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make shootParticle() work better
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parent
ae1576b9f5
commit
03e892d4fd
2 changed files with 12 additions and 5 deletions
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@ -1485,9 +1485,10 @@ void Application::removeVoxel(glm::vec3 position,
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void Application::shootParticle() {
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glm::vec3 position = _viewFrustum.getOffsetPosition();
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glm::vec3 direction = _viewFrustum.getOffsetDirection();
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glm::vec3 lookingAt = position + (direction * 0.2f);
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glm::vec3 position = _viewFrustum.getPosition();
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glm::vec3 direction = _viewFrustum.getDirection();
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const float LINEAR_VELOCITY = 30.0f;
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glm::vec3 lookingAt = position + (direction * LINEAR_VELOCITY);
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const float radius = 0.5 / TREE_SCALE;
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xColor color = { 255, 0, 0};
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@ -1495,7 +1496,10 @@ void Application::shootParticle() {
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glm::vec3 gravity = DEFAULT_GRAVITY;
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float damping = DEFAULT_DAMPING;
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QString updateScript("");
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makeParticle(position, radius, color, velocity, gravity, damping, updateScript);
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makeParticle(position / (float)TREE_SCALE, radius, color,
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velocity / (float)TREE_SCALE, gravity, damping, updateScript);
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}
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void Application::makeParticle(glm::vec3 position, float radius, xColor color, glm::vec3 velocity,
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@ -1507,6 +1511,9 @@ void Application::makeParticle(glm::vec3 position, float radius, xColor color, g
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// queue the packet
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_particleEditSender.queueParticleEditMessages(PACKET_TYPE_PARTICLE_ADD, 1, &addParticleDetail);
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// release them
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_particleEditSender.releaseQueuedMessages();
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}
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@ -43,7 +43,7 @@ void ParticleEditPacketSender::queueParticleEditMessages(PACKET_TYPE type, int n
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}
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for (int i = 0; i < numberOfDetails; i++) {
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// use MAX_PACKET_SIZE since it's static and guarenteed to be larger than _maxPacketSize
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// use MAX_PACKET_SIZE since it's static and guaranteed to be larger than _maxPacketSize
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static unsigned char bufferOut[MAX_PACKET_SIZE];
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int sizeOut = 0;
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