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Fix CollisionPick not detecting when collision points for collision models are loaded
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@ -23,6 +23,7 @@ bool CollisionPick::isShapeInfoReady(CollisionRegion& pick) {
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if (_cachedResource->isLoaded()) {
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computeShapeInfo(pick, pick.shapeInfo, _cachedResource);
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return true;
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}
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return false;
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