Add master injector gain to audio-mixer

This commit is contained in:
Ken Cooke 2019-03-15 10:44:59 -07:00 committed by Wayne Chen
parent de5b5301d6
commit 1057166418
3 changed files with 43 additions and 23 deletions

View file

@ -84,6 +84,8 @@ public:
float getMasterAvatarGain() const { return _masterAvatarGain; }
void setMasterAvatarGain(float gain) { _masterAvatarGain = gain; }
float getMasterInjectorGain() const { return _masterInjectorGain; }
void setMasterInjectorGain(float gain) { _masterInjectorGain = gain; }
AudioLimiter audioLimiter;
@ -189,6 +191,7 @@ private:
int _frameToSendStats { 0 };
float _masterAvatarGain { 1.0f }; // per-listener mixing gain, applied only to avatars
float _masterInjectorGain { 1.0f }; // per-listener mixing gain, applied only to injectors
CodecPluginPointer _codec;
QString _selectedCodecName;

View file

@ -50,7 +50,7 @@ void sendEnvironmentPacket(const SharedNodePointer& node, AudioMixerClientData&
// mix helpers
inline float approximateGain(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd);
inline float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNodeStream,
inline float computeGain(float masterAvatarGain, float masterInjectorGain, const AvatarAudioStream& listeningNodeStream,
const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition, float distance, bool isEcho);
inline float computeAzimuth(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd,
const glm::vec3& relativePosition);
@ -338,8 +338,8 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
}
if (!isThrottling) {
updateHRTFParameters(stream, *listenerAudioStream,
listenerData->getMasterAvatarGain());
updateHRTFParameters(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
listenerData->getMasterInjectorGain());
}
return false;
});
@ -363,8 +363,8 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
}
if (!isThrottling) {
updateHRTFParameters(stream, *listenerAudioStream,
listenerData->getMasterAvatarGain());
updateHRTFParameters(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
listenerData->getMasterInjectorGain());
}
return false;
});
@ -381,13 +381,13 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
stream.approximateVolume = approximateVolume(stream, listenerAudioStream);
} else {
if (shouldBeSkipped(stream, *listener, *listenerAudioStream, *listenerData)) {
addStream(stream, *listenerAudioStream, 0.0f, isSoloing);
addStream(stream, *listenerAudioStream, 0.0f, 0.0f, isSoloing);
streams.skipped.push_back(move(stream));
++stats.activeToSkipped;
return true;
}
addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), listenerData->getMasterInjectorGain(),
isSoloing);
if (shouldBeInactive(stream)) {
@ -423,7 +423,7 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
return true;
}
addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(),
addStream(stream, *listenerAudioStream, listenerData->getMasterAvatarGain(), listenerData->getMasterInjectorGain(),
isSoloing);
if (shouldBeInactive(stream)) {
@ -491,7 +491,9 @@ bool AudioMixerSlave::prepareMix(const SharedNodePointer& listener) {
void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStream,
AvatarAudioStream& listeningNodeStream,
float masterListenerGain, bool isSoloing) {
float masterAvatarGain,
float masterInjectorGain,
bool isSoloing) {
++stats.totalMixes;
auto streamToAdd = mixableStream.positionalStream;
@ -504,9 +506,10 @@ void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStre
float distance = glm::max(glm::length(relativePosition), EPSILON);
float azimuth = isEcho ? 0.0f : computeAzimuth(listeningNodeStream, listeningNodeStream, relativePosition);
float gain = masterListenerGain;
float gain = masterAvatarGain;
if (!isSoloing) {
gain = computeGain(masterListenerGain, listeningNodeStream, *streamToAdd, relativePosition, distance, isEcho);
gain = computeGain(masterAvatarGain, masterInjectorGain, listeningNodeStream, *streamToAdd, relativePosition,
distance, isEcho);
}
const int HRTF_DATASET_INDEX = 1;
@ -585,8 +588,9 @@ void AudioMixerSlave::addStream(AudioMixerClientData::MixableStream& mixableStre
}
void AudioMixerSlave::updateHRTFParameters(AudioMixerClientData::MixableStream& mixableStream,
AvatarAudioStream& listeningNodeStream,
float masterListenerGain) {
AvatarAudioStream& listeningNodeStream,
float masterAvatarGain,
float masterInjectorGain) {
auto streamToAdd = mixableStream.positionalStream;
// check if this is a server echo of a source back to itself
@ -595,7 +599,8 @@ void AudioMixerSlave::updateHRTFParameters(AudioMixerClientData::MixableStream&
glm::vec3 relativePosition = streamToAdd->getPosition() - listeningNodeStream.getPosition();
float distance = glm::max(glm::length(relativePosition), EPSILON);
float gain = computeGain(masterListenerGain, listeningNodeStream, *streamToAdd, relativePosition, distance, isEcho);
float gain = computeGain(masterAvatarGain, masterInjectorGain, listeningNodeStream, *streamToAdd, relativePosition,
distance, isEcho);
float azimuth = isEcho ? 0.0f : computeAzimuth(listeningNodeStream, listeningNodeStream, relativePosition);
mixableStream.hrtf->setParameterHistory(azimuth, distance, gain);
@ -720,6 +725,7 @@ float approximateGain(const AvatarAudioStream& listeningNodeStream, const Positi
// injector: apply attenuation
if (streamToAdd.getType() == PositionalAudioStream::Injector) {
gain *= reinterpret_cast<const InjectedAudioStream*>(&streamToAdd)->getAttenuationRatio();
// injector: skip master gain
}
// avatar: skip attenuation - it is too costly to approximate
@ -729,16 +735,23 @@ float approximateGain(const AvatarAudioStream& listeningNodeStream, const Positi
float distance = glm::length(relativePosition);
return gain / distance;
// avatar: skip master gain - it is constant for all streams
// avatar: skip master gain
}
float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNodeStream,
const PositionalAudioStream& streamToAdd, const glm::vec3& relativePosition, float distance, bool isEcho) {
float computeGain(float masterAvatarGain,
float masterInjectorGain,
const AvatarAudioStream& listeningNodeStream,
const PositionalAudioStream& streamToAdd,
const glm::vec3& relativePosition,
float distance,
bool isEcho) {
float gain = 1.0f;
// injector: apply attenuation
if (streamToAdd.getType() == PositionalAudioStream::Injector) {
gain *= reinterpret_cast<const InjectedAudioStream*>(&streamToAdd)->getAttenuationRatio();
// apply master gain
gain *= masterInjectorGain;
// avatar: apply fixed off-axis attenuation to make them quieter as they turn away
} else if (!isEcho && (streamToAdd.getType() == PositionalAudioStream::Microphone)) {
@ -754,8 +767,8 @@ float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNo
gain *= offAxisCoefficient;
// apply master gain, only to avatars
gain *= masterListenerGain;
// apply master gain
gain *= masterAvatarGain;
}
auto& audioZones = AudioMixer::getAudioZones();
@ -797,8 +810,9 @@ float computeGain(float masterListenerGain, const AvatarAudioStream& listeningNo
return gain;
}
float computeAzimuth(const AvatarAudioStream& listeningNodeStream, const PositionalAudioStream& streamToAdd,
const glm::vec3& relativePosition) {
float computeAzimuth(const AvatarAudioStream& listeningNodeStream,
const PositionalAudioStream& streamToAdd,
const glm::vec3& relativePosition) {
glm::quat inverseOrientation = glm::inverse(listeningNodeStream.getOrientation());
glm::vec3 rotatedSourcePosition = inverseOrientation * relativePosition;

View file

@ -57,10 +57,13 @@ private:
bool prepareMix(const SharedNodePointer& listener);
void addStream(AudioMixerClientData::MixableStream& mixableStream,
AvatarAudioStream& listeningNodeStream,
float masterListenerGain, bool isSoloing);
float masterAvatarGain,
float masterInjectorGain,
bool isSoloing);
void updateHRTFParameters(AudioMixerClientData::MixableStream& mixableStream,
AvatarAudioStream& listeningNodeStream,
float masterListenerGain);
float masterAvatarGain,
float masterInjectorGain);
void resetHRTFState(AudioMixerClientData::MixableStream& mixableStream);
void addStreams(Node& listener, AudioMixerClientData& listenerData);