moving EntityCollisionSystem back to entities lib

This commit is contained in:
Andrew Meadows 2014-12-02 11:05:17 -08:00
parent 3781c23480
commit 0814949e4c
3 changed files with 8 additions and 8 deletions

View file

@ -30,6 +30,7 @@
#include <QUndoStack>
#include <QSystemTrayIcon>
#include <EntityCollisionSystem.h>
#include <EntityEditPacketSender.h>
#include <NetworkPacket.h>
#include <NodeList.h>
@ -59,7 +60,6 @@
#include "devices/SixenseManager.h"
#include "devices/Visage.h"
#include "devices/DdeFaceTracker.h"
#include "entities/EntityCollisionSystem.h"
#include "entities/EntityTreeRenderer.h"
#include "renderer/AmbientOcclusionEffect.h"
#include "renderer/DeferredLightingEffect.h"

View file

@ -19,12 +19,11 @@
#include <PerfStat.h>
#include <SphereShape.h>
#include <EntityItem.h>
#include <EntityEditPacketSender.h>
#include <EntityTree.h>
#include <EntityTreeElement.h>
#include "EntityCollisionSystem.h"
#include "EntityEditPacketSender.h"
#include "EntityItem.h"
#include "EntityTreeElement.h"
#include "EntityTree.h"
const int MAX_COLLISIONS_PER_Entity = 16;

View file

@ -20,12 +20,13 @@
#include <AvatarHashMap.h>
#include <CollisionInfo.h>
#include <EntityItem.h>
#include <OctreePacketData.h>
#include <SharedUtil.h>
#include <SimpleEntitySimulation.h>
#include <VoxelDetail.h>
#include "EntityItem.h"
#include "SimpleEntitySimulation.h"
class AbstractAudioInterface;
class AvatarData;
class EntityEditPacketSender;