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MyAvatar: open up horizontal leaning threshold
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@ -1944,7 +1944,7 @@ bool MyAvatar::FollowHelper::shouldActivateRotation(const MyAvatar& myAvatar, co
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bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
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bool MyAvatar::FollowHelper::shouldActivateHorizontal(const MyAvatar& myAvatar, const glm::mat4& desiredBodyMatrix, const glm::mat4& currentBodyMatrix) const {
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const float CYLINDER_RADIUS = 0.15f;
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const float CYLINDER_RADIUS = 0.3f;
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glm::vec3 offset = extractTranslation(desiredBodyMatrix) - extractTranslation(currentBodyMatrix);
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glm::vec3 offset = extractTranslation(desiredBodyMatrix) - extractTranslation(currentBodyMatrix);
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glm::vec3 radialOffset(offset.x, 0.0f, offset.z);
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glm::vec3 radialOffset(offset.x, 0.0f, offset.z);
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