overte-Armored-Dragon/libraries/networking/src/NetworkPeer.cpp

257 lines
7.3 KiB
C++

//
// NetworkPeer.cpp
// libraries/networking/src
//
// Created by Stephen Birarda on 2014-10-02.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "NetworkPeer.h"
#include <QtCore/QDateTime>
#include <QtCore/QDebug>
#include <QtCore/QDataStream>
#include <SharedUtil.h>
#include <UUID.h>
#include "BandwidthRecorder.h"
#include "NetworkLogging.h"
NetworkPeer::NetworkPeer(QObject* parent) :
QObject(parent),
_uuid(),
_publicSocket(),
_localSocket(),
_symmetricSocket(),
_activeSocket(NULL),
_wakeTimestamp(QDateTime::currentMSecsSinceEpoch()),
_connectionAttempts(0)
{
_lastHeardMicrostamp = usecTimestampNow();
}
NetworkPeer::NetworkPeer(const QUuid& uuid, const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket, QObject* parent) :
QObject(parent),
_uuid(uuid),
_publicSocket(publicSocket),
_localSocket(localSocket),
_symmetricSocket(),
_activeSocket(NULL),
_wakeTimestamp(QDateTime::currentMSecsSinceEpoch()),
_connectionAttempts(0)
{
_lastHeardMicrostamp = usecTimestampNow();
}
void NetworkPeer::setPublicSocket(const HifiSockAddr& publicSocket) {
if (publicSocket != _publicSocket) {
if (_activeSocket == &_publicSocket) {
// if the active socket was the public socket then reset it to NULL
_activeSocket = NULL;
}
bool wasOldSocketNull = _publicSocket.isNull();
auto temp = _publicSocket.objectName();
_publicSocket = publicSocket;
_publicSocket.setObjectName(temp);
if (!wasOldSocketNull) {
qCDebug(networking) << "Public socket change for node" << *this;
}
}
}
void NetworkPeer::setLocalSocket(const HifiSockAddr& localSocket) {
if (localSocket != _localSocket) {
if (_activeSocket == &_localSocket) {
// if the active socket was the local socket then reset it to NULL
_activeSocket = NULL;
}
bool wasOldSocketNull = _localSocket.isNull();
auto temp = _localSocket.objectName();
_localSocket = localSocket;
_localSocket.setObjectName(temp);
if (!wasOldSocketNull) {
qCDebug(networking) << "Local socket change for node" << *this;
}
}
}
void NetworkPeer::setSymmetricSocket(const HifiSockAddr& symmetricSocket) {
if (symmetricSocket != _symmetricSocket) {
if (_activeSocket == &_symmetricSocket) {
// if the active socket was the symmetric socket then reset it to NULL
_activeSocket = NULL;
}
bool wasOldSocketNull = _symmetricSocket.isNull();
auto temp = _symmetricSocket.objectName();
_symmetricSocket = symmetricSocket;
_symmetricSocket.setObjectName(temp);
if (!wasOldSocketNull) {
qCDebug(networking) << "Symmetric socket change for node" << *this;
}
}
}
void NetworkPeer::setActiveSocket(HifiSockAddr* discoveredSocket) {
_activeSocket = discoveredSocket;
// we have an active socket, stop our ping timer
stopPingTimer();
// we're now considered connected to this peer - reset the number of connection attemps
resetConnectionAttempts();
if (_activeSocket) {
emit socketActivated(*_activeSocket);
}
}
void NetworkPeer::activateLocalSocket() {
if (_activeSocket != &_localSocket) {
qCDebug(networking) << "Activating local socket for network peer with ID" << uuidStringWithoutCurlyBraces(_uuid);
setActiveSocket(&_localSocket);
}
}
void NetworkPeer::activatePublicSocket() {
if (_activeSocket != &_publicSocket) {
qCDebug(networking) << "Activating public socket for network peer with ID" << uuidStringWithoutCurlyBraces(_uuid);
setActiveSocket(&_publicSocket);
}
}
void NetworkPeer::activateSymmetricSocket() {
if (_activeSocket != &_symmetricSocket) {
qCDebug(networking) << "Activating symmetric socket for network peer with ID" << uuidStringWithoutCurlyBraces(_uuid);
setActiveSocket(&_symmetricSocket);
}
}
void NetworkPeer::activateMatchingOrNewSymmetricSocket(const HifiSockAddr& matchableSockAddr) {
if (matchableSockAddr == _publicSocket) {
activatePublicSocket();
} else if (matchableSockAddr == _localSocket) {
activateLocalSocket();
} else {
// set the Node's symmetric socket to the passed socket
setSymmetricSocket(matchableSockAddr);
activateSymmetricSocket();
}
}
void NetworkPeer::softReset() {
// a soft reset should clear the sockets and reset the number of connection attempts
_localSocket.clear();
_publicSocket.clear();
_symmetricSocket.clear();
_activeSocket = NULL;
// stop our ping timer since we don't have sockets to ping anymore anyways
stopPingTimer();
_connectionAttempts = 0;
}
void NetworkPeer::reset() {
softReset();
_uuid = QUuid();
_wakeTimestamp = QDateTime::currentMSecsSinceEpoch();
_lastHeardMicrostamp = usecTimestampNow();
}
QByteArray NetworkPeer::toByteArray() const {
QByteArray peerByteArray;
QDataStream peerStream(&peerByteArray, QIODevice::Append);
peerStream << *this;
return peerByteArray;
}
void NetworkPeer::startPingTimer() {
if (!_pingTimer) {
_pingTimer = new QTimer(this);
connect(_pingTimer, &QTimer::timeout, this, &NetworkPeer::pingTimerTimeout);
_pingTimer->start(UDP_PUNCH_PING_INTERVAL_MS);
}
}
void NetworkPeer::stopPingTimer() {
if (_pingTimer) {
_pingTimer->stop();
_pingTimer->deleteLater();
_pingTimer = NULL;
}
}
QDataStream& operator<<(QDataStream& out, const NetworkPeer& peer) {
out << peer._uuid;
out << peer._publicSocket;
out << peer._localSocket;
return out;
}
QDataStream& operator>>(QDataStream& in, NetworkPeer& peer) {
in >> peer._uuid;
in >> peer._publicSocket;
in >> peer._localSocket;
return in;
}
QDebug operator<<(QDebug debug, const NetworkPeer &peer) {
debug << uuidStringWithoutCurlyBraces(peer.getUUID())
<< "- public:" << peer.getPublicSocket()
<< "- local:" << peer.getLocalSocket();
return debug;
}
// FIXME this is a temporary implementation to determine if this is the right approach.
// If so, migrate the BandwidthRecorder into the NetworkPeer class
using BandwidthRecorderPtr = QSharedPointer<BandwidthRecorder>;
static QHash<QUuid, BandwidthRecorderPtr> PEER_BANDWIDTH;
BandwidthRecorder& getBandwidthRecorder(const QUuid & uuid) {
if (!PEER_BANDWIDTH.count(uuid)) {
PEER_BANDWIDTH.insert(uuid, QSharedPointer<BandwidthRecorder>::create());
}
return *PEER_BANDWIDTH[uuid].data();
}
void NetworkPeer::recordBytesSent(int count) const {
auto& bw = getBandwidthRecorder(_uuid);
bw.updateOutboundData(0, count);
}
void NetworkPeer::recordBytesReceived(int count) const {
auto& bw = getBandwidthRecorder(_uuid);
bw.updateInboundData(0, count);
}
float NetworkPeer::getOutboundBandwidth() const {
auto& bw = getBandwidthRecorder(_uuid);
return bw.getAverageOutputKilobitsPerSecond(0);
}
float NetworkPeer::getInboundBandwidth() const {
auto& bw = getBandwidthRecorder(_uuid);
return bw.getAverageInputKilobitsPerSecond(0);
}