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add a pretty important missing line for symmetric socket activation
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1 changed files with 1 additions and 2 deletions
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@ -894,8 +894,7 @@ void NodeList::activateSocketFromNodeCommunication(const QByteArray& packet, con
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} else if (pingType == PingType::Public && !sendingNode->getActiveSocket()) {
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sendingNode->activatePublicSocket();
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} else if (pingType == PingType::Symmetric && !sendingNode->getActiveSocket()) {
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sendingNode->activateSymmetricSocket();
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}
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}
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