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attempt to close open mesh parts
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3 changed files with 174 additions and 73 deletions
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@ -9,6 +9,7 @@
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#include <unordered_map>
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#include <QVector>
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#include "VHACDUtil.h"
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@ -49,7 +50,7 @@ bool vhacd::VHACDUtil::loadFBX(const QString filename, FBXGeometry& result) {
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reSortFBXGeometryMeshes(result);
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} catch (const QString& error) {
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qDebug() << "Error reading " << filename << ": " << error;
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qDebug() << "Error reading" << filename << ":" << error;
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return false;
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}
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@ -57,13 +58,12 @@ bool vhacd::VHACDUtil::loadFBX(const QString filename, FBXGeometry& result) {
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}
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unsigned int getTrianglesInMeshPart(const FBXMeshPart &meshPart, std::vector<int>& triangles) {
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void getTrianglesInMeshPart(const FBXMeshPart &meshPart, std::vector<int>& triangles) {
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// append all the triangles (and converted quads) from this mesh-part to triangles
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std::vector<int> meshPartTriangles = meshPart.triangleIndices.toStdVector();
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triangles.insert(triangles.end(), meshPartTriangles.begin(), meshPartTriangles.end());
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// convert quads to triangles
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unsigned int triangleCount = meshPart.triangleIndices.size() / 3;
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unsigned int quadCount = meshPart.quadIndices.size() / 4;
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for (unsigned int i = 0; i < quadCount; i++) {
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unsigned int p0Index = meshPart.quadIndices[i * 4];
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@ -77,10 +77,7 @@ unsigned int getTrianglesInMeshPart(const FBXMeshPart &meshPart, std::vector<int
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triangles.push_back(p0Index);
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triangles.push_back(p2Index);
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triangles.push_back(p3Index);
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triangleCount += 2;
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}
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return triangleCount;
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}
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@ -177,41 +174,140 @@ AABox getAABoxForMeshPart(const FBXMesh& mesh, const FBXMeshPart &meshPart) {
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return aaBox;
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}
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struct TriangleEdge {
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int indexA { -1 };
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int indexB { -1 };
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TriangleEdge() {}
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TriangleEdge(int A, int B) : indexA(A), indexB(B) {}
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bool operator==(const TriangleEdge& other) const {
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return indexA == other.indexA && indexB == other.indexB;
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}
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void sortIndices() {
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if (indexB < indexA) {
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int t = indexA;
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indexA = indexB;
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indexB = t;
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}
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}
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};
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namespace std {
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template <>
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struct hash<TriangleEdge> {
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std::size_t operator()(const TriangleEdge& edge) const {
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return (hash<int>()(edge.indexA) ^ (hash<int>()(edge.indexB) << 1));
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}
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};
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}
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// returns false if any edge has only one adjacent triangle
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bool isClosedManifold(const std::vector<int>& triangles) {
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using EdgeList = std::unordered_map<TriangleEdge, int>;
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EdgeList edges;
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// count the triangles for each edge
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for (size_t i = 0; i < triangles.size(); i += 3) {
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TriangleEdge edge;
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for (int j = 0; j < 3; ++j) {
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edge.indexA = triangles[(int)i + j];
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edge.indexB = triangles[i + ((j + 1) % 3)];
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edge.sortIndices();
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EdgeList::iterator edgeEntry = edges.find(edge);
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if (edgeEntry == edges.end()) {
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edges.insert(std::pair<TriangleEdge, int>(edge, 1));
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} else {
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edgeEntry->second += 1;
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}
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}
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}
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// scan for outside edge
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for (auto& edgeEntry : edges) {
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if (edgeEntry.second == 1) {
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return false;
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}
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}
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return true;
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}
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void getConvexResults(VHACD::IVHACD* convexifier, FBXMesh& resultMesh) {
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// Number of hulls for this input meshPart
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unsigned int numHulls = convexifier->GetNConvexHulls();
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qDebug() << " hulls =" << numHulls;
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// create an output meshPart for each convex hull
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for (unsigned int j = 0; j < numHulls; j++) {
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VHACD::IVHACD::ConvexHull hull;
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convexifier->GetConvexHull(j, hull);
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resultMesh.parts.append(FBXMeshPart());
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FBXMeshPart& resultMeshPart = resultMesh.parts.last();
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int hullIndexStart = resultMesh.vertices.size();
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for (unsigned int i = 0; i < hull.m_nPoints; i++) {
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float x = hull.m_points[i * 3];
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float y = hull.m_points[i * 3 + 1];
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float z = hull.m_points[i * 3 + 2];
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resultMesh.vertices.append(glm::vec3(x, y, z));
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}
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for (unsigned int i = 0; i < hull.m_nTriangles; i++) {
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int index0 = hull.m_triangles[i * 3] + hullIndexStart;
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int index1 = hull.m_triangles[i * 3 + 1] + hullIndexStart;
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int index2 = hull.m_triangles[i * 3 + 2] + hullIndexStart;
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resultMeshPart.triangleIndices.append(index0);
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resultMeshPart.triangleIndices.append(index1);
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resultMeshPart.triangleIndices.append(index2);
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}
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qDebug() << " hull" << j << " vertices =" << hull.m_nPoints
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<< " triangles =" << hull.m_nTriangles
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<< " FBXMeshVertices =" << resultMesh.vertices.size();
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}
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}
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float computeDt(uint64_t start) {
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return (float)(usecTimestampNow() - start) / 1.0e6f;
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}
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bool vhacd::VHACDUtil::computeVHACD(FBXGeometry& geometry,
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VHACD::IVHACD::Parameters params,
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FBXGeometry& result,
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int startPartIndex,
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int endPartIndex,
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float minimumMeshSize, float maximumMeshSize) {
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qDebug() << "num meshes =" << geometry.meshes.size();
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qDebug() << "meshes =" << geometry.meshes.size();
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// count the mesh-parts
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int numParts = 0;
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foreach (const FBXMesh& mesh, geometry.meshes) {
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numParts += mesh.parts.size();
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}
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qDebug() << "total parts =" << numParts;
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VHACD::IVHACD * interfaceVHACD = VHACD::CreateVHACD();
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if (startPartIndex < 0) {
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startPartIndex = 0;
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}
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if (endPartIndex < 0) {
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endPartIndex = numParts;
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}
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qDebug() << "num parts of interest =" << (endPartIndex - startPartIndex);
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VHACD::IVHACD * convexifier = VHACD::CreateVHACD();
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result.meshExtents.reset();
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result.meshes.append(FBXMesh());
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FBXMesh &resultMesh = result.meshes.last();
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int meshIndex = 0;
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int partIndex = 0;
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int validPartsFound = 0;
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foreach (const FBXMesh& mesh, geometry.meshes) {
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// find duplicate points
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int numDupes = 0;
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std::vector<int> dupeIndexMap;
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dupeIndexMap.reserve(mesh.vertices.size());
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for (int i = 0; i < mesh.vertices.size(); ++i) {
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dupeIndexMap.push_back(i);
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for (int j = 0; j < i; ++j) {
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float distance = glm::distance(mesh.vertices[i], mesh.vertices[j]);
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if (distance < 0.0001f) {
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dupeIndexMap[i] = j;
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++numDupes;
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break;
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}
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}
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}
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// each mesh has its own transform to move it to model-space
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std::vector<glm::vec3> vertices;
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foreach (glm::vec3 vertex, mesh.vertices) {
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@ -224,87 +320,93 @@ bool vhacd::VHACDUtil::computeVHACD(FBXGeometry& geometry,
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<< " vertices =" << numVertices;
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++meshIndex;
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std::vector<int> openParts;
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int partIndex = 0;
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foreach (const FBXMeshPart &meshPart, mesh.parts) {
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if (partIndex < startPartIndex || partIndex >= endPartIndex) {
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std::vector<int> triangles;
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getTrianglesInMeshPart(meshPart, triangles);
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// only process meshes with triangles
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if (triangles.size() <= 0) {
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qDebug() << " skip part" << partIndex << "(zero triangles)";
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++partIndex;
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continue;
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}
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std::vector<int> triangles;
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unsigned int triangleCount = getTrianglesInMeshPart(meshPart, triangles);
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// only process meshes with triangles
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if (triangles.size() <= 0) {
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qDebug() << " part" << partIndex << ":";
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qDebug() << " skip (zero triangles)";
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++partIndex;
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continue;
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// collapse dupe indices
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for (auto& i : triangles) {
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i = dupeIndexMap[i];
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}
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AABox aaBox = getAABoxForMeshPart(mesh, meshPart);
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const float largestDimension = aaBox.getLargestDimension();
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qDebug() << " part" << partIndex << ": "
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<< " triangles =" << triangleCount
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<< " largestDimension =" << largestDimension;
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if (largestDimension < minimumMeshSize) {
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qDebug() << " skip (too small)";
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qDebug() << " skip part" << partIndex << ": dimension =" << largestDimension << "(too small)";
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++partIndex;
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continue;
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}
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if (maximumMeshSize > 0.0f && largestDimension > maximumMeshSize) {
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qDebug() << " skip (too large)";
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qDebug() << " skip part" << partIndex << ": dimension =" << largestDimension << "(too large)";
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++partIndex;
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continue;
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}
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// figure out if the mesh is a closed manifold or not
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bool closed = isClosedManifold(triangles);
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if (closed) {
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unsigned int triangleCount = triangles.size() / 3;
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qDebug() << " process closed part" << partIndex << ": "
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<< " triangles =" << triangleCount;
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// compute approximate convex decomposition
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bool success = interfaceVHACD->Compute(&vertices[0].x, 3, (uint)numVertices, &triangles[0], 3, triangleCount, params);
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if (!success){
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qDebug() << " failed to convexify";
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++partIndex;
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continue;
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}
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// Number of hulls for this input meshPart
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unsigned int nConvexHulls = interfaceVHACD->GetNConvexHulls();
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// create an output meshPart for each convex hull
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for (unsigned int j = 0; j < nConvexHulls; j++) {
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VHACD::IVHACD::ConvexHull hull;
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interfaceVHACD->GetConvexHull(j, hull);
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resultMesh.parts.append(FBXMeshPart());
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FBXMeshPart &resultMeshPart = resultMesh.parts.last();
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int hullIndexStart = resultMesh.vertices.size();
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for (unsigned int i = 0; i < hull.m_nPoints; i++) {
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float x = hull.m_points[i * 3];
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float y = hull.m_points[i * 3 + 1];
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float z = hull.m_points[i * 3 + 2];
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resultMesh.vertices.append(glm::vec3(x, y, z));
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}
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for (unsigned int i = 0; i < hull.m_nTriangles; i++) {
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int index0 = hull.m_triangles[i * 3] + hullIndexStart;
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int index1 = hull.m_triangles[i * 3 + 1] + hullIndexStart;
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int index2 = hull.m_triangles[i * 3 + 2] + hullIndexStart;
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resultMeshPart.triangleIndices.append(index0);
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resultMeshPart.triangleIndices.append(index1);
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resultMeshPart.triangleIndices.append(index2);
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// compute approximate convex decomposition
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bool success = convexifier->Compute(&vertices[0].x, 3, (uint)numVertices, &triangles[0], 3, triangleCount, params);
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if (success) {
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getConvexResults(convexifier, resultMesh);
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} else {
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qDebug() << " failed to convexify";
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}
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} else {
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qDebug() << " postpone open part" << partIndex;
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openParts.push_back(partIndex);
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}
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++partIndex;
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++validPartsFound;
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}
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if (! openParts.empty()) {
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// combine open meshes in an attempt to produce a closed mesh
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std::vector<int> triangles;
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for (auto index : openParts) {
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const FBXMeshPart &meshPart = mesh.parts[index];
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getTrianglesInMeshPart(meshPart, triangles);
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}
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// collapse dupe indices
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for (auto& i : triangles) {
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i = dupeIndexMap[i];
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}
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// this time we don't care if the parts are close or not
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unsigned int triangleCount = triangles.size() / 3;
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qDebug() << " process remaining open parts =" << openParts.size() << ": "
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<< " triangles =" << triangleCount;
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// compute approximate convex decomposition
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bool success = convexifier->Compute(&vertices[0].x, 3, (uint)numVertices, &triangles[0], 3, triangleCount, params);
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if (success) {
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getConvexResults(convexifier, resultMesh);
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} else {
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qDebug() << " failed to convexify";
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}
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}
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}
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//release memory
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interfaceVHACD->Clean();
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interfaceVHACD->Release();
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convexifier->Clean();
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convexifier->Release();
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return validPartsFound > 0;
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}
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@ -34,7 +34,6 @@ namespace vhacd {
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bool computeVHACD(FBXGeometry& geometry,
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VHACD::IVHACD::Parameters params,
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FBXGeometry& result,
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int startPartIndex, int endPartIndex,
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float minimumMeshSize, float maximumMeshSize);
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~VHACDUtil();
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};
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@ -356,7 +356,7 @@ VHACDUtilApp::VHACDUtilApp(int argc, char* argv[]) :
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begin = std::chrono::high_resolution_clock::now();
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FBXGeometry result;
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bool success = vUtil.computeVHACD(fbx, params, result, startMeshIndex, endMeshIndex, minimumMeshSize, maximumMeshSize);
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bool success = vUtil.computeVHACD(fbx, params, result, minimumMeshSize, maximumMeshSize);
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end = std::chrono::high_resolution_clock::now();
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auto computeDuration = std::chrono::duration_cast<std::chrono::nanoseconds>(end - begin).count();
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