changed the condition so that you can turn off ik in hmd mode if you want to for debug purposes

This commit is contained in:
amantley 2019-02-25 14:56:03 -08:00
parent 363c0cc26f
commit 12dbaa0ea0

View file

@ -1064,28 +1064,19 @@ void Rig::computeMotionAnimationState(float deltaTime, const glm::vec3& worldPos
t += deltaTime; t += deltaTime;
if (_enableInverseKinematics != _lastEnableInverseKinematics) { if (_enableInverseKinematics) {
if (_enableInverseKinematics) { _animVars.set("ikOverlayAlpha", 1.0f);
_animVars.set("ikOverlayAlpha", 1.0f); } else {
_animVars.set("splineIKEnabled", true); _animVars.set("ikOverlayAlpha", 0.0f);
_animVars.set("leftHandIKEnabled", true); _animVars.set("splineIKEnabled", false);
_animVars.set("rightHandIKEnabled", true); _animVars.set("leftHandIKEnabled", false);
_animVars.set("leftFootIKEnabled", true); _animVars.set("rightHandIKEnabled", false);
_animVars.set("rightFootIKEnabled", true); _animVars.set("leftFootIKEnabled", false);
_animVars.set("leftFootPoleVectorEnabled", true); _animVars.set("rightFootIKEnabled", false);
_animVars.set("rightFootPoleVectorEnabled", true); _animVars.set("leftHandPoleVectorEnabled", false);
} else { _animVars.set("rightHandPoleVectorEnabled", false);
_animVars.set("ikOverlayAlpha", 0.0f); _animVars.set("leftFootPoleVectorEnabled", false);
_animVars.set("splineIKEnabled", false); _animVars.set("rightFootPoleVectorEnabled", false);
_animVars.set("leftHandIKEnabled", false);
_animVars.set("rightHandIKEnabled", false);
_animVars.set("leftFootIKEnabled", false);
_animVars.set("rightFootIKEnabled", false);
_animVars.set("leftHandPoleVectorEnabled", false);
_animVars.set("rightHandPoleVectorEnabled", false);
_animVars.set("leftFootPoleVectorEnabled", false);
_animVars.set("rightFootPoleVectorEnabled", false);
}
} }
_lastEnableInverseKinematics = _enableInverseKinematics; _lastEnableInverseKinematics = _enableInverseKinematics;
} }