mirror of
https://github.com/HifiExperiments/overte.git
synced 2025-04-09 23:04:47 +02:00
unity avatar exporter plugin
This commit is contained in:
parent
653974ca30
commit
1171821fc9
14 changed files with 2494 additions and 0 deletions
8
tools/unity-avatar-exporter/Assets/Editor.meta
Normal file
8
tools/unity-avatar-exporter/Assets/Editor.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 51b3237a2992bd449a58ade16e52d0e0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
207
tools/unity-avatar-exporter/Assets/Editor/AvatarExporter.cs
Normal file
207
tools/unity-avatar-exporter/Assets/Editor/AvatarExporter.cs
Normal file
|
@ -0,0 +1,207 @@
|
|||
// AvatarExporter.cs
|
||||
//
|
||||
// Created by David Back on 28 Nov 2018
|
||||
// Copyright 2018 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
using UnityEngine;
|
||||
using UnityEditor;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class AvatarExporter : MonoBehaviour {
|
||||
public static Dictionary<string, string> UNITY_TO_HIFI_JOINT_NAME = new Dictionary<string, string> {
|
||||
{"Chest", "Spine1"},
|
||||
{"Head", "Head"},
|
||||
{"Hips", "Hips"},
|
||||
{"Left Index Distal", "LeftHandIndex3"},
|
||||
{"Left Index Intermediate", "LeftHandIndex2"},
|
||||
{"Left Index Proximal", "LeftHandIndex1"},
|
||||
{"Left Little Distal", "LeftHandPinky3"},
|
||||
{"Left Little Intermediate", "LeftHandPinky2"},
|
||||
{"Left Little Proximal", "LeftHandPinky1"},
|
||||
{"Left Middle Distal", "LeftHandMiddle3"},
|
||||
{"Left Middle Intermediate", "LeftHandMiddle2"},
|
||||
{"Left Middle Proximal", "LeftHandMiddle1"},
|
||||
{"Left Ring Distal", "LeftHandRing3"},
|
||||
{"Left Ring Intermediate", "LeftHandRing2"},
|
||||
{"Left Ring Proximal", "LeftHandRing1"},
|
||||
{"Left Thumb Distal", "LeftHandThumb3"},
|
||||
{"Left Thumb Intermediate", "LeftHandThumb2"},
|
||||
{"Left Thumb Proximal", "LeftHandThumb1"},
|
||||
{"LeftEye", "LeftEye"},
|
||||
{"LeftFoot", "LeftFoot"},
|
||||
{"LeftHand", "LeftHand"},
|
||||
{"LeftLowerArm", "LeftForeArm"},
|
||||
{"LeftLowerLeg", "LeftLeg"},
|
||||
{"LeftShoulder", "LeftShoulder"},
|
||||
{"LeftToes", "LeftToeBase"},
|
||||
{"LeftUpperArm", "LeftArm"},
|
||||
{"LeftUpperLeg", "LeftUpLeg"},
|
||||
{"Neck", "Neck"},
|
||||
{"Right Index Distal", "RightHandIndex3"},
|
||||
{"Right Index Intermediate", "RightHandIndex2"},
|
||||
{"Right Index Proximal", "RightHandIndex1"},
|
||||
{"Right Little Distal", "RightHandPinky3"},
|
||||
{"Right Little Intermediate", "RightHandPinky2"},
|
||||
{"Right Little Proximal", "RightHandPinky1"},
|
||||
{"Right Middle Distal", "RightHandMiddle3"},
|
||||
{"Right Middle Intermediate", "RightHandMiddle2"},
|
||||
{"Right Middle Proximal", "RightHandMiddle1"},
|
||||
{"Right Ring Distal", "RightHandRing3"},
|
||||
{"Right Ring Intermediate", "RightHandRing2"},
|
||||
{"Right Ring Proximal", "RightHandRing1"},
|
||||
{"Right Thumb Distal", "RightHandThumb3"},
|
||||
{"Right Thumb Intermediate", "RightHandThumb2"},
|
||||
{"Right Thumb Proximal", "RightHandThumb1"},
|
||||
{"RightEye", "RightEye"},
|
||||
{"RightFoot", "RightFoot"},
|
||||
{"RightHand", "RightHand"},
|
||||
{"RightLowerArm", "RightForeArm"},
|
||||
{"RightLowerLeg", "RightLeg"},
|
||||
{"RightShoulder", "RightShoulder"},
|
||||
{"RightToes", "RightToeBase"},
|
||||
{"RightUpperArm", "RightArm"},
|
||||
{"RightUpperLeg", "RightUpLeg"},
|
||||
{"Spine", "Spine"},
|
||||
{"UpperChest", "Spine2"},
|
||||
};
|
||||
|
||||
public static string exportedPath = String.Empty;
|
||||
|
||||
[MenuItem("High Fidelity/Export New Avatar")]
|
||||
public static void ExportNewAvatar() {
|
||||
ExportSelectedAvatar(false);
|
||||
}
|
||||
|
||||
[MenuItem("High Fidelity/Export New Avatar", true)]
|
||||
private static bool ExportNewAvatarValidator() {
|
||||
// only enable Export New Avatar option if we have an asset selected
|
||||
string[] guids = Selection.assetGUIDs;
|
||||
return guids.Length > 0;
|
||||
}
|
||||
|
||||
[MenuItem("High Fidelity/Update Avatar")]
|
||||
public static void UpdateAvatar() {
|
||||
ExportSelectedAvatar(true);
|
||||
}
|
||||
|
||||
[MenuItem("High Fidelity/Update Avatar", true)]
|
||||
private static bool UpdateAvatarValidation() {
|
||||
// only enable Update Avatar option if the selected avatar is the last one that was exported
|
||||
if (exportedPath != String.Empty) {
|
||||
string[] guids = Selection.assetGUIDs;
|
||||
if (guids.Length > 0) {
|
||||
string selectedAssetPath = AssetDatabase.GUIDToAssetPath(guids[0]);
|
||||
string selectedAsset = Path.GetFileNameWithoutExtension(selectedAssetPath);
|
||||
string exportedAsset = Path.GetFileNameWithoutExtension(exportedPath);
|
||||
return exportedAsset == selectedAsset;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void ExportSelectedAvatar(bool usePreviousPath) {
|
||||
string assetPath = AssetDatabase.GUIDToAssetPath(Selection.assetGUIDs[0]);
|
||||
if (assetPath.LastIndexOf(".fbx") == -1) {
|
||||
EditorUtility.DisplayDialog("Error", "Please select an fbx avatar to export", "Ok");
|
||||
return;
|
||||
}
|
||||
ModelImporter importer = ModelImporter.GetAtPath(assetPath) as ModelImporter;
|
||||
if (importer == null) {
|
||||
EditorUtility.DisplayDialog("Error", "Please select a model", "Ok");
|
||||
return;
|
||||
}
|
||||
if (importer.animationType != ModelImporterAnimationType.Human) {
|
||||
EditorUtility.DisplayDialog("Error", "Please set model's Animation Type to Humanoid", "Ok");
|
||||
return;
|
||||
}
|
||||
|
||||
// store joint mappings only for joints that exist in hifi and verify missing joints
|
||||
HumanDescription humanDescription = importer.humanDescription;
|
||||
HumanBone[] boneMap = humanDescription.human;
|
||||
Dictionary<string, string> jointMappings = new Dictionary<string, string>();
|
||||
foreach (HumanBone bone in boneMap) {
|
||||
string humanBone = bone.humanName;
|
||||
string hifiJointName;
|
||||
if (UNITY_TO_HIFI_JOINT_NAME.TryGetValue(humanBone, out hifiJointName)) {
|
||||
jointMappings.Add(hifiJointName, bone.boneName);
|
||||
}
|
||||
}
|
||||
if (!jointMappings.ContainsKey("Hips")) {
|
||||
EditorUtility.DisplayDialog("Error", "There is no Hips bone in selected avatar", "Ok");
|
||||
return;
|
||||
}
|
||||
if (!jointMappings.ContainsKey("Spine")) {
|
||||
EditorUtility.DisplayDialog("Error", "There is no Spine bone in selected avatar", "Ok");
|
||||
return;
|
||||
}
|
||||
if (!jointMappings.ContainsKey("Spine1")) {
|
||||
EditorUtility.DisplayDialog("Error", "There is no Chest bone in selected avatar", "Ok");
|
||||
return;
|
||||
}
|
||||
if (!jointMappings.ContainsKey("Spine2")) {
|
||||
// if there is no UpperChest (Spine2) bone then we remap Chest (Spine1) to Spine2 in hifi and skip Spine1
|
||||
jointMappings["Spine2"] = jointMappings["Spine1"];
|
||||
jointMappings.Remove("Spine1");
|
||||
}
|
||||
|
||||
// open folder explorer defaulting to user documents folder to select target path if exporting new avatar,
|
||||
// otherwise use previously exported path if updating avatar
|
||||
string directoryPath;
|
||||
string assetName = Path.GetFileNameWithoutExtension(assetPath);
|
||||
if (!usePreviousPath || exportedPath == String.Empty) {
|
||||
string documentsFolder = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyDocuments);
|
||||
if (!SelectExportFolder(assetName, documentsFolder, out directoryPath)) {
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
directoryPath = Path.GetDirectoryName(exportedPath) + "/";
|
||||
}
|
||||
Directory.CreateDirectory(directoryPath);
|
||||
|
||||
// delete any existing fst since we agreed to overwrite it
|
||||
string fstPath = directoryPath + assetName + ".fst";
|
||||
if (File.Exists(fstPath)) {
|
||||
File.Delete(fstPath);
|
||||
}
|
||||
|
||||
// write out core fields to top of fst file
|
||||
File.WriteAllText(fstPath, "name = " + assetName + "\ntype = body+head\nscale = 1\nfilename = " +
|
||||
assetName + ".fbx\n" + "texdir = textures\n");
|
||||
|
||||
// write out joint mappings to fst file
|
||||
foreach (var jointMapping in jointMappings) {
|
||||
File.AppendAllText(fstPath, "jointMap = " + jointMapping.Key + " = " + jointMapping.Value + "\n");
|
||||
}
|
||||
|
||||
// delete any existing fbx since we agreed to overwrite it, and copy fbx over
|
||||
string targetAssetPath = directoryPath + assetName + ".fbx";
|
||||
if (File.Exists(targetAssetPath)) {
|
||||
File.Delete(targetAssetPath);
|
||||
}
|
||||
File.Copy(assetPath, targetAssetPath);
|
||||
|
||||
exportedPath = targetAssetPath;
|
||||
}
|
||||
|
||||
public static bool SelectExportFolder(string assetName, string initialPath, out string directoryPath) {
|
||||
string selectedPath = EditorUtility.OpenFolderPanel("Select export location", initialPath, "");
|
||||
if (selectedPath.Length == 0) { // folder selection cancelled
|
||||
directoryPath = "";
|
||||
return false;
|
||||
}
|
||||
directoryPath = selectedPath + "/" + assetName + "/";
|
||||
if (Directory.Exists(directoryPath)) {
|
||||
bool overwrite = EditorUtility.DisplayDialog("Error", "Directory " + assetName +
|
||||
" already exists here, would you like to overwrite it?", "Yes", "No");
|
||||
if (!overwrite) {
|
||||
SelectExportFolder(assetName, selectedPath, out directoryPath);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: c7a34be82b3ae554ea097963914b083f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
8
tools/unity-avatar-exporter/Assets/Scenes.meta
Normal file
8
tools/unity-avatar-exporter/Assets/Scenes.meta
Normal file
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4f704ae4b4f98ae41a0bce26658850c1
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
258
tools/unity-avatar-exporter/Assets/Scenes/SampleScene.unity
Normal file
258
tools/unity-avatar-exporter/Assets/Scenes/SampleScene.unity
Normal file
|
@ -0,0 +1,258 @@
|
|||
%YAML 1.1
|
||||
%TAG !u! tag:unity3d.com,2011:
|
||||
--- !u!29 &1
|
||||
OcclusionCullingSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 2
|
||||
m_OcclusionBakeSettings:
|
||||
smallestOccluder: 5
|
||||
smallestHole: 0.25
|
||||
backfaceThreshold: 100
|
||||
m_SceneGUID: 00000000000000000000000000000000
|
||||
m_OcclusionCullingData: {fileID: 0}
|
||||
--- !u!104 &2
|
||||
RenderSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 9
|
||||
m_Fog: 0
|
||||
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
||||
m_FogMode: 3
|
||||
m_FogDensity: 0.01
|
||||
m_LinearFogStart: 0
|
||||
m_LinearFogEnd: 300
|
||||
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
||||
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
||||
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
||||
m_AmbientIntensity: 1
|
||||
m_AmbientMode: 0
|
||||
m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1}
|
||||
m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
|
||||
m_HaloStrength: 0.5
|
||||
m_FlareStrength: 1
|
||||
m_FlareFadeSpeed: 3
|
||||
m_HaloTexture: {fileID: 0}
|
||||
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
||||
m_DefaultReflectionMode: 0
|
||||
m_DefaultReflectionResolution: 128
|
||||
m_ReflectionBounces: 1
|
||||
m_ReflectionIntensity: 1
|
||||
m_CustomReflection: {fileID: 0}
|
||||
m_Sun: {fileID: 0}
|
||||
m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1}
|
||||
m_UseRadianceAmbientProbe: 0
|
||||
--- !u!157 &3
|
||||
LightmapSettings:
|
||||
m_ObjectHideFlags: 0
|
||||
serializedVersion: 11
|
||||
m_GIWorkflowMode: 0
|
||||
m_GISettings:
|
||||
serializedVersion: 2
|
||||
m_BounceScale: 1
|
||||
m_IndirectOutputScale: 1
|
||||
m_AlbedoBoost: 1
|
||||
m_TemporalCoherenceThreshold: 1
|
||||
m_EnvironmentLightingMode: 0
|
||||
m_EnableBakedLightmaps: 1
|
||||
m_EnableRealtimeLightmaps: 0
|
||||
m_LightmapEditorSettings:
|
||||
serializedVersion: 10
|
||||
m_Resolution: 2
|
||||
m_BakeResolution: 10
|
||||
m_AtlasSize: 512
|
||||
m_AO: 0
|
||||
m_AOMaxDistance: 1
|
||||
m_CompAOExponent: 1
|
||||
m_CompAOExponentDirect: 0
|
||||
m_Padding: 2
|
||||
m_LightmapParameters: {fileID: 0}
|
||||
m_LightmapsBakeMode: 1
|
||||
m_TextureCompression: 1
|
||||
m_FinalGather: 0
|
||||
m_FinalGatherFiltering: 1
|
||||
m_FinalGatherRayCount: 256
|
||||
m_ReflectionCompression: 2
|
||||
m_MixedBakeMode: 2
|
||||
m_BakeBackend: 1
|
||||
m_PVRSampling: 1
|
||||
m_PVRDirectSampleCount: 32
|
||||
m_PVRSampleCount: 256
|
||||
m_PVRBounces: 2
|
||||
m_PVRFilterTypeDirect: 0
|
||||
m_PVRFilterTypeIndirect: 0
|
||||
m_PVRFilterTypeAO: 0
|
||||
m_PVRFilteringMode: 1
|
||||
m_PVRCulling: 1
|
||||
m_PVRFilteringGaussRadiusDirect: 1
|
||||
m_PVRFilteringGaussRadiusIndirect: 5
|
||||
m_PVRFilteringGaussRadiusAO: 2
|
||||
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
|
||||
m_PVRFilteringAtrousPositionSigmaIndirect: 2
|
||||
m_PVRFilteringAtrousPositionSigmaAO: 1
|
||||
m_ShowResolutionOverlay: 1
|
||||
m_LightingDataAsset: {fileID: 0}
|
||||
m_UseShadowmask: 1
|
||||
--- !u!196 &4
|
||||
NavMeshSettings:
|
||||
serializedVersion: 2
|
||||
m_ObjectHideFlags: 0
|
||||
m_BuildSettings:
|
||||
serializedVersion: 2
|
||||
agentTypeID: 0
|
||||
agentRadius: 0.5
|
||||
agentHeight: 2
|
||||
agentSlope: 45
|
||||
agentClimb: 0.4
|
||||
ledgeDropHeight: 0
|
||||
maxJumpAcrossDistance: 0
|
||||
minRegionArea: 2
|
||||
manualCellSize: 0
|
||||
cellSize: 0.16666667
|
||||
manualTileSize: 0
|
||||
tileSize: 256
|
||||
accuratePlacement: 0
|
||||
debug:
|
||||
m_Flags: 0
|
||||
m_NavMeshData: {fileID: 0}
|
||||
--- !u!1 &170076733
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 170076735}
|
||||
- component: {fileID: 170076734}
|
||||
m_Layer: 0
|
||||
m_Name: Directional Light
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!108 &170076734
|
||||
Light:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 170076733}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 8
|
||||
m_Type: 1
|
||||
m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
|
||||
m_Intensity: 1
|
||||
m_Range: 10
|
||||
m_SpotAngle: 30
|
||||
m_CookieSize: 10
|
||||
m_Shadows:
|
||||
m_Type: 2
|
||||
m_Resolution: -1
|
||||
m_CustomResolution: -1
|
||||
m_Strength: 1
|
||||
m_Bias: 0.05
|
||||
m_NormalBias: 0.4
|
||||
m_NearPlane: 0.2
|
||||
m_Cookie: {fileID: 0}
|
||||
m_DrawHalo: 0
|
||||
m_Flare: {fileID: 0}
|
||||
m_RenderMode: 0
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_Lightmapping: 1
|
||||
m_LightShadowCasterMode: 0
|
||||
m_AreaSize: {x: 1, y: 1}
|
||||
m_BounceIntensity: 1
|
||||
m_ColorTemperature: 6570
|
||||
m_UseColorTemperature: 0
|
||||
m_ShadowRadius: 0
|
||||
m_ShadowAngle: 0
|
||||
--- !u!4 &170076735
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 170076733}
|
||||
m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
|
||||
m_LocalPosition: {x: 0, y: 3, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 1
|
||||
m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
|
||||
--- !u!1 &534669902
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
serializedVersion: 6
|
||||
m_Component:
|
||||
- component: {fileID: 534669905}
|
||||
- component: {fileID: 534669904}
|
||||
- component: {fileID: 534669903}
|
||||
m_Layer: 0
|
||||
m_Name: Main Camera
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 1
|
||||
--- !u!81 &534669903
|
||||
AudioListener:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 534669902}
|
||||
m_Enabled: 1
|
||||
--- !u!20 &534669904
|
||||
Camera:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 534669902}
|
||||
m_Enabled: 1
|
||||
serializedVersion: 2
|
||||
m_ClearFlags: 1
|
||||
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
|
||||
m_projectionMatrixMode: 1
|
||||
m_SensorSize: {x: 36, y: 24}
|
||||
m_LensShift: {x: 0, y: 0}
|
||||
m_FocalLength: 50
|
||||
m_NormalizedViewPortRect:
|
||||
serializedVersion: 2
|
||||
x: 0
|
||||
y: 0
|
||||
width: 1
|
||||
height: 1
|
||||
near clip plane: 0.3
|
||||
far clip plane: 1000
|
||||
field of view: 60
|
||||
orthographic: 0
|
||||
orthographic size: 5
|
||||
m_Depth: -1
|
||||
m_CullingMask:
|
||||
serializedVersion: 2
|
||||
m_Bits: 4294967295
|
||||
m_RenderingPath: -1
|
||||
m_TargetTexture: {fileID: 0}
|
||||
m_TargetDisplay: 0
|
||||
m_TargetEye: 3
|
||||
m_HDR: 1
|
||||
m_AllowMSAA: 1
|
||||
m_AllowDynamicResolution: 0
|
||||
m_ForceIntoRT: 0
|
||||
m_OcclusionCulling: 1
|
||||
m_StereoConvergence: 10
|
||||
m_StereoSeparation: 0.022
|
||||
--- !u!4 &534669905
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInternal: {fileID: 0}
|
||||
m_GameObject: {fileID: 534669902}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 1, z: -10}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_Children: []
|
||||
m_Father: {fileID: 0}
|
||||
m_RootOrder: 0
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
@ -0,0 +1,7 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 99c9720ab356a0642a771bea13969a05
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
402
tools/unity-avatar-exporter/Unity.PackageManagerUI.Editor.csproj
Normal file
402
tools/unity-avatar-exporter/Unity.PackageManagerUI.Editor.csproj
Normal file
|
@ -0,0 +1,402 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AssemblyName>Unity.PackageManagerUI.Editor</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
|
||||
<CompilerResponseFile></CompilerResponseFile>
|
||||
<UnityProjectType>Editor:5</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2018.2.18f1</UnityVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<LangVersion>4</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Boo.Lang" />
|
||||
<Reference Include="UnityScript.Lang" />
|
||||
<Reference Include="System.Runtime.Serialization" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ARModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.BaselibModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClothModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CloudWebServicesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CloudWebServicesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.DirectorModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FacebookModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FacebookModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FileSystemHttpModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GameCenterModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GridModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.HotReloadModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.IMGUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.InputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.LocalizationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticlesLegacyModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.Physics2DModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ProfilerModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpatialTrackingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StreamingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StyleSheetsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SubstanceModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TLSModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TilemapModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TimelineModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UNETModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UmbraModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VehiclesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VideoModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.WindModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/Unity.Locator">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/Unity.Locator.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TreeEditor">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/UnityEngine.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/Editor/UnityEditor.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StandardEvents">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.13/UnityEngine.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\AssemblyInfo.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\External\SemVersion.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\External\SemVersionExtension.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Common\ApplicationUtil.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Common\OperationSignal.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Common\Resources.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Common\ThreadedDelay.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Interfaces\IAddOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Interfaces\IBaseOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Interfaces\IListOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Interfaces\IOperationFactory.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Interfaces\IRemoveOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Interfaces\ISearchOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\OperationFactory.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\Package.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageCollection.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageFilter.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageGroupOrigins.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageInfo.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageInfoListExtensions.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageListExtensions.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageOrigin.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageState.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Packages\PackageTag.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Upm\UpmAddOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Upm\UpmBaseOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Upm\UpmListOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Upm\UpmOperationFactory.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Upm\UpmRemoveOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\Services\Upm\UpmSearchOperation.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\Common\Alert.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\Common\LoadingSpinner.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\Common\PopupField.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\Common\UIUtils.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\Common\VersionItem.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\Interfaces\IPackageManagerExtension.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageDetails.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageGroup.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageItem.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageList.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageManagerExtensions.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageManagerWindow.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackageSearchFilterTabs.cs" />
|
||||
<Compile Include="Packages\com.unity.package-manager-ui\Editor\Sources\UI\PackagesLoading.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Dark.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Light.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\Alert.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageDetails.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageGroup.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageItem.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageList.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerWindow.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageSearchFilterTabs.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackagesLoading.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Unity.PackageManagerUI.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Tests\Editor\Unity.PackageManagerUI.EditorTests.asmdef" />
|
||||
<None Include="Packages\com.unity.standardevents\Editor\Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Editor\Unity.TextMeshPro.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Runtime\Unity.TextMeshPro.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Editor\Unity.TextMeshPro.Editor.Tests.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Runtime\Unity.TextMeshPro.Tests.asmdef" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
</Project>
|
403
tools/unity-avatar-exporter/Unity.TextMeshPro.Editor.csproj
Normal file
403
tools/unity-avatar-exporter/Unity.TextMeshPro.Editor.csproj
Normal file
|
@ -0,0 +1,403 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{3A848AB7-9891-EDDA-D555-BF184C2F81F4}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AssemblyName>Unity.TextMeshPro.Editor</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
|
||||
<CompilerResponseFile></CompilerResponseFile>
|
||||
<UnityProjectType>Editor:5</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2018.2.18f1</UnityVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<LangVersion>4</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Boo.Lang" />
|
||||
<Reference Include="UnityScript.Lang" />
|
||||
<Reference Include="System.Runtime.Serialization" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ARModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.BaselibModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClothModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CloudWebServicesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CloudWebServicesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.DirectorModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FacebookModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FacebookModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FileSystemHttpModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GameCenterModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GridModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.HotReloadModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.IMGUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.InputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.LocalizationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticlesLegacyModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.Physics2DModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ProfilerModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpatialTrackingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StreamingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StyleSheetsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SubstanceModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TLSModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TilemapModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TimelineModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UNETModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UmbraModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VehiclesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VideoModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.WindModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/Unity.Locator">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/Unity.Locator.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TreeEditor">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/UnityEngine.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/Editor/UnityEditor.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StandardEvents">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.13/UnityEngine.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="Unity.TextMeshPro.csproj">
|
||||
<Project>{07A21C90-D344-AE1A-8456-9910C203B41A}</Project>
|
||||
<Name>Unity.TextMeshPro</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\DropdownOptionListDrawer.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\EditorCoroutine.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\GlyphInfoDrawer.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\KerningPairDrawer.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\SpriteInfoDrawer.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_BaseShaderGUI.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_BitmapShaderGUI.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_ColorGradientAssetMenu.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_ColorGradientEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_DropdownEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_EditorPanel.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_EditorUtility.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_FontAssetEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_InputFieldEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_MeshRendererEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_PackageUtilities.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_PostBuildProcessHandler.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_ProjectTextSettings.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_ResourcesLoader.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SDFShaderGUI.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SettingsEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SpriteAssetEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SpriteAssetImporter.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SpriteAssetMenu.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_StyleAssetMenu.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_StyleSheetEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SubMesh_Editor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_SubMeshUI_Editor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_UiEditorPanel.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMP_UIStyleManager.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_ContextMenus.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_CreateObjectMenu.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_EditorShaderUtilities.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_FontAssetCreatorWindow.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_FontPlugin.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_SDFMaterialEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_SortingLayerHelper.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_TextContainerEditor.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Editor\TMPro_TexturePostProcessor.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Dark.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Light.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\Alert.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageDetails.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageGroup.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageItem.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageList.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerWindow.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageSearchFilterTabs.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackagesLoading.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Unity.PackageManagerUI.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Tests\Editor\Unity.PackageManagerUI.EditorTests.asmdef" />
|
||||
<None Include="Packages\com.unity.standardevents\Editor\Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Editor\Unity.TextMeshPro.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Runtime\Unity.TextMeshPro.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Editor\Unity.TextMeshPro.Editor.Tests.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Runtime\Unity.TextMeshPro.Tests.asmdef" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
</Project>
|
400
tools/unity-avatar-exporter/Unity.TextMeshPro.csproj
Normal file
400
tools/unity-avatar-exporter/Unity.TextMeshPro.csproj
Normal file
|
@ -0,0 +1,400 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{07A21C90-D344-AE1A-8456-9910C203B41A}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AssemblyName>Unity.TextMeshPro</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Unity Subset v3.5</TargetFrameworkProfile>
|
||||
<CompilerResponseFile></CompilerResponseFile>
|
||||
<UnityProjectType>Game:1</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2018.2.18f1</UnityVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<LangVersion>4</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Boo.Lang" />
|
||||
<Reference Include="UnityScript.Lang" />
|
||||
<Reference Include="System.Runtime.Serialization" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ARModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.BaselibModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClothModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CloudWebServicesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CloudWebServicesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.DirectorModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FacebookModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FacebookModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FileSystemHttpModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GameCenterModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GridModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.HotReloadModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.IMGUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.InputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.LocalizationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticlesLegacyModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.Physics2DModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ProfilerModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StreamingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StyleSheetsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SubstanceModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TLSModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TilemapModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TimelineModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UNETModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UmbraModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VehiclesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VideoModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.WindModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/Unity.Locator">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/Unity.Locator.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TreeEditor">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/UnityEngine.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/Editor/UnityEditor.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StandardEvents">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.13/UnityEngine.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\unity\Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\FastAction.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\MaterialReferenceManager.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\PackageResourceImporterWindow.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TextContainer.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TextMeshPro.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TextMeshProUGUI.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_Asset.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_ColorGradient.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_Compatibility.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_CoroutineTween.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_DefaultControls.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_Dropdown.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_FontAsset.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_InputField.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_InputValidator.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_LineInfo.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_ListPool.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_MaterialManager.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_MeshInfo.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_ObjectPool.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_ScrollbarEventHandler.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_SelectionCaret.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_Settings.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_Sprite.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_SpriteAnimator.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_SpriteAsset.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_SpriteAssetImportFormats.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_Style.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_StyleSheet.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_SubMesh.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_SubMeshUI.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_Text.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_TextElement.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_TextInfo.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_TextUtilities.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_UpdateManager.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_UpdateRegistery.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMP_XmlTagStack.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMPro_EventManager.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMPro_ExtensionMethods.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMPro_FontUtilities.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMPro_MeshUtilities.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMPro_Private.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMPro_ShaderUtilities.cs" />
|
||||
<Compile Include="Packages\com.unity.textmeshpro\Scripts\Runtime\TMPro_UGUI_Private.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Dark.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Light.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\Alert.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageDetails.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageGroup.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageItem.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageList.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerWindow.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageSearchFilterTabs.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackagesLoading.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Unity.PackageManagerUI.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Tests\Editor\Unity.PackageManagerUI.EditorTests.asmdef" />
|
||||
<None Include="Packages\com.unity.standardevents\Editor\Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Editor\Unity.TextMeshPro.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Runtime\Unity.TextMeshPro.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Editor\Unity.TextMeshPro.Editor.Tests.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Runtime\Unity.TextMeshPro.Tests.asmdef" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
</Project>
|
359
tools/unity-avatar-exporter/UnityEditor.StandardEvents.csproj
Normal file
359
tools/unity-avatar-exporter/UnityEditor.StandardEvents.csproj
Normal file
|
@ -0,0 +1,359 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{6800202F-4402-D405-F8CB-03DC7BD78B92}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AssemblyName>UnityEditor.StandardEvents</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
|
||||
<CompilerResponseFile></CompilerResponseFile>
|
||||
<UnityProjectType>Editor:5</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2018.2.18f1</UnityVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<LangVersion>4</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Boo.Lang" />
|
||||
<Reference Include="UnityScript.Lang" />
|
||||
<Reference Include="System.Runtime.Serialization" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ARModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.BaselibModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClothModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CloudWebServicesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CloudWebServicesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.DirectorModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FacebookModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FacebookModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FileSystemHttpModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GameCenterModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GridModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.HotReloadModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.IMGUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.InputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.LocalizationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticlesLegacyModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.Physics2DModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ProfilerModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpatialTrackingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StreamingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StyleSheetsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SubstanceModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TLSModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TilemapModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TimelineModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UNETModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UmbraModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VehiclesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VideoModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.WindModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/Unity.Locator">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/Unity.Locator.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TreeEditor">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/UnityEngine.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/Editor/UnityEditor.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StandardEvents">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.13/UnityEngine.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Packages\com.unity.standardevents\Editor\Importer.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Dark.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Light.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\Alert.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageDetails.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageGroup.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageItem.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageList.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerWindow.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageSearchFilterTabs.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackagesLoading.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Unity.PackageManagerUI.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Tests\Editor\Unity.PackageManagerUI.EditorTests.asmdef" />
|
||||
<None Include="Packages\com.unity.standardevents\Editor\Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Editor\Unity.TextMeshPro.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Runtime\Unity.TextMeshPro.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Editor\Unity.TextMeshPro.Editor.Tests.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Runtime\Unity.TextMeshPro.Tests.asmdef" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
</Project>
|
BIN
tools/unity-avatar-exporter/avatarExporter.unitypackage
Normal file
BIN
tools/unity-avatar-exporter/avatarExporter.unitypackage
Normal file
Binary file not shown.
1
tools/unity-avatar-exporter/packager.bat
Normal file
1
tools/unity-avatar-exporter/packager.bat
Normal file
|
@ -0,0 +1 @@
|
|||
"C:\Program Files\Unity\Editor\Unity.exe" -quit -batchmode -projectPath %CD% -exportPackage "Assets/Editor" "avatarExporter.unitypackage"
|
386
tools/unity-avatar-exporter/unity-avatar-exporter.Editor.csproj
Normal file
386
tools/unity-avatar-exporter/unity-avatar-exporter.Editor.csproj
Normal file
|
@ -0,0 +1,386 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProductVersion>10.0.20506</ProductVersion>
|
||||
<SchemaVersion>2.0</SchemaVersion>
|
||||
<ProjectGuid>{C03F9C15-54AA-E5FF-7017-7CEBE37FC988}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
|
||||
<TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
|
||||
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
||||
<TargetFrameworkProfile>Unity Full v3.5</TargetFrameworkProfile>
|
||||
<CompilerResponseFile></CompilerResponseFile>
|
||||
<UnityProjectType>Editor:5</UnityProjectType>
|
||||
<UnityBuildTarget>StandaloneWindows64:19</UnityBuildTarget>
|
||||
<UnityVersion>2018.2.18f1</UnityVersion>
|
||||
<RootNamespace></RootNamespace>
|
||||
<LangVersion>4</LangVersion>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
|
||||
<IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
<DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_2_18;UNITY_2018_2;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_PACKMAN;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU</DefineConstants>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="mscorlib" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.XML" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="Boo.Lang" />
|
||||
<Reference Include="UnityScript.Lang" />
|
||||
<Reference Include="System.Runtime.Serialization" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ARModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AccessibilityModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AnimationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.AudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.BaselibModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.BaselibModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClothModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CloudWebServicesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CloudWebServicesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterInputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ClusterRendererModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CoreModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.CrashReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.DirectorModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FacebookModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FacebookModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.FileSystemHttpModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.FileSystemHttpModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GameCenterModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.GridModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.HotReloadModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.HotReloadModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.IMGUIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ImageConversionModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.InputModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.InputModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.JSONSerializeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.JSONSerializeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.LocalizationModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.LocalizationModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticleSystemModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticleSystemModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ParticlesLegacyModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ParticlesLegacyModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PerformanceReportingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PerformanceReportingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.PhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.PhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.Physics2DModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.Physics2DModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ProfilerModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ProfilerModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.ScreenCaptureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.ScreenCaptureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SharedInternalsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SharedInternalsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpatialTrackingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpatialTrackingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteMaskModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteMaskModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SpriteShapeModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SpriteShapeModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StreamingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StreamingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.StyleSheetsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.StyleSheetsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.SubstanceModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.SubstanceModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TLSModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TLSModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TerrainPhysicsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TerrainPhysicsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TextRenderingModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TextRenderingModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TilemapModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TilemapModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.TimelineModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.TimelineModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UIElementsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UIElementsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UNETModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UNETModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UmbraModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UmbraModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityAnalyticsModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityAnalyticsModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityConnectModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityConnectModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAssetBundleModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestAudioModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestTextureModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.UnityWebRequestWWWModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VehiclesModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VehiclesModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.VideoModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.VideoModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.WindModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.WindModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEngine/UnityEngine.XRModule">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEngine/UnityEngine.XRModule.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/UnityEditor">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/UnityEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Managed/Unity.Locator">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\Managed/Unity.Locator.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.UI">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TestRunner">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/Editor/UnityEditor.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.TestRunner">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="nunit.framework">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Timeline">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Timeline/Editor/UnityEditor.Timeline.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.TreeEditor">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Networking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/Editor/UnityEditor.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.GoogleAudioSpatializer">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityGoogleAudioSpatializer/RuntimeEditor/UnityEngine.GoogleAudioSpatializer.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/Editor/UnityEditor.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.HoloLens">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/Editor/UnityEditor.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.SpatialTracking">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnitySpatialTracking/RuntimeEditor/UnityEngine.SpatialTracking.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.VR">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Graphs">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.Graphs.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.WindowsStandalone.Extensions">
|
||||
<HintPath>C:/Program Files/Unity/Editor/Data/PlaybackEngines/windowsstandalonesupport/UnityEditor.WindowsStandalone.Extensions.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="SyntaxTree.VisualStudio.Unity.Bridge">
|
||||
<HintPath>C:/Program Files (x86)/Microsoft Visual Studio Tools for Unity/15.0/Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Advertisements">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.ads@2.0.8/Editor/UnityEditor.Advertisements.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/UnityEngine.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Analytics">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.analytics@2.0.16/Editor/UnityEditor.Analytics.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEditor.Purchasing">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.purchasing@2.0.3/Editor/UnityEditor.Purchasing.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityEngine.StandardEvents">
|
||||
<HintPath>C:/Users/davidback/AppData/Local/Unity/cache/packages/packages.unity.com/com.unity.standardevents@1.0.13/UnityEngine.StandardEvents.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="mscorlib">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\mscorlib.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Core">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Core.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Runtime.Serialization">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Runtime.Serialization.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="System.Xml.Linq">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\System.Xml.Linq.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="UnityScript.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\UnityScript.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
<Reference Include="Boo.Lang">
|
||||
<HintPath>C:\Program Files\Unity\Editor\Data\MonoBleedingEdge\lib\mono\2.0-api\Boo.Lang.dll</HintPath>
|
||||
</Reference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="UnityEditor.StandardEvents.csproj">
|
||||
<Project>{6800202F-4402-D405-F8CB-03DC7BD78B92}</Project>
|
||||
<Name>UnityEditor.StandardEvents</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Unity.TextMeshPro.Editor.csproj">
|
||||
<Project>{3A848AB7-9891-EDDA-D555-BF184C2F81F4}</Project>
|
||||
<Name>Unity.TextMeshPro.Editor</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Unity.PackageManagerUI.Editor.csproj">
|
||||
<Project>{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}</Project>
|
||||
<Name>Unity.PackageManagerUI.Editor</Name>
|
||||
</ProjectReference>
|
||||
<ProjectReference Include="Unity.TextMeshPro.csproj">
|
||||
<Project>{07A21C90-D344-AE1A-8456-9910C203B41A}</Project>
|
||||
<Name>Unity.TextMeshPro</Name>
|
||||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Assets\Editor\AvatarExporter.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Dark.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Styles\Main_Light.uss" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\Alert.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageDetails.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageGroup.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageItem.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageList.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageManagerWindow.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackageSearchFilterTabs.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Resources\Templates\PackagesLoading.uxml" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Editor\Unity.PackageManagerUI.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.package-manager-ui\Tests\Editor\Unity.PackageManagerUI.EditorTests.asmdef" />
|
||||
<None Include="Packages\com.unity.standardevents\Editor\Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Editor\Unity.TextMeshPro.Editor.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Scripts\Runtime\Unity.TextMeshPro.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Editor\Unity.TextMeshPro.Editor.Tests.asmdef" />
|
||||
<None Include="Packages\com.unity.textmeshpro\Tests\Runtime\Unity.TextMeshPro.Tests.asmdef" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||
</Project>
|
44
tools/unity-avatar-exporter/unity-avatar-exporter.sln
Normal file
44
tools/unity-avatar-exporter/unity-avatar-exporter.sln
Normal file
|
@ -0,0 +1,44 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2017
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.TextMeshPro", "Unity.TextMeshPro.csproj", "{07A21C90-D344-AE1A-8456-9910C203B41A}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.PackageManagerUI.Editor", "Unity.PackageManagerUI.Editor.csproj", "{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Unity.TextMeshPro.Editor", "Unity.TextMeshPro.Editor.csproj", "{3A848AB7-9891-EDDA-D555-BF184C2F81F4}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "UnityEditor.StandardEvents", "UnityEditor.StandardEvents.csproj", "{6800202F-4402-D405-F8CB-03DC7BD78B92}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "unity-avatar-exporter.Editor", "unity-avatar-exporter.Editor.csproj", "{C03F9C15-54AA-E5FF-7017-7CEBE37FC988}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{07A21C90-D344-AE1A-8456-9910C203B41A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{07A21C90-D344-AE1A-8456-9910C203B41A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{07A21C90-D344-AE1A-8456-9910C203B41A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{07A21C90-D344-AE1A-8456-9910C203B41A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6877705C-FBD9-0C4F-5AFB-6FB431E5D39D}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{3A848AB7-9891-EDDA-D555-BF184C2F81F4}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3A848AB7-9891-EDDA-D555-BF184C2F81F4}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3A848AB7-9891-EDDA-D555-BF184C2F81F4}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3A848AB7-9891-EDDA-D555-BF184C2F81F4}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{6800202F-4402-D405-F8CB-03DC7BD78B92}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{6800202F-4402-D405-F8CB-03DC7BD78B92}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{6800202F-4402-D405-F8CB-03DC7BD78B92}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{6800202F-4402-D405-F8CB-03DC7BD78B92}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{C03F9C15-54AA-E5FF-7017-7CEBE37FC988}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{C03F9C15-54AA-E5FF-7017-7CEBE37FC988}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{C03F9C15-54AA-E5FF-7017-7CEBE37FC988}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{C03F9C15-54AA-E5FF-7017-7CEBE37FC988}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
Loading…
Reference in a new issue