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use store/load to be clearer about atomics
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7859b3b11f
commit
1508edb459
1 changed files with 8 additions and 8 deletions
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@ -148,7 +148,7 @@ gpu::TexturePointer TextureUsage::createCubeTextureFromImageWithoutIrradiance(co
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bool isColorTexturesCompressionEnabled() {
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bool isColorTexturesCompressionEnabled() {
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#if CPU_MIPMAPS
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#if CPU_MIPMAPS
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return compressColorTextures;
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return compressColorTextures.load();
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#else
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#else
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return false;
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return false;
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#endif
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#endif
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@ -156,7 +156,7 @@ bool isColorTexturesCompressionEnabled() {
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bool isNormalTexturesCompressionEnabled() {
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bool isNormalTexturesCompressionEnabled() {
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#if CPU_MIPMAPS
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#if CPU_MIPMAPS
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return compressNormalTextures;
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return compressNormalTextures.load();
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#else
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#else
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return false;
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return false;
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#endif
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#endif
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@ -164,7 +164,7 @@ bool isNormalTexturesCompressionEnabled() {
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bool isGrayscaleTexturesCompressionEnabled() {
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bool isGrayscaleTexturesCompressionEnabled() {
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#if CPU_MIPMAPS
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#if CPU_MIPMAPS
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return compressGrayscaleTextures;
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return compressGrayscaleTextures.load();
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#else
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#else
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return false;
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return false;
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#endif
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#endif
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@ -172,26 +172,26 @@ bool isGrayscaleTexturesCompressionEnabled() {
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bool isCubeTexturesCompressionEnabled() {
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bool isCubeTexturesCompressionEnabled() {
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#if CPU_MIPMAPS
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#if CPU_MIPMAPS
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return compressCubeTextures;
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return compressCubeTextures.load();
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#else
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#else
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return false;
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return false;
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#endif
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#endif
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}
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}
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void setColorTexturesCompressionEnabled(bool enabled) {
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void setColorTexturesCompressionEnabled(bool enabled) {
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compressColorTextures = enabled;
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compressColorTextures.store(enabled);
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}
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}
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void setNormalTexturesCompressionEnabled(bool enabled) {
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void setNormalTexturesCompressionEnabled(bool enabled) {
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compressNormalTextures = enabled;
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compressNormalTextures.store(enabled);
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}
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}
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void setGrayscaleTexturesCompressionEnabled(bool enabled) {
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void setGrayscaleTexturesCompressionEnabled(bool enabled) {
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compressGrayscaleTextures = enabled;
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compressGrayscaleTextures.store(enabled);
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}
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}
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void setCubeTexturesCompressionEnabled(bool enabled) {
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void setCubeTexturesCompressionEnabled(bool enabled) {
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compressCubeTextures = enabled;
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compressCubeTextures.store(enabled);
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}
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}
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