check for NULL before using pointer to EntityItem

This commit is contained in:
Andrew Meadows 2015-05-16 11:12:19 -07:00
parent 36b396b9ef
commit 180590145d

View file

@ -85,8 +85,8 @@ EntityItemID EntityScriptingInterface::addEntity(const EntityItemProperties& pro
if (_entityTree) {
_entityTree->lockForWrite();
EntityItem* entity = _entityTree->addEntity(id, propertiesWithSimID);
entity->setLastBroadcast(usecTimestampNow());
if (entity) {
entity->setLastBroadcast(usecTimestampNow());
// This Node is creating a new object. If it's in motion, set this Node as the simulator.
bidForSimulationOwnership(propertiesWithSimID);
} else {