADER! nodeData->getCurrentPacketIsColor()=%s\n",
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debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()));
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}
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nodeData->resetVoxelPacket();
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}
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}
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if (::debugVoxelSending) {
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printf("wantColor=%s getCurrentPacketIsColor()=%s, viewFrustumChanged=%s, getWantLowResMoving()=%s\n",
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debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()),
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debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->getWantLowResMoving()));
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}
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const ViewFrustum* lastViewFrustum = wantDelta ? &nodeData->getLastKnownViewFrustum() : NULL;
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if (::debugVoxelSending) {
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printf("deepestLevelVoxelDistributor() viewFrustumChanged=%s, nodeBag.isEmpty=%s, viewSent=%s\n",
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debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()),
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debug::valueOf(nodeData->getViewSent())
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);
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}
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// If the current view frustum has changed OR we have nothing to send, then search against
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// the current view frustum for things to send.
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if (viewFrustumChanged || nodeData->nodeBag.isEmpty()) {
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uint64_t now = usecTimestampNow();
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if (::debugVoxelSending) {
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printf("(viewFrustumChanged=%s || nodeData->nodeBag.isEmpty() =%s)...\n",
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debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()));
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if (nodeData->getLastTimeBagEmpty() > 0) {
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float elapsedSceneSend = (now - nodeData->getLastTimeBagEmpty()) / 1000000.0f;
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if (viewFrustumChanged) {
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printf("viewFrustumChanged resetting after elapsed time to send scene = %f seconds", elapsedSceneSend);
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} else {
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printf("elapsed time to send scene = %f seconds", elapsedSceneSend);
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}
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printf(" [occlusionCulling:%s, wantDelta:%s, wantColor:%s ]\n",
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debug::valueOf(nodeData->getWantOcclusionCulling()), debug::valueOf(wantDelta),
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debug::valueOf(wantColor));
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}
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}
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// if our view has changed, we need to reset these things...
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if (viewFrustumChanged) {
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if (::dumpVoxelsOnMove) {
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nodeData->nodeBag.deleteAll();
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}
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nodeData->map.erase();
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}
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if (!viewFrustumChanged && !nodeData->getWantDelta()) {
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// only set our last sent time if we weren't resetting due to frustum change
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uint64_t now = usecTimestampNow();
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nodeData->setLastTimeBagEmpty(now);
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}
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nodeData->stats.sceneCompleted();
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if (::displayVoxelStats) {
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nodeData->stats.printDebugDetails();
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}
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// start tracking our stats
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bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) && nodeData->getViewFrustumJustStoppedChanging();
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// If we're starting a full scene, then definitely we want to empty the nodeBag
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if (isFullScene) {
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nodeData->nodeBag.deleteAll();
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}
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nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, ::serverTree.rootNode, ::jurisdiction);
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// This is the start of "resending" the scene.
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nodeData->nodeBag.insert(serverTree.rootNode);
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}
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// If we have something in our nodeBag, then turn them into packets and send them out...
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if (!nodeData->nodeBag.isEmpty()) {
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int bytesWritten = 0;
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int packetsSentThisInterval = 0;
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uint64_t start = usecTimestampNow();
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bool shouldSendEnvironments = ::sendEnvironments && shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
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while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
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// Check to see if we're taking too long, and if so bail early...
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uint64_t now = usecTimestampNow();
|
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long elapsedUsec = (now - start);
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long elapsedUsecPerPacket = (truePacketsSent == 0) ? 0 : (elapsedUsec / truePacketsSent);
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long usecRemaining = (VOXEL_SEND_INTERVAL_USECS - elapsedUsec);
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if (elapsedUsecPerPacket + SENDING_TIME_TO_SPARE > usecRemaining) {
|
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if (::debugVoxelSending) {
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printf("packetLoop() usecRemaining=%ld bailing early took %ld usecs to generate %d bytes in %d packets (%ld usec avg), %d nodes still to send\n",
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usecRemaining, elapsedUsec, trueBytesSent, truePacketsSent, elapsedUsecPerPacket,
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nodeData->nodeBag.count());
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}
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break;
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}
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if (!nodeData->nodeBag.isEmpty()) {
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VoxelNode* subTree = nodeData->nodeBag.extract();
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bool wantOcclusionCulling = nodeData->getWantOcclusionCulling();
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CoverageMap* coverageMap = wantOcclusionCulling ? &nodeData->map : IGNORE_COVERAGE_MAP;
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int boundaryLevelAdjust = viewFrustumChanged && nodeData->getWantLowResMoving()
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? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST;
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|
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bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) &&
|
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nodeData->getViewFrustumJustStoppedChanging();
|
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|
||||
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), wantColor,
|
||||
WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum,
|
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wantOcclusionCulling, coverageMap, boundaryLevelAdjust,
|
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nodeData->getLastTimeBagEmpty(),
|
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isFullScene, &nodeData->stats, ::jurisdiction);
|
||||
|
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nodeData->stats.encodeStarted();
|
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bytesWritten = serverTree.encodeTreeBitstream(subTree, _tempOutputBuffer, MAX_VOXEL_PACKET_SIZE - 1,
|
||||
nodeData->nodeBag, params);
|
||||
nodeData->stats.encodeStopped();
|
||||
|
||||
if (nodeData->getAvailable() >= bytesWritten) {
|
||||
nodeData->writeToPacket(_tempOutputBuffer, bytesWritten);
|
||||
} else {
|
||||
handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
|
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packetsSentThisInterval++;
|
||||
nodeData->resetVoxelPacket();
|
||||
nodeData->writeToPacket(_tempOutputBuffer, bytesWritten);
|
||||
}
|
||||
} else {
|
||||
if (nodeData->isPacketWaiting()) {
|
||||
handlePacketSend(node, nodeData, trueBytesSent, truePacketsSent);
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||||
nodeData->resetVoxelPacket();
|
||||
}
|
||||
packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left
|
||||
}
|
||||
}
|
||||
// send the environment packet
|
||||
if (shouldSendEnvironments) {
|
||||
int numBytesPacketHeader = populateTypeAndVersion(_tempOutputBuffer, PACKET_TYPE_ENVIRONMENT_DATA);
|
||||
int envPacketLength = numBytesPacketHeader;
|
||||
int environmentsToSend = ::sendMinimalEnvironment ? 1 : sizeof(environmentData) / sizeof(EnvironmentData);
|
||||
|
||||
for (int i = 0; i < environmentsToSend; i++) {
|
||||
envPacketLength += environmentData[i].getBroadcastData(_tempOutputBuffer + envPacketLength);
|
||||
}
|
||||
|
||||
NodeList::getInstance()->getNodeSocket()->send(node->getActiveSocket(), _tempOutputBuffer, envPacketLength);
|
||||
trueBytesSent += envPacketLength;
|
||||
truePacketsSent++;
|
||||
}
|
||||
|
||||
uint64_t end = usecTimestampNow();
|
||||
int elapsedmsec = (end - start)/1000;
|
||||
if (elapsedmsec > 100) {
|
||||
if (elapsedmsec > 1000) {
|
||||
int elapsedsec = (end - start)/1000000;
|
||||
printf("WARNING! packetLoop() took %d seconds to generate %d bytes in %d packets %d nodes still to send\n",
|
||||
elapsedsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
} else {
|
||||
printf("WARNING! packetLoop() took %d milliseconds to generate %d bytes in %d packets, %d nodes still to send\n",
|
||||
elapsedmsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
}
|
||||
} else if (::debugVoxelSending) {
|
||||
printf("packetLoop() took %d milliseconds to generate %d bytes in %d packets, %d nodes still to send\n",
|
||||
elapsedmsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
}
|
||||
|
||||
// if after sending packets we've emptied our bag, then we want to remember that we've sent all
|
||||
// the voxels from the current view frustum
|
||||
if (nodeData->nodeBag.isEmpty()) {
|
||||
nodeData->updateLastKnownViewFrustum();
|
||||
nodeData->setViewSent(true);
|
||||
if (::debugVoxelSending) {
|
||||
nodeData->map.printStats();
|
||||
}
|
||||
nodeData->map.erase(); // It would be nice if we could save this, and only reset it when the view frustum changes
|
||||
}
|
||||
|
||||
} // end if bag wasn't empty, and so we sent stuff...
|
||||
|
||||
pthread_mutex_unlock(&::treeLock);
|
||||
}
|
||||
|
37
voxel-server/src/VoxelSendThread.h
Normal file
37
voxel-server/src/VoxelSendThread.h
Normal file
|
@ -0,0 +1,37 @@
|
|||
//
|
||||
// VoxelSendThread.h
|
||||
// voxel-server
|
||||
//
|
||||
// Created by Brad Hefta-Gaub on 8/21/13
|
||||
// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
|
||||
//
|
||||
// Threaded or non-threaded object for sending voxels to a client
|
||||
//
|
||||
|
||||
#ifndef __voxel_server__VoxelSendThread__
|
||||
#define __voxel_server__VoxelSendThread__
|
||||
|
||||
#include <GenericThread.h>
|
||||
#include <NetworkPacket.h>
|
||||
#include <VoxelTree.h>
|
||||
#include <VoxelNodeBag.h>
|
||||
#include "VoxelNodeData.h"
|
||||
|
||||
/// Threaded processor for sending voxel packets to a single client
|
||||
class VoxelSendThread : public virtual GenericThread {
|
||||
public:
|
||||
VoxelSendThread(uint16_t nodeID);
|
||||
protected:
|
||||
/// Implements generic processing behavior for this thread.
|
||||
virtual bool process();
|
||||
|
||||
private:
|
||||
uint16_t _nodeID;
|
||||
|
||||
void handlePacketSend(Node* node, VoxelNodeData* nodeData, int& trueBytesSent, int& truePacketsSent);
|
||||
void deepestLevelVoxelDistributor(Node* node, VoxelNodeData* nodeData, bool viewFrustumChanged);
|
||||
|
||||
unsigned char _tempOutputBuffer[MAX_VOXEL_PACKET_SIZE];
|
||||
};
|
||||
|
||||
#endif // __voxel_server__VoxelSendThread__
|
|
@ -23,7 +23,9 @@
|
|||
#include <PerfStat.h>
|
||||
#include <JurisdictionSender.h>
|
||||
|
||||
#include "NodeWatcher.h"
|
||||
#include "VoxelPersistThread.h"
|
||||
#include "VoxelSendThread.h"
|
||||
#include "VoxelServerPacketProcessor.h"
|
||||
|
||||
#ifdef _WIN32
|
||||
|
@ -58,297 +60,7 @@ JurisdictionSender* jurisdictionSender = NULL;
|
|||
VoxelServerPacketProcessor* voxelServerPacketProcessor = NULL;
|
||||
VoxelPersistThread* voxelPersistThread = NULL;
|
||||
pthread_mutex_t treeLock;
|
||||
|
||||
|
||||
void handlePacketSend(NodeList* nodeList,
|
||||
NodeList::iterator& node,
|
||||
VoxelNodeData* nodeData,
|
||||
int& trueBytesSent, int& truePacketsSent) {
|
||||
// If we've got a stats message ready to send, then see if we can piggyback them together
|
||||
if (nodeData->stats.isReadyToSend()) {
|
||||
// Send the stats message to the client
|
||||
unsigned char* statsMessage = nodeData->stats.getStatsMessage();
|
||||
int statsMessageLength = nodeData->stats.getStatsMessageLength();
|
||||
|
||||
// If the size of the stats message and the voxel message will fit in a packet, then piggyback them
|
||||
if (nodeData->getPacketLength() + statsMessageLength < MAX_PACKET_SIZE) {
|
||||
|
||||
// copy voxel message to back of stats message
|
||||
memcpy(statsMessage + statsMessageLength, nodeData->getPacket(), nodeData->getPacketLength());
|
||||
statsMessageLength += nodeData->getPacketLength();
|
||||
|
||||
// actually send it
|
||||
nodeList->getNodeSocket()->send(node->getActiveSocket(), statsMessage, statsMessageLength);
|
||||
} else {
|
||||
// not enough room in the packet, send two packets
|
||||
nodeList->getNodeSocket()->send(node->getActiveSocket(), statsMessage, statsMessageLength);
|
||||
nodeList->getNodeSocket()->send(node->getActiveSocket(),
|
||||
nodeData->getPacket(), nodeData->getPacketLength());
|
||||
}
|
||||
} else {
|
||||
// just send the voxel packet
|
||||
nodeList->getNodeSocket()->send(node->getActiveSocket(),
|
||||
nodeData->getPacket(), nodeData->getPacketLength());
|
||||
}
|
||||
// remember to track our stats
|
||||
nodeData->stats.packetSent(nodeData->getPacketLength());
|
||||
trueBytesSent += nodeData->getPacketLength();
|
||||
truePacketsSent++;
|
||||
nodeData->resetVoxelPacket();
|
||||
}
|
||||
|
||||
// Version of voxel distributor that sends the deepest LOD level at once
|
||||
void deepestLevelVoxelDistributor(NodeList* nodeList,
|
||||
NodeList::iterator& node,
|
||||
VoxelNodeData* nodeData,
|
||||
bool viewFrustumChanged) {
|
||||
|
||||
pthread_mutex_lock(&::treeLock);
|
||||
|
||||
int truePacketsSent = 0;
|
||||
int trueBytesSent = 0;
|
||||
|
||||
// FOR NOW... node tells us if it wants to receive only view frustum deltas
|
||||
bool wantDelta = viewFrustumChanged && nodeData->getWantDelta();
|
||||
|
||||
// If our packet already has content in it, then we must use the color choice of the waiting packet.
|
||||
// If we're starting a fresh packet, then...
|
||||
// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
|
||||
// the clients requested color state.
|
||||
bool wantColor = LOW_RES_MONO && nodeData->getWantLowResMoving() && viewFrustumChanged ? false : nodeData->getWantColor();
|
||||
|
||||
// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
|
||||
// then let's just send that waiting packet.
|
||||
if (wantColor != nodeData->getCurrentPacketIsColor()) {
|
||||
|
||||
if (nodeData->isPacketWaiting()) {
|
||||
if (::debugVoxelSending) {
|
||||
printf("wantColor=%s --- SENDING PARTIAL PACKET! nodeData->getCurrentPacketIsColor()=%s\n",
|
||||
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()));
|
||||
}
|
||||
|
||||
handlePacketSend(nodeList, node, nodeData, trueBytesSent, truePacketsSent);
|
||||
|
||||
} else {
|
||||
if (::debugVoxelSending) {
|
||||
printf("wantColor=%s --- FIXING HEADER! nodeData->getCurrentPacketIsColor()=%s\n",
|
||||
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()));
|
||||
}
|
||||
nodeData->resetVoxelPacket();
|
||||
}
|
||||
}
|
||||
|
||||
if (::debugVoxelSending) {
|
||||
printf("wantColor=%s getCurrentPacketIsColor()=%s, viewFrustumChanged=%s, getWantLowResMoving()=%s\n",
|
||||
debug::valueOf(wantColor), debug::valueOf(nodeData->getCurrentPacketIsColor()),
|
||||
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->getWantLowResMoving()));
|
||||
}
|
||||
|
||||
const ViewFrustum* lastViewFrustum = wantDelta ? &nodeData->getLastKnownViewFrustum() : NULL;
|
||||
|
||||
if (::debugVoxelSending) {
|
||||
printf("deepestLevelVoxelDistributor() viewFrustumChanged=%s, nodeBag.isEmpty=%s, viewSent=%s\n",
|
||||
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()),
|
||||
debug::valueOf(nodeData->getViewSent())
|
||||
);
|
||||
}
|
||||
|
||||
// If the current view frustum has changed OR we have nothing to send, then search against
|
||||
// the current view frustum for things to send.
|
||||
if (viewFrustumChanged || nodeData->nodeBag.isEmpty()) {
|
||||
uint64_t now = usecTimestampNow();
|
||||
if (::debugVoxelSending) {
|
||||
printf("(viewFrustumChanged=%s || nodeData->nodeBag.isEmpty() =%s)...\n",
|
||||
debug::valueOf(viewFrustumChanged), debug::valueOf(nodeData->nodeBag.isEmpty()));
|
||||
if (nodeData->getLastTimeBagEmpty() > 0) {
|
||||
float elapsedSceneSend = (now - nodeData->getLastTimeBagEmpty()) / 1000000.0f;
|
||||
if (viewFrustumChanged) {
|
||||
printf("viewFrustumChanged resetting after elapsed time to send scene = %f seconds", elapsedSceneSend);
|
||||
} else {
|
||||
printf("elapsed time to send scene = %f seconds", elapsedSceneSend);
|
||||
}
|
||||
printf(" [occlusionCulling:%s, wantDelta:%s, wantColor:%s ]\n",
|
||||
debug::valueOf(nodeData->getWantOcclusionCulling()), debug::valueOf(wantDelta),
|
||||
debug::valueOf(wantColor));
|
||||
}
|
||||
}
|
||||
|
||||
// if our view has changed, we need to reset these things...
|
||||
if (viewFrustumChanged) {
|
||||
if (::dumpVoxelsOnMove) {
|
||||
nodeData->nodeBag.deleteAll();
|
||||
}
|
||||
nodeData->map.erase();
|
||||
}
|
||||
|
||||
if (!viewFrustumChanged && !nodeData->getWantDelta()) {
|
||||
// only set our last sent time if we weren't resetting due to frustum change
|
||||
uint64_t now = usecTimestampNow();
|
||||
nodeData->setLastTimeBagEmpty(now);
|
||||
}
|
||||
|
||||
nodeData->stats.sceneCompleted();
|
||||
|
||||
if (::displayVoxelStats) {
|
||||
nodeData->stats.printDebugDetails();
|
||||
}
|
||||
|
||||
// start tracking our stats
|
||||
bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) && nodeData->getViewFrustumJustStoppedChanging();
|
||||
|
||||
// If we're starting a full scene, then definitely we want to empty the nodeBag
|
||||
if (isFullScene) {
|
||||
nodeData->nodeBag.deleteAll();
|
||||
}
|
||||
nodeData->stats.sceneStarted(isFullScene, viewFrustumChanged, ::serverTree.rootNode, ::jurisdiction);
|
||||
|
||||
// This is the start of "resending" the scene.
|
||||
nodeData->nodeBag.insert(serverTree.rootNode);
|
||||
}
|
||||
|
||||
// If we have something in our nodeBag, then turn them into packets and send them out...
|
||||
if (!nodeData->nodeBag.isEmpty()) {
|
||||
static unsigned char tempOutputBuffer[MAX_VOXEL_PACKET_SIZE - 1]; // save on allocs by making this static
|
||||
int bytesWritten = 0;
|
||||
int packetsSentThisInterval = 0;
|
||||
uint64_t start = usecTimestampNow();
|
||||
|
||||
bool shouldSendEnvironments = ::sendEnvironments && shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS);
|
||||
while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) {
|
||||
// Check to see if we're taking too long, and if so bail early...
|
||||
uint64_t now = usecTimestampNow();
|
||||
long elapsedUsec = (now - start);
|
||||
long elapsedUsecPerPacket = (truePacketsSent == 0) ? 0 : (elapsedUsec / truePacketsSent);
|
||||
long usecRemaining = (VOXEL_SEND_INTERVAL_USECS - elapsedUsec);
|
||||
|
||||
if (elapsedUsecPerPacket + SENDING_TIME_TO_SPARE > usecRemaining) {
|
||||
if (::debugVoxelSending) {
|
||||
printf("packetLoop() usecRemaining=%ld bailing early took %ld usecs to generate %d bytes in %d packets (%ld usec avg), %d nodes still to send\n",
|
||||
usecRemaining, elapsedUsec, trueBytesSent, truePacketsSent, elapsedUsecPerPacket,
|
||||
nodeData->nodeBag.count());
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (!nodeData->nodeBag.isEmpty()) {
|
||||
VoxelNode* subTree = nodeData->nodeBag.extract();
|
||||
bool wantOcclusionCulling = nodeData->getWantOcclusionCulling();
|
||||
CoverageMap* coverageMap = wantOcclusionCulling ? &nodeData->map : IGNORE_COVERAGE_MAP;
|
||||
int boundaryLevelAdjust = viewFrustumChanged && nodeData->getWantLowResMoving()
|
||||
? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST;
|
||||
|
||||
bool isFullScene = (!viewFrustumChanged || !nodeData->getWantDelta()) &&
|
||||
nodeData->getViewFrustumJustStoppedChanging();
|
||||
|
||||
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), wantColor,
|
||||
WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum,
|
||||
wantOcclusionCulling, coverageMap, boundaryLevelAdjust,
|
||||
nodeData->getLastTimeBagEmpty(),
|
||||
isFullScene, &nodeData->stats, ::jurisdiction);
|
||||
|
||||
nodeData->stats.encodeStarted();
|
||||
bytesWritten = serverTree.encodeTreeBitstream(subTree, &tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1,
|
||||
nodeData->nodeBag, params);
|
||||
nodeData->stats.encodeStopped();
|
||||
|
||||
if (nodeData->getAvailable() >= bytesWritten) {
|
||||
nodeData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
||||
} else {
|
||||
handlePacketSend(nodeList, node, nodeData, trueBytesSent, truePacketsSent);
|
||||
packetsSentThisInterval++;
|
||||
nodeData->resetVoxelPacket();
|
||||
nodeData->writeToPacket(&tempOutputBuffer[0], bytesWritten);
|
||||
}
|
||||
} else {
|
||||
if (nodeData->isPacketWaiting()) {
|
||||
handlePacketSend(nodeList, node, nodeData, trueBytesSent, truePacketsSent);
|
||||
nodeData->resetVoxelPacket();
|
||||
}
|
||||
packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left
|
||||
}
|
||||
}
|
||||
// send the environment packet
|
||||
if (shouldSendEnvironments) {
|
||||
int numBytesPacketHeader = populateTypeAndVersion(tempOutputBuffer, PACKET_TYPE_ENVIRONMENT_DATA);
|
||||
int envPacketLength = numBytesPacketHeader;
|
||||
int environmentsToSend = ::sendMinimalEnvironment ? 1 : sizeof(environmentData) / sizeof(EnvironmentData);
|
||||
|
||||
for (int i = 0; i < environmentsToSend; i++) {
|
||||
envPacketLength += environmentData[i].getBroadcastData(tempOutputBuffer + envPacketLength);
|
||||
}
|
||||
|
||||
nodeList->getNodeSocket()->send(node->getActiveSocket(), tempOutputBuffer, envPacketLength);
|
||||
trueBytesSent += envPacketLength;
|
||||
truePacketsSent++;
|
||||
}
|
||||
|
||||
uint64_t end = usecTimestampNow();
|
||||
int elapsedmsec = (end - start)/1000;
|
||||
if (elapsedmsec > 100) {
|
||||
if (elapsedmsec > 1000) {
|
||||
int elapsedsec = (end - start)/1000000;
|
||||
printf("WARNING! packetLoop() took %d seconds to generate %d bytes in %d packets %d nodes still to send\n",
|
||||
elapsedsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
} else {
|
||||
printf("WARNING! packetLoop() took %d milliseconds to generate %d bytes in %d packets, %d nodes still to send\n",
|
||||
elapsedmsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
}
|
||||
} else if (::debugVoxelSending) {
|
||||
printf("packetLoop() took %d milliseconds to generate %d bytes in %d packets, %d nodes still to send\n",
|
||||
elapsedmsec, trueBytesSent, truePacketsSent, nodeData->nodeBag.count());
|
||||
}
|
||||
|
||||
// if after sending packets we've emptied our bag, then we want to remember that we've sent all
|
||||
// the voxels from the current view frustum
|
||||
if (nodeData->nodeBag.isEmpty()) {
|
||||
nodeData->updateLastKnownViewFrustum();
|
||||
nodeData->setViewSent(true);
|
||||
if (::debugVoxelSending) {
|
||||
nodeData->map.printStats();
|
||||
}
|
||||
nodeData->map.erase(); // It would be nice if we could save this, and only reset it when the view frustum changes
|
||||
}
|
||||
|
||||
} // end if bag wasn't empty, and so we sent stuff...
|
||||
|
||||
pthread_mutex_unlock(&::treeLock);
|
||||
}
|
||||
|
||||
void* distributeVoxelsToListeners(void* args) {
|
||||
|
||||
NodeList* nodeList = NodeList::getInstance();
|
||||
timeval lastSendTime;
|
||||
|
||||
while (true) {
|
||||
gettimeofday(&lastSendTime, NULL);
|
||||
|
||||
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
|
||||
VoxelNodeData* nodeData = (VoxelNodeData*) node->getLinkedData();
|
||||
|
||||
// Sometimes the node data has not yet been linked, in which case we can't really do anything
|
||||
if (nodeData) {
|
||||
bool viewFrustumChanged = nodeData->updateCurrentViewFrustum();
|
||||
if (::debugVoxelSending) {
|
||||
printf("nodeData->updateCurrentViewFrustum() changed=%s\n", debug::valueOf(viewFrustumChanged));
|
||||
}
|
||||
deepestLevelVoxelDistributor(nodeList, node, nodeData, viewFrustumChanged);
|
||||
}
|
||||
}
|
||||
|
||||
// dynamically sleep until we need to fire off the next set of voxels
|
||||
int usecToSleep = VOXEL_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&lastSendTime));
|
||||
|
||||
if (usecToSleep > 0) {
|
||||
usleep(usecToSleep);
|
||||
} else {
|
||||
if (::debugVoxelSending) {
|
||||
std::cout << "Last send took too much time, not sleeping!\n";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pthread_exit(0);
|
||||
}
|
||||
NodeWatcher nodeWatcher; // used to cleanup AGENT data when agents are killed
|
||||
|
||||
void attachVoxelNodeDataToNode(Node* newNode) {
|
||||
if (newNode->getLinkedData() == NULL) {
|
||||
|
@ -420,6 +132,9 @@ int main(int argc, const char * argv[]) {
|
|||
|
||||
NodeList* nodeList = NodeList::createInstance(NODE_TYPE_VOXEL_SERVER, listenPort);
|
||||
setvbuf(stdout, NULL, _IOLBF, 0);
|
||||
|
||||
// tell our NodeList about our desire to get notifications
|
||||
nodeList->addHook(&nodeWatcher);
|
||||
|
||||
// Handle Local Domain testing with the --local command line
|
||||
const char* local = "--local";
|
||||
|
@ -462,7 +177,7 @@ int main(int argc, const char * argv[]) {
|
|||
}
|
||||
printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist));
|
||||
|
||||
// if we want Voxel Persistance, load the local file now...
|
||||
// if we want Voxel Persistence, load the local file now...
|
||||
bool persistantFileRead = false;
|
||||
if (::wantVoxelPersist) {
|
||||
|
||||
|
@ -532,9 +247,6 @@ int main(int argc, const char * argv[]) {
|
|||
environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE);
|
||||
environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f);
|
||||
environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue
|
||||
|
||||
pthread_t sendVoxelThread;
|
||||
pthread_create(&sendVoxelThread, NULL, distributeVoxelsToListeners, NULL);
|
||||
|
||||
sockaddr senderAddress;
|
||||
|
||||
|
@ -597,9 +309,6 @@ int main(int argc, const char * argv[]) {
|
|||
}
|
||||
}
|
||||
|
||||
pthread_join(sendVoxelThread, NULL);
|
||||
pthread_mutex_destroy(&::treeLock);
|
||||
|
||||
if (::jurisdiction) {
|
||||
delete ::jurisdiction;
|
||||
}
|
||||
|
@ -618,6 +327,11 @@ int main(int argc, const char * argv[]) {
|
|||
::voxelPersistThread->terminate();
|
||||
delete ::voxelPersistThread;
|
||||
}
|
||||
|
||||
// tell our NodeList we're done with notifications
|
||||
nodeList->removeHook(&nodeWatcher);
|
||||
|
||||
pthread_mutex_destroy(&::treeLock);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue