diff --git a/interface/src/Head.cpp b/interface/src/Head.cpp index 0a632b4a6b..91b9e1b516 100644 --- a/interface/src/Head.cpp +++ b/interface/src/Head.cpp @@ -1272,7 +1272,7 @@ void Head::renderBody() { //--------------------------------------------------------- // if the hand is grasping, show it... //--------------------------------------------------------- - if (( _usingBodySprings ) && ( getHandState() == 1 )) { + if (( _usingBodySprings ) && ( _handState == 1 )) { glPushMatrix(); glTranslatef ( diff --git a/libraries/avatars/src/AvatarData.h b/libraries/avatars/src/AvatarData.h index c403a1683a..e404efaf84 100644 --- a/libraries/avatars/src/AvatarData.h +++ b/libraries/avatars/src/AvatarData.h @@ -48,7 +48,7 @@ public: // Hand State void setHandState(char s) { _handState = s; }; - const float getHandState() const {return _handState; }; //@Philip - shouldn't this be an int or a char? + const char getHandState() const {return _handState; }; // Instantaneous audio loudness to drive mouth/facial animation void setLoudness(float l) { _audioLoudness = l; };