Merge branch 'batch-overlay' of https://github.com/huffman/hifi into yellow

This commit is contained in:
Sam Gateau 2015-06-17 10:39:45 +02:00
commit 0653be445a
6 changed files with 496 additions and 305 deletions

View file

@ -43,16 +43,6 @@ void BillboardOverlay::render(RenderArgs* args) {
return;
}
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
glEnable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glBindTexture(GL_TEXTURE_2D, _texture->getID());
glPushMatrix(); {
glTranslatef(_position.x, _position.y, _position.z);
glm::quat rotation;
if (_isFacingAvatar) {
// rotate about vertical to face the camera
@ -62,13 +52,6 @@ void BillboardOverlay::render(RenderArgs* args) {
} else {
rotation = getRotation();
}
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glScalef(_scale, _scale, _scale);
const float MAX_COLOR = 255.0f;
xColor color = getColor();
float alpha = getAlpha();
float imageWidth = _texture->getWidth();
float imageHeight = _texture->getHeight();
@ -99,6 +82,38 @@ void BillboardOverlay::render(RenderArgs* args) {
glm::vec2 texCoordBottomRight((fromImage.x() + fromImage.width()) / imageWidth,
(fromImage.y() + fromImage.height()) / imageHeight);
const float MAX_COLOR = 255.0f;
xColor color = getColor();
float alpha = getAlpha();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(_position);
transform.setRotation(rotation);
transform.setScale(_scale);
batch->setModelTransform(transform);
batch->setUniformTexture(0, _texture->getGPUTexture());
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
} else {
glEnable(GL_ALPHA_TEST);
glAlphaFunc(GL_GREATER, 0.5f);
glEnable(GL_TEXTURE_2D);
glDisable(GL_LIGHTING);
glBindTexture(GL_TEXTURE_2D, _texture->getID());
glPushMatrix(); {
glTranslatef(_position.x, _position.y, _position.z);
glm::vec3 axis = glm::axis(rotation);
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
glScalef(_scale, _scale, _scale);
DependencyManager::get<GeometryCache>()->renderQuad(topLeft, bottomRight, texCoordTopLeft, texCoordBottomRight,
glm::vec4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha));
@ -110,6 +125,7 @@ void BillboardOverlay::render(RenderArgs* args) {
glBindTexture(GL_TEXTURE_2D, 0);
}
}
void BillboardOverlay::setProperties(const QScriptValue &properties) {
Base3DOverlay::setProperties(properties);

View file

@ -35,13 +35,6 @@ void Cube3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
float glowLevel = getGlowLevel();
Glower* glower = NULL;
if (glowLevel > 0.0f) {
glower = new Glower(glowLevel);
}
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
@ -55,6 +48,76 @@ void Cube3DOverlay::render(RenderArgs* args) {
glm::vec3 dimensions = getDimensions();
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
if (_isSolid) {
// if (_borderSize > 0) {
// // Draw a cube at a larger size behind the main cube, creating
// // a border effect.
// // Disable writing to the depth mask so that the "border" cube will not
// // occlude the main cube. This means the border could be covered by
// // overlays that are further back and drawn later, but this is good
// // enough for the use-case.
// transform.setScale(dimensions * _borderSize);
// batch->setModelTransform(transform);
// DependencyManager::get<GeometryCache>()->renderSolidCube(*batch, 1.0f, glm::vec4(1.0f, 1.0f, 1.0f, alpha));
// }
transform.setScale(dimensions);
batch->setModelTransform(transform);
DependencyManager::get<DeferredLightingEffect>()->renderSolidCube(*batch, 1.0f, cubeColor);
} else {
if (getIsDashedLine()) {
transform.setScale(1.0f);
batch->setModelTransform(transform);
glm::vec3 halfDimensions = dimensions / 2.0f;
glm::vec3 bottomLeftNear(-halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
glm::vec3 bottomRightNear(halfDimensions.x, -halfDimensions.y, -halfDimensions.z);
glm::vec3 topLeftNear(-halfDimensions.x, halfDimensions.y, -halfDimensions.z);
glm::vec3 topRightNear(halfDimensions.x, halfDimensions.y, -halfDimensions.z);
glm::vec3 bottomLeftFar(-halfDimensions.x, -halfDimensions.y, halfDimensions.z);
glm::vec3 bottomRightFar(halfDimensions.x, -halfDimensions.y, halfDimensions.z);
glm::vec3 topLeftFar(-halfDimensions.x, halfDimensions.y, halfDimensions.z);
glm::vec3 topRightFar(halfDimensions.x, halfDimensions.y, halfDimensions.z);
auto geometryCache = DependencyManager::get<GeometryCache>();
geometryCache->renderDashedLine(*batch, bottomLeftNear, bottomRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightNear, bottomRightFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightFar, bottomLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftFar, bottomLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, topLeftNear, topRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, topRightNear, topRightFar, cubeColor);
geometryCache->renderDashedLine(*batch, topRightFar, topLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, topLeftFar, topLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftNear, topLeftNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightNear, topRightNear, cubeColor);
geometryCache->renderDashedLine(*batch, bottomLeftFar, topLeftFar, cubeColor);
geometryCache->renderDashedLine(*batch, bottomRightFar, topRightFar, cubeColor);
} else {
transform.setScale(dimensions);
batch->setModelTransform(transform);
DependencyManager::get<DeferredLightingEffect>()->renderWireCube(*batch, 1.0f, cubeColor);
}
}
} else {
float glowLevel = getGlowLevel();
Glower* glower = NULL;
if (glowLevel > 0.0f) {
glower = new Glower(glowLevel);
}
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glm::vec3 axis = glm::axis(rotation);
@ -136,6 +199,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
delete glower;
}
}
}
Cube3DOverlay* Cube3DOverlay::createClone() const {
return new Cube3DOverlay(this);

View file

@ -36,6 +36,59 @@ void Grid3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
const int MINOR_GRID_DIVISIONS = 200;
const int MAJOR_GRID_DIVISIONS = 100;
const float MAX_COLOR = 255.0f;
// center the grid around the camera position on the plane
glm::vec3 rotated = glm::inverse(_rotation) * Application::getInstance()->getCamera()->getPosition();
float spacing = _minorGridWidth;
float alpha = getAlpha();
xColor color = getColor();
glm::vec4 gridColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setRotation(_rotation);
// Minor grid
{
batch->_glLineWidth(1.0f);
auto position = glm::vec3(_minorGridWidth * (floorf(rotated.x / spacing) - MINOR_GRID_DIVISIONS / 2),
spacing * (floorf(rotated.y / spacing) - MINOR_GRID_DIVISIONS / 2),
_position.z);
float scale = MINOR_GRID_DIVISIONS * spacing;
transform.setTranslation(position);
transform.setScale(scale);
batch->setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderGrid(*batch, MINOR_GRID_DIVISIONS, MINOR_GRID_DIVISIONS, gridColor);
}
// Major grid
{
batch->_glLineWidth(4.0f);
spacing *= _majorGridEvery;
auto position = glm::vec3(spacing * (floorf(rotated.x / spacing) - MAJOR_GRID_DIVISIONS / 2),
spacing * (floorf(rotated.y / spacing) - MAJOR_GRID_DIVISIONS / 2),
_position.z);
float scale = MAJOR_GRID_DIVISIONS * spacing;
transform.setTranslation(position);
transform.setScale(scale);
batch->setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderGrid(*batch, MAJOR_GRID_DIVISIONS, MAJOR_GRID_DIVISIONS, gridColor);
}
} else {
if (!_gridProgram.isLinked()) {
if (!_gridProgram.addShaderFromSourceFile(QGLShader::Vertex, PathUtils::resourcesPath() + "shaders/grid.vert")) {
qDebug() << "Failed to compile: " + _gridProgram.log();
@ -66,21 +119,8 @@ void Grid3DOverlay::render(RenderArgs* args) {
glLineWidth(1.5f);
// center the grid around the camera position on the plane
glm::vec3 rotated = glm::inverse(rotation) * Application::getInstance()->getCamera()->getPosition();
float spacing = _minorGridWidth;
float alpha = getAlpha();
xColor color = getColor();
glm::vec3 position = getPosition();
const int MINOR_GRID_DIVISIONS = 200;
const int MAJOR_GRID_DIVISIONS = 100;
const float MAX_COLOR = 255.0f;
glm::vec4 gridColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
_gridProgram.bind();
// Minor grid
@ -118,6 +158,7 @@ void Grid3DOverlay::render(RenderArgs* args) {
glEnable(GL_LIGHTING);
glDepthMask(GL_TRUE);
}
}
void Grid3DOverlay::setProperties(const QScriptValue& properties) {
Base3DOverlay::setProperties(properties);

View file

@ -37,6 +37,26 @@ void Line3DOverlay::render(RenderArgs* args) {
return; // do nothing if we're not visible
}
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(_position);
transform.setRotation(_rotation);
batch->setModelTransform(transform);
if (getIsDashedLine()) {
// TODO: add support for color to renderDashedLine()
DependencyManager::get<GeometryCache>()->renderDashedLine(*batch, _position, _end, colorv4, _geometryCacheID);
} else {
DependencyManager::get<GeometryCache>()->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
}
} else {
float glowLevel = getGlowLevel();
Glower* glower = NULL;
if (glowLevel > 0.0f) {
@ -48,11 +68,6 @@ void Line3DOverlay::render(RenderArgs* args) {
glDisable(GL_LIGHTING);
glLineWidth(_lineWidth);
float alpha = getAlpha();
xColor color = getColor();
const float MAX_COLOR = 255.0f;
glm::vec4 colorv4(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
glm::vec3 position = getPosition();
glm::quat rotation = getRotation();
@ -74,6 +89,7 @@ void Line3DOverlay::render(RenderArgs* args) {
delete glower;
}
}
}
void Line3DOverlay::setProperties(const QScriptValue& properties) {
Base3DOverlay::setProperties(properties);

View file

@ -41,14 +41,55 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 rectangleColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
glDisable(GL_LIGHTING);
glm::vec3 position = getPosition();
glm::vec3 center = getCenter();
glm::vec2 dimensions = getDimensions();
glm::vec2 halfDimensions = dimensions * 0.5f;
glm::quat rotation = getRotation();
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(position);
transform.setRotation(rotation);
batch->setModelTransform(transform);
if (getIsSolid()) {
glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, 0.0f);
DependencyManager::get<GeometryCache>()->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
} else {
auto geometryCache = DependencyManager::get<GeometryCache>();
if (getIsDashedLine()) {
glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
glm::vec3 point3(halfDimensions.x, halfDimensions.y, 0.0f);
glm::vec3 point4(-halfDimensions.x, halfDimensions.y, 0.0f);
geometryCache->renderDashedLine(*batch, point1, point2, rectangleColor);
geometryCache->renderDashedLine(*batch, point2, point3, rectangleColor);
geometryCache->renderDashedLine(*batch, point3, point4, rectangleColor);
geometryCache->renderDashedLine(*batch, point4, point1, rectangleColor);
} else {
if (halfDimensions != _previousHalfDimensions) {
QVector<glm::vec3> border;
border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
border << glm::vec3(halfDimensions.x, -halfDimensions.y, 0.0f);
border << glm::vec3(halfDimensions.x, halfDimensions.y, 0.0f);
border << glm::vec3(-halfDimensions.x, halfDimensions.y, 0.0f);
border << glm::vec3(-halfDimensions.x, -halfDimensions.y, 0.0f);
geometryCache->updateVertices(_geometryCacheID, border, rectangleColor);
_previousHalfDimensions = halfDimensions;
}
geometryCache->renderVertices(*batch, gpu::LINE_STRIP, _geometryCacheID);
}
}
} else {
glDisable(GL_LIGHTING);
float glowLevel = getGlowLevel();
Glower* glower = NULL;
if (glowLevel > 0.0f) {
@ -111,6 +152,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
delete glower;
}
}
}
void Rectangle3DOverlay::setProperties(const QScriptValue &properties) {
Planar3DOverlay::setProperties(properties);

View file

@ -39,6 +39,17 @@ void Sphere3DOverlay::render(RenderArgs* args) {
const float MAX_COLOR = 255.0f;
glm::vec4 sphereColor(color.red / MAX_COLOR, color.green / MAX_COLOR, color.blue / MAX_COLOR, alpha);
auto batch = args->_batch;
if (batch) {
Transform transform;
transform.setTranslation(_position);
transform.setRotation(_rotation);
transform.setScale(_dimensions);
batch->setModelTransform(transform);
DependencyManager::get<GeometryCache>()->renderSphere(*batch, 1.0f, SLICES, SLICES, sphereColor, _isSolid);
} else {
glDisable(GL_LIGHTING);
glm::vec3 position = getPosition();
@ -67,6 +78,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
if (glower) {
delete glower;
}
}
}