Another whack at GL headers

This commit is contained in:
Brad Davis 2015-07-18 17:04:44 -07:00
parent c446bb307d
commit 0056208565
3 changed files with 3 additions and 4 deletions

View file

@ -12,7 +12,6 @@
#ifndef interface__InterfaceConfig__
#define interface__InterfaceConfig__
#define GL_GLEXT_PROTOTYPES 1
@GL_HEADERS@
#include <windowshacks.h>
#endif

View file

@ -62,7 +62,7 @@ public:
glm::vec2 screenToOverlay(const glm::vec2 & screenPos) const;
glm::vec2 overlayToScreen(const glm::vec2 & overlayPos) const;
void computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origin, glm::vec3& direction) const;
GLuint getOverlayTexture() const;
uint32_t getOverlayTexture() const;
static glm::vec2 directionToSpherical(const glm::vec3 & direction);
static glm::vec3 sphericalToDirection(const glm::vec2 & sphericalPos);

View file

@ -40,7 +40,7 @@ private:
float _alpha{ 1.0f };
float _trailingAudioLoudness{ 0.0f };
GLuint _uiTexture{ 0 };
uint32_t _uiTexture{ 0 };
int _domainStatusBorder;
int _magnifierBorder;