From 18d723b6b43b62f57ddeaf362bcc95ebf1afa261 Mon Sep 17 00:00:00 2001 From: "Anthony J. Thibault" Date: Tue, 10 Oct 2017 16:17:39 -0700 Subject: [PATCH] div by zero fixes, detected by address sanitizer --- interface/src/LODManager.cpp | 1 + libraries/animation/src/Rig.cpp | 7 ++++++- .../avatars-renderer/src/avatars-renderer/Avatar.cpp | 3 ++- libraries/shared/src/MovingMinMaxAvg.h | 8 ++++++-- 4 files changed, 15 insertions(+), 4 deletions(-) diff --git a/interface/src/LODManager.cpp b/interface/src/LODManager.cpp index d3c8746e16..199f3ea2c6 100644 --- a/interface/src/LODManager.cpp +++ b/interface/src/LODManager.cpp @@ -54,6 +54,7 @@ void LODManager::autoAdjustLOD(float batchTime, float engineRunTime, float delta float renderTime = batchTime + OVERLAY_AND_SWAP_TIME_BUDGET; float maxTime = glm::max(renderTime, engineRunTime); const float BLEND_TIMESCALE = 0.3f; // sec + const float safeDeltaTime = (deltaTime == 0.0f) ? 0.001f : deltaTime; float blend = BLEND_TIMESCALE / deltaTimeSec; if (blend > 1.0f) { blend = 1.0f; diff --git a/libraries/animation/src/Rig.cpp b/libraries/animation/src/Rig.cpp index 0897c26a12..83d258fb08 100644 --- a/libraries/animation/src/Rig.cpp +++ b/libraries/animation/src/Rig.cpp @@ -38,7 +38,12 @@ static std::mutex rigRegistryMutex; static bool isEqual(const glm::vec3& u, const glm::vec3& v) { const float EPSILON = 0.0001f; - return glm::length(u - v) / glm::length(u) <= EPSILON; + float uLen = glm::length(u); + if (uLen == 0.0f) { + return glm::length(v) <= EPSILON; + } else { + return glm::length(u - v) / glm::length(u) <= EPSILON; + } } static bool isEqual(const glm::quat& p, const glm::quat& q) { diff --git a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp index 87d4a2d343..a52582ff45 100644 --- a/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp +++ b/libraries/avatars-renderer/src/avatars-renderer/Avatar.cpp @@ -446,7 +446,8 @@ void Avatar::applyPositionDelta(const glm::vec3& delta) { void Avatar::measureMotionDerivatives(float deltaTime) { PerformanceTimer perfTimer("derivatives"); // linear - float invDeltaTime = 1.0f / deltaTime; + const float safeDeltaTime = (deltaTime == 0.0f) ? 0.001f : deltaTime; + float invDeltaTime = 1.0f / safeDeltaTime; // Floating point error prevents us from computing velocity in a naive way // (e.g. vel = (pos - oldPos) / dt) so instead we use _positionOffsetAccumulator. glm::vec3 velocity = _positionDeltaAccumulator * invDeltaTime; diff --git a/libraries/shared/src/MovingMinMaxAvg.h b/libraries/shared/src/MovingMinMaxAvg.h index 580baf7317..782b0dc523 100644 --- a/libraries/shared/src/MovingMinMaxAvg.h +++ b/libraries/shared/src/MovingMinMaxAvg.h @@ -59,8 +59,12 @@ public: _max = other._max; } double totalSamples = _samples + other._samples; - _average = _average * ((double)_samples / totalSamples) - + other._average * ((double)other._samples / totalSamples); + if (totalSamples > 0) { + _average = _average * ((double)_samples / totalSamples) + + other._average * ((double)other._samples / totalSamples); + } else { + _average = 0.0f; + } _samples += other._samples; }