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prevent rendering HUD elements in secondary camera
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1 changed files with 5 additions and 0 deletions
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@ -438,6 +438,11 @@ void CompositeHUD::run(const RenderContextPointer& renderContext) {
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assert(renderContext->args);
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assert(renderContext->args);
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assert(renderContext->args->_context);
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assert(renderContext->args->_context);
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// We do not want to render HUD elements in secondary camera
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if (renderContext->args->_renderMode == RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE) {
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return;
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}
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// Grab the HUD texture
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// Grab the HUD texture
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gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) {
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gpu::doInBatch(renderContext->args->_context, [&](gpu::Batch& batch) {
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if (renderContext->args->_hudOperator) {
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if (renderContext->args->_hudOperator) {
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