Clean up comments

This commit is contained in:
Sam Gateau 2015-02-09 18:02:34 -08:00
parent 23a54b17ce
commit 11beb51ec1
2 changed files with 5 additions and 5 deletions

View file

@ -22,7 +22,7 @@ vec4 evalPBRShading(vec3 fragNormal, vec3 fragLightDir, vec3 fragEyeDir, vec3 sp
vec3 halfDir = normalize(fragEyeDir + fragLightDir); vec3 halfDir = normalize(fragEyeDir + fragLightDir);
// float specularPower = pow(facingLight * max(0.0, dot(halfDir, fragNormal)), gloss * 128.0); // float specularPower = pow(facingLight * max(0.0, dot(halfDir, fragNormal)), gloss * 128.0);
float specularPower = pow(facingLight * max(0.0, dot(halfDir, fragNormal)), gloss * 128.0); float specularPower = pow(max(0.0, dot(halfDir, fragNormal)), gloss * 128.0);
specularPower *= (gloss * 128.0 * 0.125 + 0.25); specularPower *= (gloss * 128.0 * 0.125 + 0.25);
float shlickPower = (1.0 - dot(fragLightDir,halfDir)); float shlickPower = (1.0 - dot(fragLightDir,halfDir));
@ -51,11 +51,11 @@ vec4 evalBlinnShading(vec3 fragNormal, vec3 fragLightDir, vec3 fragEyeDir, vec3
vec4 evalFragShading(vec3 fragNormal, vec3 fragLightDir, vec3 fragEyeDir, vec3 specular, float gloss) { vec4 evalFragShading(vec3 fragNormal, vec3 fragLightDir, vec3 fragEyeDir, vec3 specular, float gloss) {
/* if (gl_FragCoord.x > 1000) { /*if (gl_FragCoord.x > 1000) {
return evalBlinnShading(fragNormal, fragLightDir, fragEyeDir, specular, gloss); return evalBlinnShading(fragNormal, fragLightDir, fragEyeDir, specular, gloss);
} else { */ } else {*/
return evalPBRShading(fragNormal, fragLightDir, fragEyeDir, specular, gloss); return evalPBRShading(fragNormal, fragLightDir, fragEyeDir, specular, gloss);
// } //}
} }
<@endif@> <@endif@>