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remove voxel glow on local add
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2 changed files with 2 additions and 14 deletions
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@ -1504,18 +1504,7 @@ void Application::makeVoxel(glm::vec3 position,
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_voxels.createVoxel(voxel.x, voxel.y, voxel.z, voxel.s,
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_voxels.createVoxel(voxel.x, voxel.y, voxel.z, voxel.s,
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voxel.red, voxel.green, voxel.blue,
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voxel.red, voxel.green, voxel.blue,
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isDestructive);
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isDestructive);
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}
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// Implement voxel fade effect
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VoxelFade fade(VoxelFade::FADE_OUT, 1.0f, 1.0f, 1.0f);
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const float VOXEL_BOUNDS_ADJUST = 0.01f;
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float slightlyBigger = voxel.s * VOXEL_BOUNDS_ADJUST;
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fade.voxelDetails.x = voxel.x - slightlyBigger;
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fade.voxelDetails.y = voxel.y - slightlyBigger;
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fade.voxelDetails.z = voxel.z - slightlyBigger;
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fade.voxelDetails.s = voxel.s + slightlyBigger + slightlyBigger;
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_voxelFades.push_back(fade);
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}
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const glm::vec3 Application::getMouseVoxelWorldCoordinates(const VoxelDetail _mouseVoxel) {
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const glm::vec3 Application::getMouseVoxelWorldCoordinates(const VoxelDetail _mouseVoxel) {
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return glm::vec3((_mouseVoxel.x + _mouseVoxel.s / 2.f) * TREE_SCALE,
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return glm::vec3((_mouseVoxel.x + _mouseVoxel.s / 2.f) * TREE_SCALE,
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@ -667,7 +667,7 @@ void MyAvatar::updateThrust(float deltaTime, Transmitter * transmitter) {
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// Add thrust and rotation from hand controllers
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// Add thrust and rotation from hand controllers
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const float THRUST_MAG_HAND_JETS = THRUST_MAG_FWD;
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const float THRUST_MAG_HAND_JETS = THRUST_MAG_FWD;
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const float JOYSTICK_YAW_MAG = YAW_MAG;
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const float JOYSTICK_YAW_MAG = YAW_MAG;
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const float JOYSTICK_PITCH_MAG = PITCH_MAG;
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const float JOYSTICK_PITCH_MAG = PITCH_MAG * 0.5f;
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const int THRUST_CONTROLLER = 0;
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const int THRUST_CONTROLLER = 0;
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const int VIEW_CONTROLLER = 1;
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const int VIEW_CONTROLLER = 1;
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for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
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for (size_t i = 0; i < getHand().getPalms().size(); ++i) {
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@ -677,7 +677,6 @@ void MyAvatar::updateThrust(float deltaTime, Transmitter * transmitter) {
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FingerData& finger = palm.getFingers()[0];
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FingerData& finger = palm.getFingers()[0];
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if (finger.isActive()) {
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if (finger.isActive()) {
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}
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}
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//glm::vec3 thrustDirection = glm::normalize(finger.getTipPosition() - palm.getPosition());
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_thrust += front * _scale * THRUST_MAG_HAND_JETS * palm.getJoystickY() * _thrustMultiplier * deltaTime;
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_thrust += front * _scale * THRUST_MAG_HAND_JETS * palm.getJoystickY() * _thrustMultiplier * deltaTime;
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}
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}
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if (palm.getJoystickX() != 0.f) {
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if (palm.getJoystickX() != 0.f) {
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