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Check if our canvas has focus. If not, then ignore events passed to it.
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parent
b40af0f02b
commit
151a6edfb4
1 changed files with 18 additions and 6 deletions
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@ -104,27 +104,39 @@ void GLCanvas::resizeGL(int width, int height) {
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}
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void GLCanvas::keyPressEvent(QKeyEvent* event) {
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Application::getInstance()->keyPressEvent(event);
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if (hasFocus()) {
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Application::getInstance()->keyPressEvent(event);
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}
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}
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void GLCanvas::keyReleaseEvent(QKeyEvent* event) {
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Application::getInstance()->keyReleaseEvent(event);
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if (hasFocus()) {
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Application::getInstance()->keyReleaseEvent(event);
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}
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}
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void GLCanvas::mouseMoveEvent(QMouseEvent* event) {
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Application::getInstance()->mouseMoveEvent(event);
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if (hasFocus()) {
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Application::getInstance()->mouseMoveEvent(event);
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}
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}
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void GLCanvas::mousePressEvent(QMouseEvent* event) {
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Application::getInstance()->mousePressEvent(event);
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if (hasFocus()) {
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Application::getInstance()->mousePressEvent(event);
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}
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}
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void GLCanvas::mouseReleaseEvent(QMouseEvent* event) {
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Application::getInstance()->mouseReleaseEvent(event);
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if (hasFocus()) {
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Application::getInstance()->mouseReleaseEvent(event);
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}
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}
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void GLCanvas::wheelEvent(QWheelEvent* event) {
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Application::getInstance()->wheelEvent(event);
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if (hasFocus()) {
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Application::getInstance()->wheelEvent(event);
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}
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}
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Application::Application(int& argc, char** argv, timeval &startup_time) :
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