mirror of
https://github.com/HifiExperiments/overte.git
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Merge branch 'master' of github.com:highfidelity/hifi into fix-lasers-going-to-origin
This commit is contained in:
commit
071a746342
5 changed files with 33 additions and 28 deletions
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@ -318,7 +318,7 @@ static QTimer pingTimer;
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static bool DISABLE_WATCHDOG = true;
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#else
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static const QString DISABLE_WATCHDOG_FLAG{ "HIFI_DISABLE_WATCHDOG" };
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static bool DISABLE_WATCHDOG = QProcessEnvironment::systemEnvironment().contains(DISABLE_WATCHDOG_FLAG);
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static bool DISABLE_WATCHDOG = nsightActive() || QProcessEnvironment::systemEnvironment().contains(DISABLE_WATCHDOG_FLAG);
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#endif
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#if defined(USE_GLES)
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@ -415,20 +415,26 @@ public:
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*crashTrigger = 0xDEAD10CC;
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}
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static void withPause(const std::function<void()>& lambda) {
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pause();
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lambda();
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resume();
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}
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static void pause() {
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_paused = true;
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}
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static void resume() {
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_paused = false;
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// Update the heartbeat BEFORE resuming the checks
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updateHeartbeat();
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_paused = false;
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}
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void run() override {
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while (!_quit) {
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QThread::sleep(HEARTBEAT_UPDATE_INTERVAL_SECS);
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// Don't do heartbeat detection under nsight
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if (nsightActive() || _paused) {
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if (_paused) {
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continue;
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}
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uint64_t lastHeartbeat = _heartbeat; // sample atomic _heartbeat, because we could context switch away and have it updated on us
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@ -2283,29 +2289,22 @@ void Application::initializeGL() {
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initDisplay();
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qCDebug(interfaceapp, "Initialized Display.");
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#ifdef Q_OS_OSX
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// FIXME: on mac os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread.
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DeadlockWatchdogThread::pause();
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#endif
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// Set up the render engine
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render::CullFunctor cullFunctor = LODManager::shouldRender;
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static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
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_renderEngine->addJob<UpdateSceneTask>("UpdateScene");
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// FIXME: on low end systems os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread.
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DeadlockWatchdogThread::withPause([&] {
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// Set up the render engine
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render::CullFunctor cullFunctor = LODManager::shouldRender;
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static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
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_renderEngine->addJob<UpdateSceneTask>("UpdateScene");
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#ifndef Q_OS_ANDROID
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_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);
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_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);
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#endif
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_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, !DISABLE_DEFERRED, render::ItemKey::TAG_BITS_0, render::ItemKey::TAG_BITS_0);
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_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, !DISABLE_DEFERRED, render::ItemKey::TAG_BITS_0, render::ItemKey::TAG_BITS_0);
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_renderEngine->load();
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_renderEngine->registerScene(_main3DScene);
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_renderEngine->load();
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_renderEngine->registerScene(_main3DScene);
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// Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success.
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DependencyManager::get<GeometryCache>()->initializeShapePipelines();
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#ifdef Q_OS_OSX
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DeadlockWatchdogThread::resume();
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#endif
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// Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success.
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DependencyManager::get<GeometryCache>()->initializeShapePipelines();
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});
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_offscreenContext = new OffscreenGLCanvas();
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_offscreenContext->setObjectName("MainThreadContext");
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@ -2404,7 +2403,9 @@ void Application::initializeUi() {
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tabletScriptingInterface->getTablet(SYSTEM_TABLET);
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}
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auto offscreenUi = DependencyManager::get<OffscreenUi>();
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DeadlockWatchdogThread::pause();
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offscreenUi->create();
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DeadlockWatchdogThread::resume();
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auto surfaceContext = offscreenUi->getSurfaceContext();
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@ -55,7 +55,7 @@ void Application::paintGL() {
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// If a display plugin loses it's underlying support, it
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// needs to be able to signal us to not use it
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if (!displayPlugin->beginFrameRender(_renderFrameCount)) {
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updateDisplayMode();
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QMetaObject::invokeMethod(this, "updateDisplayMode");
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return;
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}
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}
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@ -168,7 +168,7 @@ float LODManager::getDesktopLODDecreaseFPS() const {
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}
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float LODManager::getDesktopLODIncreaseFPS() const {
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return glm::max(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
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return glm::min(((float)MSECS_PER_SECOND / _desktopMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_DESKTOP_FPS);
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}
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void LODManager::setHMDLODDecreaseFPS(float fps) {
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@ -184,7 +184,7 @@ float LODManager::getHMDLODDecreaseFPS() const {
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}
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float LODManager::getHMDLODIncreaseFPS() const {
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return glm::max(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
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return glm::min(((float)MSECS_PER_SECOND / _hmdMaxRenderTime) + INCREASE_LOD_GAP_FPS, MAX_LIKELY_HMD_FPS);
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}
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QString LODManager::getLODFeedbackText() {
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@ -25,7 +25,7 @@ const float DEFAULT_DESKTOP_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_
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const float DEFAULT_HMD_MAX_RENDER_TIME = (float)MSECS_PER_SECOND / DEFAULT_HMD_LOD_DOWN_FPS; // msec
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const float MAX_LIKELY_DESKTOP_FPS = 59.0f; // this is essentially, V-synch - 1 fps
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const float MAX_LIKELY_HMD_FPS = 74.0f; // this is essentially, V-synch - 1 fps
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const float INCREASE_LOD_GAP_FPS = 15.0f; // fps
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const float INCREASE_LOD_GAP_FPS = 10.0f; // fps
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// The default value DEFAULT_OCTREE_SIZE_SCALE means you can be 400 meters away from a 1 meter object in order to see it (which is ~20:20 vision).
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const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
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@ -80,7 +80,6 @@ Web3DOverlay::Web3DOverlay() {
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_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
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_webSurface->getSurfaceContext()->setContextProperty("AccountServices", AccountServicesScriptingInterface::getInstance());
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_webSurface->getSurfaceContext()->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
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}
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Web3DOverlay::Web3DOverlay(const Web3DOverlay* Web3DOverlay) :
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@ -201,6 +200,11 @@ void Web3DOverlay::setupQmlSurface() {
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_webSurface->getSurfaceContext()->setContextProperty("offscreenFlags", flags);
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_webSurface->getSurfaceContext()->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
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_webSurface->getSurfaceContext()->setContextProperty("Account", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
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_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", AccountServicesScriptingInterface::getInstance()); // DEPRECATED - TO BE REMOVED
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_webSurface->getSurfaceContext()->setContextProperty("AccountServices", AccountServicesScriptingInterface::getInstance());
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// in Qt 5.10.0 there is already an "Audio" object in the QML context
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// though I failed to find it (from QtMultimedia??). So.. let it be "AudioScriptingInterface"
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_webSurface->getSurfaceContext()->setContextProperty("AudioScriptingInterface", DependencyManager::get<AudioScriptingInterface>().data());
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