When the mouse is hidden, just look straight forward.

This commit is contained in:
Andrzej Kapolka 2014-01-16 16:59:50 -08:00
parent c93e70e3cb
commit 0e7692dfea

View file

@ -2080,17 +2080,23 @@ void Application::updateMyAvatarLookAtPosition(glm::vec3& lookAtSpot, glm::vec3&
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()");
const float FAR_AWAY_STARE = TREE_SCALE;
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
lookAtSpot = _myCamera.getPosition();
} else if (_mouseHidden) {
// if the mouse cursor is hidden, just look straight ahead
glm::vec3 rayOrigin, rayDirection;
_viewFrustum.computePickRay(0.5f, 0.5f, rayOrigin, rayDirection);
lookAtSpot = rayOrigin + rayDirection * FAR_AWAY_STARE;
} else if (!_lookatTargetAvatar) {
if (_isHoverVoxel) {
// Look at the hovered voxel
lookAtSpot = getMouseVoxelWorldCoordinates(_hoverVoxel);
} else {
// Just look in direction of the mouse ray
const float FAR_AWAY_STARE = TREE_SCALE;
// Just look in direction of the mouse ray
lookAtSpot = lookAtRayOrigin + lookAtRayDirection * FAR_AWAY_STARE;
}
}