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Another whack at GL headers
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c446bb307d
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0056208565
3 changed files with 3 additions and 4 deletions
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@ -12,7 +12,6 @@
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#ifndef interface__InterfaceConfig__
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#define interface__InterfaceConfig__
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#define GL_GLEXT_PROTOTYPES 1
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@GL_HEADERS@
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#include <windowshacks.h>
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#endif
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@ -62,7 +62,7 @@ public:
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glm::vec2 screenToOverlay(const glm::vec2 & screenPos) const;
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glm::vec2 overlayToScreen(const glm::vec2 & overlayPos) const;
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void computeHmdPickRay(glm::vec2 cursorPos, glm::vec3& origin, glm::vec3& direction) const;
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GLuint getOverlayTexture() const;
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uint32_t getOverlayTexture() const;
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static glm::vec2 directionToSpherical(const glm::vec3 & direction);
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static glm::vec3 sphericalToDirection(const glm::vec2 & sphericalPos);
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@ -40,7 +40,7 @@ private:
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float _alpha{ 1.0f };
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float _trailingAudioLoudness{ 0.0f };
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GLuint _uiTexture{ 0 };
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uint32_t _uiTexture{ 0 };
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int _domainStatusBorder;
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int _magnifierBorder;
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