allow voxel servers in standalone mode to work with new domain server and assignment client

This commit is contained in:
ZappoMan 2013-09-16 19:56:34 -07:00
parent 92fb393e14
commit 100eda6960
3 changed files with 20 additions and 6 deletions

View file

@ -167,6 +167,9 @@ int main(int argc, const char* argv[]) {
// Start the web server.
ctx = mg_start(&callbacks, NULL, options);
// wait to check on voxel-servers till we've given our NodeList a chance to get a good list
int checkForVoxelServerAttempt = 0;
while (true) {
::assignmentQueueMutex.lock();
@ -184,20 +187,25 @@ int main(int argc, const char* argv[]) {
::assignmentQueue.push_front(&audioMixerAssignment);
}
// Now handle voxel servers, since there could be more than one, we look for any of them
// Now handle voxel servers. Couple of things are special about voxel servers.
// 1) They can run standalone, and so we want to wait to ask for an assignment until we've given them sufficient
// time to check in with us. So we will look for them, but we want actually add assignments unless we haven't
// seen one after a few tries.
// 2) They aren't soloNodeOfType() so we have to count them.
int voxelServerCount = 0;
for (NodeList::iterator node = nodeList->begin(); node != nodeList->end(); node++) {
if (node->getType() == NODE_TYPE_VOXEL_SERVER) {
voxelServerCount++;
}
}
if (voxelServerCount == 0 &&
const int MIN_VOXEL_SERVER_CHECKS = 10;
if (checkForVoxelServerAttempt > MIN_VOXEL_SERVER_CHECKS &&
voxelServerCount == 0 &&
std::find(::assignmentQueue.begin(), ::assignmentQueue.end(), &voxelServerAssignment) == ::assignmentQueue.end()) {
qDebug("Missing an Voxel Server and assignment not in queue. Adding.\n");
qDebug("Missing a Voxel Server and assignment not in queue. Adding.\n");
::assignmentQueue.push_front(&voxelServerAssignment);
}
checkForVoxelServerAttempt++;
::assignmentQueueMutex.unlock();

View file

@ -65,6 +65,7 @@ NodeWatcher nodeWatcher; // used to cleanup AGENT data when agents are killed
int VoxelServer::_argc = 0;
const char** VoxelServer::_argv = NULL;
bool VoxelServer::_dontKillOnMissingDomain = false;
void attachVoxelNodeDataToNode(Node* newNode) {
if (newNode->getLinkedData() == NULL) {
@ -91,6 +92,9 @@ void VoxelServer::setupDomainAndPort(const char* domain, int port) {
NodeList::getInstance()->setDomainHostname(domain);
}
}
// If we're running in standalone mode, we don't want to kill ourselves when we haven't heard from a domain
_dontKillOnMissingDomain = true;
}
//int main(int argc, const char * argv[]) {
@ -273,7 +277,8 @@ void VoxelServer::run() {
// loop to send to nodes requesting data
while (true) {
if (NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
if (!_dontKillOnMissingDomain &&
NodeList::getInstance()->getNumNoReplyDomainCheckIns() == MAX_SILENT_DOMAIN_SERVER_CHECK_INS) {
break;
}

View file

@ -28,6 +28,7 @@ public:
private:
static int _argc;
static const char** _argv;
static bool _dontKillOnMissingDomain;
};