diff --git a/interface/src/avatar/SkeletonModel.cpp b/interface/src/avatar/SkeletonModel.cpp index 476abf8d4b..88590a6f69 100644 --- a/interface/src/avatar/SkeletonModel.cpp +++ b/interface/src/avatar/SkeletonModel.cpp @@ -179,9 +179,7 @@ void SkeletonModel::updateRig(float deltaTime, glm::mat4 parentTransform) { _rig->updateFromEyeParameters(eyeParams); } else { - // no need to call Model::updateRig() because otherAvatars get their joint state - // copied directly from AvtarData::_jointData (there are no Rig animations to blend) - _needsUpdateClusterMatrices = true; + Model::updateRig(deltaTime, parentTransform); // This is a little more work than we really want. //