diff --git a/interface/src/ui/overlays/Web3DOverlay.cpp b/interface/src/ui/overlays/Web3DOverlay.cpp index 773f850e2f..e37f717dab 100644 --- a/interface/src/ui/overlays/Web3DOverlay.cpp +++ b/interface/src/ui/overlays/Web3DOverlay.cpp @@ -195,9 +195,10 @@ bool Web3DOverlay::findRayIntersection(const glm::vec3& origin, const glm::vec3& // FIXME - face and surfaceNormal not being returned // Make sure position and rotation is updated. - Transform transform; - applyTransformTo(transform, true); - setTransform(transform); + // XXX this code runs too often for this... + //Transform transform = getTransform(); + //applyTransformTo(transform, true); + //setTransform(transform); vec2 size = _resolution / _dpi * INCHES_TO_METERS * vec2(getDimensions()); // Produce the dimensions of the overlay based on the image's aspect ratio and the overlay's scale.