diff --git a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h index 5eebd92fba..a8d7847c09 100644 --- a/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h +++ b/libraries/display-plugins/src/display-plugins/OpenGLDisplayPlugin.h @@ -78,7 +78,8 @@ public: void setVsyncEnabled(bool vsyncEnabled) { _vsyncEnabled = vsyncEnabled; } bool isVsyncEnabled() const { return _vsyncEnabled; } // Three threads, one for rendering, one for texture transfers, one reserved for the GL driver - int getRequiredThreadCount() const override { return 3; } + // Drop to one reserved for better other-task performance in desktop + int getRequiredThreadCount() const override { return 1; } virtual std::function getHUDOperator() override; void copyTextureToQuickFramebuffer(NetworkTexturePointer source, diff --git a/plugins/oculus/src/OculusBaseDisplayPlugin.h b/plugins/oculus/src/OculusBaseDisplayPlugin.h index d442c365ae..0805623b76 100644 --- a/plugins/oculus/src/OculusBaseDisplayPlugin.h +++ b/plugins/oculus/src/OculusBaseDisplayPlugin.h @@ -38,6 +38,8 @@ public: virtual StencilMaskMode getStencilMaskMode() const override { return StencilMaskMode::MESH; } virtual StencilMaskMeshOperator getStencilMaskMeshOperator() override; + // Attempt to reserve two threads. + int getRequiredThreadCount() const override { return 2; } protected: void customizeContext() override;