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ignore pickRay for zone shape visualizers
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@ -135,6 +135,7 @@ EntityShape.prototype = {
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overlayProperties.canCastShadows = false;
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overlayProperties.canCastShadows = false;
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overlayProperties.parentID = this.entityID;
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overlayProperties.parentID = this.entityID;
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overlayProperties.collisionless = true;
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overlayProperties.collisionless = true;
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overlayProperties.ignorePickIntersection = true;
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this.entity = Entities.addEntity(overlayProperties, "local");
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this.entity = Entities.addEntity(overlayProperties, "local");
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var PROJECTED_MATERIALS = false;
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var PROJECTED_MATERIALS = false;
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this.materialEntity = Entities.addEntity({
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this.materialEntity = Entities.addEntity({
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