overte-Armored-Dragon/examples/example/games
2015-05-19 14:25:23 -07:00
..
airHockey.js have airHockey.js provide the floor of the table, rather than the collision hull 2015-05-18 13:47:10 -07:00
billiards.js interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
cleanupChessboards.js More Script updates 2015-01-06 22:32:45 -08:00
clonedOverlaysExample.js More Script updates 2015-01-06 22:32:45 -08:00
grabHockey.js pull in Andrew's adjustment of paddle confinement 2015-05-18 14:10:58 -07:00
hydraGrabHockey.js added support for both right and left hydras for hydra scripts, and made picking accurate 2015-05-14 17:00:40 -07:00
planky.js random blockheight variation in Planky 2015-05-12 21:38:49 +02:00
playChess.js interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00
spaceInvadersExample.js interface decides on entityIDs rather than bouncing a temporary id through the entity server 2015-05-19 14:25:23 -07:00