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Merge remote-tracking branch 'upstream/master' into loadingFade
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commit
0ec1da4a0d
2 changed files with 10 additions and 7 deletions
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@ -25,7 +25,7 @@
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<ul class="nav nav-pills nav-stacked">
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<ul class="nav nav-pills nav-stacked">
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</ul>
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</ul>
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<button id="advanced-toggle-button" hidden=true class="btn btn-info advanced-toggle">Show advanced</button>
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<button id="advanced-toggle-button" class="btn btn-info advanced-toggle">Show advanced</button>
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<button class="btn btn-success save-button">Save and restart</button>
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<button class="btn btn-success save-button">Save and restart</button>
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</div>
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</div>
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</div>
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</div>
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@ -107,7 +107,10 @@ var NEAR_GRAB_PICK_RADIUS = 0.25; // radius used for search ray vs object for ne
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var PICK_BACKOFF_DISTANCE = 0.2; // helps when hand is intersecting the grabble object
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var PICK_BACKOFF_DISTANCE = 0.2; // helps when hand is intersecting the grabble object
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var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-grabbed
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var NEAR_GRABBING_KINEMATIC = true; // force objects to be kinematic when near-grabbed
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var CHECK_TOO_FAR_UNEQUIP_TIME = 1.0; // seconds
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// if an equipped item is "adjusted" to be too far from the hand it's in, it will be unequipped.
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var CHECK_TOO_FAR_UNEQUIP_TIME = 0.3; // seconds, duration between checks
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var AUTO_UNEQUIP_DISTANCE_FACTOR = 1.2; // multiplied by maximum dimension of held item, > this means drop
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//
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//
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// other constants
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// other constants
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@ -1818,7 +1821,8 @@ function MyController(hand) {
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this.heartBeat(this.grabbedEntity);
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this.heartBeat(this.grabbedEntity);
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var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "parentID", "position", "rotation"]);
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var props = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "parentID",
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"position", "rotation", "dimensions"]);
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if (!props.position) {
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if (!props.position) {
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// server may have reset, taking our equipped entity with it. move back to "off" stte
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// server may have reset, taking our equipped entity with it. move back to "off" stte
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this.callEntityMethodOnGrabbed("releaseGrab");
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this.callEntityMethodOnGrabbed("releaseGrab");
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@ -1830,10 +1834,9 @@ function MyController(hand) {
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if (now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) {
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if (now - this.lastUnequipCheckTime > MSECS_PER_SEC * CHECK_TOO_FAR_UNEQUIP_TIME) {
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this.lastUnequipCheckTime = now;
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this.lastUnequipCheckTime = now;
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if (props.parentID == MyAvatar.sessionUUID &&
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if (props.parentID == MyAvatar.sessionUUID) {
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Vec3.length(props.localPosition) > NEAR_GRAB_MAX_DISTANCE) {
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var handPosition = this.getHandPosition();
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var handPosition = this.getHandPosition();
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// the center of the equipped object being far from the hand isn't enough to autoequip -- we also
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// the center of the equipped object being far from the hand isn't enough to auto-unequip -- we also
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// need to fail the findEntities test.
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// need to fail the findEntities test.
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var nearPickedCandidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
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var nearPickedCandidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
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if (nearPickedCandidateEntities.indexOf(this.grabbedEntity) == -1) {
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if (nearPickedCandidateEntities.indexOf(this.grabbedEntity) == -1) {
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