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moved back butterflies.js , did I do it right?
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1 changed files with 13 additions and 20 deletions
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@ -1,5 +1,5 @@
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//
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// butterflyFlockTest1.js
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// butterflies.js
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//
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//
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// Created by Adrian McCarlie on August 2, 2014
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@ -23,9 +23,6 @@ function vScalarMult(v, s) {
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return rval;
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}
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function printVector(v) {
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print(v.x + ", " + v.y + ", " + v.z + "\n");
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}
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// Create a random vector with individual lengths between a,b
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function randVector(a, b) {
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var rval = { x: a + Math.random() * (b - a), y: a + Math.random() * (b - a), z: a + Math.random() * (b - a) };
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@ -40,7 +37,7 @@ function vInterpolate(a, b, fraction) {
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var startTimeInSeconds = new Date().getTime() / 1000;
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var lifeTime = 60; // lifetime of the butterflies in seconds!
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var lifeTime = 600; // lifetime of the butterflies in seconds
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var range = 1.0; // Over what distance in meters do you want the flock to fly around
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var frame = 0;
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@ -49,7 +46,7 @@ var BUTTERFLY_GRAVITY = 0;//-0.06;
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var BUTTERFLY_FLAP_SPEED = 1.0;
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var BUTTERFLY_VELOCITY = 0.55;
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var DISTANCE_IN_FRONT_OF_ME = 1.5;
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var DISTANCE_ABOVE_ME = 1.5;
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var DISTANCE_ABOVE_ME = 1.0;
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var flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_IN_FRONT_OF_ME)));
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@ -81,18 +78,7 @@ function addButterfly() {
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var color = { red: 100, green: 100, blue: 100 };
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var size = 0;
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var which = Math.random();
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if (which < 0.2) {
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size = 0.08;
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} else if (which < 0.4) {
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size = 0.09;
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} else if (which < 0.6) {
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size = 0.8;
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} else if (which < 0.8) {
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size = 0.8;
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} else {
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size = 0.8;
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}
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size = 0.06 + Math.random() * 0.2;
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flockPosition = Vec3.sum(MyAvatar.position,Vec3.sum(
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Vec3.multiply(Quat.getFront(MyAvatar.orientation), DISTANCE_ABOVE_ME),
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@ -212,7 +198,7 @@ function updateButterflies(deltaTime) {
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var desiredVelocity = Vec3.subtract(butterflies[i].targetPosition, properties.position);
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desiredVelocity = vScalarMult(Vec3.normalize(desiredVelocity), BUTTERFLY_VELOCITY);
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properties.velocity = vInterpolate(properties.velocity, desiredVelocity, 0.2);
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properties.velocity = vInterpolate(properties.velocity, desiredVelocity, 0.5);
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properties.velocity.y = holding ;
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@ -238,4 +224,11 @@ function updateButterflies(deltaTime) {
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}
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// register the call back so it fires before each data send
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Script.update.connect(updateButterflies);
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Script.update.connect(updateButterflies);
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// Delete our little friends if script is stopped
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Script.scriptEnding.connect(function() {
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for (var i = 0; i < numButterflies; i++) {
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Entities.deleteEntity(butterflies[i].entityID);
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}
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});
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