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https://github.com/HifiExperiments/overte.git
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Update API examples to use "vircadia" in mapping names
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022dea7a58
5 changed files with 23 additions and 23 deletions
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@ -82,7 +82,7 @@ signals:
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* return turnRate;
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* }
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*
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* var MAPPING_NAME = "com.highfidelity.controllers.example.speechRecognizer";
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* var MAPPING_NAME = "com.vircadia.controllers.example.speechRecognizer";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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*
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* mapping.from(getTurnRate).to(Controller.Actions.Yaw);
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@ -276,7 +276,7 @@ namespace controller {
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* by {@link Uuid(0).generate|Uuid.generate} is used.
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* @returns {MappingObject} A controller mapping object.
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* @example <caption>Create a simple mapping that makes the right trigger move your avatar up.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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*
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* mapping.from(Controller.Standard.RT).to(Controller.Actions.TranslateY);
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@ -311,7 +311,7 @@ namespace controller {
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* @returns {MappingObject} A controller mapping object.
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* @example <caption>Create a simple mapping that makes the right trigger move your avatar up.</caption>
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* var mappingJSON = {
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* "name": "com.highfidelity.controllers.example.jsonMapping",
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* "name": "com.vircadia.controllers.example.jsonMapping",
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* "channels": [
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* { "from": "Standard.RT", "to": "Actions.TranslateY" }
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* ]
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@ -463,7 +463,7 @@ namespace controller {
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* {@link Controller.Hardware|Controller.Hardware.Keyboard} outputs.
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* @function Controller.captureMouseEvents
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* @example <caption>Disable Controller.Hardware.Keyboard mouse events for a short period.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Hardware.Keyboard.MouseX).to(function (x) {
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* print("Mouse x = " + x);
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@ -71,7 +71,7 @@ class UserInputMapper;
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* @property {Controller.MappingJSONRoute[]} channels - An array of routes.
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* @example <caption>A simple mapping JSON that makes the right trigger move your avatar up after a dead zone.</caption>
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* {
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* "name": "com.highfidelity.controllers.example.jsonMapping",
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* "name": "com.vircadia.controllers.example.jsonMapping",
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* "channels": [
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* {
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* "from": "Standard.RT",
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@ -176,7 +176,7 @@ public:
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* @returns {RouteObject} A route ready for mapping to an action or function using {@link RouteObject} methods. The data
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* value passed to the route is the combined value of <code>source2 - source1</code>.
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* @example <caption>Make the Oculus Touch triggers move your avatar up and down.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping
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* .makeAxis(Controller.Hardware.OculusTouch.LT, Controller.Hardware.OculusTouch.RT)
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@ -90,7 +90,7 @@ class RouteBuilderProxy : public QObject {
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* an in-line function definition.
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*
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* @example <caption>Make the right trigger move your avatar up.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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*
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* mapping.from(Controller.Standard.RT).to(Controller.Actions.TranslateY);
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@ -105,7 +105,7 @@ class RouteBuilderProxy : public QObject {
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* print("Trigger value: " + value);
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* }
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*
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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*
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* mapping.from(Controller.Standard.RT).to(onRightTrigger);
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@ -124,7 +124,7 @@ class RouteBuilderProxy : public QObject {
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* otherwise it is disabled.
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* @returns {RouteObject} The <code>RouteObject</code> with debug output enabled or disabled.
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* @example <caption>Write debug information to the program log for a right trigger mapping.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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*
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* mapping.from(Controller.Standard.RT).debug().to(function (value) {
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@ -175,7 +175,7 @@ class RouteBuilderProxy : public QObject {
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* calls.</p>
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* @returns {RouteObject} The <code>RouteObject</code> with the condition added.
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* @example <caption>Process the right trigger differently in HMD and desktop modes.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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*
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* // Processed only if in HMD mode.
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@ -203,7 +203,7 @@ class RouteBuilderProxy : public QObject {
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* @param {number} max - The maximum value to pass through.
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* @returns {RouteObject} The route object with the clamp filter added.
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* @example <caption>Clamp right trigger values to between 0.3 and 0.7.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Standard.RT).clamp(0.3, 0.7).to(function (value) {
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* print("Value: " + value);
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@ -225,7 +225,7 @@ class RouteBuilderProxy : public QObject {
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* @param {number} max - When the input value rises above this value the output value changes to <code>1</code>.
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* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
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* @example <caption>Round the right joystick forward/back values to 0 or 1 with hysteresis.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Standard.RY).peek().to(function (value) {
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* print("Raw value: " + value); // 0.0 - 1.0.
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@ -247,7 +247,7 @@ class RouteBuilderProxy : public QObject {
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* @param {number} interval - The interval between sending values, in seconds.
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* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
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* @example <caption>Send right trigger values every half second.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Standard.RT).pulse(0.5).to(function (value) {
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* print("Value: " + value);
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@ -266,7 +266,7 @@ class RouteBuilderProxy : public QObject {
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* @param {number} multiplier - The scale to multiply the value by.
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* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
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* @example <caption>Scale the value of the right joystick forward/back values by 10.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Standard.LY).to(function (value) {
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* print("L value: " + value); // -1.0 to 1.0 values.
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@ -288,7 +288,7 @@ class RouteBuilderProxy : public QObject {
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* @function RouteObject#invert
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* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
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* @example <caption>Invert the value of the right joystick forward/back values.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Standard.LY).to(function (value) {
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* print("L value: " + value); // -1.0 to 1.0 values, forward to back.
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@ -313,7 +313,7 @@ class RouteBuilderProxy : public QObject {
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* negative of this value is used.
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* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
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* @example <caption>Apply a dead-zone to the right joystick forward/back values.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Standard.RY).deadZone(0.2).to(function (value) {
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* print("Value: " + value); // 0.0 - 1.0 values once outside the dead-zone.
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@ -334,7 +334,7 @@ class RouteBuilderProxy : public QObject {
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* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
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* @example <caption>Round the right joystick forward/back values to <code>-1</code>, <code>0</code>, or
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* <code>1</code>.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Standard.RY).constrainToInteger().to(function (value) {
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* print("Value: " + value); // -1, 0, or 1
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@ -353,7 +353,7 @@ class RouteBuilderProxy : public QObject {
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* @function RouteObject#constrainToPositiveInteger
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* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
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* @example <caption>Round the right joystick forward/back values to <code>0</code> or <code>1</code>.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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* mapping.from(Controller.Standard.RY).constrainToPositiveInteger().to(function (value) {
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* print("Value: " + value); // 0, or 1
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@ -436,7 +436,7 @@ class RouteBuilderProxy : public QObject {
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* @function RouteObject#logicalNot
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* @returns {RouteObject} The <code>RouteObject</code> with the filter applied.
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* @example <caption>Logical NOT of LSTouch value.</caption>
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* var MAPPING_NAME = "com.highfidelity.controllers.example.newMapping";
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* var MAPPING_NAME = "com.vircadia.controllers.example.newMapping";
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* var mapping = Controller.newMapping(MAPPING_NAME);
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*
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* mapping.from(Controller.Standard.RSTouch).peek().to(function (value) {
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@ -64,7 +64,7 @@ public:
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* from an assignment client script it is received only by that same assignment client script.</p>
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* @example <caption>Send and receive a message.</caption>
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* // Receiving script.
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* var channelName = "com.highfidelity.example.messages-example";
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* var channelName = "com.vircadia.example.messages-example";
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*
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* function onMessageReceived(channel, message, sender, localOnly) {
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* print("Message received:");
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@ -84,7 +84,7 @@ public:
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*
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*
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* // Sending script.
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* var channelName = "com.highfidelity.example.messages-example";
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* var channelName = "com.vircadia.example.messages-example";
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* var message = "Hello";
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* Messages.sendMessage(channelName, message);
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*/
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@ -112,7 +112,7 @@ public:
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* from an assignment client script it is received only by that same assignment client script.</p>
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* @example <caption>Send and receive data.</caption>
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* // Receiving script.
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* var channelName = "com.highfidelity.example.messages-example";
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* var channelName = "com.vircadia.example.messages-example";
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*
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* function onDataReceived(channel, data, sender, localOnly) {
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* var int8data = new Int8Array(data);
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@ -140,7 +140,7 @@ public:
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*
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*
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* // Sending script.
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* var channelName = "com.highfidelity.example.messages-example";
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* var channelName = "com.vircadia.example.messages-example";
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* var int8data = new Int8Array([1, 1, 2, 3, 5, 8, 13]);
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* Messages.sendData(channelName, int8data.buffer);
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*/
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