overte-Armored-Dragon/libraries/animation
Anthony J. Thibault fe5ea471a1 AnimClip: read in translations from fbx file and pre-process them
Do the following things to the translations

  1. scale by the model offset, this should move the translations into the correct units (meters).
  2. compute the ratio between the bone length in the animation and the skeleton.
  3. subtract the anim translation from the first translation frame in the animation
     effectively turning it into a bind pose delta translation.
  4. apply bone length ratio to the resulting delta.
  5. set the final translation to be the skeleton rel bind pose + this scaled delta translation
2015-10-01 16:10:33 -07:00
..
src AnimClip: read in translations from fbx file and pre-process them 2015-10-01 16:10:33 -07:00
CMakeLists.txt call setup_memory_debugger from common macros rather than from every CMakeLists.txt file 2015-08-26 11:09:59 -07:00