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Do the following things to the translations 1. scale by the model offset, this should move the translations into the correct units (meters). 2. compute the ratio between the bone length in the animation and the skeleton. 3. subtract the anim translation from the first translation frame in the animation effectively turning it into a bind pose delta translation. 4. apply bone length ratio to the resulting delta. 5. set the final translation to be the skeleton rel bind pose + this scaled delta translation |
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src | ||
CMakeLists.txt |